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Everything posted by Gromnir
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Repair skill is bugged when breaking things down
Gromnir replied to Chamdar's topic in Star Wars: General Discussion
People that realized the BAB is the same for all classes and combat on itself is a joke? <{POST_SNAPBACK}> the classes and skills is broken 'nuff such that we not need all this hyperbole. look in one of those "how did you build your character" threads and show us where somebody honestly started off their character with an 18 int and put every available point into int thereafter. as we said, the classes IS broken, but the silly suggestions we is seeing here is taking away from your point rather than bolstering. HA! Good Fun! -
Repair skill is bugged when breaking things down
Gromnir replied to Chamdar's topic in Star Wars: General Discussion
is eight skills... and some of them is cross-skills... even for a sentinel/watchman. is possible that if you put lots of points into int, and then add int at 4/8/12/etc, you might max out all skills by level 30... maybe. but it sure wouldn't be done "*easily*" and who in god's name would do such a thing anyway? however, if game were balanced, such a thing would not be such a ridiculous notion. regardless, we does agree that the other classes should be balanced better, but as we said already, that is another issue altogether. HA! Good Fun! -
am still gnashing our teeth when we recall having purchased nwn. were a very buggy game for us. turned out that 'bout half of our bug problems were tied to incompatibility issues 'tween our ati card/drivers and the game engine. pc version of kotor were a pretty solid game as far as bugs went. sure, there were some problems, but they weren't too bad... 'less you had an ati 9600 card. anybody took a look at the tech support board for kotor2? poor ati owners get it in the tuckus again. ok, now we recognize that ati drivers seems to have lots of issues with non-bioware games too... is the reason we went back toi nvidia cards 'bout a year ago. we also realize that obsidian developed kotor2. however, one would think that the biowarians woulda' gone out of their way to show their fellow canucks a little love, no? just seems to be something 'bout games with a bio engine and ati cards/drivers... is like bio hates ati or something... or vice versa maybe. no doubt there is some reasonable explanation for the kanadian incompatibility issues... but we cannot help but imagine that ati's cfo ran down dr. ray's dog with his ferrari (equipped with government approved snow chains
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Repair skill is bugged when breaking things down
Gromnir replied to Chamdar's topic in Star Wars: General Discussion
"This bug is crippling to the game because all bloody item drops in this game are random so you have to create stuff to be sure you get good equipment." actually, the fact that you can use your npc -
well, no doubt "Darth______" will start up a favorite lightsabre color poll in a few minutes and then you can have a stroke. every game board has at least a few of these things... ain't any worse than the "Demogorgon v. Asmodeus" threads we has suffered through in the past. HA! Good Fun!
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don't be too envious. Gromnir has tile in his own crappy kitchen... but if you got 'round 800k burning a hole in your pocket and you wanna move down into the valley, let us know... HA! Good Fun!
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did combat actually seem easier than it were in kotor? and we didn't think that were possible. heck, we didn't even cheat ourself up to level 50 to complete the game. oh well. HA! Good Fun!
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we never denied that you can find everything, but given the vast numbers of possible stuff available, the likelihood of you actually finding what you want is not all that great. again, the very fact that this stuff IS random makes likelihood of getting the lightsabre and armour and ranged item upgrades you want is highly unlikely. thanks anyway... ace. HA! Good Fun!
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"You 8 level difference friend has not played a lvl 50 character. You 8 level difference friend has not seen the DRASTIC difference between the power of a lvl 50 versus the power of a lvl 25. Your 8 level difference friend therefor hasn't been able to observe that enemies that once took 100 damage to kill, now eat 200 before falling. "But why have this discussion with someone who doesn't even own the game?" exactly. Gromnir doesn't have the game. we did play it though and we noticed no scaling. also, we does have actual numeric feedback from somebody who does own the game and they has noted that with REASONABLE level differentials, there is no scaling of enemy bab and saves... you just got gut... and we not have much faith in your gut. "But, again, you don't own the game," again, lord knows how that is relevant. we played the game... and the issue of what is and is not cheating is hardly an issue specific to tsl owners, is it... though maybe you got some bizarre reasons why ownership is so important. is cheating but nobody gets hurt. "There's nothing "wise" about choosing your skills. You only need X amount in each skill to unlock the benefits, and you can easily attain those key numbers without getting to level 50, 40 or even 30." bs... and you know it. is some encounters where you need very high persuade or computer or repair or numbers or other skills... but you can explain away your cheating all you want. as we said, only you is getting hurt, so no harm. HA! Good Fun!
