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I've just done my second playthrough in PoE2 and something about the storyline struck me as...unanswered. Or mostly so, anyway. Apart from a comment to a VTC board member during the final VTC questline where you can choose to say that you intend to rebuild Caed Nua, what actually happens to your lands remains an open question. Now it is implied that you "return home" in the ending slides, but what sort of home are you returning to? Does the Watcher still, by Dyrwoodan laws, still legally own the lands attached to Caed Nua? I would really like to see a (small) quest, to answer this question. And, of course, I have an idea to how that could play out. A newly arrived ambassador from the Dyrwood visiting Neketaka wants you to smooth things over with Queen Onekaza, in order to increase trade. During your meeting with the ambassador, you and he/she are confronted by a small group of Dyrwoodan animancers who ask for your patronage - saying you owe them (if you were anti-animancy in Poe1) or that they know you to be a supporter of animancy (if you were pro-animancy, then). They've been working for Vailians, but never felt at home in the Republics, and while they love the Dyrwood, they are all too traumatized by their experiences in Defiance Bay to return to that city. They and the ambassor then set you some tasks, that ultimately lead to either you sellingyour lands to Defiance Bay or allowing the animancers to build a research academy on your lands. In addition, you could choose to either make the rest of Caed Nua into a town, or some sort of class-based stronghold in the same vein as Baldur's Gate 2's strongholds. Or just rebuild it as it was. Of course, this assumes - while there (probably) won't be anymore major expansions to the game - that Obsidian isn't totally done adding content to the game.
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I just finished White Marchs 2 and went to deal with Yenwood. When I got there I had NONE of the Special allies that I'd collected over the game. Those being the Archers, the Knights of the Crucible, and the Ogre Clan from WM1. If there a workaround or a fix for this?
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Caed Nua Stronghold Turns You can think of each Stronghold Turn as being an extra reward for any full completion of a Quest (Main Quest, Side Quest, or Task), whenever a Quest is marked off as finished in the Quest Journal. How to Have a Good Stronghold Experience Since Stronghold events only occur on Stronghold Turns, it makes sense to try to avoid turning in Quests before acquiring your Stronghold. However, there are some Quests that are required in order to get the Stronghold itself. Once you get the Stronghold, rationing Quest turn-in's allows you to save up Stronghold Turns for when your Stronghold has higher Prestige and Security ratings (meaning you get more favorable events per Stronghold Turn). This means focusing on Upgrades before turning in most Quests. When you start an Upgrade, simply leave for a different map and come back until the upgrade is complete, then select another upgrade. A simple method is traveling back and forth from, say, the Caed Nua map to Gilded Vale after choosing each upgrade, until the upgrade is finished, and then selecting the next upgrade and repeating. However, upgrades require money. The best source of money is in the Endless Paths below Caed Nua -- containers hold an enormous amount of coins. Ideally, you would loot every container without fighting any monsters. Unfortunately, the enemies get progressively tougher the deeper you go. At some point, you will be forced to do some Quest turn-in's just to level up your party -- when that happens, I recommend completing as many Prestige- and Security-boosting upgrades as possible first, before turning in any Quests. The boosted Prestige & Security scores makes it more likely to get a favorable Stronghold event with each Quest turn-in. You must complete the main quest in Heritage Hill before you can completely conquer the Endless Paths. Once you have conquered Caed Nua, speak with the Steward for a Quest turn-in and a significant boost to both Prestige & Security (+8 each). Here is my recommended order of doing upgrades: Eastern Barbican (required) - the only upgrade you can do at first; costs no money and is finished instantly At this point, decide whether you want to invest any time and energy into the Stronghold: