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Level cap raise
fgalkin replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Level cap raise
fgalkin replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So, people who had a chance to play the new DLC already- is the level cap raised?- Are there actual weapon type immunities in this game?
You hover the mouse cursor over them to get their stats and info- Deadfire short stories
fgalkin replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The Three are the dragons who became the Guardian of Ukaizo. But I am curious about the empty alcoves. One is Abydon, of course, but who are the other two? I am guessing one of them is probably Rymrgand, because it seems like he physically appears in the Land sometimes, but who (and where) is the last one?- v2.1.0 is now available on the Beta Branch
Was the Guardian of Ukaizo bug fixed?- Pre-Engwithan Priests And Gods...
fgalkin replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The Engwithans' problem was not that there was no divine magic, but that there was too much of it. Every cult leader believing in some random false god had real power. That's why the Engwithans tried to discover the truth about the gods, and discovered there were none- [Bug] Guardian of Ukaizo fight not occurring
fgalkin replied to DrHollywood's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Same issue, playing as old blood Principi. You can just walk past and exit the map if you want to continue playing. The rest of the endgame is unaffected- [2.01] Ending Slides Claim I dumped Xoti?
fgalkin replied to hayt's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I got the same bug, too- BOW - did the rules re: perma-death change here? (spoilers?)
Sigil of Death doesn't have any immunities. The ones that do can be dealt with AOE spells or ranged weapons that don't do pierce damage (the frost bow, that pistol that does raw damage, etc).- Daily Wages Load Game Bug
fgalkin replied to Vulcronos's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It happened to me several times. Once, at sea when loading a save before a scripted event, once when loading a save before talking to Ehrys in the DLC. In my case, that save was borked forever, but reloading a save before that worked. So, hard save often.- Aloth: To Multiclass or not to Multiclass?
- Companions - Animal Cruelty
fgalkin replied to jintegrity's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yes, I can think of several occasions where you can lose reputation points for animal cruelty- BOW - did the rules re: perma-death change here? (spoilers?)
Each hit from a sigil of death gives you an injury. 4 injuries=death. There are wardstones that protect you from a sigil's effects, which last until the next rest. Also, the range of a warbow or an arquebus is greater than a sigil's pulse area, so you can safely snipe at it from far away without any of your characters getting hit.- BOW - did the rules re: perma-death change here? (spoilers?)
Was it a Sigil of Death that you were knocking down, by any chance?- Not bisexual, but gay characters?
fgalkin replied to Beyond The Sea's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Maneha is technically in Deadfire, is she not? So, there you go. - Level cap raise