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Janmanden

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Everything posted by Janmanden

  1. It looks kinda nice in a girly way, but I wonder why the design isn't more pink in general. That girl really seemed to enjoy it and she had action bar lined up with all the pink'ish purple skills.. I felt a little sorry for her, that she had to cram all the cuddly cuteness into such a dull, bland, brown and boring interface. Seriously.
  2. The MAKO is so atypical Bioware. Being able to go ANYWHERE within a square map.. That's Bioware pushing themselves beyond their own limits, which IS GOOD!! Not to mention being able to choose freely from which side to attack.. Mindblowing.. But of course that had to go, because everything has to be so goddamned polished, streamlined, linear, predictable and scriptable..
  3. Well, partially.. You get special Paragorn and Renegade options sometimes, which are marked in their respective colours, blue and red, but you also get P/R from normal dialogue.. usually top-right for P and bottom-right for R, but sometimes neither one is loaded.. But it is a bit funny though that the more Renegade you become the worse you look with scars and red glowing eyes in the dark..
  4. Nope, don't toy with our feelings. I was so '' close to get out mako addiction.. MAKO, MAKO MAN.. I WANT TO BE A MAKO MAN..
  5. I like it a lot too, unfortunately Samara's recruitment is one of my least favourite ones (I'm not sure why, I think I always do it at the stage where the core recruitment/loyalty treadmill starts getting a bit stale), which tends to ruin the whole thing for me. The resolution of that one was satisfying, for reasons Maria mentioned, but I disliked the gameplay. I love the idea of a dialogue-focused mission to break up the series of shoot-from-behind-boxes missions, but I just didn't think it was executed well. The ME dialogue system might just be too rudimentary to support this kind of thing. Either that, or they felt that presenting a dialogue-based mission that was at all challenging would alienate too much of their audience. The end result was way too much hand-holding, IMO. The player gets told almost exactly what to say, picks those options, and picks the red/blue options as they come up (and hopes that they've been consistent to-date on whether Shep is a jerk or a sap). Boring. Samara's quest is a basically a by the book detective/adventure game. You find all the right clues and the rest is just button mashing of the same corner, which the cordial menu do so well.. Sadly all the 'clues' are ham-handled jeopardy style and for someone who has been doing this for 400 hundred years Morinth is particular naive and gullible.. It's practically impossible to fail this mission unless you really make an effort.. Having either the P or R option available in the end is 'cool', but neither failing that makes any difference. Which really sums up all the follower missions. Had Bioware made a random spread from game to game of the dialogue options around the clock I would actually have to pay attention sometimes and not just zap through them all. Unfortunately this predictable pattern of fixed buttons also tend to make my gameplay much stiffer, because I avoid all the options that would normally give me the opposite of what I want, even when they are not loaded with such.. I hate suggesting dumbing down the game more than it is, but it would actually be nice to know which options are loaded with R/P points to be able to choose 'neutral' options sometimes to break that dialogue numbing pattern. Feels like the Quest is broken, because if you choose Morinth over Samara in the end, Morinth behaves pretty much as if you've already emptied out all of her dialogue options, because they never really change.. That's really quite a disappointment.
  6. Take any ego-stroking, promiscuos, cheesy and slightly epic action movie and turn all the action sequences into minigames and add dialogue choices where there is nothing to choose from and you've got yourself a Bioware/ME game.. More or less. I think it would be harder to milk the audience with just a movie, because of all the obvious reasons about entertainment value, replayability, attention spans, coverage, community chatter and so on.. I think the only viable alternative to a ME game would be something like a ME seasonal show.. Something to keep reminding you, what you were watching last week.. But it would be easy for Bioware to add a scripted 'Video' experience to ME3, but then they wouldn't be able to make the movie afterwards to squeeze it a notch more in the end.. I was toying around with putting all the cutscenes and dialogue sequences of ME and ME2 together.. Recording them with Fraps as I played along, but it was more fun to make than to watch.. There are only a few 'witty' renegade options to spice it up and they are too far apart to pull such a longwinded, stale and boring experience. It's the combination of action and dialogue that makes ME great, imo, but they don't work well apart.. After awhile I also became more aware of all the 'wrong' dialogue choices that break the flow.. It would probably be more fun to redub it with something satirical or different voices.. Giving Shepard a hysterical, frail or squeeky voice or.. Maybe putting all the international versions together as one.. each character speaking a different language.. I just don't see Bioware make anything particular humorous consistently.
