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Gromnir

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Everything posted by Gromnir

  1. "Now I said unfinished, I once said the Sentinel have the combat skills of a consular and the force skills of a guardian and I stand by my observation. "It needed more work, not having immunties that come into play once in a blue moon ... if grip was actually stop by those immunities I could say the Sentinel was almost equal. "Powergaming comment is from the all the high level equipment hanging around and the very odd creation of the implant system." you is still trying to have both ways. the immunities come into play infrequently, making the sentinel less powerful... but now you is suggesting that sentinel combines best aspects of consular and guardian? HA! the crystal upgrades still not allow for 5d8 or more, does they? the other weapons not get upgrades in d20 neither, so lightsabres would still far outstrip other weapons. you not getting this balance thing is you? "Reason that was done was for the "best of two worlds", Bob even said so." you realize that this means nothing w/o context. the biowarians did suggest that adding bluff and intimidate to hotu weren't as easy as you suggest, but we concede that it could be done. "However HotU have epic spells that look for the spellcraft skill." come now, you ain't equating the way d20 star wars does jedi powers with the epic spells in HotU, or is you? we hope not. HA! Good Fun!
  2. Gromnir gots a long memory. noticed how quiet it was 'round here til announcement. when boards first started up, developers was talkative for a couple of days
  3. "point in case is the Sentinel class that despite being a good idea it failed to compared with the others." "Also my view of BioWare staff is they are the powergaming type," no doubt you can see why these comments might make Gromnir question you. sentinel sucked compared to other classes. sentinel was less efficacious than the other classes. sentinel is the one class that bio invented. bioware must be powergamers. huh? also of note, bioware actually made the jedi classes less powerful than the d20 counterparts when it was coming to combat... and 80%+ of the game was combat. if we recall correct, a lightsabre in the hands of a jedi with 15 levels of guardian would be doing 5d8 damage per hit. as to why you might combine various skills into diplomacy... well, if you is using the aurora engine as the basis for kotor, it seems kinda obvious why skills look similar to nwn... also explains why there is similar slots for magic/techno items. didn't you ever wonder why jedi powers is NOT based on skills in kotor? HA! Good Fun!
  4. "there weren't many things to be learnt from HoW." sure there was. makes a list of things NOT to do in future games based on mistakes in HoW. is long, no? Gromnir most often learns more from his failures than from his success. no doubt at least some of the folks now at obsidian learned a few things from HoW's failure. HA! Good Fun!
  5. now that the devs is answering questions, Gromnir is wondering if the obsidian folks is taking an "if it ain't broken..." approach to skills as they is to combat. will skills be treated largely as they was in kotor? if changes to skills is made will they be superficial or substantial? will there be more quests that is limited to folks whose primary character has a requisite skill level? will game play different for folks depending on what skills they takes? will the skills be better balanced than they was in kotor? etc. whatever thoughts developers wish to share concerning kotor2 skills would be much appreciated... honest. HA! Good Fun!
  6. before HoW, bis folks not seem to mind giving estimates on hours o' gameplay. ... seems that those folks at least learned something from HoW. HA! Good Fun!
  7. only because the insiders kept going on about it.. and because they are insiders we believe them. oh please... we knew that obsidian was working on a pre-existing bioware title. we knew that the new obsidian game would be for consoles and pcs. we knew that bioware had stated many times that they was NOT doing kotor2 or a kotor expansion. we knew that the bg license was the subject of ongoing litigation. we knew that shattered steel and mdk2 was not great sellers. those was the things we knew w/o any inside info. given the above, only 2 real options was kotor2 or nwn2
  8. I hate inside informants the best part 'bout folks who suggest they gots inside info, is their reactions when confronting them with their own statements weeks or months after the fact, when it becomes evident that they didn't know near as much as they thought they did. is petty? sure it is, but the folks who act like they gots some sorta special knowledge is kinda asking for it, ain't they? HA! Good Fun! p.s. if you wants inside info, just shmooze some developer... those guys is generally pretty excited 'bout their jobs, and they not need much coaxing to spill stuff.
