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Gromnir

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Everything posted by Gromnir

  1. is not like we is claiming that all the complaints 'bout the kotor2 story is misguided. am not denying that there is stuff missing from kotor 2 story... lots of stuff. however, some of the things folks claim is missing... ain't. *shrug* HA! Good Fun!
  2. ok, we has learned that an entire planet were nixed from kotor2... the droid planet. no doubt that setting would have been where the hk factory were revealed. unfortunately, Gromnir did not know that there were no actual assassin droid factory in the game. the factory were taken out, but the dialogue remained. why? what kinda pustule puts a quest in game w/o no way to resolve it? gosh, here is a thought: Remove The Dialogue if you is gonna remove the quest. bunch o' obsidian wankers. HA! Good Fun!
  3. many of the questions some folks had, Gromnir did not have. why were nihilus a pushover if he could destroy worlds? Nihilus
  4. "They need a Sith Lord who is TOTALLY ROUGE. No HELP from NO ONE. No friends. His purpsorse unclear. His species unique. Something different. Something unexpected." disagree. we can't disagree enough. purposes unclear? species unique? why? villains exist to give the hero something to overcome... is why they is referred to as "antagonists." as a writer, you can go the grendel/sauron route if you wish... has the faceless Evil that must be vanquished, but the truth is that all such villains is pretty much identical. why does sauron want to rule middle earth? 'cause that is what Big Bad Villains do. why does grendel kill those in hrothgar's hall? 'cause that is what monster's do. such villains has names, but little else as far as attributes go... they simply exist. grendel is the darkness just beyond the doors of the hall. he is evil/wilderness... back before the tree-huggers made us think that wilderness were a good thing. the other kinda villain is human... is always human, no matter what species it is. if villain is some completely alien puddle of quasi-tangible dust that can only exist in our universe along the event horizons of black holes, such a villain must be human to have any impact whatsoever... must have human motivations and responses. such villains must be human 'cause they is ultimately gonna represent some human flaw as the Evil that needs be overcome. make completely alien and make purposes unclear and you defeat usefulness of such a villain. empathy is essential to develop such villains. bah. it ain
  5. "Some shameless self-aggrandizement:" some folks never change. ... *shrug* stinky-lizard always did make himself an easy mark. HA! Good Fun!
  6. and those is equally wacky. compare half-life 2 to half-life 1 http://www.gamespot.com/pc/action/halflife2/readers.html http://www.gamespot.com/pc/action/halflife/readers.html something strange is going on over at gamespot. in the last year, the community ratings has become a joke... large number of votes appears before games hit shelves, and disproportionate numbers is abysmal or perfect... but again, if you can see such a high percentage of perfect scores and not laugh... *shrug* HA! Good Fun!
  7. you can honestly look at the timing of scores and the aberrational spread of scores and come to the conclusion that most is legit? *shrug* and reading the actual reviews is unnecessary when you is talking 'bout perfect scores
  8. you don't honestly believe that, do you? the number of people we seen even claiming to have kotor2 before monday afternoon were a grand total of 1.... but even if there were some number greater than a few handfuls who got kotor2 earlier, you really think they voted at gamespot
  9. the way some of you clowns is bashing the accuracy of a review for a game you ain't even played yet is astounding... at first we thought that some o' you were trying to be funny... doing the over-the-top fanbois act as a joke... but you folks ain't joking. for chrissakes, at the very least you should play some of the game before you decide whether or not the reviews is rights or wrongs... shameful.
  10. chris a might be expecting too much from folks. if first impressions makes folks think that the character is suffering from amnesia, then some other explanation will be hard for many to consider. subtlety is often wasted and even if writer thinks he made the alternative explanation obvious, the player will hold on tenaciously to their initial categorization
  11. how anybody here can complain 'bout the gamespot review when they ain't played the game yet is... disturbing. you just blew whatever credibility you mighta
  12. it does not bother us that some peoples vote w/o having played... but the sheer numbers is getting ridiculous. vampire: bloodlines had over 180 community ratings before that game ever hit shelves... any guesses what the numbers for kotor2 will be by end of today? HA! Good Fun!
