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Showing results for tags 'Arrows'.
I am suggesting that when a player has multiple types of arrows in their inventory and they deplete one type during combat, another type of arrow is automatically equipped without having to manually select the new type. As for example: If I have 5 crow feather arrows and 16 basic arrows, I could equip the crow feather arrows first and enter combat. Once those 5 arrows are depleted I should be able to automatically continuing firing the remaining basic arrows. As the game currently stands, if I run out of one type of arrow, my bow is useless until manually selecting a new arrow type to fire, wh
Just a Suggestion me and my friend love this game, I use the bow and arrows while he's up close with melee and shield. The issue is the arrow system. What if you can craft a quiver that takes an armor slot for throwables or something? Have it start out at 50 or 100 instead of 20, can be upgradeable to hold more. This would be a cool feature and very useful, as I'm always low on inventory space due to holding so many arrows. I also would like to see if there was an auto arrow retrieval system, where you walk over it and it picks them up. Having to pick every single one up by its self is annoyin
What's going on? When firing arrows which stick into terrain, namely the ground, there seems to be a relatively high chance that when the arrow unsticks itself from its target, the arrow will drop through the floor and off of the map. How to Replicate: Fire an arrow directly at your feet, Wait roughly 8-10 seconds for the arrow to unclip from its target The arrow will either fall to the ground OR fall through the floor and off of the map. Here is a walk-through for clarity (link to gfycat video) Perceived Impact: Since this only happens when arrows stick in
Hello, First off i am indeed a backer of this very exciting project. Thank you all for giving us the players the opportunity to fund, play, and give idea's for such a wonderful undertaking. When i read about your addition of player housing as one of the stretch goals it brought back fond memories i had of the crafting system in Ultima Online. UO had one of the best crafting systems to date, that i believe not one game has even come close to in its depth. I believe UO's crafting style system would absolutely be an amazing addition to Eternity. Need arrows? Click your axe on a tree,