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Everything posted by Amentep
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My opinion on the words "dialogue" and "dialog".
Amentep replied to J.E. Sawyer's topic in Way Off-Topic
Full stop should only be used in one place in the case of parenthesis, not both. Outside the parenthesis unless the parenthesis themselves form a separate sentence The letter after a colon is capitalized if the section following is multiple sentences or is the "meat" of the sentence, or is a formal quote, otherwise its not capitalized. -
In FO3, I was being shot multiple times by a mini-gun weilding Super-Mutants after clicking to unlock something (I ran forward and it came up the stairs and I had my back to the stairs), everything stopped while I picked the lock, then when I was done opening the lock, I resumed being shot. I lol'd.
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Yeah sadly we lacked entertaining players or characters in those sessions. There some later like the player who had the genius to use his additional strength granted from bracers of giants strength to not carry more items but to lug around a corpse of something they'd kill in the dungeon to use as a trap shield (rolling the body into rooms to try and set off ground traps and the like) or the multiple personality disorder Gnome Illusionist whose other personalities were an Orc Barbarian (so he'd rush headlong into battle) and an Elven Princess (who would boss around the other players and refuse to do any manual labor).
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Its a fair complaint, there was a lack of kitbags to sing about.
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I had a bunch of bobbypins early on, but by late in the game I had...5 bobbypins. Maybe I just wasted a bunch because I sucked at the minigame?
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No, when you break the sound barrier you actually break it. It's both a visual and audible experience. At a distance it sounds like thunder, close up it's like a gigantic explosion and a shockwave. It can easily break a lot of windows. A friend's mother had her buns fly out of the oven when a jet plane did a low fly-by above her house (her boyfriend is a fighter pilot). She was not impressed. Well yes I know you can still hear a sonic boom from a distance, but I guess I was asking could an object still be visable but distant enough to break the sound barrier without the sound reaching the viewer.
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Wasn't really thinking of "breaking the sound barrier" speed when I mentioned that, which would make things awkward, but then how far from the breaking of the barrier does a viewer have to be before they're not going to hear it? Could the fast moving object is just too distant?
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Watched Alien over the weekend. First time I'd seen the 1979 version in a few years (I think the last two times I'd watched it, I'd seen the director's cut). Still an enjoyable film but I keep finding myself trying to second guess the crew and outcome of the movie. "Could x have survived had he/she done Y instead of Z?" Also was wondering this time if
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Movie loosely based on the King Piccolo story from the Manga series of the same name (not Dragonball Z), although upping the age of the characters to older teens/early 20s. Directed by James Wong (The X-Files, Space Above and Beyond, Final Destination, Black Christmas) and produced by Stephen Chow (although I believe he's not terribly involved in the production from what I've read). The trailers been out for a bit (to much discussion).
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I guess they felt that the place wasn't likely to be prone to Elephant infestations! Still I was a terrible DM anyhow, so it was all well and good for me to stop. The only other time I dmed I bored everyone and they quit.
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As long as the mini-game is ignorable I don't tend to care about it. I've never spent vast amount of time playing most mini-games (like gambling or card games) anyhow.
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He has one of those hover-chairs like Professor X?
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My opinion on the words "dialogue" and "dialog".
Amentep replied to J.E. Sawyer's topic in Way Off-Topic
I'm not really sure - in the day and age of national television (even worldwide television) and the internet that its truely possible for English to break up into divergent languages. Could be wrong though. But it seems to me that regional dialectical English have slowly eroded as media presentations of the language became more widespread. -
Yeah, well remember I was 13 (or younger) when I did it, but the entire dungeon was originally a mine, and a section of the caves had weakened enough that an elephant had, in fact, managed to fall through the upper hill that the caves were in (HP were substracted for this even!) while walking around up there. The problem was when I hadn't properly motivated WHY the Elephant had been walking over the hill in the first place! I'd just never thought that far ahead and the players called me on it.
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See, this is where the Ultimates stuff looses me; I have yet to read a story by Millar that I liked.
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I just use the somewhat overheadish default camera. But then I tend to just let the party do whatever and concentrate on watching the party leader...
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My opinion on the words "dialogue" and "dialog".
Amentep replied to J.E. Sawyer's topic in Way Off-Topic
Another couple that give me pause - rediculous for ridiculous and click or clik for clique. -
Well for the most part, I've never understood the appeal of the Ultimate line, so while I know most fans hate what Loeb is doing with it, I'm neutral as I'm not reading it. I will say the only things I can think of that I really liked by Loeb were some time ago.
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My opinion on the words "dialogue" and "dialog".
Amentep replied to J.E. Sawyer's topic in Way Off-Topic
Rogue/Rouge bugs me to no end, but that's because I frequent comics forums where you'd expect fans of the character Rogue to actually KNOW HOW TO SPELL HER CODE-NAME!!!! -
At 13 (or was I 11?), in one of the few DMing sessions I ever did, I had all the players quit on me when they met an elephant in a cavern. In my defense, when I put the elephant in the cavern it made sense to ME, I just could never get that across to the players.
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They were - afaik - independently contracted to help develop the core concepts with the Transformers US incarnation (they did the same with ROM, Micronauts and GI Joe). Marvel only owns the original creations they made in creating/telling the stories, while everything else is owned controlled by the toy owners (and is why Bug and the Spaceknights can still kick around the MU) Frank Quitely is a pretty good artist, IMO. Although I can understand why people don't like his style. Loeb's always been a bit hit or miss for me.
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Well certain niche games do seem to exist as is; heck at this point we could probably argue that anyone making games solely for the PC are making a niche market game. But even beyond that consoles get those Japanese Turn Based strategy games like Nippon-Ichi and a few other companies make and put out despite the fact that turn-based gameplay is radioactive for most US based game makers. But the games that get over here already have met success in another market so that mitigates the localization costs which is probably makes them viable when a US produced (for example) turn-based game might never find success in its prime market to be worth finding a place in other markets. or something.
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Movies have a lot of markets to get revenue from; while both media offer world-wide distribution, movies have multiple markets - theater, home, premium cable, basic cable and broadcast markets to play with. I know games have a home market, and I guess online downloads could be seen as akin to basic cable, but I do wonder if low budget/low-to-mid return video games can find a niche in the market that would make them worth producing? Most low budget movies are either niche movies (like low budget horror) or they're prestige pictures (lots of drama) or their locally produced. But its cheaper to shoot a low budget film, I'd think, than to develop a game beyond the very simple. Although thinking about it, maybe those ad supported web games are the equivalent to low budget production. Be an interesting question to have answered.
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Bought the gifts, wrapped them and they should all be sent by the end of this week. Otherwise I'm ready for the two week break...