  13. over 50 community ratings for kotor2 already. eb and other major retailers is saying they won't release til 7th. so, how many you thinks actually gots? how many could possibly have played far enough to give it a Perfect? over 60% has given it a perfect score at gamespot. another +5% claim it is abysmal. http://www.gamespot.com/xbox/rpg/kotor2/readers.html somebody should really point out to gamespot how their community rating system is being exploited... or not. doesn't matter to Gromnir. but the first person that tells us that the community feedback for kotor2 is showing a 9.7, regardless of the reviews at ign or gamespot or gamespy, really should read this post first. HA! Good Fun!
  14. true, but spelling it "saber" is perfectly acceptable even if a bit gauche. HA! Good Fun!
  15. rrrriiiiggghhhhttt. didn't josh compare your stoopidity to krazy's not long ago? *shrug* HA! Good Fun!
  16. if you say so... but we think you is full of crap. HA! Good Fun!
  17. i mean why do they matter so much. a story should be the first thing on the list of important games. i know graphics need to be "cool" to attract some people. its just my opinion that graphics shouldnt matter more than the story <{POST_SNAPBACK}> for some folks, graphics matter lots. for others, they don't matter much at all. the ign review, as an example, gave a score for graphics, but we never seen it claim that graphics were more important than story. readers can always decide for themselves just how important graphics is, but for a reviewer NOT to mention graphics would be negligent. the graphics in kotor aren't that spectacular... and for those of us who not care 'bout graphics, the fact that the graphics in kotor2 do not equal halo2's is not a concern. for those folks who think that graphics IS the end all and be all of game development, they know to avoid kotor2. everybody wins. HA! Good Fun!
  18. "why do graphics matter?" sure they matter. how many would buy if kotor2 were a text-only game? much of what made kotor successful were fact that it looked "kewl." it were never cutting edge or anything, but lighsabre combats were fun to watch, and the critters were good 'nuff. is graphics as important as story or gameplay? not for Gromnir... graphics ain't even close to being the most important thing for us, but graphics matter... don't kid yourself 'bout that. HA! Good Fun!
  19. copied it... we figured that one of the threads would probably get deleted... so we decided that we would post in both threads... just in case. HA! Good Fun!
  20. looks pretty much like kotor... with robes. why you ask? kotor2 were a short development using same engine as original... an engine which weren't all that impressive as far as graphics went when it were released last year. kotor2 were developed more like an expansion than a sequel. we has seen almost 100 screenshots of kotor2 over the past year. we has seen quite a few game footage movies of kotor2 over the past year. is not like the fact that kotor2 looks much like kotor is much of a surprise to Gromnir. *shrug* "up to par"? am not sure what you set as par, but we note that at least for those of us who has been following development even a little, none of us should be surprised by the quality of kotor2 graphics. lord knows that Gromnir ain
  21. looks pretty much like kotor... with robes. why you ask? kotor2 were a short development using same engine as original... an engine which weren't all that impressive as far as graphics went when it were released last year. kotor2 were developed more like an expansion than a sequel. we has seen almost 100 screenshots of kotor2 over the past year. we has seen quite a few game footage movies of kotor2 over the past year. is not like the fact that kotor2 looks much like kotor is much of a surprise to Gromnir. *shrug* "up to par"? am not sure what you set as par, but we note that at least for those of us who has been following development even a little, none of us should be surprised by the quality of kotor2 graphics. lord knows that Gromnir ain
  22. "I understand that ill-defined characters are more difficult to write. But that doesn't mean IWD is superior because they added difficulty and, imo, didn't succeed." you got backwards... again. iwd was EASIER... which is why the plot turned out better. the plot did not focus on your characters at all. your party moved action along but you were a largely incidental part of story. iwd did not try to tell your story or give you a specific background. your motivations as a player did not impact plot one bit. the "mysteries" of ps:t were happhazard and disjointed... as they had to be. why couldn't you die? is not any bigger mystery than those in any other game. examples: who is the villian... what is their plan... am i the child of prohecy... why... if you felt something in particular for TNO's plight, that is mainly a matter of character development as 'posed to plot, 'cause ps:t did nothing particularly special or impressive with the way it structured those "mysteries" you were so impressed with. ps:t plot were harder to get right (and failed to do so,) 'cause the writers were trying to keep focus on YOUR character. the story of ps:t were TNO. and yet, the witers wanted TNO to be your character... a character with a personality and motivitions of your own devise... but since they couldn't make an infinite number of possible protagonists, they made one kinda fuzzy and general one with vague 'nuff motivations such that they