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Showing results for tags 'user interface'.
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[333]Backing out of chanter choice in creator creation
Draffutt posted a question in Backer Beta Bugs and Support
During the character creation of the chanter if you hit the 'back' button while at invocations selection it skips the chanter phrases selection -
When you get to the point to pick your hair for human. Hair selection 1/20 is the same as 20/20 which is bald
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As you can see from my attached image. My wizard is holding the grimoire and a large shield in their hand
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[333] Scroll wheel and picking a Talent during leveling
Draffutt posted a question in Backer Beta Bugs and Support
During leveling up when you are given an option to pick a Talents; Using the scroll wheel on my mouse does not work with this menu.- 1 reply
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[Description of the issue] If you enter stealth, then open the inventory, after you exit stealth your character is still in stealth stance, but his 3d model is no longer semi transparent. I can't say if he is effectively in stealth from game rules perspective. I also forgot to check if this happens only with the character whose inventory was opened, or with every character in the party. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Enter stealth 2) Open any character's inventory screen 3) Close the inventory screen 4) Take a look at the character whose inventory you just saw. [Expected behaviour] The character's model should remain semi-transparent after closing the inventory screen.
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[333] Rouge will not fire guns, stuck in perpetual reload
Fiebras posted a question in Backer Beta Bugs and Support
[Description of the issue] When giving a Rouge a gun (the Arquebus in this case) and making him fire it he will start his reload animation but sometimes will finish the animation but the reload icon will never leave his "current action" icon nex to his health bar (the one over his character). This causes him/her to never fire a single other shot in any future combat, making them useless. I did not try reloading but unequipping and re-equiping the weapon does not fix it. NOTE: I was using a freshly recruited Rouge with the Gunner skill to do this but Ive had it happen with BB Rouge as well before this version. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Give Rouge gun. 2) Fire it until bug presents itself. 3) Recieve Rouge that will never have the reloading icon leave him.- 1 reply
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[Description of the issue] When in scouting mode, discovering a hidden object makes several "Trap Detected!" messages to pop up and several "Hidden object found (character)" messages to appear in the combat log. This can happen more than once even if you hace already discovered the object. These messages would not go away unless you reloaded th area. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Enter scout mode 2) Approach hidden object. 3) Recieve message spam. This happened in Dyford Crossing with both the hidden stash near the wolves and the hidden stash skelleton at the cave entrance. Suprisingly, I also triggered a single message when being attacked by a Widowmaker spider though this one was "Trap Triggered!" instead of "Trap Detected!". [screenshots] The message popup while fighting the spider:
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[333] Language options aren't showing correctly
Hormalakh posted a question in Backer Beta Bugs and Support
When going into the Options Menu from the Main Screen and going under the language options, the selected option is not shown. There is only a black bar. If I click on the black bar, the options will show, but my selected option is not visible. -
Summary: Incorrectly applied hyperlink of "WILL" in the Glossary. 1) From any gameplay screen, select JOURNAL. 2) Select GLOSSARY 3) Select COMBAT MECHANICS 4) Select MAIMED 5) Search for the following text: ..."They WILL regain 1 Health..." WILL is incorrectly hyperlinked to the Noun and statistical category of WILL (as in Will Defense). In the above described sentence, WILL is used as a verb. Expected behavior: The verb WILL should not be hyperlinked to the Noun and statistical category of WILL. It's a relatively minor text bug but still a little jarring to see from the end user perspective.
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[333] Armored Grace description doesn't make sense
Matt516 posted a question in Backer Beta Bugs and Support
[Description] The description for "Armored Grace" in character creation reads "The fighter focuses on instinctive damage avoidance developed through his or her superior combat familiarity, granting a bonus to Damage Threshold". The listed effect is "-16% Armor Speed penalty". Those don't line up. [To reproduce] Start a game Create a fighter Mouse over Armored Grace in Talent selection screen Note that it doesn't make sense -
Clicking while hovering over a glossary item (e.g., "Damage") in an item description disables the tooltips until you move the cursor outside of the item description window. [Reproduce] Bring up the Inventory screen and select the BB fighter. Right-click on the BB Fighter's Arbalest. Mouse over a keyword like Accuracy to see the tooltip. Now click the word Accuracy to dismiss the tooltip. Keeping the mouse within the item description window, hover over another keyword like Damage. The tooltip doesn't appear. Move the cursor outside of the item description window, then back in...the tooltips are working again.