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"That's a big negative on that one." rrrrriiiiigggghhhhhtttt. 'cause Gromnir found multiple biorestorative underlays v and we found lots of expert fencing emitters and there were improved beam gems in ever cannok gullet. HA! and the stores... yeah... other than the one woman on dantooine (and if you go to her early in the game she has naught but low end stuff,) most stores had two or three upgrade items at most. we know the 1007 is random, but there just ain't no way you found so much stuff in-game that the work bench weren't useful. HA! Good Fun
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not really. it had more to do with wanting to use the characters in my party more often that, otherwise, would have just sat on the ebon hawk. i rarely ever used bao-dur or t3 off the ebon hawk, but because their skill came in handy, i actually brought them along on a couple of missions. <{POST_SNAPBACK}> I agree. This is an issue of PC skill use versus party use. If you "fix" the workbench and lab station to use only the PC's skills, you make the PC's skill points more valuable and the Sentinel more powerful. However, this also makes some party members who have skills as one of their strengths, like Bao Dur, less useful. The more you focus on the PC's skills, the more party members with good skills get marginalized. It's a Me vs. We issue, PC class differentiation vs. party member usefulness. <{POST_SNAPBACK}> anybody else feels like they is in the twilight zone? the board has gotten wacky the last few days. the obsidian developers noted numerous times during kotor development that they were attempting to make pc skills more useful... 'cause the party dynamic and limited number of available skills in kotor meant that the only skill that were really worth taking in kotor were persuade. in kotor you could tank intelligence and spend you single skill point on persuade and never miss a single thing in the game (save for upgrading hk-47 and using one computer console.) ... this is just getting weird. is like the last year never happened. HA! Good Fun!
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"There is a significant difference, whether your 8 level difference friend sees it or not. " ah, so this is a gut level thing from you. our friend actually checked the feedback screenie to observe if enemy bab or saves had improved... and they did not. is much more accurate a measure we would say, but we has not as yet verified. "Wow how is it cheating?" in the same way that using console cheats to increase level or gold or stats is cheating... is no different. 'course, as we noted already, is a sp game and only person you cheat is self. HA! Good Fun! p.s. we know that some of the munckins may not have noticed, but there is more to this game than combat... and being level 50 kinda makes having to be choosing skills wisely a pointless endeavor.
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is much less munchkin if you can only use workbench based on pc skills. the stuff you can make on workbench is stuff that rarely shows up in stores and is almost never found in 1007 caches. is game hard w/o workbench? 'course not, but coming from the guy that wanted differentiated bab tables to makes the classes more individualized, we cannot see how you is managing to pull yet another 180 on a similar issue that enhances and encourages diversity... especially since the way it is in game now is a mistake. some folks is stranger than strange. HA! Good Fun! p.s. worst argument seen this week: the game is so unbalanced that doing anything to fix balance problems should be ignored.
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a major difference is 'cause the game were intentionally balanced with the notion that party members would and could disarm mines and open locks... but the 1007 you can get from a workbench were added into game and balanced with the notion that only the pc would be able to create. you not getting this whole balance thing, is you?
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and as we noted elswere... if you is only finding the npcs useful 'cause they allows you to make ph47 1007, then that ain't what the developers intended... and it ain't making the characters useful save as mobile super discount stores... which seems cheap. bao dur is useful 'cause of security and demolitions skills and 'cause of his ability to take down shields... but if only reason you took him off the ebon hawk were to upgrade your lightsabre, then we think that speaks to a serious flaw in the game... and the characters themselves. HA! Good Fun!