  9. am not sure what obsidian style is yet... however, if have to guess based on past works of major players, we would assume that kotor2 will be cancelled before lucas ever officially announces
  10. oddly 'nuff, we got no photos of self on computer... will maybe find something later. ever seen that bissel commercial with the bald biker guy? "smoothies!" picture the biker w/o the facial hair... and add black hair on noggin. looks like Gromnir according to numerous aquaintances of ours... though we don't see it. ... we discovered recently that the commercial in question won some sorta "out of the closet" award from a magazine that is published by/for the gay community... seems that the biker guy character was very popular with homosexuals. Gromnir keeps going back and forth as to whether we find this news disturbing or amusing. HA! Good Fun!
  11. question: what, if anything, should obsidian do to improve skills in kotor2? as far as Gromnir is concerned, skills was pretty much broken in kotor. lock pick skill? ha! we could bash every door save one anyways. computers? always had spikes or the droid. repair was utterly useless save for if you wanted to upgrade hk-47... but that was it. why not able to upgrade t3-m4? would have been kinda fun if with repair skill you could upgrade both droids to jedi quality standards... maybe repair some ancient special equipment on occasion too... but no. we saw no reason to take any skill save the diplomacy skill, and 'cause the only thing intelligence modified in game was largely useless skills, there not seem to be any good reason to boost int above 8... save as a nod to role-play and wanting our character not to feel like an idiot. am understanding that making game experience different for folks dependent on their skill selection might not be particularly economic. would be nice to be able to solve quests and access completely different quests and areas based on skill selections made during character generation, but spending time and effort on stuff that only a small percentage of total players is gonna see is currently frowned 'pon by crpg developers. so, keeping in mind the realities of industry, how does one make skills useful? HA! Good Fun!
  12. we gots no problem with being critical of kotor. was much critical of various aspects of that game our self, but can we try and keep this thread more of a FAQ thing... post just the stuff we has discovered will be in game? is already a dozen "what is wrong" and "what is right" with kotor threads on these boards and they not got stickies. would be nice to keep this thread a convenient source o
  13. can't have it both ways chum... at one point you is saying that ghouls and supermutants is just altered humans anyway... and at same time you is suggesting that they is so exotic as to be unplayable. *shrug* you might not like what fo2 did, but that game seemed to show us that ghouls and supermutants was quite plausible as pc characters in the fo universe... in fact, fo:t actually made those races playable as part of your squad. btw, d&d zombies is mindless
  14. article we seen says that your "sith lords" character is, "a disgraced veteran of the Mandalorian war, an exiled Jedi just now returning to Republic space after years away." (apologies for not having exact quote, we is writing from memory, so we may be messing up slightly... but we does recall with certainty that the part 'bout being "disgraced" was in there somewheres. if somebody wants to correct our quote so it is accurate, we would appreciate.) redemption was a major theme in the original Star Wars movies, and it was also dealt with in kotor... though we thought kotor actually did a rather poor job in this regard. chris avellone's ps:t also explored redemption and regret. got another protagonist with a troubled past who has lost some part of self. ... regardless, we thinks that it is significant that you start out as a disgraced jedi... HA! Good Fun! p.s. we can delete this post to avoid clutter if craftsman wishes.
  15. "Fallout universe is human dominated, SM and Ghouls are humans, in Fallout 2 being a human was only required because of the Vault 13 connection." uh... thanks, but how is any of those observations relevant to why or why not super mutants or ghouls shoulda' or coulda' been playable races in fo3? "In SWKotOR they had the "Revan" aspect and if we selected Twi
  16. "Thats because you're an orc Gromnir, orcs likes shiny objects, it's in their nature, just like magpies and dragons " must 'members yet again to thanks dave and rob for permanently fixing the "Gromnir is an orc," misconception 'mongst those who played tob. *sigh* HA! Good Fun!
