*redundancy check error: buffer flooded, to much spam in previous threads, analysis incomplete*
- Tough enemies: I want fewer, but harder to kill enemies, that'll each have a chance to ask for mercy i.e. no more or much less cannonfodder i.e. fights that matter. Also longer fights where you get to use more and different force powers.
- Tactical combat: I would like to see critical hits that visually affect the enemy other than simply hitpoints i.e. a chance to decapitate or cripple limbs (tactical hits, like in good old Fallout, should have a higher chance when using those truly devastating lightsabers).
- Fighting moves: If more moves (to hit or parry) are added that would be really cool, like and not like power attack and flurry, but more like actual fencing.