Everything posted by Gromnir
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NWN2: Patch Discussion
1 domain spell per spell level. that means ONLY one domain spell per spell level. 1 use of holy smite per day is nice, but nowhere near as useful as is, for example, simply adding call lightning (which is busted BIG time in nwn1 and nwn2,) and chain lightning to your cleric's spell list. is understandable why obsidian not give 9 spells per domain, 'cause that would be wacky busted, but am not sure how they come up with the spells/powers that they did... and am not sure why they not spend a little more time reworking domains to be more like d&d... or less. after all, if you ain't gonna do like d&d, then why not does better? all the talk of brand new engine for nwn2 makes us laugh... 'cause there ain't no way in hell that you makes all new engine for nwn2 and simply does same as nwn1 for domains. developers gots some weird definition for what they means by new engine. and does josh comment mean that there is more stuff gonna be fixed in 1.04 than is listed by nathan? anything noted by Gromnir as busted? HA! Good Fun!
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NWN2: Patch Discussion
am still curious 'bout why so many things not show up in nathan's list o' fixes for 1.04. missing feats? did developers ever even acknowledge that augment summons and practiced spellcaster were missing feats? posters at bio mentioned that those feats could be added via console, and they not seem to thinks they were broken. were left out for balance maybe? Gromnir checked pretty regular at bio boards before and after 1.03 release... but nothing from developers, 'least not as of a week ago. didn't see nothing in nathan's post 'bout many-shot neither. pre 1.03 patch many weapons that did bonus damage would do positive or divine damage, but those items all seems to do magic damage now? as far as we know, developers never addressed reason for change. undeath to death, meteor swarm, and disintegrate cannot be scribed to scrolls... mirror image can't be scribed or added to a wand... is more than a few other such spells that seems to he unscribable or inappropriate for wands. is no mention in nathan's post 'bout fixing such stuff. is quicken spell still busted? shouldn't be able to have a quicken spell interrupted. bracers o armour and ac bonus stacking in general seems to be busted. is there a reason why some warlock invocations bring 'bout an arcane spell failure check and not others? *quasi patch related* as Gromnir has noted before, nwn2 domains is a mystery to Gromnir... looks like obsidian chose expediency and simply chose smae format as nwn1 cleric domains. fine. am accepting that domains in nwn2 is just as busted as domains in nwn1... but does anybody know of a fix? am not sure why obsidian not adds a feature to makes prestige classes and domains customizable this time 'round, but if somebody knows of such a mod, let us know. let us try to keeps this thread 'bout the patch, eh? HA! Good Fun!
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NWN2 English 1.04 Beta is released!
*sigh* repost: "vol never did nothing useful with old nwn toolset, so why he is interested in new nwn toolset?" None of your business. L0LLERZ I use it to jerk off to the sexy dryad models. R00fles! end repost you went south from that point. heck, we were joking, but maybe you does have ADD. oh well, thnks for the non-help with domains. HA! Good Fun!
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NWN2 English 1.04 Beta is released!
"vol never did nothing useful with old nwn toolset, so why he is interested in new nwn toolset? " the comment tha, prompted your endless and mostly mindless responses... you complained both 'bout our qualified and unqualified observations 'bout your lack o' accomplishment with toolset. sorry vol, but you cannot now pick and choose. you were worked up already when we said you hadn't done nothing useful, so try to now tries to make some insane last stand on fact that you has done something/anything with toolset is more than a little wacky. is that ADD thinga again, no? you already has forgotten the past couple pages? *chuckle* oh well, is not really worth the effort to try and further educates if you refuse to listen... and am not sure what you thinks Gromnir has to be sensitive 'bout in this thread? am still trying to figure out what we would be "embarassed" 'bout... but vol lives in his own little fantasy world. however, as a true afficianado o' the toolset, maybe you can suggest some mods/alternatives to current cleric domains... that way we can keeps you on-topic. HA! Good Fun!
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Canada is spying on the US!!!
It's probably the Chinese. :ph34r: <{POST_SNAPBACK}> wouldn't doubt it... and microsoft probably designed whatever software the chinese use in conjunction with the transmitters. HA! Good Fun!
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NWN2 English 1.04 Beta is released!
not really. most threads on this board eventually gets to this level. in any event, Gromnir makes a single comment that vol never did nothing useful with toolset in a post otherwhise devoted to talk of patch... but vol wanted not so much to discuss patch, and he gets offended that we agree with him that he ain't never did nothing noteworthy with toolset. vol has always been... wacky... not normally this sensitive though. typical we would simply let it slide. we has all become so familiar with vol wacky levels that we all pretty much accept as the norm. *shrug* HA! Good Fun!
