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E_Motion

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  1. Nah ... no shrine. After Malak, I changed my name to Bob Smith (from Revan); Bastilla's new name is Ali. We have a little cottage, and a few good friends. We look at stars and nebula through a telescope now. Every now and then she goes into town; comes back and tells me that there's some big galactic crisis, and says we really should help out ... but the politics these days are so strange ... and Ali and I talk about the various crises, but we keep ending up at the same place ... we decide we'll just let all those right wingers who talk so tough have at it for a while ...
  2. The prior post is seriously funny .... just great. But my main reason for posting is Bastilla. Say what you want, but she is loved. It damn near broke my heart to see her tortured and exploited, and to think that she might be forever lost. And it was wonderful to get her back.
  3. <{POST_SNAPBACK}> w666tvr; Wow! there's actually a logical rationale for this limitation. Thx.
  4. You can only get Handmaiden to answer that question during your first converstaion with her on the Ebon Hawk.
  5. Metadigital, First, thanks for your kind comment. Second, Everytime I see your avitar, I just know that I have played whatever game it came from, but cannot place it. Was it Divine Divinity? Finally, you have raised some good questions. As I have considered them, I've found some other interesting things; perhaps a few hidden doors in the plot. I think the major issue you raise is that the "hunger" and "danger" aspect of the wound still remains. There are several different avenues to solve the problem. The most straightforward answer is to compare the actual events to the fears of the Jedi Council. The wound carried by the Exile simply does not produce the negative results that the Council expects. In part this can be explained by the fact that the LS Exile isn't corrupt. A sword is dangerous but can be used for good (maybe). At the next deeper level, Visas provides a different explanation. She says (in the scene that has come to be known as 'force sex') that the Council is flat out wrong; that she is with the Exile of her own free will; and that whatever actions she takes will be because she decided to take that action. She tells the Exile, "They do not understand what it means to be human." Her analysis fits nicely with the "human being" distinction that Revan has ascribed to the Exile. Visas has solved the matter. But there is one fly in the ointment; Mira. As male LS Exile, I have repeatedly "hit" on Mira, and know her lines almost by heart. There is this one line of questions in which you ask her why she doesn't kill her targets; she explains; and you can select a follow-up question about how she doesn't hesitate to kill when she is with the Exile. She replies something to the effect that she knows and she doesn't like it. So is the Council right and Visas wrong? Or is there something else? I think that if one looks carefully, there is an answer, and it opens up something carefully hidden in plain sight. Recall discussions with Kreia about Visas. Here there is a line of questions as to why Visas was the sole survivor on Kataar. The net result is that Kreia admits she is puzzled, and says if you find an answer, come talk with her about it. The same topic comes up during the Exile's discussions with Visas; but Visas doesn't know why she was spared. However, there is a clue during Visas' conversation with Handmaiden, and also in other portions of Visas' conversations with the Exile. Visas tells Handmaiden that if Handmaiden doesn't believe that Visas means no harm to the Exile, perhaps Handmaiden will believe that Visas wishes to learn from the Exile. She also tells the Exile in the normal lines of question that when she first "heard" the Exile through the force, she found that she could not ignore it; and she further says that the Exile has some sort of a greatness that doesn't stem from the force. Now add one more piece to the Visas puzzle. When Kreia tells Exile of Visas' future, Kreia says Visas returns to her homeworld and gazes on it's surface, but Kreia cannot see what happens after that. My conclusion is that Visas has something of that same "human being" aspect that makes the Exile special. It was that "human being" quality that made her different from everyone else on her planet, and explains why she didn't die with the rest. I think that like the Exile she carries a wound created by all of those deaths on her world. That is why she is drawn to the Exile; and that is why she wants to understand how the Exile has managed to live despite the suffering he endured. And I think she must come to finally understand or develop her non-force