would work for just 'bout anybody. "A bit unfair given that Planescape itself is pretty much AD&D wrapped in Philosophy 101." is not unfair. "the grapes of wrath" were not simply a story 'bout some oakies on the way to ca, and "moby ****" weren't just 'bout a guy on a whale hunt. is reasons why you gotta study 'bout symbolism and extended metaphor and other stuff in college if you wants an MFA in english. Gromnir played planescape... lots. the fact that the planescape rulebooks had anemic little descriptors for the philosophical leanings of each of the factions not mean that each bleak cabal character you met in a planescape game necessarily would necessarily start spouting mangled versions of nietzsche. if we wants misquoted nietzche we can go to any college campus coffe shop and listen to some junior try to explain "Thus Spake Zarathustra" to his freshman girlfriend. nevertheless, chris did similar stuff with any number of characters in planescape. had 'em spout fortune cookie wisdom and cliff's notes philosophy at every opportunity. got old. were unnecessary. you wanna have coax metal talk 'bout entropy? fine, but you not ever need to have him say "entropy" once to do so. heck, would be even better to simply show the character entropy ... avoid all the messy and ugly dialogue. maybe the character not know that they has learned something 'bout entropy after such an encounter, but if chris a does right, then at some point late in game the pieces will start to come together and the reader/player will has some minor epiphany. and don't tell us that such subtlety is impossible in a crpg... 'cause ravel were such a character. HA! Good Fun!
  23. this is getting stoopid. somebody do lacan a favor and type "cross-genre" and "computer games" into a search engine for him. even the obsidian developers has, from time to time, noted the increasing move twoards blurring the genres and even the distinctions 'tween pc and console platforms. silliness. "I would like an accurate evaluation of a game's qualities, and the only way I see to make them accurate is to compare by genre." well then, you do care. please make up your mind. HA! Good Fun!
  24. "Not see why it should have to. Are we being graded? Simple statement, you said I was in for a world of hurt. A hugely exaggerated statement in relation to me. " in regards to your continued attempts to support such arguments as you has been making, yes, you is/will be in for a world of hurt. am not seeing what is so difficult to grasp. and as to your observation 'bout cross-genre titles being aberrational rather than representing a trend, we thinks you has not paid much attention over the past couple of years. is a time when kotor would not have been considered a serious rpg. the aforementioned vampire game were accused of being a quasi-shooter game. more and more games is becoming cross-platform and cross-genre. heck, name the hard-core rpgs coming out next year... ones that is arguably not cross-genre. last year we had numerous adventure rpgs like sacred and divine divinity 2 and next year we get... freedom force? nope... is cross-genre. jade empires? cross-genre. how
  25. "Maybe I played with an old version of Ascension, but Ascension's (at least from Weimer's perspective) modified the strategy, the bosses, and the ending in TOB. Besides, we're talking about the product shipped, right? " yes it modified tob, but it also added dialogue to bg2. most seems unaware of this fact, but you can check with gaider if you wish... he is quite accesible at the bio boards. "In BG and BG2, the perspective was specifically on your character. In fact the BG2 plot revolved around you to the point of making everything else insignificant. " exactly the point... is the reason why it is generally tougher to make the plot of such games cohesive and meaningful. if the actions of YOUR character is the focus of the story, then the choices you make will be most important, no? well, a writer of a crpg has to take your actions into account as he builds story but YOUR actions might have been completely different than Gromnir's. in a crpg with the focus on the protagonist, a writer has to make a story where the protagonist has Choices and those choices is Meaningful, but at the same time, there is no such thing as a truly non-linear plot... so, to be completely honest, your choices cannot actually impact the game to any significant degree. the writer faces the impossible task of placing focus on a meaningful protagonist and giving him choices, but he still gotta make sure that such a character accomplishes A and B and C and D. ps:t and kotor tried to minimize this issue by giving the player less control over character development. you played TNO in ps:t. was male and dead and from the start there is various other characteristics that is fixed and known to the writer making a story 'bout such a character much easier to write. ps:t should have had a stronger plot if only 'cause it were a much less complex task to write. the revan character, while less concrete, were also a know quantity with a specific background. iwd went a step further and took focus off the protagonist(s) completely. events followed in a logical and meaningful order and the characters that were developed were static and known quantities. *shrug* give the notion of writing story focused on an ill-defined protagonist consideration, and you will figure it out on your own. HA! Good Fun!
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