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Found 16 results

  1. Hello, fellow Obsidianites! I'd really like to know everyone's thoughts on how multiplayer functions are seemingly being implemented into every game nowadays. Now I will be frank, I'm not a fan of multiplayer in my games, which also doubles as irony because one of my favorite games at the moment is 'Overwatch.' However, what separates Overwatch for me from other games is multiplayer is ALL that Overwatch is in a gameplay and sometimes story sense. Blizzard spit-shined that game's gameplay until it was sparkling. There's no single player and all of the modes multiplayer based; when Blizzard launched their games they had 3 modes with a good n' solid core and have just kept adding to it ever since, making Overwatch shine on like a crazy diamond. So I guess what I trying to say, I'm tired of having video games divert and fraction their energy and resources regarding single player campaign mode and multiplayer. So far there doesn't seem to be a content, healthy middle. It's an 'either or' scenario, either single player is great and the multiplayer is crap: Spec Ops the Line dev called its multiplayer a cancerous growth Or the multiplayer is killer, but the single player campaign isn't even worth touching AKA see every Call of Duty game, Titan Fall (to a degree, the 2nd was ok), Destiny (sorry even with the DLC, I don't like the story). I stare longingly out the windowsill, wondering when my precious single player RPGs will come back from the war. I was delighted and cheered when Obsidian told journalists, there'd be no multiplayer in PoE, and it looks like it paid off. Although before the game was released, saying there's no multiplayer was and continues to be a controversial choice among fans aka potential customers I understand from a financial stand point that multiplayer games have more longevity and growth potential than a single-player game does, which means more money for publishers. So sometimes you get the sense that developers didn't want to add multiplayer and were "encouraged" to do so *cough* Bioware during and after ME3 *cough*. Or developers and publishers are totally cool with it and it still comes out mediocre *cough* Elder Scrolls Online *cough* Look, I understand that developers and publishers do what they gotta do to get some cash flow going so they can have enough to fund their other projects. But nowadays their other projects just seems to be more MMO lite. What do you guys think? Agree or do you think I'm missing something? TL;DR: Multiplayer games are okay as long as they're refined and honed like Overwatch (basically putting all their effort into one basket) or like Divinity Original Sin 2 contribute extensively to story and gameplay (and still have restraint like 4 players Co-Op.) But would like signature single-player series or campaigns to forgo multiplayer altogether.
  2. Hello everyone! I've tried to pass question about multiplayer / co-op / pvp on Twitch streams / Twitter / Forum while crowdfunding was a thing (not counting slacker baker), but every time my question was ignored. For me it's clearly that Obsidian don't want to do this, and that's a pity! Baldur's Gate 1-2, Icewind Dale 1-2, Neverwinter Nights 1-2 - they had Co-op / MP Those are cult games for me, nostalgia and, maybe, the reason why I play PoE. I recall Storm of Zehir with pvp arena, clunky, but you could try out builds and duel with your buddies, and that was awesome. We will have ships, design etc., but nobody will see them except you or your Twitch / YouTube viewers (I have doubts) Then why there is no option to fight with somebody via exported characters from the game using your ship? That would be so cool. PoE II: Deadfire intend to be such a masterpiece, but why cutting a good bunch of possible fun / replayability (trying out new builds / making better character)? I don't get it - is it narrow vision or just no time to implement? Please vote, it means a lot to me to understand if I'm not the only one with such thoughts. Maybe this poll will have some influence on Deadfire devs (I have serious doubts)
  3. Hello, Will Project Eternity feature any online multiplayer capabilities such as Baldur's Gate and other Infinity- and Aurora Engine games did? Cheers, Ghamarro
  4. i was seeing some configs for my kotor II and i see this sorry for my english, im from Argentina
  5. The topic of multiplayer came up here, and I was wondering what the community feels regarding multiplayer / co-op as a potential stretch-goal down the road?
  6. The game looks amazing, but not being able to play multiplayer seems to miss the point of these games. Is there any chance for a multiplayer version in the future or in a sequel?
  7. Hy Folks I know that multiplayer was discussed and discarded for the main game, BUT is there a possibility that it's gone get implemented later on? as a DLC or in a expansion? It's just, that like in the Pen and Paper games, its more fun to play in a group of actual Players. We (3 friends and I) loved doing our BG2 runs as a group over the tcp ip session, sitting in the same room, drinking, smoking and having a fun Role-playing Weekend. I think this would give the game an enorm boost community-wise ps: thanks for responding greez :D
  8. Hello everybody, I respect and understand the decision to make PoE a single-player formatted title... But what about an MMORPG of the same style game? Say something similar to EVE or WoW at $15/month to enjoy years of the PoE universe. I know several players already that play MMO's and are already enjoying the beta of a soon-to-release Wildstar. They were huge IWD and BG fans and I'm sure if they had a choice of something like this, they'd bite. Just a penny for your thoughts.