human aspect when she revisits her planet; at which point Kreia can no longer see Visas. I suspect that even though Kreia understands the Exile much better than the Jedi Council, that she also doesn't fully understand what it means to be human. And at the game ending when she tells the Exile that he must leave Visas behind, Kreia explains that it is necessary for a Jedi to do such things. But Kreia has previously told the Exile that he is not truly a Jedi. So perhaps Visas will turn up again in the future. Back to Mira; she perhaps is subservient to the force more than she or the Exile knows. She finds her bounties by just walking. Now to her future. After a number of years she dies on a distant planet, but "it will be her choice". Hmmm, if she can truly make a choice, then the outcome of her choice shouldn't be predetermined and in that event Kreia cannot know the outcome. Perhaps Mira will learn how to become free of the force and Kreia misinterprets that as death. Let me return to the "wound" issue. Now there seem to be two answers to the problems forseen by the Council. First, the Exile isn't corrupt and also isn't controlled by the force. So the wound doesn't have the same harmful consequences as it would in a non-human (Jedi or Sith) case. Second, some followers can also have a "human" nature that allows them to act independently of the Exile, despite his wound. This is getting too long; but let me quickly add a comment about Atton. If you go through the HK-47 conversation, you will find that HK-47 says that only non-Jedi and non-Sith are capable of concealing their minds from force users by a technique of thinking various passionate thoughts. Atton, however, has previously told the Exile that he used thoughts of various passions to hide his intentions from Jedi targets. Kreia also can see very little of Atton's future. So we may also see Atton again. I'll leave it here.
  6. Incredible ... Thanks.
  7. This is most interesting... Here's the thing about those Chronicles; they have been approved (perhaps written) by Lucas Arts, and are published by Lucas Arts as official game info on the official SWKotOR II website. On the question of the Jedi Council on Kataar, I looked a little more carefully in the game. As it turns out, there may be some wiggle room. Visas says the Jedi "died". But Kreia says something different; she says the Jedi "are gone, vanished". Then I looked at the Chronicle again. It says, "It is later discovered that all of them were savagely culled by Dark Side Sith Assassins under the command of DARTH NIHILUS. " That sentence gives an impression different from what it actually says. "Assassins" gives the impression that the Jedi were killed; but the sentence actually says that they were "culled", which literally means "collected". Perhaps it is just sloppy writing. It might also be very skillful writing, in which case perhaps we will find, in future KotOR installments, some corrupted Jedi Council members in that place beyond the outer rim.
  8. I think Kreia's final goals were (i) to defeat Malachor, itself; and (ii) preserve, one way or another, what the Exile had learned. Malachor, and the dark energies it contained, had been the ultimate cause of Kreia's fall to the dark side. Kreia wanted the Exile to defeat her on Malachor because that would also mean the defeat of Malachor, itself. This, I believe, is what Kreia meant when she said, "By killing me here, you have rewarded me more than you could possibly know." Kreia said something else which I think reveals her second goal and also something of the Exile's future. She said, "What you have learned must not be allowed to die." Consider for a moment the tomb in the cave on Korriban. What was Kreia trying to teach the Exile? I think Kreia's message was that the war between the light side and dark side inevitably results in victory by the dark side. The logic here: (i) The dark side can win outright. Game over. (ii) The alternative, defeat of the dark side, will also mean victory for the dark side because the LS/DS battle will inevitably involve sufficient horror and atrocity to corrupt the LS warrior. What had the Exile learned that Kreia wished to preserve? One might put it this way. The war of beliefs, against the true Sith, cannot be won through use of the force alone. At times, the LS warrior must be prepared to use the strategy, "Don't use the force, Luke." I think this also explains why Kreia's revelations of the future did not include the Exile's future. Kreia's visions of the future were based on what she could see through the force. She told the Exile that she/he could choose their own path. This is possible because the Exile isn't subservient to the force. In turn, the Exile's future is neither determined by, nor visible through, the force.
