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Everything posted by Amentep
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Wonder if the markup on the base tiers has anything to do with them not owning the Numenera IP (whereas doesn't Fargo own the WL IP?). I wonder if their plan is to get the crowd-funding done before WL2 ships or after...?
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Limited gold for merchants
Amentep replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Every single game mechanic released so far is "healing the symptoms". Rest too much? = Dedicated rest spots. Walk back and forth for loot? = unlimited inventory. Get sad because your level 1 toon misses sometimes? = only 5% chance to miss. Like to heal between fights? = No field healing mechanic at all. Grind for experience? = no kill experience. All of these (except missing) were controllable by the players themselves until "Dur, me cant control self" somehow became a legitimate excuse and requires programs to cater to their compulsive disorders. I don't get the sense that the current "engagement" mechanic is healing a symptom of game play behavior; it's more like a more realistic tactical element that you need to overcome. The other mechanics just seem to be a method of providing verisimilitude while minimizing boredom. Walking back and forth to carry loot is dreary behavior and I'm happy to see that mostly go away. Frequent resting while inside enemy territory is dull and unrealistic. The impression I get is they're looking at the way people actually played the game and trying address emergent behavior that isn't intended in the design of the game. I don't think anyone wants the player to have to carry junk around equivalent to carrying a VW bug on ones back and yet most early RPGs - because of scarcity of resources - encourages people to carry everything they find in the hope of getting a +1 longsword. To my mind there's two way to deal with this - one is fairly complex (involving economy, merchant money, merchant inclination to buy used goods, item condition, creating a junk market, etc) and one is relatively easy (accept player hording and build hording as a viable mechanic that can then be penalized in specific ways to simulate a 'cost' associated with carrying that VW bug on your back but not necessarily a cost that limits the "fun" factor of playing the game). -
Limited gold for merchants
Amentep replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I dont care about your level of response or your feelings. If you cant control yourself thats your problem, not mine. Well, I guess its mine now that the game has to cater to people like you. I think you do care, and I can control myself perfectly well. Serious question: how the hell did you become a moderator on these boards? You have a bad attitude and I'm fairly certain calling people stupid (you've done it twice now) is against the Forum Guidelines http://forums.obsidian.net/topic/55565-congratulations-gfted1/ - gfted's been around a long time and cares a lot about these forums (and previous ones). Also, to be fair, gfted has always used exaggeration for effect in his arguments; as someone who disagrees with him on these design changes, I certainly don't feel that he's called me stupid with his "Dur, me cant control self" Hulk-talk or his "pretty snow flake" bit. That said if you feel strongly about it, report his posts to the mod team (I think even gfted would agree that that's a better path when confronted with any poster you feel has violated the boards rules than to try to take them on yourself and possibly end up violating board rules in frustration). You can go to the moderator team section and PM a mod directly if you want to make sure a mod other than gfted looks at your concerns. -
Limited gold for merchants
Amentep replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actually both ways allows everyone to play how they wish within the constraints created by the game's design. The difference is that the IE games and PE have differing design philosophies as PE's design is being influenced by the developers looking at what they felt did and didn't work in the IE games. -
Yeah I'm looking forward to it as well.
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From what I've read its a bit more involved than just money and the ultimatum had some history to it - Wuher and Lloyd didn't get along. Wuher supposedly treated the crew poorly; Lloyd was engaged to a crewmember and this led to a Wuher making a comment during a script reading that caused Lloyd to lock herself into her trailer. This led to a production delay that cost the production money. Fast foward a year and Sci-Fi had picked up the show and O'Connel and Derricks had both received raises and Lloyd was requesting one too; Sci-Fi was requesting the show return to its roots with 3 guys and 1 gal traveling, the producers pointed Lloyd as the logical choice since she'd cost the previous years production money and was requesting more money for the current year but the final breaking point was indeed Lloyd reportedly giving series producer Peckinpah the ultimatum of "Kari or me". Note Tracy Torme and Rhys-Davies point to Peckinpah for everything that went wrong with the series
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Limited gold for merchants
Amentep replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Every single game mechanic released so far is "healing the symptoms". Rest too much? = Dedicated rest spots. Walk back and forth for loot? = unlimited inventory. Get sad because your level 1 toon misses sometimes? = only 5% chance to miss. Like to heal between fights? = No field healing mechanic at all. Grind for experience? = no kill experience. All of these (except missing) were controllable by the players themselves until "Dur, me cant control self" somehow became a legitimate excuse and requires programs to cater to their compulsive disorders. I'm not sure I agree they're "healing the symptoms" since they are high level design decisions to reflect things the developers want to change (whether you think they're an issue or not). A "healing the symptoms" would be to make a low level decision that only addresses the immediate issue (Making it so every rest outside of an inn spawns an auto-hostile encounter would be an example of "healing the symptom" for rest abuse, I'd think. It doesn't change the system, only tries to punish the player for using the non-ideal system in non-ideal ways) -
The obsidian order is only for people who added a specific amount to their pledge above what their tier required. I think, he's talking about the "Every backer for this level or more will receive a KICKSTARTER BACKER BADGE on the PROJECT ETERNITY forums" from the level rewards. And AFAIK the official answer is still - its coming along with the fulfillment site.
