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Everything posted by JerekKruger
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Thanks that you have
JerekKruger replied to EgnLkv's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The original original campaign was truly awful, but otherwise I'd tend to agree. That said MotB was one of the best campaigns around. -
Shame on you, Obsidian.
JerekKruger replied to Xanar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Very good advice here. You should almost assume you're not going to see any return on the money you put in, then you can only be pleasantly surprised. EDIT: as Fenixp points out, it's basically a version of the prisoner's dilemma. For each individual person the optimal strategy (in terms of return on investment) is to invest nothing, but if everyone does that the outcome is worse for all (no game gets made). It requires some proportion of customers to back the Kickstarter for the benefit to extend to non-backers. -
Why can we loot the NPCs?
JerekKruger replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you need a list then I guess, though I never needed one to avoid selling Eder's armour or equipping it on another character, and not using food proved extremely easy to do without having a reminder written down anywhere. -
Why can we loot the NPCs?
JerekKruger replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If it breaks your immersion then don't do it? It breaks my immersion for my character to steal from every container I find, so I don't steal from every container I find. It breaks my immersion for my character to murder the backer NPC in Gilded Vale to get plate early, so I don't kill the backer NPC in Gilded Vale. I even don't think it's in character for character to steal companion gear and sell it or use it on someone else so, guess what, I don't. The only person who ever wore Eder's armour in my latest game was Eder, and I never sold it even after Eder started wearing better armour. I even kept Durance equipped with his staff throughout the game, even though he rarely ever used it in combat, because him not having it equipped broke my immersion. But here's the thing, I don't feel the need to have these restrictions imposed on everyone else playing PoE. If someone doesn't care then why shouldn't they give Aloth's unique armour to their Barbarian to increase their carnage AoE? It doesn't mean you have to. EDIT: you might as well complain that when you kill an Aumaua wearing a Breastplate Hiravias can immediately put it on. Surely you should have to visit a blacksmith, and weight several in game days, whilst it's resized. EDIT 2: here's another. Every time one of my companions loses a significant amount of health (let's say over half) I should have to rest up for several months of in game time before they recover. It breaks my immersion that they heal fully with eight hours sleep. -
Do not make the game isometric
JerekKruger replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I started a screenshot based LP of it and found it very difficult to get screenshots of the dialogue that didn't involve shots of the backs of peoples heads. -
I ran Zahua in the Fulmineo build, though rather foolishly I had already given the White March dagger to that kid (I never realised how good it was) so I did a "Zahua does fencing wrong" with him wielding two rapiers, wearing the Diseased Yak hat but still wearing his starting monk's outfit. I thought it looked quite funny and fitted his personality pretty well. Any idea what your Paladin build will be like yet Boeroer?
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I agree. I was quite surprised when I actually checked the description of the ability and saw it didn't give a bonus against beasts. The name seems to fit beasts most closely since, you know, hunters mostly hunt animals, and wilders makes sense insofar as Boreal Dwarfs probably have to compete with them when out hunting. I rate Pale Elves quite highly for tanking, though probably not top tier. I'd also like to see Mountain Dwarfs buffed a bit, but then I like Mountain Dwarfs.
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Oh I'm willing to believe you, I am just surprised persistence gets all its default enchants for so few points. By the way, have you got plans to write builds for every class in the game? I love your guides. To be fair given any class someone has probably suggested they are the weakest. Also the strongest.
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Do not make the game isometric
JerekKruger replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I love the 2D rendered backgrounds of both the old IE games and PoE. They are just so beautiful. To my mind 3D backgrounds haven't reached the attractiveness even yet. They're a lot closer than they were when NWN was released (that was horrible to look at) but still not quite there. -
Why can we loot the NPCs?
JerekKruger replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This. By the end of the game I had a fully upgraded stronghold, owned every unique item for sale that I wanted and I still had over 200,000cp spare. There's very little to be gained from selling your companions starting gear. Now I made a self-imposed restriction to only use the unique gear companion's started with on them, so only Eder ever wore the Saint's War Armour, and only Kana ever wore his turban, but actually hard coding this into the game seems a bit over the top. -
PoE 2.
JerekKruger replied to tedmann12's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I generally agree. Ideally all (or at least most) fights should be challenging and interesting and the only reward for disarming a trap rather than setting it off should be, well, not setting it off. This also has the advantage of, as Infinitron says, making experience balancing easy. You can even rebalance experience after adding in a mid-game expansion like White March by reducing experience gains of later quests. -
Ah, I see what the confusion is. I was talking about the base DR. In the case of the Adra beetle its base DR is 18 (see burn, corrode and freeze) so to my mind it hasn't got raised DR against any physical damage, only lowered against pierce. Similarly the wood beetles base DR is 7 (see corrode, freeze and shock), it just happens to have a higher DR against two physical damage types. I will concede that my interpretation is less useful than yours though. EDIT: out of interest where's that DR spreadsheet from?
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Too much restocking?
JerekKruger replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah. In my second playthrough I ended up selling everything to the inn keeper at the Black Hound in Gilden Vale as she seemed a good choice for a vendor I wouldn't want to use. I'm not sure where she found the approximately 150,000cp to pay me for the hundreds of weapons and suits of armour I sold her, but I like to think that when I her voice welcome was the slightly worried sounding one it was because she was panicking that she didn't have enough money to buy my newest pile of trash items.