  9. I too have also had major problems with the "wound in the force"/"death of the force" issue advanced in TSL. In analysing the issue, however, I find that I have come full circle to believing that KotOR 2 sets the stage for attempting to resolve the dilemma in KotOR 3. POSSIBLE SPOILER -- I also believe that KotOR 2 has all the basic elements needed to resolve the "wound in the force"/"death of the force" dilemma. ******************************************** I. THE PROBLEM Centaur's initial post raises the issue that the ending of TSL doesn't resolve a major problem identified by the Jedi Council; namely, the Exile carries within him/herself, an innate "wound" or "hole" in the force. According to the Council, the wound is the result of (i) the Exile's ability to form strong bonds with others who are force sensitive, combined with (ii) the massive deaths on Malachor V of Jedi and other troops who were force bonded to the Exile. This wound, or hole, which the Exile carries creates a vacuum or "hunger" that attracts other force sensitive people and causes them to follow the Exile's actions without thinking. The Exile's power grows as the number of followers grows. In addition, the Exile feeds on death because the hole grows larger and more powerful as the Exile causes more deaths. The Exile is therefore a threat to the force, and to all living things. Another problem according to the Council, is that knowledge of the Exile's wound can be used to destroy the force. The Sith and others might stage future disasters to cause a wound in the force, and then use that wound to defeat the Jedi. The Council also believes that the current Sith threat, including the Kataar massacre, is based on knowlege the Sith learned from the Exile's wound in the force. II. THE HOLE IN THE FORCE IS FUNDAMENTAL TO TSL One cannot simply dismiss the concerns of the Council without dismissing TSL in its entirity. The wound in the force, its connection to the Exile, and the potential consequences of the wound are themes woven throughout TSL. Visas was able to find the Exile because the Exile caused a disturbance in the force. Kreia repeatedly refers to the possibility that the Exile has the potential to destroy the force (for example in discussing her early years with Revan, she says that she saw in Revan the deaths of many Jedi, but in the Exile she sees the death of the force; at the ending she says the Exile carries the potential to see the force die). Darth Nihilius is similarly said to be a wound in the force which arose out of the destructipon of Malachor. He is a hunger that cruises the galaxy in the Ravenger, feeding on the lives of force sensitives. In many ways, Darth Nihilius can be seen as an embodiment of the danger that the Council sees in the Exile. III. THE COUNCIL'S SOLUTION IS FLAWED When last seen, the Council was in the process of addressing the dangers inherent in the the Exile's force wound by stripping the Exile of all connection to the force. But the Council's potential solution is flawed. If the current Sith menace is based on knowledge of the Exile's wound, then Pandora's box is already open. Even if the Council did somehow manage to successfully supress all current knowledge of the Exile's force wound, and all knowledge of the current "hunger" techniques used by the Sith, the Council's actions will neither heal, nor hide, the Exile's force wound. After all, the Exile didn't heal the wound by cutting her/himself off from the force. The wound was also visible to the Council when the Exile wasn't connected to the force. Also the Council should have noticed that the Exile's current connection to the force has caused good, not harm. It is true that the Exile, and her/his followers, are responsible for a number of deaths. But it is also true that the current Council members specifically asked for the Exile's help (on Onderon and Dantooine) which caused the deaths. The same Council members also praised and rewarded the Exile for her/his actions despite the deaths. So even if the wound did attract other force sensitives to the Exile (a conclusion strongly disputed by the LS Visas), the net result was a greater good. IV. A SOLUTION THE COUNCIL OVERLOOKED (AND POSSIBLE SPOILER) We know from "Star Wars History" that the Jedi and the Force survived despite the Exile's force wound, and despite the "hunger" techniques of the Sith. It is therefore possible is that the dangers (as viewed by the Council) and benefits (as viewed by Kreia and the Sith) posed by the "wound in the force" were overblown. But perhaps there is something else. Discussions between the Exile and Kreia, and between the Exile and GoTo (and perhaps elsewhere in the game) raise an issue which is not answered -- How did Revan manage to raise such a huge army so