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  1. I have well over 800 hours in grounded and I am glad I ever came around to playing the game. I feel as if the game is missing a lot of great opportunities in terms of content, I have some ideas and features. I know the developers were planning to not add anything else after the yoked girth update but I still want to give these ideas out due to me working pretty hard on all of these ideas for several months. And for the new areas running on the xbox and other platforms. I was thinking they could be a place you load into instead. That would make the game not tank the whole map being loaded in at once. Creatures Trap door spider (Boss) (Area and design) I think it would be awesome if there was a new dark area that you need a late game item to get into like a access card made from upper yard bug parts or a lab like the undershed lab. For the place it would be is those electric dig outs with the plastic covers you see everywhere and can take the top off would be a amazing place for this. The spider having multiple tunnels in there and a small crack in the plastic cover allowing the player to go inside the cold wet and dark home of the trap door spider but needing a access card first. In this area there will be tons of webs to slow you down along with the trap door spider that has several “trap doors” it uses to surprise attack you with along with the darkness really making it interesting and a harsh environment. Trap door spiderlings wouldn’t be necessary. For attacks I think the boss should have a attack where it moves its back legs back and then charges at the player and bite them, this attack would break blocks and poison. Another attack would be the spider doing the same pose the orb weaver does but shoots out webs right away, the web keeping the player stuck for long and forcing the player to hit the web they are stuck in to break out. A lunge attack, the spider would lunge forward and bite (breaking blocks) then deliver 3 more small bites after the lunge bite. Phase two the spider would get faster and have its attacks revamped. For the web shot it would shoot out several webs like a scatter shot that slowed you for 10s after you break out. The lunge bite would turn into a jump bite where it would slow you and lower your defense due to dust being formed from the landing, a bonus attack for phase two would be the spider jumps up onto the ceiling and crawls into a random trap door tunnel, the trap door exits being all around the arena, it would then lunge out of the trap doors. And the charge attack would be a bluff charge and then a dash back into a jump followed with a lunge bite and then several bites. For phase three the spider will be on low health. It will run into the tunnels where the player would have to chase it, this is where the spider would ambush the player with its trap doors that are in the tunnels, lunging out and biting the player. (Drops and other) The trap door spider will give more spider parts than orbweavers and wolf spiders along with web. I think there could also be some kind of special tier III web it drops that can be made into a projectile for bows/crossbows and can slow down bugs and make flying bugs drop to the ground dazed for a few moments before getting back up/flying. The design for the projectile would be like a rope of sticky silk that shoots out in the form of a net. The trap door spider would have the same respawn time as black widows. The trap door spider would be less difficult than the infected broodmother but more difficult than the orchid mantis and queen wasp. The spider would be resistant to everything like the blackwidow. Centipede (Boss) (Area and design) I think a centipede boss would also be a amazing addition, having more health than the mantis. It would be located near the house and on the porch deck. It would be blocked off by tier III debris that you would need the tier III axe or hammer to break. Centipedes feed on silverfish, roaches, and spiders. Silverfish have been something the community has wanted for a while so I think silverfish bug parts and black widow spider parts would be a good thing to use to make the summoner for the centipede along with mantis and queen wasp parts. The arena being pretty much as large as the lizard arena was going to be. Attacks like the centipede swiping its tail which would break blocks. Its tail with the spikes on it coming up over its hear and stabbing you. Lunging bite attacks. (Drops) Centipedes Chiten armor like plates on their bodies is insanely strong to the point where you can’t stomp on one to kill it, you would need to grind your foot to kill it. Going off this point I think Chiten plates from the centipede would be a good drop. Along with a end game spear that uses its tail spike, tough gunk could also be dropped by the centipede as well. And keep in mind centipedes are somewhat venomous so you could add that to the boss or the weapon. Im thinking some of the attacks would be similar to the iceworm from subnautica below zero (minus the burrowing and jumping into the ground, unless you want to add that too). The centipede Chiten plates would be able to make armor, the armor effect giving your weapon the sizzling effect, every armor piece buffing the sizzle damage. Bull ants, bull ants would be more big bulky in the game, having all there attacks break blocks. Their parts being able to make a tier III combat hammer version of the ant clubs. Their parts could also make armor that give your player better hauling strength and reduced damage when not blocking. These ants do have venom as well. I think the soldier bull ants should have a little less health than black ox beetles, and the workers having a little less than fire ant soldiers. They could have a smaller ant hill that is the size of the old ant hill. A burgle chip in the bull ant hill that would unlock bull ant food and a mutation stage 1/1 that gives you a higher chance to stagger and daze. (Coach horse beetle) I realize this had been brought up before so I am going to link a amazing concept of this, props to the guy that made it though. This concept I like is not my work but theirs https://forums.obsidian.net/topic/128144-new-ideasconcepts-currently-only-one-new-bug/ Biome Now for a new biome I think a greenhouse would be the way to go. I know this would be incredibly hard to implement but it would be amazing. Adding sprinklers into then greenhouse to water the carnivorous plants and exotic plants. There is so much potential with plants in the greenhouse. It would be a humid tier III enviroment with a scorpion boss that had maybe escaped a broken terrarium. Dropping scorpion stingers and claws along with scorpion venom that could be made into scythes. The greenhouse also having aloe for healing items. And there could be some bees in there and maybe even some butterflies. Ladybugs and rollypollys would also be in there and maybe a few orbweavers. (Redacted stuff) As for the Lizard. It was practically already done being made as seen from the leaked dev world. It would be amazing to add to the game. Silverfish and earwigs were also made almost completely. (Random) We currently have Salty, Sour, Spicy, and Minty. These are four common categories of flavors. But I think Cinnamon and Sweet are some obvious ones you could add in for new bugs/bosses and maybe even make staffs out of (rip the salty staff) talking about the salty staff I think the attack for the salty staff could be spikes that rise out of the ground. For cinnamon it could be a cloud of cinnamon dust that damages and slows bugs over time. And for Sweet it would be a healing staff that you could shoot at your friends and heal them with but cripples your energy fast. A new idea I have thought about is traps, the traps in the game currently are very lackluster. I think a swinging log with spikes in it would be awesome. I realize this would be hard to implement due to physics problems but its a cool concept. Add a way to get more storage for your backpack. I don’t care how you do it, just do it. A moth glider as a more durable and faster glider. Made from moth fuzz, pupa hide and moth wings. Scarab beetle pet, this pet would be tamed with glimmering slurry that would require standard stuff along with quartzite shard and marble shard. The pet giving you a luck boost when equipped. The slurry would be made from pupa hide and would be tier III. Thats all though. Thank you for reading.
  2. So I have looked into there feature board about what they want to do for the game and I totally agree with it all but I do ask for one more thing.... PLEASE let us go into the house where the blackwidows and other bugs or creatures will be hiding and rats/mouses or at least do what is being shown on the main screen of grounded where you have an fence tilted (pretty much indicating that down the road you should be able to blow up the bottom of the fence) which opens up another part of the backyard but like a smaller area so you guys can add more biomes and allow us who love grounded to keep playing cause of the new areas to discover and play and fight. I don't want this game to end... you all have such a good potential bug game here.. don't ruin it because you all don't feel the need to add a new area, well I say otherwise.
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