  7. Brrrr.. Looks 'sleek', but also quite uncomfortable and very impractical as it requires everyone to have the same handsize more or less. Maybe it's a return to more diversity in guns like S-M-L-XL versions..
  8. Dude, that's not the in-game codex, but some lame online cover-up if it was included separately as part of a DLC.. Maybe you hate the in-game codex too? Can't blame you. Considering that it's supposed to be like 200 years into the future, it's got some really shoddy search features.. But that's probably taking it too far or being too literal in some way.. Surely this design is 21st century, possibly more like 20th century.. No wait, considering that you could actually 'name' your save games in most games in the nineties, hmmmmm.. Not sure what ancient past this featureless design belongs too. End rant.
  9. It seems to be rather silly to suggest that the role of humans (or americans) is insignificant, when every species of the Galaxy speaks american already.. They've only been part of the inter-galactic community for 30 years and it's already the official language of the galaxy, more than that it has completed wiped out any other language apart from two words that Tali still remember.. You need to crack open the in-game codex and read about the automatic translation software. Besides, Broshep is definitely Canadian! You must be joking, but in case you are not, that doesn't make any sense considering the wide array of dialects among other things, what Codex entry would that be? (I hate that codex. I tried a few times in the beginning to go through each entry to make it stop blinking, but I never succeeded so I always click the 'stop the bloody blinking' button a.k.a. 'Mark all entries viewed'.. But I see no mention of universal translation implants in that Codex, but I do however see a lot of explanation of all the species.. Elcors speak slow, Hanar and bla-blah..) No, I actually think he is a danish with a cold. He sounds like me with a flu and he's got blue eyes..
  10. Danish (native), Denglish (English, with danish accent).. No point in listing French or German, because even though I had a stunning pronounciation of French I never got the hang of the language itself, and well I was a bit lost in German grammar as well.. Now I am trying to learn Russian/Ukrainian, but it's only my gf that understands me, but I think she's just being polite.. I tried talking with her mother, but she understood absolutely nothing, which made two of us.
  11. It seems to be rather silly to suggest that the role of humans (or americans) is insignificant, when every species of the Galaxy speaks american already.. They've only been part of the inter-galactic community for 30 years and it's already the official language of the galaxy, more than that it has completed wiped out any other language apart from two words that Tali still remember..
  12. Or since they equated Element zero to dark matter they are going for "The reapers are trying to create black holes into Dark Space so they can cross into ours" I smell a plot hole in the making, maybe BW is trying to cross somewhere. Well, actually, the term Tali used was 'Dark Energy'.. I guess BioWare was toying with a return of the Dark side of Force, erm, Biotics, Tech, whatever, who knows.. I have a faint memory of another reference.. Maybe it was Gianni Parsini or some Asari merchant or other referring to research into Dark Energy mods.
  13. I should really spend more time writing less more accurate and concise, but those pesky mischievous words they keep leading me astray. Thanks for clearing up my point BobSmith101. Sorry Virumor. Haven't read any codexes, that's too spoilerish for me. I just relate to intel gathered from the games. I thus assume that it's not actually the Mass Relays that enable the use of Mass Effect technology.. Apparently it was a Prothean data cache, that enabled humanity to make these advances.. Or maybe it was just assumed that it was of Prothean origins.. In the first dialogue with Cpt. Anderson he says that it was the Prothean ruins on Mars that triggered the scientific revolution and it's also mentioned in the rolling text at the onset of ME1. "Explorers on Mars discovered the remains of an ancient spacefaring civilization".. If that was a ruse, it's a bit more dark and sinister than just planting a 'seed'.. The first and last sign of Reapers being intelligent.. But apparently that was 50.000 years ago..
  14. I saw an article a few years ago claiming that 1% of the American population was behind bars and I was thinking "Oh ****, that means 99% is still at large.."
  15. An old picture I made long ago. Originally I made some subtle changes of a screenshot in Paintbrush, but later I realized that I could just as easily have changed a letter in a resource file, which I did..