quickly? Kreia asks the same question to the Council just before ending their ability to harm the Exile "ever again". Kreia then hints at the answer. She says the Mandalorian wars masked another war, a war of conversion that culminated in a final atrocity that no Jedi could walk away from, save one. Interestingly, Atton has also mentioned a war of conversion. He said that that the real war Revan was fighting was a war to convert Jedi. To the best of my knowledge, only HK-47 fully explains this war of conversion. HK-47 tells the Exile that Revan used psychological warfare to convert Jedi; that massive deaths and atrocities weakened the Jedi and made them vulnerable to corruption or conversion to the dark side, and that "the lesson of Malachor" was that any Jedi involved in systematic slaughter will doubt and question themselves. The key is therefore atrocities, like those committed at Malachor. Such atrocities were also the cause of the Exile's wound, and Nihilius's hunger. Additionally, it is noteworthy that two Jedi Masters have questioned the wisdom of the Council, because the Council never sought to understand what caused the Exile's wound. Kreia says much the same thing as she attacks the Council. Here's the possible spoiler; I think KotOR3 is likely to develop the atrocity/corruption problem more fully, and will involve a search to identify a defense against the strategic use of atrocities. But Kreia has already told us that the Exile is the only Jedi who wasn't corrupted by the atrocities, thereby revealing that the answer lies in the Exile. She also hints at the answer, at the game's ending when she tells the Exile, "You are not a Jedi, not truly, and it is for that I love you." HK-47 has gone one step further and actually spilled the beans. According to HK-47, Revan said that many Jedi had the ability to form connections to life around them, but did not do so because their dicipline prevented opening their lives to the passions around them. Revan said one would need to be a "human being" to develop such conections, and the Jedi code could not teach this. Revan also said that the Exile did have this capability and it would be the Exile's downfall. In tying so much of the Exile's self to others, the Exile risked that if the others suffered and died, the Exile would die as well. So there you have it. The Exile is special among the Jedi because the Exile is also a human being. Although this makes the Exile vulnerable to the suffering of others, it also provides a defense against the strategic use of atrocities to convert LS Jedi to DS Jedi. As a human being (and not a true Jedi), the Exile was able to disconnect from the force in response to the atrocities, and therby avoid corruption.
  10. Sounds like you may need to try adjusting your monitor, using the hardware buttons on the monitor itself, during the game while the movie is playing. The modifications you make while the monitor is receiving a 640 X 480 signal at a specific refresh rate should have no negative impact on your normal use of the monitor (at 1024 X 768). The "vertical size" adjustment will allow you to increase the height of the movie.
  11. This may not come as news to some here. Still it clears up many questions that turn up, without answers, in numerous posts in these forums. There is a thirteen part series, "The Sith Lord Chronicles" published on LA's official SWKotORII site that gives some answers about Revan's disappearance, Kreia's and Atris' backgrounds, Malacor V, etc. The Chronicles are also published in an easier to read format at Gamebanshee. Below are Parts 12 and 13, which I found to be the most help in filling in story info. The complete series can be found at: http://www.gamebanshee.com/starwarskotorii/chronicles.php or at http://www.lucasarts.com/games/swkotor_sit.../indexDark.html (Game Info -> Chronoicles) ********************************************** Part XII: The Feeding of Malachor V Time frame: 3,955 - 3,953 B.B.Y. Period name: Knights of the Old Republic 2: The Sith Lords It is a period of uncertainty across the galaxy. After a long and vicious battle in the deepest area of the STAR FORGE, Dark Lord of the Sith DARTH REVAN succeeds in destroying his ex-apprentice DARTH MALAK. After recovering from the duel, Revan seeks out the secret dark outposts he established during the Mandalorian War. Journeying to the Outer Rim in the EBON HAWK, Revan is focused with a single purpose: locating the source of the dark power on MALACHOR V. Those awaiting Revan's arrival, including members of the Sith and the Jedi, are shocked when he fails to return from this pilgrimage. It is unknown whether Revan destroyed or resurrected the primal Sith forces on this forbidden planetoid. The turmoil of the previous decade has had a detrimental effect on the