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but you didn't use 'em for missions per se... you just used 'em to make ph47 1007? you couldn't use bao-dur's security or demolitions skills on missions? that weren't 'nuff to warrant bringing 'em? were there any real missions where you needed to use a workbench in the middle of a mission to upgrade an item, or were that simply something you did during the more quiet and reflective moments... following the battles and the clearing of levels? by having joinable npcs use workbench, there were far less need for you to be frugal with your own skill choices... by end of game you could make any item you wished to, no? there were no hard choices being made. is bad balance... is bad design... is just our opinion. HA! Good Fun!
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ok, maybe not a big issue, but it is an issue that we thinks has gotten far less attention than it deserved. in a crpg, character development is mas imporatnte? any disagreement? folks should get real benefits from choosing their attributes and skills and classes n' such. spending a point in persuade should be a tough choice, 'cause it is meaning that you had to forgoe spending a point in treat injury or repair. give self a 14 constitution should be as beneficial as giving self a 14 charisma and so forth. the more balanced the skills and classes and attributes is, the more enjoyable Gromnir finds the whole process of character development in a crpg... which also leads to more replay value we get from game 'cause we wanna play a different character to be seeing what we missed the firstest time through.. or the second time or third. now, we personally thinks that obsidian blew one such balance aspect by giving all jedi classes the same bab... but we won't belabor the point 'cause we think it highly unlikely that obsidian will change their minds 'bout bab progression for the pc version. however, it is not too late to discuss the workbench. http://forums.obsidianent.com/index.php?sh...99entry243399 for those who not know, the workbench is a feature of game that allows you to take generic "components" and turn 'em into useful stuff... like super groovy laser cannons... but to create items you needs to have a requisite minnimum skill level in... whatever. some items require high treat injury skills and other items requires high computer skills. the better the item, the higher the skill level required. akari says workbench is bugged... says that workbench is only s'posed to take the pc's skills into account when breaking down AND creating items. lab station is 'posed to work same ways... pc only. personally, we would like for the pc version of kotor2 to reflect the method that were intended to be in the game as it seems to makes skills choices more important... enhances that balance stuff we mentions earlier. 'course we realize that other folks likes the broken bench 'cause they is able to get access to more 1007 in the game. *shrug* you already know what Gromnir
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once again... "nevertheless, if the workbench IS bugged that does raise a question, namely: how will workbench work in PC version?" there were a couple things in kotor that were left broken in the pc version. will the workbench be one such thing in the kotor2 pc version? thanks for the reply. HA! Good Fun!
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KOTOR would have worked much better....
Gromnir replied to Ivan the Terrible's topic in Star Wars: General Discussion
"I wouldn't want to play Revan OR the Exile again. Not because their stories are over, but by the end of their games, they've discovered themselves, for good or for ill, and become important background forces in the galaxy." disagree on the exile bit. you not really have any sense o' finality... and you is left with more questions than is answered. is difficult w/o going into spoilers, but the exile's place in the galaxy is far less certain than revan's seemed at the end of kotor. am not saying that we would wanna play the exile character again, but if you thinks that the exile has discovered himself/herself in a meaningful way then we suspect that you played a different game than did Gromnir. is the good guys right 'bout you? is the bad guys right? (oddly 'nuff, the bad guys and good guys seem to be in agreement 'bout you... which makes your future even more mysterious,) is your companions right? *shrug* kotor2 is occasionally clumsy the way it handles story -
in a strange bit o' coincidence, we cannot help but share our recent experience with a home purchase. is part o' a business venture and we ain't sole owner, but the previous owners of the house had painted their exposed wood ceilings a powder blue color and they painted the fireplace black. ... was friggn' surreal. our partner is a builder and he had a crew come in and actually sandblast the ceilings. was surprised to discover that sandblasting could be controlled to such a degree as to handle the relatively delicate job o' removing a thin layer of paint from exposed wood, but it turned out better than we had anticipated. the exposed redwood now actually looks more like cedar. as to the fireplace... am not honestly sure what our partner used to remove the black paint, but we know it were gonna be a multi-step process. however, after first step we took a look at the fireplace and were kinda shocked at realization that the light black speckling that remained actually looked very nice... which were a surprise. we is gonna leave the fireplace as-is. the damned kitchen is a nightmare. gots this huge sub-zero fridge/freezer thing in a disproportionately small kitchen. to replace the unit with an equivalent appliance would be horrendously expensive. we want to put in a smaller unit, but the existing monstrosity is situated in just such a way that the space we gain is almost useless... and our partner is starting to get frugal on us. doesn't do us much good to have more cabinet space if he wants to put in crap... and while Gromnir is quite good at convincing folks to see things our way, we thinks we pretty much hit our limit when we got our partner to go in on the granite counter tops. the house were 'sposed to be ready for sale on december 23... but we knew that wouldn't happen. end o' january looks more likely
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is kinda a munchkin litmus test, no? HA! Good Fun!