  16. Well.. something I missed. Beware nittpicking ahead. "blah-blah-blah.. This allows them to survive the thousands and thousands of years it takes for organic civilizations to rebuild itself.. and blah-blah-blah" Hmm, the magic keyword here being 'rebuild' itself.. Rebuild, as in the same people building the same things all over again.. ?! Maybe that's the period, as suggested somewhere else, that Bioware assumes is the timespan for evolution or maybe the Reapers keep some organics in stock in stasis to begin evolution anew.. Like a fresh batch of chilling apes, but I sincerely doubt chilling apes would ever evolve into anything else.. They are an evolutionary dead end, I think. And the missing link has been long gone. I also suggested that the Reapers only harvest Mass Effect powered civilizations and that's why Earth and Humanity has been left alone until now.. I wonder if the Reapers also harvest Pigs, Cows and Chickens.. Maybe they do, because the enslaved ones apparently starved to death after the Reapers disappeared into dark space again.. Maybe they were just to busy harvesting resources to feed the pets.. Whatever. -- Edit : Missed the missing link --
  17. They might as well make it like that to play it.. Press P to watch it played as a Paragorn Shepard, press R to watch it played as a Renegade Shepard, Press Any Key to actually play it and get the chance to choose 4 gamebreaking dialogue options with a left or right click during an open window with a 0.3 seconds countdown, that will severely cripple your progress and have dire ramification for ME4 during the next 36 hours of unstoppable, uninterruptable, unescapeable, unsafeable play with no zapping of cutscenes.. Welcome to hell. Joining the Reapers could be fun, but it sounds more like a multiplayer option. --- Or something Saren would choose.
  18. I have been thinking along the same lines that each Reaper may be a nation of individual AI's. A self-contained cyberworld like the Matrix, but without the deception and delusional state of being. Maybe the Reapers have a way to suck the brain patterns, thoughts and memories out of the fleshy shell, maybe the spikes used to create husks are actually a kind of conversion tool, but one that apparently sucks out the intelligence and leaves the body as a lobomotized shell comparable to an animal.. or a headless zombie-chicken.. which would partially explain their erratic movements and attack patterns. Maybe the process of indoctrination is actually a two-way street.. People lose their minds and the Reapers gain it. But I have also been thinking that maybe Legion is a bit too literal in that he could be including utilities, basic functions and essential programs in the total count of programs in his body.. Consider the human body for instance and how many programs a complete cybernetic conversion would require.. Typing this, applying pressure, bending fingers, coordination, brain activity.. well, barely except when I don't need it.. It's like the saying that you should 'listen' to your body.. My stomach just growls.. The difference for a cybernetic being would be that it would be conscious about every process and movement of the body.. unless it was some really shoddy programming.. I wonder if the Reapers are 32 bit constructs.. and what OS they run.. Judging by Sovereign the hardware must have been quite old and defective. Upgrading must be a bitch.. But they haven't made any demands for memory circuits, storage or processors.. But maybe they use organics for storage.. Genetic memory. I don't think the Reapers are evil per se, but they are above us on the food chain. They are definitely flawed or maybe that was just Sovereign, maybe that's why he.. she.. it was left behind and ultimately failed. The Reapers.. According to the news flashes they all seem to be quite uniform, of the same 'bug' design and quite alien, which just makes the Reaper that the Collectors were making even more crazy in every way. Haven't seen any Prothean Reapers.. Not sure what a Prothean looks like, but some of the statues on Ilos look more like Illithids.
  19. There is no spoon.. but this is a game.. should it be a reaper spoon and how big should it be.. and blah-blah-blah.
  20. Think about the children, they need someone to drill arseholes in rocking horses. That's good work. Maybe it's too revolutionary that someone who do jail time could be productive or entertained as well or actually learn something.. It's cheap to be bored, but is it productive?
  21. I don't know the site or I forgot about it. It's just a front?! Erm, Is it supposed to be usefull in any way?
  22. I find Diablo to be a bit of a paradox. It's very solid, polished, pleasing, entertaining and the controls work really well, but it's just.. forgettable, somehow. Maybe it's the lack of ego-stroking, wits and humor. There is something, not alienating, but neither endearing about it. Just getting better and better equipment gets old pretty fast, but it's fun for awhile and it works well in LAN parties or with a group of friends.. Easy to get in and easy to get out.. Just like my signature in a way. I never thought of it like that really, ugh, I need to change it.. one day.
