
LHWong
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Retaliation
LHWong replied to lord_wc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Also confirmed for Cipher's Amplified Wave, which does not damage the cipher when cast on a non-Retaliate character. -
Update Failed - Unable to Play
LHWong replied to Cyradis314's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Happened to me too. Uninstall and reinstall fixed this. -
Like others I love the soundtrack of this game. From opening the game for the first time - hearing that beautiful opening Eora theme, an absolute pleasure. I noticed though that the piece that plays alongside the prologue and each of the Act openers is missing. I absolutely love that piece. Can that be added into the soundtrack?
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A good post. I agree with most points raised. I also love this game - haven't binge-played a game for several years. Hopefully developers can take some of these ideas into consideration. I, like some others, also disagree with the criticisms of the stash. Inventory management is one of the worst parts of the cRPG genre. I do understand why people like it from a RP perspective, but it is just unnecessary busy work. The only thing I would be ok with is adding in weight limits, but we should definitely have unlimited slots.
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- attributes
- stealth
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Are the Blast/Penetrating Blast/Dangerous Implements talents worth taking, or is it better to take other talents to use bows/crossbows/guns?
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Dismissed Party Members & Inventory
LHWong replied to LHWong's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Further to this, all equipped items on a character with the exception of quick slot items remain equipped and do not disappear - it is only the quick slot items and items in the inventory. -
Deflection / Rogues That Dodge
LHWong replied to LHWong's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Thanks everyone, all is much clearer now -
Can someone correct me if my understanding of this is incorrect? My understanding is that a tank character in this game would be a character with high damage reduction (via heavy armour) and a shield. The ability for this character to dodge would be limited but is offset by the ability to mitigate damage. If I wanted to build a rogue with a high damage output with the ability to dodge attacks, how is that achieved? Is deflection a stat that mitigates damage or increases avoidance of damage?
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Dual Class, Multi Class or similar
LHWong replied to LHWong's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I prefer this state too. One of the things about including dual class and multi class was that it made the vanilla classes somewhat inferior. A level 3 fighter dual to mage / cleric / druid / thief was always better than its respective vanilla human counterpart, due to the slightly improved combat bonus, 18/00 strength, ability to use helmets (although this bonus is somewhat unnecessary with bg2 the introduction of ioun stones), ability to wear all fighter armors (especially druid), ability to use most weapons (mage, thief), 18 constitution. And of course all of these are compounded when you choose berserker or kensai - and start the dual class at level 9 or 13 for that level's respective bonus. -
I have been going through all the updates and the POE wiki. Am I correct in assuming that there will be no dual class, multi class (or similar) options? Rather the flexibility is in the choice of skills/talents/perks/traits (somewhat similar to Dragon Age: Origins) and also gear (somewhat similar to Neverwinter Nights). E.g. you choose how to develop your characters via spending points on level up, further to that you choose what your characters wear (e.g. monks with weapons) but need to keep in mind the consequences of equipping certain gears.