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am still not sure 'bout this. figuring out hps is not as easy as looking at bab and saves in the feedback screenie... and we just had somebody check for us and they not seem to be seeing an increase in bab or saves for same battle in spite of fact that their pc were of differing levels... 8 levels different in point of fact. is possible that the enemies does get an hp increase, but if their saves and bab and other abilities not scale then it ain't really scaling to any real degree. could somebody actually check this? we not actually own game, so we cannot check feedback screenie to verify. HA! Good Fun! p.s. yeah, using a glitch to level up to 50 is cheating... but as this is a single person game, it not really matter as only person getting cheated is the person cheating.
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"You just have to be careful with the stripper lest it get all over the place." ain't that the truth. we dated a stripper while we were in college, and it were a nightmare. couldn't get rid of her. she would show up at our dorm room, and at our job and outside our classes and at football practice. what can we say? she were a "biostatistics" grad student with great legs... but she had issues. Gromnir were immature 'nuff at the time to think that dating a stripper were neato. sad thing is that we never paid 'nuff attention to her to even figure out what the heck "biostatistics" were... though we assumed that it were some very focused statistics thing that were applied to medical data. HA! Good Fun!
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I dunno, I don't play the rulebook stuff. What I can tell you is the enemy difficulty (even though lacking completely) scales with your characters. So lvl 50 or lvl 20, still takes roughly the same 2 seconds to kill an enemy. <{POST_SNAPBACK}> are you sure about the scaling aspect? kotor did NOT scale... and what little experience we got with kotor2 suggest that it did not scale either (had to replay a signifficant portion of game, and a battle that were tough when we played dantooine as first chosen planet, were cake when we played third instead.) am just curious where you get your info. no doubt we could simply have looked at feedback screenie and compared to see if enemies actually were tougher (more hps and better bab) depending on our own level, but it did not seem important. HA! Good Fun!
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was that a joke? we has a hard time telling with some folks. akari seemed to be telling us that he not know how we got what we got, but that he wanted it one way, and the developer in charge of workbench wanted another... and we got something else entirely... so we still not know if final workbench were bug or purposeful. go figure. HA! Good Fun! <{POST_SNAPBACK}> The first sentence of my post explains which part of that is probably the bug. The rest of my post was just useless exposition. -Akari -Edit: Or, to clarify, the way it should be is the way the designer wanted. It's his call to make. If my original post wasn't clear, I apologize. <{POST_SNAPBACK}> "Hm... I believe the bug is that it ever uses the other party member's skills at all, actually." not sound real certain, does it? add the rest of post and it seems to be explaining how we mighta' arrived at what we got. *shrug* nevertheless, if the workbench IS bugged that does raise a question, namely: how will workbench work in PC version? consular/watchman with good int is looking better and better for pc version. get us our repair skill early and then other skills late. ... no offense, but we thinks the workbench designer had the right idea... makes skills and int much more valuable if workbench actually worked the way it were s'posed to. HA! Good Fun!