merkmerk73 Posted June 13, 2018 Posted June 13, 2018 I've had it blow up Serafen and party 6 times in a pretty short playthrough so far. Or make enemies invisible. Anyone have any mods that changes this **** kit to something more playable? 1
Balbanes Posted June 13, 2018 Posted June 13, 2018 AFAIK, subclasses are just regular classes with an extra ability. So maybe use the console to remove the "wild mind" ability? You can try adding another ability/subclass as well.
dunehunter Posted June 13, 2018 Posted June 13, 2018 I've had it blow up Serafen and party 6 times in a pretty short playthrough so far. Or make enemies invisible. Anyone have any mods that changes this **** kit to something more playable? Does it do any good so far? I haven’t used serafan and curious if wild mind does any good.
Tigranes Posted June 13, 2018 Posted June 13, 2018 Never happened to my Serafen, I wish it did. Sounds fun. 3 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
thelee Posted June 13, 2018 Posted June 13, 2018 Wild Mind is only good if you liked Wild Mages in BG2 or BG2EE and wish it triggered more often. I think a melee serafen might be better, but with ranged serafen the only wild mind effect that was only really useful was the "full focus". Everything else I got was pretty bad, such as AoE around serafen (caused a party wipe once), making the power target invisible (almost caused another party wipe when a bunch of shades got turned invisible). After the most recent fight on PotD that a victory almost became a defeat, I finished up his quest and benched him and rolled my own custom beguiler.
dunehunter Posted June 13, 2018 Posted June 13, 2018 The wild mage in bg2 is good because u can mimic high level spells, use one lvl 1 spell slot to mimic time stop is sweet. But I guess the gain of wildmind is not enough for the risk.
merkmerk73 Posted June 13, 2018 Author Posted June 13, 2018 Wild Mind benefits are once in a while some kind of empower +1 or w/e, and maybe a debuff here or there. But far more often it just makes him explode and gibs anyone near him It's extremely obnoxious 2
Porcelyn Posted June 13, 2018 Posted June 13, 2018 haha i love wild mind. I use the subclass on my priest of Wael/Cipher because it's just so Wael. lol 1 Atsura, the intelligent Psychopath of my dreams. I like my elves grumpy and my godlike fishy! And my Rekke romancable!
InsaneCommander Posted June 13, 2018 Posted June 13, 2018 I got enemies paralyzed and full focus. So far so good. But let's hope he doesn't change anyone's sex like Neera in BG2. In PoE that would probably work like Iselmyr, though.
Purudaya Posted June 13, 2018 Posted June 13, 2018 How are all of you getting so many wild mind effects? I had Serafen my whole 1st playthrough and only saw a few mass charms/max focuses. If there was ever anything bad, I definitely didn't notice it (maybe because 1.0 was so easy that the effect was minimal?).I'd really like to see some kind of Wild Surge table to get a better idea of what the subclass actually does. 1
thelee Posted June 13, 2018 Posted June 13, 2018 (edited) How are all of you getting so many wild mind effects? I had Serafen my whole 1st playthrough and only saw a few mass charms/max focuses. If there was ever anything bad, I definitely didn't notice it (maybe because 1.0 was so easy that the effect was minimal?). I'd really like to see some kind of Wild Surge table to get a better idea of what the subclass actually does. imo the effect is not totally obvious, there's no big SFX or anything. I mostly notice because all of a sudden half my party is near dead/bloodied, or they got all their abilities interrupted, or all of a sudden half the enemies i'm fighting are invisible (!!). I don't know what the wild mind roll tables are like, but i'd be curious to know what the weight of good outcomes vs bad outcomes is. If it's completely 50-50, adding more variance in a game where the player is generally expected to win only helps the enemy. The Wild Mage in BG2 (and BGEE) was good not because you could try to cheese casting high-level spells with the level 1 wild magic effect (and it's not too much of a cheese because you still only had a low chance of it working), but because it got the +1 bonus spell per level like a specialist mage but had no restricted school. The wild mage effect was, in practice, its restriction. Even if wildmind is heavily weighted towards good outcomes, they are mostly so subtle that I rarely ever noticed it helping me (I might notice full focus or a lucky aoe that takes out some foes). I did notice the many many times it backfired, because those frequently swung the pace of the battle significantly against me. Edited June 13, 2018 by thelee
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