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Everything posted by Namutree
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Usually a dog My neighbor is one (among other things) and he has several Hunting Dogs. I completely understand your point of view, but you have to think about it from a usefulness perspective. The concept of favoured enemy was removed in D&D 4E in favor of this: That's much more useful as it gives you something every round if you're attacking your quarry, as opposed to only if they are the right type of monster. I think this approach should be kept in Pillars of Eternity. They could also make it so that when the Ranger and the Animal Companion are both attacking the "Marked Prey", they both get the bonuses, rather than just the Ranger (if that's not how it already works). Marked Prey should be brought up to at least Level 2, if not Level 1. As I have said, it would only be a talent that would merely be an option. If you think something else would be more useful; go ahead and choose something else. I feel that a hunter talent would make the Ranger much more interesting. I agree that marked prey should be improved; since the Ranger is clearly under-powered. EDIT: I get that the concept of a favored enemy was scrapped, but they can easily bring it back. Right now the Ranger is lamest class, and being favored against animals would make it much more interesting.
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I suppose you could argue that if you wait for a good opportunity to use it you may never get to, but that doesn't really hold water because nothing is stopping you using it at the tail end of an encounter and getting the same benefits you would have from using it at the beginning. But blowing it at the very start is not optimal play - it's getting less out of the ability than you would if you waited for a good opportunity to use it. If you wait the enemies will live longer and thus do much more damage. So using the abilities at the tail end of the battle is not nearly as effective as using them right away. Also, as I said there are a few exceptions.
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It's just gamey nonsense. As is much of the game. If that kind of thing bothers you; an IE style game simply isn't for you.
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I would include enemies like the beetles and spiders as animals, and they are a pain. Also, almost all hunters have an animal companion. Rangers themselves are like hunters. What do hunters do? They associate with nature, usually have tracking skills, and kill with projectiles like a bow or firearm. Often with an animal with them. Sounds like a Ranger to me.
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I think Marked Prey is supposed to be the favored enemy stand in. Yeah, well it's not good enough. Right now the Ranger kinda sucks, and I WANT to be a Ranger. It needs to be good at something! Being the an effective animal killer would be thematically correct since I think of Rangers as a kind of "survivor man" class. As I said it should be a talent so it's only a potential build, but it would be cool to have a character who is good at killing certain types of enemies well. Back in the day, Clerics were pwning undead. Now I want Rangers to pwn animals. I don't think that's unreasonable.
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Flashy stuff to do? I prefer substance over style. Your idea certainly doesn't sound very IE like, or even very fun. I can get a AAA game and see much flashier stuff than poe could ever provide.
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This is a great idea! Let's make the animal companions more interesting. It would also be cool if the ranger could get a talent where he does more damage to wildlife specifically; making him a kind of hunter.
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BS. They are better than standard attacks and not using them every encounter is sub-optimal. Period. No thought needed. Fight starts; use them right away. There are only a few exceptions to that situation right now. If they worked as you suggest they do there wouldn't be a problem, but they don't. We aren't against the idea of per-encounter; only the implementation of them right now. As Sensuki said, the rogue ability is great because it has to be used correctly; you can't just haphazardly spam it every battle without a single thought. That's the way all the per-encounter abilities should be. Otherwise they're just a more tedious form of auto-attacking.
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What are the functional equivalent of per-encounter abilities in BG1/BG2?
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Per rest ToB abilities used after what level again? Where do you reference a level range again? I think it's safe to assume he was referring to lower level campaigns like BG1 since poe will have a similar level range.
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ToB abilities used after what level again? Not to mention they weren't per-encounter. Edit: Scratch the second point.
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The fighter could also dish out damage like a boss. That was cool. Not to mention the fighters focus wasn't tactics; it was strategy. Which kind of weapons do you focus on? Which special armor did you give him/her? Was the fighter a tank, or a sniper? It wasn't how you used the fighter in battle that made it interesting. It was how you decided to set up your fighter that was cool. There were other, more tactical classes if you wanted them, but not all of them have to be focused on tactics to be interesting.
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As they are right now per-encounter abilities aren't any tactically deeper than just auto-attack; just more tedious. Making a battle that isn't engaging (Trash mob battles) more of a hassle is vastly more boring than any of the IE battles.
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I certainly wouldn't. I also wouldn't have a party of just fighters though. Usually I have a party of four, and only 1 would be a fighter.
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Yeah. That could work. EDIT: Not being sarcastic. It's a good idea.
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Right now per-encounter abilities are simply boring. You use them every fight; because why not? They effectively make every fight more of a process without adding any tactical/strategic depth. You're not making a tactical or strategic decision when you use an ability that there is no reason not to use; you're just going through the motions. Per rest abilities are much more interesting. In every fight you need to consider IF the battle warrants them. Resting has financial consequences so it becomes a strategic decision. Making abilities more situational would make them more interesting.
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How to Fix the Attribute Design in Pillars of Eternity
Namutree replied to Sensuki's topic in Backer Beta Discussion
It sucks too because I really wanna play a ranger. What do you find lacking with the ranger? The ranger is simply too weak. Doesn't do enough damage; dies to easily. -
Puppets of global corporations? That's an interesting claim.
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No it isn't. Socialism was made to push people around and tell them how to live. See, all the things socialist want is possible in a capitalist society. I don't live too far from a farming co-op where everything is shared, and everyone's needs are met. Anyone can join that co-op, or make their own. Yet it has only 14 members, and their aren't any others around that I'm aware of. Why? Because almost no one WANTS to live that way. Socialists need the government to put a gun to people's head; otherwise they won't do as the socialists want. They'll want to be in control of their own lives; not have to obey an oppressive majority.
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Don't you know Sharp_one? They weren't REAL socialists. Just because they called themselves socialists, had no respect for property, thought on a collective basis rather than individual basis, and always talked smack about capitalism; doesn't mean they're socialists. Don't you know the rule? If it was bad; capitalists did it. Even if the culprits didn't follow capitalist ideology and never claimed to be capitalists. They were capitalists.
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How to Fix the Attribute Design in Pillars of Eternity
Namutree replied to Sensuki's topic in Backer Beta Discussion
It sucks too because I really wanna play a ranger. -
How anyone could have a problem with gay people after listening to queen is beyond me.
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I'm well aware of our responsibilities to NATO. It's unfortunate that the US made the mistake of being involved in an alliance. We should get out of NATO. If you think intervention is making the world more peaceful; you are simply wrong. Not that world peace should even be an agenda of ours. Lucky for us Ukraine was not a full member of NATO and we are not obligated to get involved. I wish we would just stay out of it.
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The Hitlers? Did some one make a bunch of Hitler clones? That's not good. I don't know what the expectations are for citizens in Canada, but here in the US a mugging is everyone's business. Not sure how that would apply to conflict between nations.
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You did call it, you little prognosticator you I'm getting a second milkshake too.