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Showing results for tags 'clipping bug'.
https://imgur.com/a/EtKUXd3 This link has images that show two instances where the Grass wall top crenellation does not properly cut/clip off at the top any longer when sandwiched between two floors, nor does it cut/clip off when sandwiched between stairs and floors. These are just blueprints, but left that way for clarity on seeing them. Even when built the top crenellations stay there and don't get clipped off. It's also difficult to see, but in the picture where the grass wall isn't clipped off with the stairs, the grass wall to the right does have the crenellations still there, and cl
What's going on? When firing arrows which stick into terrain, namely the ground, there seems to be a relatively high chance that when the arrow unsticks itself from its target, the arrow will drop through the floor and off of the map. How to Replicate: Fire an arrow directly at your feet, Wait roughly 8-10 seconds for the arrow to unclip from its target The arrow will either fall to the ground OR fall through the floor and off of the map. Here is a walk-through for clarity (link to gfycat video) Perceived Impact: Since this only happens when arrows stick in
sokubit posted a topic in The Outer Worlds: Technical Support (Spoiler Warning!)Hello, during the fight with R.A.M it somehow clipped into the floors below, Couldn't see how because i was fighting some drones at the moment but I suspect it was because the ram attack while being inside the drones room. The only fix that I came was restarting the fight at the most early save.
I've noticed that my aged late-2012 Mac Mini has been having an even tougher time with the game since SSS came out. I don't know if that's contributed to this. As i took my group to the corner between Benweth's guard and the harpsichord, i noticed that Xoti ended up on the other side of the wall. I tried to bring her back to no avail, but then i decided to try to replicate the issue by walking the group near Mirke, then back, and sure enough, i eventually managed to shove all characters through the invisible crack in the wall (which suited my character roleplay fine). Savegames: Clippi