darthdraken
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Terrance and Phillip NOT THERE PLEASE HELP!
darthdraken replied to lpenades's topic in South Park: Stories (Spoiler Warning!)
Bump -
Need help on Manbearpig
darthdraken replied to Dan1382's topic in South Park: Stories (Spoiler Warning!)
Other is top of barn. Other is a sign far left of town -
The Fortress after end-game?
darthdraken replied to speteyking's topic in South Park: Stories (Spoiler Warning!)
Re do the level -
Its a chain quest. Speak to the prince of canada. They say you need to speak to a person. Head to that person and they say only one man can help who is a prisoner. Head back to prince. He says he wants someones balls. Go get balls. Head back Then princess gives you letter. Head all the way west. Follow quest. Its all laid out step by step in game.
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Nazi Voices
darthdraken replied to deepfry3's question in South Park: Technical Support (Spoiler Warning!)
Thats a new one. I feel its been cut. Have you scrapped with the cows in the barn yet.?? You could re-install the game. But youf country is the MOST restrictive. Sorry bud. -
DLC?
darthdraken replied to GATTUSO8888's topic in South Park: The Stick of Truth: General Discussion
They cut the game because it was too long? Is over 13 hours too long?. I think not. I hope they bring out a **** load of dlc. I felt the game could of been a hell of a lot longer, with 17 seasons and one movie of material to work from they could really go to town. I feel they cut half the game, for several reasons. 1- time scale and pressure to release. 2- unsure how it would be accepted. 3- payable dlc. To me they seem to have tested the water with a short game. Will pop out dlc to keep us happy until they get out a much larger southpark 2. If done correctly they could really go to town and create a whole new cult classic series of games. Even more so if the games spawn a second movie. Now that they are going to stop the tv series.. But thats my guess only.. -
Favorite joke? (spoilers!)
darthdraken replied to Tigrin's topic in South Park: Stories (Spoiler Warning!)
I got my girlfriend playing and saying man bear pig just breaks her out in to uncontrolled laughter. -
The simplest thing to do is not press left and right like its shown but move the tiny little arrow thats attached to the outside of the oval. It travels along the outer edge of the oval, using one key ie A to move it anti clockwise around the oval until you get the wavy lines inside the oval while holding the left mouse key. Then the game will tell you to press the right mouse once you held the arrow position long enough then its done. Same goes for all of the farts. Except for the squeak training. U need to add the mouse movement to to click a location on screen after you have completed the oval bit to realise the fart over a distance. But what gets me is none of the key trainin is actually used in the game after combat except just following the options. I never used the farts in combat. Just used them to get past locations etc. I liked the abilities better and stuff. Only farting combat is hitting F key to increase my attacks with arrows etc instead of hitting left mouse to get power attack. Provided i have enough mana.
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More of a co-op. Would be good. A online multi player would have to involve a more dynamic form of game play than the side scroller.. It is possible i feel but co-op would be awesome to begin with.
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- Multiplayer
- Live
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Missing enemies
darthdraken replied to King80's topic in South Park: The Stick of Truth: General Discussion
Peeps seem to think its a bit short for a rpg. But with dlc's it should grow. And hope it does. It is their first south park attempt so fingers crossed they develope this side and not have it as a one off. I did hear word that the tv series is coming to a close at some point, cant remember where who or when but something i hope does not happen. But i have noticed in current seasons the number of episodes have reduced to 10. If they are smart they need to push out more of the game content but only to the quality they have started at. I give 4-5 months for a dlc in my view. But i could be wrong on all accounts. -
German Release
darthdraken replied to HorstIsGut's topic in South Park: The Stick of Truth: General Discussion
Could be content legal issues. With stuff having to be cut from eu copy then maybes the country as asking for more things to be cut. -
I just took a pic from the screen with my phone. Adjusted some settings but came out ok
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- character pictureps3
- south park
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Missing enemies
darthdraken replied to King80's topic in South Park: The Stick of Truth: General Discussion
Maybe they fell behind in completing the game and cut several sub missions. -
Cancel a turn / Riposte
darthdraken replied to supe's topic in South Park: The Stick of Truth: General Discussion
I found that silly too. A defensive option should be available for all parties -
The fps is not important. Due to lower set of graphics it will play on a wider set of rigs so higher sales. The game is a total 6gig install so from that i knew it would be limited in the graphics department but hey its true to the tv program so am happy. I have a powerful machine and a few low spec laptops and see no issues in either rig when playing this game. I am a major graphics nerd for my games but this format works for me. The key binding is a dropped ball for me, as it would easily be implimented i feel, maybies a mod is possible later or even a way of messing about with ini files. To me when i play i am watching an episode of southpark interactively and well the simple way the game is made works. And this means dlc and expansions will be fast to create too. Fingers crossed a few tweeks are done to make it easier for people to play with control issues.
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Ridiculous censorship
darthdraken replied to Zevvion's topic in South Park: The Stick of Truth: General Discussion
Bummer mate -
Sheathe the swords.
darthdraken replied to amarok's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybes waving a sword about in a conversation might impact that conversation. -
Good interactive characters that makes choices as you interact with them depending on a number of factors generated through game play style. Past choices and who we are as a character. For example we get jumped by a bandit gang. Now due to past choices the possibility of joining them could be better than fighting them due to past actions or if we total law good then a selection of walking away before they get killed option tree. Or if we fight first style then jumping them regardless. And if we best them maybes a chance for one of them or two to surrender to you. And that opens a branch of kill, capture or let free. And all of that could be wrapped up due to who we interacted with before and actions did and where we have been and who we know. Is the one surrendering just a young boy dragged in to fight because he is bullied or so despirate for food for his family. Who knows....
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Good writing is important but the main difference between a book and a game besides visual is the fact a game is a story book that your a part off and your actions reflect it. A book is a form of reading someone elses story using your imagination to fill in the visual part. Like a movie a none interactive story with visual. So a game is a blend of all including choice. Take a simple game like THE WALKING DEAD chapters 1-5 a prime example of choice, branching and game result. I do hope a complex branch system is used that has a strong reflection on the world. It is the way forward. If i wanted a game on rails then i would play call.of duty or the new thief game as thats on rails too.
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I have the same problems with nvidia brightness. But its based on my tftlcd display. I found setting up the nvidia settings in control panel helps but also monitor settings and in game settings to get the best visual for me. Everything from refresh rate to the three primary colours just need tweaking. Try hunting out online tips etc. On google.
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i5 intel 2ndgen 2500k 3.3g Sabertooth p67 motherboard 16gig 1866mhz ddr3 vengence pro.ram Nvidia asus 4gigram, 760gt graphics card. 1Tbt Hddr 10mb cache 10rpm Coolmaster atx case.