  23. The issue was really not so much snip-snip-snip. Since it's not snip-snip-snip. With the snip-snip-snip. That is what leads me to believe that the Reapers have a set of directives. Which they follow in order much like a program. 1. Citadel Gambit if 1 fails then 2. Enslaved/changed organics from previous cycle (collectors). if 2 fails 3 Mass invasion Quite why the reapers need to do this, I've only got 2 theories. 1. They need the organics as some sort of "fuel" 2. They are corrupted AI and are just doing it because they have no choice. Ulitmately if the answer is 1 then the most effective way to beat the Reapers is to eradicate all Organic life in any particular cycle. It's extreme, but it would end the threat once and for all because without the Organic fuel the Reapers would be about as useful as a car with no gas. Oh, I.. snip-snip-snip. --- Ahem, well, yeah, okay, long version, the Reapers.. Or just Sovereign are definitely broken machines, erm, AI's. The only reason the Alliance fleet were able to beat Sovereign, as Virumor also mentioned, was because it had a moment of weakness, when it assumed control of Saren, was beaten and left itself vulnerable to attack.. Seems a bit weird that this AI is so slow, stupid and single-threaded.. Only capable of controlling one entity at a time and with a massive delay in context switcing.. Huh?! I though Legion said that each Reaper was like a nation of millions of independent programs, maybe they need 50.000 years to process them all, before they can return.. Okay, erm.. that's.. just.. Silly. I guess in that light it might be quite possible that the Reapers got some pretty simple conditional statements for event handling. I just hope that Shepard finds a Div By Zero command to beat the reapers.. Hehe. I think, that the Reapers need advanced civilizations that have evolved using Reaper technology to ensure compatibility of the raw materials that the Reapers need to grow as 'individual' nations.. The Reapers, being machines and all, have some obvious limitations for growth.. They need Mass Effect fuel and resources or they begin to rust or something.. Maybe that piece of Mass Effect technology that was discovered on Mars was just a Mass Effect seed that the Reapers had planted, thus waiting for Earth to advance to such a level that they would know how to use it, care for it, and in by doing so, they are now part of the menu, humanity is food, because it's spiced up with Reaper Tech. The ME seed has turned into a nice little flower.. So when someone says that they consume all organic life, they just mean any Mass Effect powered civilizations who has reached that level of technological advancement that the Reapers need, I presume. There is a lot of things that doesn't make sense in Biowares tale like the 50.000 year cycle. I wonder if Bioware assumes that 50.000 years is plenty of time for any microbe to evolve into a space-faring nation.. Unless the Reapers sow new humans or other forms of life our civilization will be lost forever.. Just like the Protheans.. Aha.. I guess the Reapers don't sow anyone.. That's why they look like erm, some omnivorous insect.. They just plant that ME seed and wait for someone to make it grow and then they swoop in and scoop it all up and put a big X on the planet and move on. Well.. hm.. The part of infinite space where this game takes place must be a cornucopia of organic sentient lifeforms, because otherwise I think it would have been depleted by now.. Space would be littered with galaxies full of old and forgotten Mass Relays and Citadels.. It would take billions of years before there would be life on earth again and it's more likely that the sun will go nova and obliterate it all before that happens, I guess, but I wasn't paying as much attention in Biology and Geology as I should have so I could easily be wrong of course.. It's also a bit weird that 'lesser' civilizations who hasn't found the ME seed yet haven't been scooped up by other slawe-trading races like the Batarians.. Maybe the Mass Relay to the milkyway or just Earth needs to be activated by the ME seed, before it's ready. My head hurts.
  24. That's just like ME2. It sucks to know, that the reason my time is being wasted is because the need to show some pointless loading screen animation has top priority. There is only like one ping of disk activity during those ten seconds it takes to load a game or an area transistion. Long loading times for the sake of showing off, that sucks.
  25. Well Morgoth, for the indoctrination effect of the reapers to have an effect they probably need to rub their 'asses' on the ground.. To wipe their backsides with a few million people.. As mentioned somewhere in the game those indoctrinated people also serve to catch those that remain in hiding.. So the plan is probably to grind Earth into organic paste and get the humans to reap and heard themselves as well..
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