surviving members of the Jedi Order. Disillusionment and despair persists in the wake of the war both throughout the Old Republic, and within the Jedi Order itself. Furthering exacerbating the malaise is the corruption of Darth Revan and Darth Malak, and the untold harm their actions had brought to the Republic. These three reasons were cited by many the impetus for the disbanding of the Jedi. While the Jedi mull over their troubles, the battle-hardened Mandalorian hero CANDEROUS ORDO returns to the homeworld of DXUN, seeking to rebuild his clan, and find a new purpose in the galaxy. Through prowess and cunning, he rises to eventually become Mandalore. JEDI MASTER KREIA, Revan's old mentor, is still haunted by guilt, wondering whether it was her teaching that resulted in Revan's fall to the dark side, and begins to search for him. Sensing his last location, she travels to Malachor V, but is unable to shield her emotions, and is completely consumed by the dark side of the Force. She is lost to the Jedi, spending the next several years on Malachor V, learning its secrets, and eventually becoming The master of the Sith academy there. Guided by Kreia's influence, Sith assassins once again begin to emerge silently from Malachor V and strike at isolated Jedi across the Republic, capturing some Jedi to turn to the dark side, and slaying those that resist. Taken to the dark side world of Malachor V to be fed to the planet's dark energies, these Jedi husks create even more assassins and DARK JEDI, feeding the planet's hunger. Part XIII: Ascension of the Sith Time frame: 3,953 - 3,951 B.B.Y. Period name: Knights of the Old Republic 2: The Sith Lords It is the beginning of the Jedi's decline throughout the Galaxy. Individual Jedi begin to leave the Jedi Order, and the Jedi Watchmen of many systems, disenchanted with the endless, pointless struggles, step down and exile themselves in unknown quadrants of the galaxy, echoing the disillusionment of Jedi Master JOLEE BINDO. These are referred to by scribes of the time as the LOST JEDI. With their numbers already thinned by the war with DARTH MALAK, the Jedi Order is reduced to less than one hundred surviving Jedi Knights. As the numbers of Jedi continue to dwindle, the remaining practitioners of the light side of the Force believe the Lost Jedi to have forsaken the Order, but in fact, many of them are victims of Sith Assassins, or are being captured and imprisoned on the dark side world of MALACHOR V, waiting to be converted to the dark side of the Force. Under the watchful gaze of a corrupted Jedi KREIA, many of these Jedi die, but some are converted. Coming to the realization that they are being targeted by a hidden and insidious adversary, the Jedi Order scatter, going to ground in an attempt to draw out the attackers. To all intents and purposes, the Jedi Order disbands, and renounces the Old Republic. One of the Order, JEDI MASTER ATRIS, gives in to her frustration and the collapse of the Jedi Order, and begins to delve into Sith holocrons to attempt to determine the nature of the threat facing the Jedi. Attempting to summon the remaining Jedi she has kept contact with, Atris attempts to call a Jedi Conclave under the strict agreement of secrecy on a Midrim world. She struggles to comprehend her actions as the Conclave is interrupted when every single Jedi attending vanishes without a trace. It is later discovered that all of them were savagely culled by Dark Side Sith Assassins under the command of DARTH NIHILUS. Unknown to the rest of the Jedi, Atris secretly leaked knowledge of the Jedi attending the Conclave in the hopes that the enemy would reveal themselves. However, the results were worse than Atris could have possibly imagined.
  12. But if "Winter" was meant to include Febuary or March, then the trailer would have been announcing a release date of "February or March 2004", a date 5 to 6 months prior to the release of the trailer, which makes absolutely no sense.
  13. Having finished the game several times, and spent some time looking through the "unlocked" movies, I'm beginning to change my views on the question posed in this topic, "Why was KOTOR2 rushed?" Don't know whether this has been discussed here but I found that the official "trailer" included with the game announced that the game would be released in "Winter 2004", which can only mean one thing, late December, 2004. I then looked at the date of the "trailer" file, and found that its July, 2004. This means that at least as early as July 2004, both LA and Obsidian were agreed on a December 2004 release date. From these forums, I had gotten the impression that LA pushed Obsidian, at the last minute, to release the game early. But the "trailer" really undercuts all of that. Anyone know anything more about this?