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I think him wanting to make the game is why he got the "Torment" rights (whatever that was) and why he's selling it that way. But previous little of the kickstarter games I've seen aren't trading on some earlier game directly or indirectly so I still have no reservations about supporting the game - if the pitch looks good - because Fargo decided to use the word Torment.
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The biggest problem I have for it is is that, for all of Fargo's bluster about how it's great to be free of publishers, he's just doing the same thing that publishers do (leverage a sequel to get additional money). It's one thing to do Wasteland 2 since it's a game he's wanted to make since Fallout was released (it's also a true sequel), but this one just rubs me the wrong way. His actions come across more as former CEO of a big Publisher rather than former game developer. Just my opinion on the matter. Yeah, but it doesn't actually bother me; to my mind there's no real difference between this and WL2 (or the Bard's Tale remake).
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Yes. And was I the only guy who thought of the Numa Numa Guy when first reading of Numenera? Torment: Tubby Numa Numa! I thought of it too...
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Limited gold for merchants
Amentep replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I like day/night cycles for merchants. Some shady fellow probably isn't going to fence stolen goods in the daytime; some merchant might want to take a nap. In a big city I could see merchants actually having evening staff that keeps the shop open, but some little small town shop? Nah (although extra points if they allow us to wake the merchant up and sell stuff - possibly including a penalty for waking the guy/gal up to do business!). -
Isn't any game not distributed as freeware potentially a "cash grab"? Does it matter if a games origin is as a "cash grab" if the game turns out to be good? If a tree falls in a forest and no one is around, does it make a sound?
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You'd think the term "anal fistula" would pretty much tell you that you probably don't want to google it. Or at least turn off images when you search for it on WebMD or something. Or look up the medical term "fistula" and assume the other part applies the location of the fistula...
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Depends - external is a little less dire than internal, I believe. Hemorrhoids and anal fistulas aren't in the same league as colorectal cancer or ulcerative colitis. The former usually inconvenient and solvable by surgeries, the latter needing more significant actions. Doctor's visits in order though.
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I'm willing to hear the pitch. If it looks to be a game I'd like to play they could call it "Happiness: Cheesebread of Numenera" for all I care. As much as I liked PST, I don't think the word "Torment" is somehow sacrosanct. It can't be a sequel to PST anyhow, not having the Planescape License. So I'm willing to take the game on what it presents itself as being.
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I have some 5 1/4 inch floppy disks at home that I used on a dos PC. lewl. Actually now that I think about it, I think I have windows 3.1 install disks (3.5 inch) at home...
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Yeah, the LEGO games are insanely easy and quite repetitive, yet at the same time they're charming and enjoyable. After playing a LEGO game I'm not eager to recommend it to anyone, or even tell them about it, but I'm also not unhappy with my experience. I've played and enjoyed (to greater and lesser degrees) all of the license based Lego games. Looking forward to the marvel one! EDIT: As to what I'm playing, I beat the main campaign in DA:O and went to DA2 - I remembered the games were different in mechanics but I'd forgotten HOW different they were. Also had to throw my initial character concept out the window when I looked at an old save and realized I was recreating the last character I'd played in DA2... Plan on going back and doing the DA:O expansion after DA2 but with a new character (I've never tried the expansion without porting my character over from the other game).
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I think I have a Ren and Stimpy games...but it was for the Genesis - Stimpy's Invention I think?
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Er...squish it down until it fits? That's what I've always done. Seems just wrong to eat a hamburger with a fork .
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This could be a case of reading things that aren't intended, but many of the posts in this thread - including the first one - indicated to me the desire to have co-op in PE now, not in some future undefined game. if PE does really well and they decide to do PE2 and think that in having created a lot of infrastructure for PE1 they can add co-op without compromising the game at all, no problem.
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Where is the moral or ethical problem? They're not selling illegal items nor are they forcing you to patronize their establishment. I think you are. The problem with smoking has always been (at least in the sense of curtailing where people can smoke) in the claims of second-hand smoke - in other words the problem of your right to imbibe in carcinogens vs the rights of others to not be forced to imbibe in carcinogens by the simple fact that you and they are in the same place. There can't be any health risk here to anyone who isn't assuming the risk themselves by patronizing the establishment (and arguably their embracing the unhealthy-ness of their food does the same as a health warning on a pack of smokes). IMO
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This was dumb...wasn't it.
Amentep replied to greylord's topic in Dungeon Siege III: General Discussion
I've bought multiple copies - I actually think I had 3 or 4 of Planescape: Torment but not at one time (because I gave my game away to friends who I thought would like it and then bought myself another copy). I do have two copies of some games because I got the "Game of the Year" type version (Fallout 3, Morrowind, Dragon Age: Origins, Age of Mythology, etc.) ...and I've bought multiple copies of some games due to getting them in "retro" sets. But I can't say I travel much with my games (so no need for a traveling copy). -
The Let's Play made me want to play Arcanum again - may be I'll go diplomat!
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- chris avellone
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