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Grimoire has a bug where it closes when you look at spell details, if you click anywhere outside the spell details window. The spell details window in that case would remain open. 1. Open Grimoire 2. Right click on spell 3. Click anywhere outside spell details window I think the character screen should have party members icons, to allow switching between them with mouse (in addition to using keys). On that regard, if you do switch between characters on the character screen, and then move to inventory, it will reset to the original character (I'm guessing because it's the highlighted character?). Same goes when switching the other way around. I think most people are used to the fact it would stay focused on the character you're currently viewing instead of the original one (i.e., like IE games).
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V 333 Description of the issue: The text box shakes when attempting to scroll using a mouse scroll wheel without scrollbar present on text box. Steps to reproduce: 1) Create a new game and select any sex, race, and subrace. 2) Select Paladin 3) On Paladin Order selection screen, click on any options 4) Mouse over the Paladin Order description text box. 5) Use mouse scroll wheel to scroll up and down The following will occur: Text in the text box will shake whenever the user scrolls up or down using the mouse wheel. Expected behavior: There should not be any shaking when using a scroll wheel when there is no additional text to scroll down to within the text box. Note: Also present when selecting Priest class.
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[333] Animal Companion description won't let me scroll
PrimeHydra posted a question in Backer Beta Bugs and Support
Creating a new Ranger, on the screen where you choose your animal companion. I click on Bear, and notice that the description of the Bear companion is scrollable. So I move the mouse over to the description, hoping to scroll down and read the rest of it. As soon as the mouse is no longer hovering over Bear, the description reverts to the generic Animal Companions text. This is true of any companion and I assume this problem may apply to other talent/ability selections as well. PS _ the "Character Creation / Adventurer's Hall" tag is currently not selectabble as a topic tag. I get "Tag incorrect, they must be between 2 and 30 charactres." -
[333] Winfriths Shop displays no item names
MoonWolf posted a question in Backer Beta Bugs and Support
When shopping at Winfriths the item list shows no item names, only icons. [steps to reproduce] 1) Start a new game 2) Enter Winfriths shop, talk to him. 3) "Show me what you have for sale" [Expected behaviour] Winfriths shop displays item names like any other shop. -
[333] Talent Scrolling, Character Screen
Skie Nightfall posted a question in Backer Beta Bugs and Support
During level up, scrolling the talents doesn't work when the cursor is on one of the talents buttons. i.e.: if you want to read what they do while scrolling, it's impossible. It does work on the wooded background of the panel. I'm not sure it was there before, but the character screen has a Level Up button, regardless if a character should level up. -
The menu seems to flicker a tiny bit when you clock on the tabs. They use to disappear but now they just flicker when clicked.
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[301] Talking to the pigs brings up a programming error
Draffutt posted a question in Backer Beta Bugs and Support
When you click on the 2 adult pigs (you are given a conversation icon) I receive this message: 'Placeholder bark string text. This is a programming error.'- 1 reply
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[301] Head Selection choice doesn't reset
Draffutt posted a question in Backer Beta Bugs and Support
During the creation process if the player makes it all the way to Appearance and decides they want to back out to select another race the options in the Head Appearance does not reset and can be the player a false options later. What I mean by this is and steps to reproduce: 1) Select one of the godlike race (doesn't matter) 2) Get to the appearance menu 3) Now click previous until you get to the race selection and select dwarf this time 4) Get to the appearance menu and this is what you get As you can see according to the option the player does not have any Facial Hair options nor Hair options even thou it should have stated 13/13 and 15/15. But this menu is now misleading because if the player clicks on the left/right arrows for those options then the menu will reset at that time. -
[301]Moon godlike missing head in creator creation
Draffutt posted a question in Backer Beta Bugs and Support
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[v301] Stash Extra Pages Do Not Show Items
Sensuki posted a question in Backer Beta Bugs and Support
The stash seems to update the items in the Stash Array, as the page size increases appropriately (to 2, 3 etc) but the items do not show in the alternate pages.