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  1. Hello, I happened to have had the opportunity to try out the game during your free weekend period that recently ended. Thank you for the event. Even though my time was short and progress wasn't gargantuan there were some things on my mind that I though would be worth jotting down to share in the hopes of helping this game be even better. I tried searching around for the items I was going to detail here and have not come across any relevant threads to append to. Apologies if I did miss any existing ones (perhaps my searching skills aren't good enough). In no particular order here are my research notes thus far: Platform: PC Steam Build ID: 7103683 Intense Title Screen Graphics Upon loading into the title screen and main menu I couldn't help but notice my GPU spike to 100% usage and sit there Checking another tool the FPS was clocking in at ~375 FPS Note: attached a snippet of MSI Afterburner monitor for details and potentially relevant data from other components The computer was mostly idle until launching from steam and then you see the GPU just go from low to 100% and stays there My in game graphics have been reduced to utilize ~70-80% of my GPU when actively playing in a world, but I can't restrict how ham my GPU is going when in the title/main menu Multiplayer Issues I've both hosted and joined a friend's world As the non-hoster there were consistent issues for us as opposed to the host never having these issues We've played other survival games and have not experienced these kind of issues that we have had in Grounded Randomly our inventory would sometimes blank out completely and if we quit + rejoined our inventories would return to normal Specific inventory issue seems to occur with multiple stacks of one plentiful item type at a time displaying as "X-3" or "0" Hard to specify, but there is a general intermittent choppiness as the non-host which I think contributes to the weird physics interaction at times Trampoline Interactions So, trampoline elevators made sense for going up, but... When jumping onto a second story trampoline into the sky and aiming for the trampoline on the ground level this results in damage In the event that I was low enough to die my body would continue to bounce forever in the same spot (was solo at the time so no clue how ally interaction to incapacitated player would be) Additionally, the backpack that is left behind upon player dying ends up bouncing forever I was hoping that trampolines would help break a large fall (imo, this is up to you if it should still cause damage since it makes sense as well) In regards to player/backpack bouncing indefinitely perhaps you nudge them away from the center point of the object in question so they will eventually get to a spot that they cannot bounce Yes, I realize that a player can relocate the trampoline to stop the perpetual bouncing, but that's not always the first solution that comes to mind if it can even come to mind at all (I've only realized this after having written this part out) Stuck on Grass Performing xtreme dandelion tuft landings or hopping wildly around and down onto two blades of grass can sometimes get you stuck Sometimes I am able to wiggle out while other times it feels like the perfect storm of wiggle physics that keep you perpetually suspended forever Playing solo with no one to help? Always having to carry an axe? Keep enough to make an axe on the spot at all times? What if the axe breaks? These are the questions that worry me every time I leave the safety of my grass-free base Perhaps the game could have some way of detecting a player that is indefinitely suspended (aka 'stuck') and shatter the grass Physics Gone Wild Loose objects, particularly grass planks, tend to cause some extreme behavior at times On more than a few occasions my partner or I would trip/clip/blip into a grass plank and skyrocket into the air (almost as high as the laser on a tripod) Multiple grass planks resting on one another may sometimes spontaneously combust into a violent explosion sending grass planks everywhere This might not be a terrible thing the more that I think about it, but certainly hilarious once (maybe only just once or twice) Some closing remarks. Kind of rambling so feel free to skip. Have you considered selling this game as a 4-pack? Perhaps a discount on the 4-pack? ^_^ If it wasn't for the fact that my friend told me about the free weekend and that it was free to try out this would have been a pass. It wasn't until I got into the groove and the motions of the logistics did I truly understand and enjoy this game. Which is certainly hard to convey on the storefront. This game really reminds me of Raft on many levels and I love Raft yet also took a pass on that game on a couple occasions until I didn't. This game (specifically the Steam storefront page) doesn't feel like it's selling the biggest asset that I love most and that is base building. There is one image in the slideshow on the storefront that shows an unbuilt blueprint and someone holding a stack of grass planks. Until someone actually plays the game or has seen other people playing it's not obvious from this pic alone that the base building is extremely deep and extravagant. I checked out Raft's storefront page and they included some pics showcasing their recent renovation update. Your Steam community hub artwork has loads of great bases and would be neat if you featured what your players were building. Your recent shroom update adds a whole new dimension to base design. A picture or two really are worth a thousand words. Especially on the Steam storefront since many quickly skim or make snap judgements on only images (when you mouse over games on the search page it has a mini popout that flips through only this slideshow). Thanks for reading! I hope this is useful in some way. Let me know if I can elaborate more on anything here. I'll be keeping an eye out for this game when it exits early access. Best wishes and good luck!
