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Showing results for tags 'backpack'.
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Allow us to either customize our backpacks like adding armored bug plates or extra pouches that give us another line of storage or a backpack that auto deploys the dandelion seed after falling a certain height or one that can deploy a dust cloud once you get hit and then has a 1 minuet cool down or one that heals you if you're almost downed but then has like a 5 minuet cool down. you can have it be like finding different types of bags in the backyard similar to how the SCA.B flavor scheme works but for backpacks maybe even get creative with environmental story telling on how the backpack got there like maybe with the dandelion one it can be found snagged on a branch in the hedge but below you can see a human shaped hole in the mud below where the backpack is suppose to be both telling the player someone fell there and letting them know there is something up there. Also maybe give us control of the color of the backpack.
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suggestion [Suggestion] Backpack retrieval
Jasmine Fox posted a topic in Grounded: Feedback & Suggestions
I would like the option to trash a backpack, when picking it up, if you end up with a full pack and there is still stuff in the dropped one that you don't really want. Thank you for a great game, can't wait for Shroom and Doom -
After some games with my best 6 characters i've come to realize that the other characters where fresh from start (in terms of Basic cards and equipment). But in the other hand I was forced to chose between good cards to discard after game runs with my Advanced 6-team. So I devised kindda weird strategy: - When you finish a scenario, and you are at the map screen, you can click the party composition button, and exchange 1 character with a newbie one. Then you fill the newbie with best cards for him or the best cards you got (no matter if they aren't the most usefull for him, he is gonna be a "backpack character" for now). - Then you exchange again the newbies, and get back your "Top Dog" party (not as well equiped like previously or optimal but, as they are experienced, you can carry on...) As you are going to make AD3 runs with them, you'll encounter nearly the best cards availabe again in a few games, and now you don't care dropping that basic loot from the newbies. - After a couple of runs, i got my newbie "from-scratch" characters very well refurbished, and able to overcome most scenarios easier than fresh from start. - Also i got some of my best cards well preserved for future builds, with no need of being forced to discard those "good-but-not-top" cards that I want to include later (when a given character gets the proper power feat, as for a Heavy Armor or a Weapon, for example). I'm amazed how fast i refurbished the "ugly ones" (the other 5 characters), and how pretty did they get. Give it a try.