  9. Pretty much the title...My gamer girl and I love experiences RPGs together even if we just takes turns playing but we discovered the greatness that is the Tales series (we've already played through Symphonia, Abyss and Vesperia) and now were addicted to CO-OP RPGs and hoping more exist so I figured I ask at a few of my favorite forums. So yeah we literally JUST finished Vesperia so were looking for another one, now we really prefer a standard RPG as opposed to something like Diablo but feel free to suggest anything also We'd prefer games on NES, SNES, PS1, PS2, XBOX, XBOX 360, Wii or Gamecube since I own all those systems but if there's an awesome enough game I might hunt down the relevant system (including PS3 since PS4s release will likely lower its price). So far I'm looking into Secret of Mana, Secret of Evermore, Diablo 3 (Xbox360), Borderlands 2 (she might not like this one), and hopefully I can find the other tales games (would appreciate a list actually)but I'm sure theres WAY more than that so please lay your suggestions on me...vague, obscure, limited release I don't care as long as you think it would be fun. So yeah go nuts suggest away
  10. Could be awesome to have the chance to each one create their own kingdom and recruit their own friends and train them on each class and defy other kingdoms or players to live matches gain status to put those points on skills and so on. South Park The Stick of The Truth - Online ! Awesomely good to be truth!
  11. Hi everyone, Contributor to Project Eternity looking forward to my shiny, sexy badge at whatever the $250 level is making my first post. I'm just starting to poke my head around here and get a feel for the Obsidian community, so my apologies if i talk about anything that's been already discussed to death. The theme of this post, as the title indicates, are which things you want to make sure that Project Eternity does NOT have in it. My list, off the top of my head, is as follows: 1. Multiplayer 2. Co-op 3. Motion Control support 4. Social gaming of any kind 5. Any sort of casual tie-in like a facebook or phone apps 6. An overabundance of bugs My reasons for this are as follows. With regards to Multiplayer and Co-op, I agree with that theoretically it is possible to have these things and not detract from the Single Player experience, but in general I view that as being similar to how Unicorns and Elves could potentially exist in the depths of rain forests that have not been fully explored. In other words, I acknowledge that it has not been entirely DISPROVEN to be possible, but that the odds tend to be low. With motion control support, I simialrly acknowledge that there might be some games significantly made better by having it. I'd be hard pressed to name these games at this time, but I do admit to the possibility. In particular, I think there's a good chance that, say, a Golf game or a Zelda game could be made better. With a traditional RPG, I'd prefer, at this time, to stick with what has been known to work. My reason for not wanting social gaming is pretty straightforward. I hope that Project Eternity has an immersive, compelling story with fascinating characters that I grow to love a great deal. Just like how trying to read a book socially or watch a movie with someone constantly talking would be detrimental to such things in my opinion, I see social gaming as something that HINDERS narrative, plot and character development rather than helps it. Casual tie-ins like facebook and phone apps strike me as money grabbing and general bloodsucking. See: Mass Effect 3. Don't do this pretty please Obsidian? On the subject of bugs...this is one that I have to be a bit delicate on I think. I like Obsdiian's games for the most part. I enjoy the writing. I think they do good characters. If I didn't like this company, I wouldn't have donated at the level that I did. But I DO view that donation as being inherently risky because of Obsidian's track record in this area. I have often seen publishers blamed for incomplete, unfinished and unpolished offerings from Obsidian and I am sure there is some truth to that. But...Obsidian seems to not be able to release a polished and finished product REGARDLESS of who the publisher is. Hopefully the Kickstarter model will fix this, but I would be remiss in not mentioning this issue with past titles. Anyway, what about others? Is my list comprehensive? Do you have your own suggested additions or subtractions off of it?