  2. Hey guys! I am looking for some Xbox one players for Grounded. I would love to play the game more but it’s kind of boring alone
  3. I've read every forum and workaround for getting multiplayer to work, but regardless of what I do I can't join lobbies or even host one. Every other multiplayer game I own works as intended so I know it can't be an internet issue. Just to preface, I have purchased the game on pc, both through Steam and the Microsoft store to be safe. I've tried: Turning off my firewall entirely, turning off my anti-virus entirely, opening all ports, using a vpn, fresh installing the game multiple times, restarting my pc, spamming host/join game and trying all of the aforementioned methods through 2 separate accounts. There is absolutely nothing I can do and it's extremely discouraging because I am the only one in a group of 5 friends who is having an issue.
  4. Me and two friends of mine have been enjoying a shared game, with me as host, for a few months now. We usually play 2 or 3 times a month. Since patch 9, one of my friends keep aggressively disconnecting from the game, usually within 2 minutes. I tried hosting a new save and it still happens. Out other friend tried hosting and it still happened. He tried hosting himself, but then only I could see the lobby, our other friend couldn't. Up until patch 9, it worked without disconnections - he's had no change in router, computer or ISP. Any ideas?
  5. Platform: PC, Game Pass for PC Game Type: Multiplayer, non-host Description: after being defeated and respawning, the backpack appears in a place different from where I was defeated, and contains items that I did not have in inventory previously. Unsure, but seems to also be from a place that is also spawning too much dew drops? A lot of dew drops appeared, rendering large down to small in a weird manner. This only has happened when playing multiplayer, and not as the host, while on PC. The host of the game is on Xbox One X. Result: Backpack appears in world, but with items listed outside it like an array, containing items not possessed prior to being defeated. It's weird. I don't envy the programmer who has to solve this one. OneDrive Link to the image of what I was seeing OneDrive Link to the video showing a bit more than the image.
  6. Anyone have an active Discord I could join and play during US daytime hours? Please respond. Also, my gaming info is on my profile. Add me up.
  7. Currently on 3.3 if I host and someone joins me they can't seem to move beyond the starting point of the game. They load up but can't move and at times can't see anything. They are stuck in the beginning spawn point of the game but can't do anything else other than to close the game out. Tried multiple saves and other ways to get around this but isn't possible. I can join others but others can't join me.
  8. Platform: Steam Multiplayer: 2/3/4 players Description of issue: Since we started installing ziplines, we've been getting the following issues: 1. When using ziplines, non-host players' heads turn into carabiner hooks. 2. After using ziplines, non-host players end up seizing (they see other players perpetually umping, too). When they swim and go under, they are unable to resurface and die by drowning. After being revived, they no longer seize up until they use the ziplines again. 3. After exiting the game, and loading it, the non-host players turn into cameras (no access to inventory or other options), before crashing. 4. When we chop down grass/weed stems or bring down berries, they have phantoms that remain, which can't chop or shoot down. This is the same for dew drops on blades of grass. We've had to rollback to a save file that had no ziplines yet, just to be able to play the game in multiplayer mode.