maintaining the Stronghold changes the way you play the game significantly, in that you have to treat Quest turn-in's as Stronghold Turns and ration them accordingly. This can significantly detract from an RP experience, as you must meta-game. You will also need enormous amounts of money, which would otherwise go into enchanting your weapons and armor, or learning new spells for your wizards. If you decide to continue with the Stronghold, then here is the rest of my recommendations on the order of upgrades: Brighthollow Manor - the only upgrade you can do after Eastern Barbican; allows you to rest for free anywhere on the Caed Nua map except in the Endless Paths (simply click the Bed icon at the bottom of the screen) Main Keep - unlocks other upgrades; gives a nice boost to both Prestige & Security (allowing you to collect more taxes) Western Barbican - unlocks more upgrades; also a cheap way to boost Security Curio Shop - gives you free Creature Parts every Stronghold Turn Bailey - unlocks more upgrades; also a cheap way to boost Prestige Botanical Garden - gives you free Herbs every Stronghold Turn Warden's Lodge - allows you to get bounties for lots of money; note that each time you kill a bounty target, you trigger a Stronghold Turn, and then you trigger another Stronghold Turn when you turn in the bounty to the Warden. Afterwards, try to keep Prestige & Security at about the same levels as you choose upgrades. Focusing just on Security makes favorable events almost never happen, which can quickly make you resent your Stronghold. Keeping the two at about the same level gives you a good mix between favorable and unfavorable events. ---------- Here are upgrades I recommend getting last: Barracks - You generally won't need hirelings as long as you keep your character level low. Otherwise, they can be very helpful during Attacks at higher character levels, when the attackers are much more powerful. Note that hirelings are a constant drain on your income per *game day* rather than Stronghold Turn, and are generally not worth it if your income is limited and you still have Stronghold upgrades left. Best advice is to keep character level low rather than sink money into hirelings. The Prestige & Security bonuses you gain from hirelings do not affect the amount of taxes that you collect or that get stolen by bandits; in fact, Prestige & Security do not affect your taxes, period. Dungeons - if you are rationing Quest turn-in's, then it's unlikely you will ever get a chance to use the Dungeons until you start doing Quest turn-in's frequently again. Merchant Stall - you can already sell things at your Curio Shop. Towers - cheap way to boost Prestige & Security. However, once I built Towers, Stronghold Attacks started happening! (??) If Security is low, then best to keep within 3 days' travel distance from Stronghold (so far, minimum warning time for Attacks has been 3 days). Is it that building Towers triggers Stronghold attacks, or once Prestige has reached a certain threshold (10?) the attacks come? In that case, upgrades that raise Security without raising Prestige are best in the beginning? I think I tried this, and that doesn't work either -- attacks just come no matter what. Prestige & Security Higher Security allows visiting Hirelings to safely arrive at your Stronghold. However, I've found Security has a seemingly random relationship with what percentage of taxes get stolen by bandits. It does not seem to consistently affect the percentage stolen. With 3 Prestige & 2 Security: 48 cp lost to bandits, 626 cp arrived safely. Loss = 7.12% With 20 Prestige & 22 Security: 28 cp lost to bandits, 828 cp arrived safely. Loss = 3.27% With 28 Prestige & 27 Security: 115 cp lost, 506 arrived. Loss = 18.5% With 31 Prestige & 30 Security: 435 cp lost, 880 arrived. Loss = 33.1% With 34 Prestige & 30 Security: 273 cp lost, 440 arrived. Loss = 38.3% With 48 Prestige & 46 Security: 678 cp lost, 247 arrived. Loss = 73.3% (Reloads:) With 48 Prestige & 46 Security: 674 cp lost, 181 arrived. Loss = 78.8% With 48 Prestige & 46 Security: 685 cp lost, 253 arrived. Loss = 73.0% With 48 Prestige & 46 Security: 623 cp lost, 229 arrived. Loss = 73.1% (Changing Prestige & Security scores via Hirelings:) With 44 Prestige & 38 Security: 696 cp lost, 165 arrived. Loss = 80.8% With 44 Prestige & 46 Security: 655 cp lost, 246 arrived. Loss = 72.6% Summary: the amount of taxes collected does not scale with the main character's level, nor