  14. My opinion of KotOR 1 is somewhat different from many views expressed in this thread as I felt that KotOR 1 had NPC character development and interaction often exceeding that of KotOR 2. It may be true that the specific term "influence" wasn't used in KotOR 1. Nevertheless the NPCs in KotOR 1 were clearly influenced by the actions of the main character, and also by the dialog of the main character. That was a great strength in KotOR 1. Carth, Bastilla, Canderous, and HK47 all had capabilities for significant change in opposing directions, light or dark, and independly allowed for various levels of friendship (or romance) with the player character. This isn't to say that KotOR 2 had none of the above. To the contrary, as a male LS player, I found Handmaiden, Visas, and Mira, independently and jointly, to be absolute delights, although I did wish for just a few more development options in each case. Atton and Bao Dur were also great characters, and T3 turned out to be quite a surprise. Kotor 2 in its overall storytelling aspects, lacked IMO the strong and carefully developed, emotional conflict element of KotOR 1. In particular, the "plot" of KotOR 1 delivered a series of emotional highs and lows, culminating in the second half with a situation where the main friendship/romance character (Bastilla in my case), was in great danger of being forever lost to the player character. That is the classic stuff of all great stories and was a great strength of KotOR 1. Kotor 2 in comparison, was less of a novel and more of a game. Action and gameplay, however, are important aspects of both KotOR 1 and 2. KotOR 2 clearly excelled in this aspect and brought to the series a new and higher level of exciting gameplay with brilliant audiovisuals particularly in its battle sequences, which I found to be engrossing and just plain fun. In my view, KotOR 2 would have been significantly better if all of its elements had been fit more carefully with each other, and if the minor missing, broken, and contradictory elements could have been eliminated from the game. Although individually these can be seen as a lack of polish, in the aggregate they tended IMO to underdercut story integrity and the overall player/story interaction. I continue to hold out hope that another patch may solve many of these problems. All in all I would rate KotOR 2 as a good to very good game, which provides many, many hours of enjoyment, exceeding most of what is available to the RPG gamer today. Various uncorrected flaws currently in KotOR 2, do however, collectively detract from the overall positive aspects of the game.
  15. Various discussions with the Jedi Masters (way off the subject but I hate calling them "Masters" in view of their actions - but back to the subject) indicate that the force bonds are often formed based on relationships such as teacher/padiwan. One could theorize that Kreia's strong desire to become the Exile's teacher and help Exile reconnect with the force was initially responsible for the force bond. That was strengthened by the Exile's innate ability to form force bonds. When Kreia returned to Malacor V, she chose to forsake the prior relationship. At that point she wants to break, not teach, the Exile. If the bond was based on the original relationship, Kreia's actions could have been responsible for eliminating the force bond, since she had eliminated the original basis for the bond. But I wouldn't argue strongly against the possibility that Kreia faked the whole thing. She was, indeed, a slippery one.
  16. As a male playing LS male, I thougth Visas was sooooo fine ........... Sacrifice her? That would be like bringing fire to a paradise valley, shattering a cavern of rare crystals, or blinding a painter. No way!
  17. Just a couple thoughts -- In my ending in KotOR1, I resolved my love interests and the fate of the galaxy; then I and my entire crew were given medals with fighter ships flying by and the whole galaxy watching. The ending in KotOR2 wasn't close from a closure standpoint IMO. There have been many many games that have continued beyond a 2nd or 3rd in a series with lots of fan interest and commercial success. In practice however, at some point ppl begin to lose interest - so its unrealistic to extend my logic on a possible 3rd in a series, to an ad infinitum situation. I'm not familiar with either the Jedi Outcast or iIrc series; but the continuation question revolves primarily around sales and profit (there are of course other factors). Again, I just don't know whether either of these achieved the quantity of sales, cross-market and/or acclaim as KotOR 1 and 2; and I don't recall either being a game of the year. But crystal balls and broken glass; who knows?