  9. Hi, I'm running the new update through Xbox game pass . The console locks up when constructing Base components . e.g Walls or Floors . happens in Creative and Game mode The system will eventually kick me out returning to the Xbox home screen other crafting items work fine
  10. Greetings all! First off, I just want to say to the Dev Team, I love this game. I know there are a lot of issues many are having, but the core building gameplay and survival mechanics are really re-playable for me. That being said, with this latest patch, like many others, I've had a few issues. Really, the first I've encountered throughout the my entire play experience since launch. The first issue, and really its made the game unplayable at the moment, is I can no longer save any instance of the game. When going to save it says "CANNOT SAVE: MAX SAVE SLOTS ESED" which I'm guessing is just a misspelling of "USED" (see image). I have physically deleted older saves from inside the Saved Games folder in windows AND from the inside the game itself, and it does nothing. I can not overwrite any save file as well. I have tried loading it into Single Player as well, but the result is the same. I have been using AutoSave every 5 minutes throughout my entire time playing so I know i've build up a backlog of Save Files, but its as if the game doesn't register any of my deletions. So that's a bummer since any further progress I make won't be saved. The second issue is with the zip lines. They work great for me as the host but placing down an anchor points and connecting them crashes the game for my friend in MP. Literally as soon as he rejoins, it crashes the game for him as long as the zipline is there. We tested it out multiple ways (having him build them, having each of us build one, etc..) and the result was the same. Maybe other's have experienced this as well, I'm not sure. Lastly, and I know this has been brought up here and on social media, but my friend and I experience a 5-7 second lag every time a structure is built, regardless of who places it or finishes it. My friend is also experiencing slow "draw in" of some larger portions of out base, and sometimes he can't even see parts of it. Again, I know this has already been brought up, but I thought it might be relevant to one of the other issues. We think its an inherent de-sync in the Host/Client communication. Also, out base is HUGE and we have probably WAAAAAY to many static build assets in the game so that is probably slowing things down. In any case, if anyone has a solution for the Save Game issue on PC, that would be really helpful. Everything else is not much of an issue at the moment but I can't continue playing until I can save again. Here are my PC Specs for reference: Machine name: DESKTOP-S8Q4OBF Machine Id: {5A2F069F-E1E0-4488-94B9-A2B00671CD66} Operating System: Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7B17 BIOS: A.71 (type: UEFI) Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz Memory: 32768MB RAM Available OS Memory: 32706MB RAM Page File: 9497MB used, 28071MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: 1.0.8 DxDiag Version: 10.00.19041.0488 64bit Unicode Card name: NVIDIA GeForce RTX 2070 Manufacturer: NVIDIA Chip type: GeForce RTX 2070 DAC type: Integrated RAMDAC Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_10DE&DEV_1F02&SUBSYS_37311462&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 24383 MB Dedicated Memory: 8031 MB Shared Memory: 16352 MB
  11. Occasionally while playing the game (in multiplayer as the client, not host, in my case), upon exiting the inventory, craft menu, map, etc. I will recieve a graphics driver crash error that will either crash the game or, in some cases, my entire PC and require a restart. I can't exactly get screenshots of the crash, nor can it reliably be recreated per se, but it happens roughly every 1 in 3 times I exit the menu. (This has happened one time upon launching the game, but not again) The host and I updating our graphics drivers, as the error suggested, did nothing to fix the issue. Has anyone else experienced this? If so, any workarounds yet? *Update* I theorize this may be an issue with directx 12. I use an AMD Radeon RX 580 and have an AMD Ryzen 5 2600 Six-Core processor. Dx 12 is notoriously awful with AMD softwares, but because I use the Xbox App and am playing the game with the gamepass, I'm unsure of how to fix this issue unless it may possibly be something in the game (I was not having this issue at all playing the game in multiplayer as the client player 2 days ago). As of right now this error is making my game unplayable, which sucks because I adore both the game and Obsidian as a company. If anyone finds a workaround for making the game run in dx 11, I'd love to hear it so I can play the game again.