with the Prestige score. Prestige seems to not have any connection with how much money is collected in taxes every 5 Stronghold Turns: 856 cp taxes in total with just 20 Prestige, while only 713 cp taxes in total with 34 Prestige. Security also seems to not have any connection with how much money is stolen by bandits. For instance, just 7.12% of taxes was stolen with Security score 2, while 78.8% was stolen with Security level 46. (Note: Test if it's the ratio of Prestige to Security that counts instead?) Attacks on the Stronghold I've found that the level of the creatures attacking the Stronghold scales exponentially with the main character's level. If you stay at a low level when you're just starting to upgrade your Stronghold, you can keep the Attacks weak enough that your party alone can handle them. Again, this means withholding any Quest turn-in's until you've upgraded your Stronghold as much as you can between each Quest turn-in. Stronghold Attacks are rolled for each game day. Bad Visitors If you get a Bad Visitor to the Stronghold upon entering a new map, you can re-load the game to the Autosave (if it's been turned on) of the old map where you came from -- if you don't have an Autosave, then you can try hoping you have a Save that is not too far from when you left the previous map. Once you have that Autosave loaded, save it in a new Save slot (or you can skip this step and hope the game doesn't overwrite the Autosave you want). Then completely exit the game, restart Pillars, and load that Save. Now travel to the new map again. You should now get a different Visitor. (Pillars keeps giving you the exact same visitor each time you reload unless you clear its buffer by exiting the game completely.) Final Notes: I am completely sick of the Pillars of Eternity Stronghold and refuse to do any more work on it. If you have any comments or suggestions about this post, please post directly here. Unfortunately, there's no way to upvote / downvote useful comments on the Obsidian forums like there is on Reddit. Suggestions to the Obsidian Team on the Stronghold: Please allow people to accumulate Stronghold Turns whenever they turn in a quest, and then allow them to choose *when* they want to spend those turns. Why does anyone want to play a game that takes control out of the hands of the players? That's the definition of an unenjoyable game. E.g. Imagine Tetris where you hit the Left Arrow to make a piece move left, and instead it just moves it in a random direction 90% of the time. That is what the Stronghold mini-game feels like right now. Please fix the Prestige / Security not affecting the taxes collected, nor the percentage of taxes stolen. Please give the Steward the ability to be an advisor to advise what upgrade to build next, or what the player should do given their character level (e.g. avoid working on any other quests until they finish Level x in Endless Paths).
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hi, just registered here to ask a few questions. I've been playing Pillars of Eternity for a couple of weeks now. Let me start off with this one. I know this may be an old topic, but I kinda need help with one. I just so happen to check some information about the game, specifically Caed Nua. link over here: http://pillarsofeternity.gamepedia.com/Caed_Nua#Adventures I noticed that there are special guests (bad and prestigious ones) that actually provide other conversation options. The ones i actually have in my keep now are Lord Byrnwigar (bad) and Lord Sidroc (prestigious). For Byrnwigar, I wanted to have the option of hanging him to actually gain +3 prestige and probably help Sidroc with some other things. However, whenever I try talking to them they never open a conversation window and only say one line. Sidroc doesn't have any other options in the Keep menu and Byrnwigar has only two: "Pay Off" and "Send Escort". I'm wondering if i'm missing something in the game's progress or if there's a bug. Any suggestions?
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Hey all! Just something I was thinking about. Is Brighthollow supposed to be an inn on our property that we just happen to sleep in? Perhaps just a mansion that we live in on the estate? I guess my main question is why is it separated from the main castle? Is this supposed to reflect any historical culture? Doesn't seem to be common whereby a lord's quarters is separated from the main keep. Anyone got anything on this? Thanks!
