Everything posted by Shevek
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Fixing the armor min/maxing: an interesting new gameplay mechanic?
I use tend to use scale on my reach users and ranged fighters but I do agree that there few other instances where I would use it. To the OP: your solution is a bit too convoluted. It would be difficult to communicate to the player. I am not sure what other solution would work honestly. Just spitballin, but perhaps small things like in combat movement speed could be the answer? Similarly, you could do speed of stamina regen. So, a character in lighter armor could get a greater bonus from potions and heals due to not being weighed down as much. You could also do the whole you are clumsy in armor thing and give heavier armors a disengagement penalty. These fit thematically and could be communicated to the player easily.
- We need your help: A Backer Beta Community Effort to produce a Primer Video Series for all gamers before Release!
- We need your help: A Backer Beta Community Effort to produce a Primer Video Series for all gamers before Release!
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Range superiority is alive and kicking.
Are you complaining because melee should use armor?
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@Sensuki & Other Vets - Request for latest impressions
Naw, you dont need to know alot of arcane beastiary numbers to make an effective party. Its just crpg experience and thinking about party creation as opposed to just character creation.
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Range superiority is alive and kicking.
Tanky? Naw. No shields in my crew.
- We need your help: A Backer Beta Community Effort to produce a Primer Video Series for all gamers before Release!
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@Sensuki & Other Vets - Request for latest impressions
You can make lots of niche builds on hard and play comfortably.
- We need your help: A Backer Beta Community Effort to produce a Primer Video Series for all gamers before Release!
- We need your help: A Backer Beta Community Effort to produce a Primer Video Series for all gamers before Release!
- We need your help: A Backer Beta Community Effort to produce a Primer Video Series for all gamers before Release!
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Vacation time... hmm, if its released in the morning, that wouldnt be a bad idea...
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KEEP PIRATE STYLE PISTOL PLZ
You could have a pistol in one quick weapon slot and a sabre or rapier in the other.
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Range superiority is alive and kicking.
Ranged superiority? I find 3 melee characters to be pretty much necessary for me to play and enjoy myself.
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@Sensuki & Other Vets - Request for latest impressions
This game feels like it will be rock solid on release. There is alot of information that hasn't been leaked to the general press that has trickled into these forums, rpgcodex, somethingawful, etc that gives even more cause for excitement. Quick impressions: 1. The combat is fantastic. When I first started looking at this game, the combat felt ok. By v364, it was good. It is GREAT now. Some folks will not agree (particularly if they wanted the epic level mage battle stuff from IE or if they hate engagement) but I love this system. There is alot of stuff you can do to control the battlefield, weaken enemies (and then exploit those weaknesses, etc) and they have made sure to strengthen enemy ai. Alot of the criticisms folks (myself included) had about the encounter design have been addressed in this latest version. The more you play it and get to understand how to weaken enemies (ie, reducing thier reflex or will or whatever with one ability) and then exploit that (with an ability that checks against that weakened save), the better the system feels. 2. The character system is one of the best I have ever seen in a crpg. There are still some issues. Con and Resolve could use some love and rangers feel a bit meh to me. However, on the whole, there is a surprising amount of build variety and viable stat arrays per class. Hopefully, the expansion brings even more abilities and talents. 3. The world design is top notch. PoE's world feels believable and engrossing. In game systems support this immersion. (The journal, the evolving character bio, etc). 4.The graphics are great. The portraits, character models, backgrounds, enemy models, etc etc etc are great. I am especially pleased with the armor/weapon design. I am so happy they didn't pull a D:OS and go with WoW graphics. This game feels and looks paradoxically gritty and fantastical. I can say more but, you get the idea. This thing was worth the wait.
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Resting at an Inn needs better tradeoffs.
Im a cheap ass and always choose the 30 copper option.
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[480] Bug with Modified Asset Bundle Behaviour
Ya, I tried to make a modded version of the one handed style talent as well. It did not work for me. I first tried to add in the modded talent, then level up. I then tried save/load after leveling. It did not work in either case.
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
I know. I literally just opened unity an hour ago. It seemed pretty intuitive actually. Really reminded me of my old ie modding days. I was going to test my first few modded talents tonight.
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Dual Wielding, Styles and Specialization. What why?
Maybe that advantage is grabbing a guy by the scruff of the neck with the free hand and using that a leverage to bury your weapon deep in his stomach under a gap in his armor. That is also dt bypass.
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
****, how is modding abilities, talents, etc broken? I was just about to start getting my feet wet with some basic mods.
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Dual Wielding, Styles and Specialization. What why?
Dual wield and 2 handed are fine. They have their uses. 1 handed needs a buff. I think I figured out how to edit talents. I will add dr bypass to the one handed style talent easily (adding in a "Generic Ability" with "Melee DTBypass"). Adding dr bypass to the base 1 handed style seems tricky. I will try that tonight.
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Dual Wielding, Styles and Specialization. What why?
The bonus already does that and its not enough.
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Dual Wielding, Styles and Specialization. What why?
The best things to mod in are the simple things. Im gonna see if I can add 1 or 2 DR bypass to the standard 1 handed style and 1 more with the one handed style talent (all in addition to what they already do). Hopefully thats possible. Its a nice small bonus that should make the style slightly more worth it. I will grab the unity trial later tonight. Hopefully you dont have to be a programmer to make simple mods for this game.
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Backer Beta Build 480 Portraits
They look great. Please give us more things that are unique to the Pillars universe. I can always get human, elf and dwarf portraits using Google image search. Only you guys can provide orlans, aumauas, and godlikes.
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Dual Wielding, Styles and Specialization. What why?
Naw, I think I will go with DR bypass. When I listed Inigo Montoya and Errol Flynn, you should have noticed that I wasnt looking to real life as inspiration.