  12. Don't know if another topic has been made for this, but whenever I am playing with my friend in his world. Anytime we or myself place items such as workbenches, torches, chests, decor, etc, on either floors or walls, If I leave the area and come back, they all reappear under ground for me. On my friends screen since he is the host he does not have these issues. The good thing is that I can still access the chests from the original areas, but it makes it hard because they affect my movement when they are phased into the ground. Whenever we reset the game is a simple fix, but the moment i leave to do anything and come back, they all disappear again.
  13. My friend and I played on Mild in multiplayer mode with myself as host. After taking a break from the game, we tried loading it back up but it keeps trying to force the difficulty to Medium and does not allow it to be changed. (Xbox)
  14. I know multiplayer options/preferences are still work in progress, but it there currently a way to prevent random players joining your game? Had this happen a few times now with some negative outcomes; from destroying bases to stealing items and logging out. As they keep the items on them until they re-login, I wonder if there's a way you can reclaim their backpack as these players will not be returning to my world? Blocking players doesn't prevent this as (on Xbox) they just need to Follow you, don't have to be friends, to join your game.
  15. List of Bugs identified (following recent patch) Dew Collector - Spawns water once but then never again. Insect Spawning inside Solid Objects - The longer I play, the more bugs I notice are 'stuck' inside objects, such as rocks, or tree branches, it's starting to become an issue.. A bug respawn upon sleeping would be good to resolve this? Insects Teleporting through Walls (Note: I have not noticed this since the Larvae spawning on base fix, but I suspect it is still an issue just now less frequent) Spiders and the Lab - Frequent for spiders to get stuck in the entrance to the lab, or just sit and wait outside the lab, making it impossible for newer players to get out. Think this should be made a safe zone somehow. Plant Fibre is Obtrusive - When I've been cutting grass, and there's a lot of plant fibre rolls on the floor, my character struggles to walk because they block your path and you find yourself fighting against them all. Plank Huck sometimes hurts the thrower - Not sure why this happens, but when you huck you sometimes take a lot of damage from it. (Base Building) Walls are... Unpredictable - I can spend almost an hour setting down blueprints, to then find where I wanted to put a wall is impossible, ruining my entire plan. Sometimes the walls can be 50% under the ground, which is good, other times, they can't be 1% under the ground - this is particularly noticeable on rocks. (Base Building) Wall Height - Sometimes my walls will look fine, then I'll come back to my base, and the wall behind my stair case has the jagged top, meaning it comes through the floor, blocking the path to get up. UI Improvement Suggestions (Xbox Controller) 'Back' (change view) button does WAY too much - It takes way too long to scroll through all the menus just to get to my inventory, to then have to move through my items, and then enter the RT menu to do something with an item. Allow option for left and right on d-pad to scroll through select items, rather than just being able to assign each button to 1 item. Add a quick button for 'drop', for example Press X, inside the inventory screen, especially useful for multiplayer when sharing items quickly with friends. Add a "hold button", for example Hold X, for destroy item inside the inventory screen (then a pop up asking to how many to destroy in the stack, or all). Make it so that we need to Hold 'Back' button (change view button) to access the crafting screens, and just Tap 'Back' button (change view button) to open the inventory which is by far the most used. Save Menu Layout - Separate screen for auto saves, and ability to name manual saves. Equipped Gear - Please please please, make it so that equipped gear does not stay in inventory, and introduce the normal RPG gear screen! Balance Improvements Multiplayer Balancing - On 4 player multiplayer, water is extremely difficult to manage - spawn rates should be balanced depending on number of players. Dehydration and Starvation isn't punishing enough - As a survival game, and these being the only 2 resources that need managing, I'd expect the game to punish you more for not maintaining them properly. A good example is Fallout 4 Survival mode, whereby, the more dehydrated or hungry you get, the more punishing the effects become. (I understand this would be bad to introduce as of now due to balancing issues and water spawning issues, but something for the future?) Sleeping (Hunger and Thirst Bars) - Hunger and Thirst when sleeping makes no sense, they always go to a fixed value and can even increase