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Everything posted by Amentep
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Apparently I'm listening to The Andrews Sisters' "I Wanna be Loved"
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I don't even remember the menu music to NWN2 or MotB, to be honest. Its not like I sit on the menu listening to tunes. I've got a few more games to restart...
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As I understand it, its supposed to come up with shift + key next to backspace (+/=/}) then enter for azerty keyboards. Supposedly the .ini file will allow you to edit the key to bring up the console, but I haven't looked at it to confirm.
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Ooo, almost forgot, I also re-watched The Incredible Hulk movie again. Fun film.
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What's your strategy for getting over a woman/man?
Amentep replied to alanschu's topic in Way Off-Topic
Could be, for all I know. Seems like everything is a euphemism for sex these days. ... Hmmm, now I have the idea of playing leapfrog naked in my minds eye... -
I don't know what it is but I always seem to restart an RPG about 10 times before I actually get going. I restarted 3 times on Fallout 3, but for some reason with NWN2 I restarted about 20 before I got a character I ran through the game with. I was hoping I wouldn't be as restart crazy with picking my 4-party group...but I am.
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As an inveterate restarter, I'd hoped being able to do my own party would cut down on this, but I've restarted 5 times over the weekend.
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It looks good. Sadly it opened here, but in a theater too far to me to feel like driving to. >_ Over the weekend I watched: THE BROTHERHOOD OF BLOOD - low-budget film from the creative minds behind House of the Dead 2 (yeah, they made a sequel to a Uwe Boll film...without Uwe Boll!). Involves a vampire who all the other vampires (including Sid Haig as a vampire leader and Ken Foree as a vampire of a different faction) fear coming back to life (they call him the devil) and a bunch of running around trying to stop it happening. Caught in the middle is a group of vampire hunters, specifically Victoria Pratt (Cleopatra 2525, Mutant X). Haig is good and Foree is good but slightly wasted by the film. And disappointingly, they never meet on screen. Pratt, who played action heavy heroines in other projects does adequately with the same here. But the plot is threadbare, hiding the fact that its twists don't make a lot of sense by using non-linear storytelling techniques. DOG SOLDIERS - A somewhat better low-budget horror film than Brotherhood of Blood (although both have a weird plot twist that doesn't make a lot of sense based on who took some photographs). Generally speaking its a lot more fun to watch, with more interesting character bits. Sean Pertwee is awesome. You can tell Neil Marshall is a pretty good storyteller. Some good bits and a couple of great character moments (one of the soldiers gets the best defiant death scene ever) a bit hampered by that plot twist that makes a mash of character motivation combined with its inconsistency in how it treats the werewolf infection. BARBARELLA - Despite being aware of the adaption for years (and having, several years ago, read part of a collection of the original series), I'd never actually seen it before. It is, however, almost exactly as I imagined it, a weird psychedelic experience that is both interesting and nonsensical at the same time. Still its fun, sometimes hilariously funny and always visually interesting.
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Still playing Fallout 3 but added Storm of Zehir to the list. Well nominally Storm of Zehir, since I keep restarting with different characters in my party...
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I'm taking a bit of a stab in the dark, but maybe James Lowder and Jean Rabe in their 1993 FORGOTTEN REALMS suppliment, The Jungles of Chult? It definately had a T-Rex type on the cover. Besides which, the Forgotten Realms is a hodgepodge creation, medieval period, ancient Egyptian, and barbarian hordes for example. (And are dinosaurs really that weird in a world with dragons? And weren't dinosaurs in one of the original Monster Manuals in 1e D&D?)
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What's your strategy for getting over a woman/man?
Amentep replied to alanschu's topic in Way Off-Topic
Why push them? Just play leapfrog! -
He's a pacemaker?
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Its not like they have anything else to do between moderator moments.
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I have dial up. I use dial up. On 40-something year old phone lines through a rotary phone jack which means that I almost never get speeds above a 28.8. While I COULD put my gaming computer on it, I don't typically play multiplayer with computer games and frankly downloading anything at 28.8 isn't really a good use of time. Consequently I use an old computer for nothing but connecting on the internet for web surfing and my other computer isn't connected to the internet. If I need to patch I'll dl it elsewhere where it doesn't take 8 hours to download. What were we discussing again? I think it was someone complaining about patches and no internet on their computer, so yeah I understand the situation, but I haven't found (beyond user error) patching - or not - a hinderance to game playing.
