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Found 8 results

  1. It would be amazing if we could get in and explore the house. Maybe even have a small family to avoid inside. A toddler running around and moving toys would create a unique system for the house. Could obviously also have plenty of bugs and such that made it in the house. Just a fun idea.
  2. Hello, Can't get the hearing invitation from the Crucible Knights albeit doing all the quests. Can't progress discussion with Lady Webb, she doesn't even offer the failed all 3 option. Thanks for looking into this.
  3. I need ideas for a medical mystery for use in a medieaval fantasy setting. One of the players is a chirurgeon.
  4. In many rpgs I saw a very big problem in the size of an indoor house ( mostly in neverwinter nights 2 ). As I walked the street with my group I saw a little tavern and I walked in, only to see the Inn is actually PRETTY HUGE inside and by huge I mean really huuuuuge. I like how Bethesda solves this with TES. They just take the outdoor model of the house and on the base of this model they make the interior. Huge interiors really destroy my immersion ;/. If I remember good in Baldur's gate this problem didnt exist or it didnt really made that difference. What do you think folks ?
  5. Omg, single best feature I've heard so far. I mean the whole game in general sounds great but I've always loved the concept of owning a home in game. Even as far back as Baldur's Gate and Diablo 2 I day dreamed about having a home in game to go to. I just hope there is more variety and more features to the player house than there was in Fallout 3. I'm really hoping that they make the 2 million mark, lack of a player house would be very sad. Preferably I'd like as much home customization as they give in The Sims 3, but I've been saying for years all games should incorporate the features of
  6. Let's pretend Project Eternity has already reached it's $2.2M stretch goal and we're goind to see the Player House feature implemented. What kind of house do you like the most? There are plenty of games which include this feature so we can use them as an example.
  7. In the Kickstarter stretch goals, a player house is mentioned: However, no mention of whether it's just 'a house', a hideout, a base... whether or not it can be upgraded or not. I mean, it seems like you can adjust the furniture and so on -- but perhaps it could be upgraded in other ways too -- both functional and aesthetic? For example: Going from a shack to a city mansion would not only lend you extra storage space, but perhaps have companion-benefits as well. And I wasn't thinking specifically of 'romance', but your companions might be in a better mood if they were sleeping on
  8. Hello, First off i am indeed a backer of this very exciting project. Thank you all for giving us the players the opportunity to fund, play, and give idea's for such a wonderful undertaking. When i read about your addition of player housing as one of the stretch goals it brought back fond memories i had of the crafting system in Ultima Online. UO had one of the best crafting systems to date, that i believe not one game has even come close to in its depth. I believe UO's crafting style system would absolutely be an amazing addition to Eternity. Need arrows? Click your axe on a tree,
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