over night? The fall should be dependant on number of hours and starting levels of the hunger and thirst metres before bed. As of now, I find myself letting my characters bar just drop to zero because eating or drinking before bed is completely pointless. Sleeping Need - This should be introduced imo. As well as more sleeping furniture which reap better results, i.e. well rested. Additional Content Suggestions A Weather System Rain Water easier to find on grass Water collector fills up if unsheltered Different insects appear (e.g. worms as they do irl) Potential movement penalty inside puddles? A clover leaf 'floating boat' to compensate for the increase height of water in areas of the garden? (and to avoid water insects from below). Raindrops can hurt if gets very heavy - clover umbrella for protection? Sun Water need falls quicker Water more scarce (Evaporation) Different insects appear (or more frequently, i.e. bees, wasps, mosquitoes) Damp areas of the map start to dry out somewhat Map Expansions More dungeons to explore (like the hedge branch system and also underground), with puzzles and unique rewards at the centre (Not just raw science, it's a great idea and all, but it's not that exciting after a while). Hidden entrances around the map with mysteries/clues inside (and more unique enemies). Quests Not just 'collect this' or 'kill that', but something meaningful... e.g. we need to build this device, collect these parts so we can construct this or further out research etc. similar tasks but with more purpose and have it lead somewhere. BURGL Rewards Selection is currently limited, feel like this could be fleshed out a lot more. As of now, Raw Science feels extremely pointless and I have very little motivation to try and find more. Backpack Upgrades - A rare upgrade, potentially obtained via BURGL after a series of quests? (following research mentioned in my 'quests' section?) - Adding additional inventory slots. Level Up! Some form of levelling system, even if just for combat... Rewards for higher levels such as for Archery, increased bow draw speed, or arrow recovery chance. And for Melee, less weapon degrading, critical hit chance, stun change, evasion chance or damage reduction chance. etc. Would make it more worthwhile taking on more bugs in combat rather than purely for gathering purposes. (Base Building) Wall Height Options - Options to remove the jagged top from walls would be nice, it causes big problems as they tops come through floors a lot of the time when the bottom floor of a structure doesn't have the same skeleton as the floor above. The same can also be said for doors - the top of which peeks through the floor above. (Base Building) Use Furniture - The ability to use chairs etc. in the future would be nice. (Base Building) Colour Options - The ability to use items from around the garden to dye walls etc. or add painted décor to them. New Insects (I know, obviously! - But here's my ideas) Ant Queen (ant nest boss) Flying Ants *Shudders* Wasps Worms Water Skeeters Diving Beetles
  16. So when I first launched the game and input my email (PC), out of habit, I input my Gmail account. After 3 attempts at the password (Which happens because I use a few different passwords) I have been locked out! There's no way to input a new email. I get to the "Let's get you signed in" and my only option is to click sign in where it advises me to account.live.com. Even when I go to that website and enter my actual live email everything is fine. I can see my Xbox live and my entire profile with no problems. I have also tried Uninstalling / Reinstalling Any help would be appreciated! Thanks
  17. Issue: If you try sign in via F1 or the Multiplayer menus, XBox live will confirm your sign-in, then once you press "Let's Play" returns you to the main screen as Offline User. Will re-prompt for sign in every time you attempt to enter the multiplayer menu. Troubleshooting: Drivers, updating xBox app, Win updates, Disabling/adding exceptions to firewall, disabling Defender (only AV) etc. Resolution: Do not run app as Administrator. Running Grounded as Admin will make XBox sign-in non-persistent (will not remember sign-in status)
  18. ok so somethimes when im playing on my save with my freind he would lag out and he would leave no backpack and comeback at spawn with no stuff, onetime we both lagged out and i lost my ant club which i threw and he lost his whole inventory this also permanently deleted his rotten ant club
  19. I would like to see the possibility, that everyone in a multiplayer game can save the game. For example, Journey to the Savage Planet did exactly that. Everyone could save the multiplayer game at any given time. That way if the coop partner wants to flesh out the base a little bit he can do that. Next time the coop partner can host the game and I save the current game for myself. Currently all participants have no interest in playing with the host, since all the progression is only on the host side.