  17. am not recalling where we said the ff8 romance was bad or inappropriate... was addressing maturity. just pointing out that it is hard to square drak's "maturity" comments with his observations 'bout a game that uses comas and dream sequences to advance such romances. may be appropriate n' all, but "mature"? has you seen seen kill bill? Gromnir thought it was great fun... was campy and over-the-top and had great action sequences and it not take itself the least bit serious... but at the same time, it managed to actually work in some good performances... folks saying ridiculous stuff, but being so genuine that it actually worked. however, mature would not be a good way to describe kill bill, would it? was completely unapologetic 'bout being immature... had everything that emotionally impaired 20 and 30 something males could hope for. maybe ff8 and silent hill is similar examples... maybe ff8 is just 'posed to be a fairytale. heck, we like fairytales. neil gaiman's Stardust is a great example of a fairytale that is also great writing... would give our right arm to be able to write like gaiman did in Stardust. is not a mature romance though... and it weren't trying to be. drak got problems with simple vocab at times. not know what a God complex is (lord knows we still wonder how linking a review and a plot synopsis could be exemplifying a God complex,) and we suspect that his understand of the meanings of basic words like mature and rushed and countless other terms is equally, well, suspect. drak is also unresponsive. example: drak makes claim that bio games is typically rushed and immature. Gromnir brings up examples of why we think such descriptions is inaccurate, and drak's response is that silent hill 2 is more mature than bg2. huh? could have told us that he likes chocolate more than vanilla for all the relevance such statement has for reinforcing a claim that bio games is typically rushed and immature. *shrug* again, drak is largely incomprehensible, and rarely responsive... is just plain odd. HA! Good Fun!
  18. you know, it may be superficial of Gromnir, but we admit that we like items... but not powerful items. the thing is, we ain't really impressed with super powers. in most crpgs, super powered items is unnecessary and make game less fun once you is gaining levels/skills/points/whatever, so by the end of game we is typically equipping self for style points. ... is maybe a little childish, but we admit that outside of really tough battles we tends to choose equipment does something interesting or has a unique effect. have a gun or weapon or spell or power that has a nifty explosion with a dazzling light shower or crackling spooky green lightning effect that knocks back enemies, bouncing 'em off walls would be something we would use often... even if it not do much actual damage and even if it not actually the best tactic. am imaging that the problem is that
  19. am rarely bothered by grammar or typos... typos and grammar is only an issue if you becomes incomprehensible, and we thinks we understood you well enough. no need to apologize (to Gromnir of all folks,) 'bout grammar and typos. is just that your points (1 and 2) seem largely illusory and contradictory to points made earlier in this thread by you and others.... but please, continue to explain how asking for more race options in kotor and kotor 2 is fundamentally different than asking for such a thing for fo3... Gromnir is fascinated... no doubt the obsidian developers, many of whom worked on fo3, is also curious. HA! Good Fun!
  20. if you think they is cheap shots, then so be it... but honestly, you is being largely unresponsive and incomprehensible in your responses. can't talk with you 'cause you ain't really responding to us. is not an ego thing on our part... is just that you and sargy is now forming a select group of two: the only folks on these boards Gromnir will dismiss out of hand. congrats. HA! Good Fun!
  21. I always figured it was supposed to be from the American "Deep South". "Jean-Baptiste Emmanuel" sort of fits with that theory. branagh, olivier and others seem to equate american with folksy somehow. *shrug* oldman did an acceptable job in romeo is bleeding and the professional, so we can only assume he was going for a regional thing... and the twang and name does suggest louisiana drawl HA! Good Fun!
  22. "There was nothing in the game which made me feel bastila was worth fighting for." exactly. 'course, is not just that bastilla seemed like she weren't worth fighting for... is that we not see any reason why she would want to be saved. bastilla seemed miserable most of the time. lugubrious... almost commicaly mournful. second time through game Gromnir did bastilla romance just to satisfy curiosity... we chose the obvious responses to advance the romance along. was an empty and hollow experience. bastilla was a broken character for a number of reasons... the tragedy was that she could have been fixed rather easily. a couple extra dialogue encounters that showed that she had a sense o' humor and a love of life might have done it. what a waste. am thinking that part of the problem bio has with certain characters falling a tad short is that you got multiple Kanadian writers. these guys is so busy being polite to each other that they probably not give each other useful criticism. " that was a very good character you got there, eh." "you really think so? i personally liked your dialogue much better. by the way, that is a great touque that you got on. wanna go and watch some curling? i have a big bag of cheesies right here." just a thought. HA! Good Fun! p.s. drak continues to reinforce our already dismal opinion of him... is like he is responding to imaginary people sometimes.
  23. thanks for responding... please continue as you seem to be proving our unstated point quite nicely. HA! Good Fun!
  24. "You really cannot stop making comments on stuff you dont know and use guides and reviews to push some point ... why I am unsure, god complex perhaps?" ok, that not make much sense... for a number o' reasons. do you even know what a god complex is? *shrug* besides which, reviews and guides from reputable sources seem likes much better sources that reliance on drak. comas and dream sequences is soap opera clich
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