  12. I was just reading a thread about adding a replay functionality to the game and it made me think about future proofing. The devs have said that multiplayer will not be included in Project: Eternity, but we all know that the Unity engine already includes all the necessary code for it. Modding support is also up in the air. So why not future proof the game by designing every feature/change with future network functionality and modding in mind? Since the devs will be learning the Unity engine from scratch anyway, why not do it right the first time? So that's the first thought. Next, I remembered that Valve recently modified their replay file format for Dota 2. Instead of whatever method they used previously in the Source engine for making demos, they now encode all RPC, etc. in a protobuf file. The good thing about Protocol Buffers, as Google themselves say, is that it's as extensible as it is efficient. Now, I'm no specialist, but I would think that this would make version proofing saved games (and replays, if implemented) much easier. And version proofing is a big part of future proofing. It's also a big part of modding support. So what do you think? edit: link to the replay thread.
  13. I have played every game that Black Isle (and later Obsidian) made and one of the major qualities that made Baldur's Gate and Icewind Dale so great was that you could play the exact same game with real friends instead of NPCs. What good are huge worlds filled with complex characters if I can't share in the experience with my friends? That is a major problem I have with most RPGs now days is that they have taken away one of the best things about old RPGs (and even older pen and paper RPGs); multiplayer. I have spent more time than I care to admit playing through these games in single player, but what made them even better was the chance to play the game with my friends. They could join whenever they wanted, and control whoever they wanted. I just really hope that this game (which I have backed of course!) brings the option of multiplayer co-op like many classic RPGs.
  14. I only plan on playing through the game once as one race and class combination, so I want you, Obsidian, to focus all your time and money on making that race/class combination the best gaming experience you possibly can. Please remove all other classes and races, since I don't plan to use them. I don't care which you include. Maybe you should have a poll and only include the most popular race and class. Also, I don't like doing sidequests, so none of those, please, and no extra regions. I find a world-map that's too large to be confusing. Please make the main quest the best you absolutely can. Maybe you can release sidequests for those who want them as DLC later. There should be exactly 5 characters that will (not may) join your party. I want every moment of gameplay specifically crafted for my exact party, with each character chiming in with the perfect dialog at exactly the right time. Obviously, once you start multiplying party makeups, there's no way you can make so many different cohesive narratives on such a small budget. Please, please, please no multiplayer. I'll never use it. I would prefer that you focus on making the game the best that it can be when experienced by exactly one person. You basically have to make the whole game over again for each additional player you allow. I don't know what other features you're planning to add, but I would really prefer that you focus on crafting the best versions of the features I am going to use and leave the others out. Oh, I almost forgot. I am a male that is almost overflowing with testosterone and manliness. If I am not looking at a humanoid female's sexy body I have to immediately leave the computer and go do adult-things with my girlfriend. I will not be able to spend the 15 hours I expect the main quest to take looking at a tiny digital man-butt. For this reason I expect to play as a female. Please remove all other sexes. Her name will be Alwethia. Now you won't have to waste your tiny budget programming a field to enter the PC's name. Thanks. EDIT: I plan to have my character look like the babe in my avatar picture. I don't know what she's from, but if it's not a copyright issue, please use that image for the PC. Otherwise, something as close as possible.
  15. I haven't seen any talk about this anywhere. They said something about only allowing you to create the main character and not a whole party like in Baldur's Gate (damn shame that), but will that also mean that you can't play with your friends where they create their own characters? I'm pretty sure the ability to do so in a game like BG2 is the main contributor to it's longevity.
  16. Just making this thread so we could have all the speculations of multiplayer in one place as well as all the possibilities that it would bring to the game. Also, my decision of making this thread comes from the little information we have about the game so far, here is a video for reference of information: Click My main questions (Speculations): Will the game have co-op / multiplayer for the story mode? If so, will it range from 1-2 or 1-4 players / controllers at once? Also, will there be a possibility of customizing the other players? From my speculations, I came to the conclusion by myself that you would only be able to play one main character (which is the one you start with- fully customizable) and have the ability to control your companions, either with controller 1 or controller 1 to 4. My main thoughts (Possibilities): 1. You could swap out the companion with a new character (Player 2 / Controller 2) - This new character could be a character profile (Pre-Created Character), you know, such as with other games, you would have the ability to load up a character you already played with, or have the choice to create a new one. 2. Your companions for some reason has to travel with you - In this case (Player 2 / Controller 2) would be forced to play as the companion, if no other space is available in the "party". In this possibility I'm assuming there would be a maximum amount of characters that can be in the party during combat interactions. 3. When choosing a new character for (Player 2 / Controller 2) - The character would come out from the bushes - Come out from a taxi drive-by - Come out from the sewers - Summoned by Jesus Christ in a magician "realistic" way - Just suddenly appear when you enter a new zone / area - Etc Please reply with your own speculations & possibilities on how this would work in the game. Also- feel free to discuss randomness. Thank you for reading.
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