  20. Hey guys, Really liking the game so far. Love the atmosphere and sense of scale. Very well executed. Seeing how awesome this game could be when it's done (probably will be the coolest atmosphere of any game since Bioshock 1 for me personally) almost made me sad to play it before it's complete but honestly the multiplayer aspect is just what we needed for the pandemic so thank you. I'm sure you're working hard on fixes and I appreciate that. Not sure of the best method to submit feedback so I'm posting here. I want to echo what others have said about the in-game feedback interface seeming a bit useless. I guess it makes feedback more accessible/likely but usually I'm making a sad emoji complaint about the game being buggy because my girlfriend's game has crashed seemingly for no reason and it feels a bit ridiculous. Not sure how useful that info would be, I would prefer a text box to provide the option of including some detail. Here is my feedback roughly arranged in order of how much they have affected our enjoyment of the game and by category. They are mostly bug reports with the building stuff bleeding into feature requests so I just included it all here. We're both running Windows 10 and playing through Xbox Game Pass. Host has nvidia graphics, client AMD. Bugs: [Multiplayer client issue] Hotlist is often unassigned when resuming a game. Tools need to be reassigned pretty much every time. Very annoying. [Multiplayer client issue] Client crashed when host jumped into soda can (first time discovering it) [Multiplayer client issue] Client crashed when host recycled a weed storage platform. [Multiplayer general issue] Spiders often appear in a different location/state for the client compared to what the host is seeing. [General issue] The Wolf Spider is extremely scary, well done. But I had an issue where I was running from it and actually managed to hide inside the mysterious machine which felt awesome. Imagine my shock when the spider just walked right through the walls and killed me. This was probably my lowest point playing the game and made me "end my session prematurely". I've also hid in the can, then watched the spider's arms no-clipping through the side of the can trying to feel me, and I know that if I get too close it can bite me even though I should be safe inside. [Multiplayer general issue] Host can't select difficulty in lobby. Client gets a "working" drop-down menu but selecting different difficulty doesn't do anything. [Multiplayer general issue] Ants grabbing stuff through walls or spawning in the base (including soldier ants). Also bugs sticking partially through walls or being able to attack and be attacked through walls breaks immersion. [General issues/feature requests regarding building] I am close to loving the building in this game but I think it would be better if the game was a bit more relaxed about building stuff which clips into hills or rocks. I am often left with ugly gaps between uneven surfaces and my buildings. I spend a lot of time trying to get a wall or whatever to click into what feels like the obvious position but that is the one position it doesn't want to go into. Also blueprints flailing around/flickering between two positions with only a glimmer of the correct option is very frustrating. I also wish you could build storage platforms etc a bit more flat out in the open. A lot of my stuff is at an angle because the ground is uneven. Yes you could build low platforms with tiny staircases but the resource cost of doing so is high compared to just building outdoor items on the ground. Please allow us to stack more items on storage platforms. Making us carry everything is cool but please be reasonable. [Multiplayer general issue] Repair tool doesn't seem to work. I tried whacking my walls with it but nothing happens. [General issue] It seems like certain graphic settings don't get saved. Even though I have set motion blur to 0%, every time I resume our game (continuing a save) motion blur is back on. In the menu it shows my setting of 0% but I have to turn it on and off again to get the setting to work. The same thing appears to be happening with my gf's gamma setting. Edit: [Forum UX issue] It's really not obvious that you need to select an item prefix to post. When I got rejected for that reason it just said "Your post will need to be approved by a moderator" and I was pretty sure it had submitted. It took me a few tries of adding tags, trying to change the title and eventually adding the prefix before my post went through. I wonder how much feedback is going unposted due to this issue. Thank you for your time and for this really cool game. ne
  21. I managed to play Grounded a couple of times, but then went to play yesterday and got the error message: "You must log in to an Xbox Live Account to play Grounded". I'm on PC, and hitting ok just sees the 'Logging in..' message, before it simply returns to the original error message. I tried everything, logging in and out of msoft account in the app, in my browser, uninstalling, reinstalling etc... but was confounded, as my partner can play just fine. Then I realised, I'd updated to Bitdefender 2020 yesterday - so had my partner update hers, and now she can't play either. So - conclusion, Bitdefender is blocking the log in/handshaking somehow - but I've no idea how to add an exception in Bitdefender as Grounded is installed in the 'WindowsApps' folder, which doesn't let you see what's in it. Anyone got any ideas, I'd really appreciate it! Thanks