  18. It has been said, "Those who live by the crystal ball learn to eat broken glass." - With that in mind ... I think a KotOR3 is most likely in the works. The "lay off" article cited in this thread initially make me wonder, but it bears a publication date of August 2004 (16/08/2004). From a business standpoint it would have been irrational to abandon KotOR3 without any sales info on KotOR2. Those lay-offs, based on their timing, simply couldn't have meant a decision had been made to abandon KoTOR3. Realistic alternative explanations include, for example, a decision to outsource the remainder of the project; a decision on what company the project would be given to, e.g. Obsidian; a decision that enough decisions on a future KotOR3 had been made so that the ending of KotOR2 could be finalized without jeopardizing any future KotOR3; and/or a decision that there was now enough to run with a KotOR3 if KotOR2 was successful. The biggest reasons I think a KotOR3 is in the works are the ending of KotOR2 coupled with the way Obsidian has dealt with issues of the ending and the various storyline problems of KotOR2. In a nutshell, it is apparent that the ending or KotOR2 resolves nothing as to either Revan or the Exile. Obsidian, on the other hand, has kept pretty quiet in defense of the ending and storyline choices. Together these occurances tend to indicate further adventures of the Exile, and probably Revan; and that storyline issues will be resolved by something Obsidian can't tell us yet. Also Obsidian has clearly taken full responsibility for the decisions on the ending, indicating IMO a likelihood that the decisions were made with the knowledge that KotOR2 storyline problems would be resolved in KotOR3, which was then in progress. Finally, the market acceptance and sales of KotOR2 have been, as far as I can tell, quite good, perhaps excellent to spectacular. No rational business walks away from a KotOR3 under those circumstances. That's my take, for what it's worth.
  19. WHAT DOOR??????????? <{POST_SNAPBACK}> This wasn't my post but I spent some time wondering the same thing; I think Superdude is referring to the closed door that hides (encloses) the droid when you pass through the shuttle room the first time.
  20. All except for the robots and Mandalorian -- Atton, Bao Dur, Handmaiden & Mira in the LS Male senario. You will find many helpful recommendations on how to change any specific character to Jedi by searching.
  21. I just gave swords to each of my party members (Exile, Bao Dur and Kreia) and they jointly finished it off pretty quickly. As I recall there is a lab bench and a work bench available in the military complex. If necessary, you can use the lab bench to make some advanced medpacks before the battle -- you can administer these to the party members during the battle without losing a turn by going to the items screen, choosing useable and double click on the medpack (as much as once for each character in each round). You can also make grenades and/or mines using the lab bench, and you can also use the workbench to beef up the weapons your party members are using (Atton has excellent one hand blaster skills).
  22. Again, the "known" theory just doesn't agree with the story line. The fact of the matter is that the Exile is neither the last of the Jedi, nor the last of the known Jedi (many other Jedi were known to many other ppl). Nevertheless, as the story opens, the Sith believed the Exile to be the last Jedi (as stated by Visas, and also by Sion just before he cuts off Kreia's hand "He is the last living Jedi."). The misunderstanding was the result of intentional disinformation disseminated by Atris and/or Kreia who were using the Exile as a pawn in order to flush out the Sith.
  23. After the Ravenger mission, as you return with Visas, a soldier stops you and tells you that Admiral Onasis wants to meet privately with you - you have a discussion with Carth - He wants to know whether you know what happened to Revan - then after you leave, Bastila appears for short discussion with Carth.
  24. So where in the game is there any actual support that would validate your "last of the known Jedi" theory?
  25. The problem with the last of the "known" Jedi explanation is that it isn't consistent with the dialog in the game. Visas tells the Exile that the Sith believe the Exile to be "the last of the Jedi". The Exile also tells Atrias (first encounter) that the Sith believe Exile to be be the last of the Jedi; Atrias replies that SHE is the last of the Jedi (Atrias' assertion would make little, if any, sense if the issue were "known" Jedi as opposed to hidden Jedi). The proposition that the Exile was the "last of the Jedi" was clearly a ruse instigated by Atrias and/or Kreia to draw out the Sith, using the Exile as bait.
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