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That's what I thought I did. >_ Er...sorry about hijacking the thread.
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That actually is user error Tep, I had the same problem. When patching manually, you have to put the update in a certain file folder then hit the update button. It would then find that file in the folder and apply the patch. Hmmm, I thought I did that. I read a rather long instruction on how to do it, and was pretty sure I had it in the folder it was supposed to go. :/ What folder was it supposed to go to?
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You must best one of the other mods in hand to hand combat. Great, now I've got that techno Mortal Kombat song stuck in my head... >_
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wait, it has to do with other 'circumstantial/situational things'? oh, i take it all back then. seriously, how hard is it to connect to the internet these days? between unlimited broadband, wireless, and 3G portable modems, it seems hard to imagine 'circumstantial/situational things' that would prevent someone from downloading a simple patch. the only people i can think of who would have trouble connecting are people living in remote cabins in the woods and folk working at NORAD who aren't allowed to access the internet from inside the US Defence Department firewall... You're offering to move me to some place where I can get connected to broadband, pay for the place to stay, and pay for my internet as well? Wow, can you buy me a new computer while you're at it? You're the greatest! Seriously though, I can - like anyone else - travel to a local library and use a computer there to download a patch, but as I mentioned, NWN2 will not patch (for me at least) from a file as it keeps searching for an internet connection. I won't rule out user error on that one, though, but as it isn't a major deal...
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And if you're playing the character while assisted by mechanisms that effectively allow you to "be" the character, then you *are* the character, being exposed to these problems. There's no way around it, since the character perceives the gameworld through your interactions and vice-versa. Interesting question; but from the perspective of the character (as opposed to your perspective being the character) would a character really seem to be invulnerable to them from their perspective? Or would it just seem they were lucky or fated to live? This question goes to one though of where the game ends and the "reality" the game creates begins. Is what we see what the character really experiences (do they really take 50pts of damage out of a pool of 200) or is it a mechanism for us to relate to what happens but via a "game" we play (the character doesn't have hit points, and manages to finish the fight without a wounded arm that will take months to heal)? So, foreknowledge excludes invincible NPCs to be a hand holding example, despite the fact they are, in fact, guiding the players' hand in terms of narrative direction and structure? Ok, if you say so. Well story, narrative direction and structure itself could be seen as a form of hand holding, I'd think. But games by their nature are such that they require some framework within to exist, so I think some degree of hand holding is inevitable, even if its simply the limits of the game world. So it seems to me the question as to what is hand holding is going to be subjective to the player and whether they feel certain design choices put them on "rails" or not.
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I kinda like License to Kill personally. Although I think the kind of stripping down of the movie Bond mystique LTK tried has worked better with Craig. To me, the current work with Bond makes him a bit more like my impression of him from the novels. Which for the film series is indeed novel.
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While I can't say I really appreciate his films, they're not the worst films I've ever seen. Its also interesting how each one has a different major problem from the last. Of the three I've seen, I'd say Alone in the Dark was the weakest. Lack of Day-Night continuity that rivaled Plan 9 from Outer Space combined with some unconvincing acting, some ridiculous set pieces, aand clumsy editing and storytelling but without much "fun". House of the Dead is a lot of fun until they get to the 200 mile walk/gunfight between the edge of the woods and the shack (which is at best, 10 feet away; what did they do, walk in a spiral around the shack for 20 minutes?) at which point it just gets completely ridiculous. Bloodrayne is just kind of silly most of the time, with the occasional giggle-worthy scene.
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Moderation is I think one of those things that are fun/unfun based on your own reactions to what's going on. Or at least that was my experience.
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Don't lie please. I have over 100+ PC games, and none has ever EVER required any patching out of the box. Except Obsidian games. NWN2 and MotB are Obsidian games. Why do you lie? Eh, I never said I didn't have problems, but nothing I felt was "awful"
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The computer I play on isn't connected to the internet either. Has nothing to do with caves and a lot to do with other circumstantial/situational things. And I'll also say that in my experience, NWN2 doesn't patch if you aren't connected to the internet (downloading the patch, porting it over via a zip drive has never worked for me). Luckily playing not patched hasn't been a major problem so far with NWN2 or MotB.
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Was there a lot of difference in the weapons in fallout2? I only remember ever using a handful of the options. Man maybe I need to replay FO1 and FO2, my memory of them is hazy.