  22. I created a discord for people to meet and play grounded together https://discord.gg/6eytQG . feel free to join !
  23. The in game timer has frozen in place on my save. Nothing I can think of that caused it. Simply building my base and noticed the sun wasn't moving so checked the bed multiple times. Restarted, and checked previous saves but nothing. I have spent a lot of time on the save and I really don't want to restart it all. Please find a workaround or patch asap. Thanks.
  24. Hello for Multiplayer the game wants Xboxlive or Microsoft connection. While connecting to this Platform the game crashed. Now after each start its keeps crashing while logging in.
  25. Hello, fellow Obsidianites! I'd really like to know everyone's thoughts on how multiplayer functions are seemingly being implemented into every game nowadays. Now I will be frank, I'm not a fan of multiplayer in my games, which also doubles as irony because one of my favorite games at the moment is 'Overwatch.' However, what separates Overwatch for me from other games is multiplayer is ALL that Overwatch is in a gameplay and sometimes story sense. Blizzard spit-shined that game's gameplay until it was sparkling. There's no single player and all of the modes multiplayer based; when Blizzard launched their games they had 3 modes with a good n' solid core and have just kept adding to it ever since, making Overwatch shine on like a crazy diamond. So I guess what I trying to say, I'm tired of having video games divert and fraction their energy and resources regarding single player campaign mode and multiplayer. So far there doesn't seem to be a content, healthy middle. It's an 'either or' scenario, either single player is great and the multiplayer is crap: Spec Ops the Line dev called its multiplayer a cancerous growth Or the multiplayer is killer, but the single player campaign isn't even worth touching AKA see every Call of Duty game, Titan Fall (to a degree, the 2nd was ok), Destiny (sorry even with the DLC, I don't like the story). I stare longingly out the windowsill, wondering when my precious single player RPGs will come back from the war. I was delighted and cheered when Obsidian told journalists, there'd be no multiplayer in PoE, and it looks like it paid off. Although before the game was released, saying there's no multiplayer was and continues to be a controversial choice among fans aka potential customers I understand from a financial stand point that multiplayer games have more longevity and growth potential than a single-player game does, which means more money for publishers. So sometimes you get the sense that developers didn't want to add multiplayer and were "encouraged" to do so *cough* Bioware during and after ME3 *cough*. Or developers and publishers are totally cool with it and it still comes out mediocre *cough* Elder Scrolls Online *cough* Look, I understand that developers and publishers do what they gotta do to get some cash flow going so they can have enough to fund their other projects. But nowadays their other projects just seems to be more MMO lite. What do you guys think? Agree or do you think I'm missing something? TL;DR: Multiplayer games are okay as long as they're refined and honed like Overwatch (basically putting all their effort into one basket) or like Divinity Original Sin 2 contribute extensively to story and gameplay (and still have restraint like 4 players Co-Op.) But would like signature single-player series or campaigns to forgo multiplayer altogether.
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