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I've had it blow up Serafen and party 6 times in a pretty short playthrough so far.

 

Or make enemies invisible.

 

Anyone have any mods that changes this **** kit to something more playable?

Does it do any good so far? I haven’t used serafan and curious if wild mind does any good.

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Wild Mind is only good if you liked Wild Mages in BG2 or BG2EE and wish it triggered more often.

 

I think a melee serafen might be better, but with ranged serafen the only wild mind effect that was only really useful was the "full focus". Everything else I got was pretty bad, such as AoE around serafen (caused a party wipe once), making the power target invisible (almost caused another party wipe when a bunch of shades got turned invisible).

 

After the most recent fight on PotD that a victory almost became a defeat, I finished up his quest and benched him and rolled my own custom beguiler.

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How are all of you getting so many wild mind effects? I had Serafen my whole 1st playthrough and only saw a few mass charms/max focuses. If there was ever anything bad, I definitely didn't notice it (maybe because 1.0 was so easy that the effect was minimal?).

I'd really like to see some kind of Wild Surge table to get a better idea of what the subclass actually does. 

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How are all of you getting so many wild mind effects? I had Serafen my whole 1st playthrough and only saw a few mass charms/max focuses. If there was ever anything bad, I definitely didn't notice it (maybe because 1.0 was so easy that the effect was minimal?).

 

I'd really like to see some kind of Wild Surge table to get a better idea of what the subclass actually does. 

 

imo the effect is not totally obvious, there's no big SFX or anything. I mostly notice because all of a sudden half my party is near dead/bloodied, or they got all their abilities interrupted, or all of a sudden half the enemies i'm fighting are invisible (!!).

 

I don't know what the wild mind roll tables are like, but i'd be curious to know what the weight of good outcomes vs bad outcomes is. If it's completely 50-50, adding more variance in a game where the player is generally expected to win only helps the enemy. The Wild Mage in BG2 (and BGEE) was good not because you could try to cheese casting high-level spells with the level 1 wild magic effect (and it's not too much of a cheese because you still only had a low chance of it working), but because it got the +1 bonus spell per level like a specialist mage but had no restricted school. The wild mage effect was, in practice, its restriction.

 

Even if wildmind is heavily weighted towards good outcomes, they are mostly so subtle that I rarely ever noticed it helping me (I might notice full focus or a lucky aoe that takes out some foes). I did notice the many many times it backfired, because those frequently swung the pace of the battle significantly against me.

Edited by thelee
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