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Some minor "not game-breaking bug" I saw in the game (after 1.03 patch.) 1. "His old self" quest- After you finished the quest with Kaenra, if you talk to her again, she will ask you how's the quest going, like she didn't already know the quest is completed. 2. "Champion of Berath"- The fampyr butler- the one escorted you to the rooftop - who suppose give you a option to acquire her to be your servant, disappeared after combat with Raedric. 3. If you have high enough Dex and Con, one of the prostitutes in Salty Mast will offer go to Caed Nua to serve you, but if you sleep with her/him in Caed Nua, you won't get the buff from her/him. 4. Sometimes the one who falled in a combat, won't revive after combat even he/she have health left. Since it's out of combat, you can't cast revive spell on him/her, and you can't do a save and load because the system somehow thinks you're still in a combat. You can, however, camp to fix this, but if you're currently in a non-camp zone like in the city or village, the save is broken. 5. The hirelings still have the "Currently unpaid" status all the time. 6. My save is currently in Act III, like 4-6 in game time i think? Never had a monster attack from the Endless Path. Don't know if it's a bug, but in the guide says there will be monster attacks if you don't clean the Path. 7. How does the tax system works? I now have both prestige and security 40+, but still lose around 200 to bandit and 600-800 earned. And I have to pay 1100 every 5 days to my hirelings. Even it's not a bug, still kinda broken. And why can't we have tax collected like, few days IN GAME DAYS like hirelings payday, not go with turns? It's bad business bro. updates: 8. Pallengina's voice being cut: Pallengina's voice usually started from the 6th or 7th word in a dialogue. 9. Dismiss a companion from party resets his/her combat record. Not sure if it's a bug, but I would like to view my companion's combat record from time to time even I have dismissed him
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Does the adventuring action work properly in the player stronghold? Yesterday I received that option and since I had some minor exploring to do before the next big step in the storyline I removed Kana from my party and sent him adventuring. The whole mission supposed to last 9 turns but it dragged on for weeks. Literary for weeks!!! I built all the major walls of the player stronghold during that time. In the end I just went to my quarters and slept and slept and slept to see if Kana's mission will ever end. It did not. I had to reload and replay two entire maps because of it. And possibly I will have to replay them for a third time too because I was annoyed and rushed the conversations. This makes me really annoyed. I suspect a bug of some kind. Any ideas what could be wrong? As I wrote at least two game weeks passed while I was waiting Kana's return.
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for some reason ever since i upgraded the entire map of Caed Nua has become extremely dark. (i cant use image extension so heres a link to the screenshot http://cloud-4.steamusercontent.com/ugc/37493561213721404/811D6F7637FDDBA3AD94083AD66865DD6B57ECB6/ ) Its extremely difficult to navigate, has anyone else experienced this yet. EDIT: fixed image link
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I hope this is the right place to post this. I'm honestly not sure if I've found an actual bug or just an example of a poorly-placed NPC. But I don't seem to be able to claim my stronghold and progress the story. I've just defeated Raedrick and helped his cousin take the throne, per the "Lord of a Barren Land" quest (and had killed Osrya and saved Giacco at Nedmar's behedst). I searched Raedrick's Keep up and down, every level, and no one there would talk to me, including Kolsc in the throne room (he just tells me "Forgive me friend, there is much to do," doesn't even enter the conversation menu). My journal shows the "Lord of a Barren Land" quest to be completed. So the next big to-do on my list is to go back to Caed Nua and talk to this Maerwald guy everyone's on about. But when I get there (entering the Caed Nua area from the West), there is no way to actually ENTER the place. There's clearly a door there just two steps South of where I found Kana earlier, but it's not clickable and an hour of scouring around the West and Northwest areas (the only ones I can reach) turn up no other means of entry. Okay... so maybe I have to enter from the South, go around the map and follow the road leading North towards Caed Nua. Except there doesn't seem to be a way to get to the area South of Caed Nua yet; there's a bridge out. So scratch that idea. Looking around online, it seems that someone back at Raedrick's Keep was supposed to give me Caed Nua as my stronghold; I'm assuming after that happens I'm able to actually enter the place. But I can find no one at Raedrick's Keep who'll give me this option. Checked back with Nedmar, nope. Talked to Kolsc again, still no dialog apart from saying he can't talk to me. The journal entries are all ambiguous and unhelpful, so I can't tell if I've missed a step somewhere or if I've truly broken the game somehow. All's I know is, I have to get into Caed Nua to progress the game's story, and there seems to be no means of doing so. Can anyone please advise?
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Dear developer team, I just encountered a severe bug that keeps me from moving further in the game: In caed Nua, my wolf companion disappeared after reloading a saved game (after I died fighting Maerwald). Now, I cannot leave the hold, because it is said that I have to assemble my party first (i.e. also the disappeared wolf companion…). Now comes the tricky part: the wolf companion is also gone in all of my other savegames, thus I am completely stuck… I saw that some other people encountered this as well... Hope you can help me out, Best Alex Here is a dropbox link to the saved game: https://www.dropbox.com/s/zfja10p6ss4p3qm/7e8a9a48-5ffc-478b-b429-085ab79f6534%20quicksave.savegame?dl=0 ...and the link to the output log: https://www.dropbox.com/s/myvhw5buqm5gybj/output_log.txt?dl=0