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NWN2 English 1.04 Beta is released!
maybe you shoulds recheck our first post on the subject and see whose reading skills is bent. from very start we has quallified with noteworthy and useful language... if you missed, then your reading skills is the problem, not Gromnir's... but that shoulds not come as a surprise to anybody, eh? HA! Good Fun!
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NWN2 English 1.04 Beta is released!
"EDIT: Looked up the thread on the bioboard, and I think they just added spells for every level for clerics. Not quite the same." yeah, Gromnir saw those mods, but dismissed 'em as munckin bait. disintegrate as a single domain spell slot choice is a far different thing than is adding to spell list. practiced spellcaster is a feat that nullifies penalties for multi-classing your spellcaster. the feat boosts effective spellcaster level by up to 4 (if our recollection is correct,) but no greater than actual character level. example: bob plays a rogue/wizard... took 3 levels in rogue. bob is now a 3/8 rogue/wizard. with practiced spellcaster his effective wizard level is 11 for purposes o' determining durations and damages and overcoming sr n' such. however, bob is not an 11th level wizard for purposes of getting spells and feats n' such. if bob were a 5/3 rogue /wizard, his effective wizard level for spell durations and overcoming sr n' such would be 7... 'cause practiced spellcaster nullifies no more than a 4 level disparity 'tween character level and caster level. makes sense? am not sure what is wrong with archery... though we recently noticed that following a battle, bishop and sand had used the exact same number o' arrows. am gonna have to check on that... seems wrong that bisshop and sand would have had = number of attacks. HA! Good Fun!
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NWN2 English 1.04 Beta is released!
... it is like you don't even read what Gromnir writes... must be that ADD again. and we guess that we is gonna have to take your word that you did something noteworthy with the toolset.... thogh lord only knows what you sees as a cause for emberassment. nevertheless, if you simply enjoys tinkering with toolset to no avail, that would no doubt be 'nuff reason to have interest in toolset... 'course as vol is such the nwn crafter... request for new patch: add a way to customize the cleric domains... 'cause the bioware/obsidian domains is mostly terrible. HA! Good Fun!
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NWN2 English 1.04 Beta is released!
huh? am just curious as to why vol worries so much 'bout a toolset he ain't never used to complete anything... and given how confused and irrational his posting is, we has a hard time believing that he would ever be able to complete a substantial project with the toolset... nwn1 or 2. what is this, ADD sufferers of the world uniting? geez. on-topic... this beta not address any of Gromnir's lingering concerns... not one. performance and bugs were what we were hoping to see fixed. HA! Good Fun! ps it is fact that vol seems to have attention span of a gnat that makes us thinks ADD, not simply that in 4 years of him going on and on 'bout his module he ain't never completed nothing.
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NWN2 English 1.04 Beta is released!
Nah, you really need a proofreader for your text. <{POST_SNAPBACK}> now that IS a surprise, eh? well, no doubt vol's imagined module is chock full o' role-play goodness. ... wowzers. HA! Good Fun!
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NWN2 English 1.04 Beta is released!
lord only knows what vol would come up with if he didn't have ADD... prevents him from finishing his +4 year project o' making a nwn module... example dialogue: "LOLLERZ! Is that a dargon i see, or a fat lizard wif wigs?" "ROOFLES! You are SO funnie! HAHAHAHAHAHA! PLEAZ tell me that you R jocking." save us the opportunity to critique. HA! Good Fun!
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NWN2 English 1.04 Beta is released!
vol never did nothing useful with old nwn toolset, so why he is interested in new nwn toolset? in any event, most o' stuff we were hoping for in a patch didn't make it. is a whole bunch o' spells that cannot be scribed to scrolls or used to makes wands. is missing feats. am trying to know why damage type for some weapons gots changed to Magic (as 'posed to divine or positive.) grobnar still sends some characters into rage spirals with his area effect spells, (and grobnar, with his inspirations, is the one spellcaster we would want computer ai to handle. ) bracer o' ac bonus still seems to stack with actual ac bonus from armour. etc. God is in the details. HA! Good Fun!
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Oblivion expansion announced!
"The exception being Peryite's realm, the developer explained that to me as Peryite willing it to be the way it was to comply with the current concept of Oblivion." 'course the more likely explanation were simply that the developers took an understandable shortcut and then came up for a 'possedley plausible rationale. in a fantasy universe you can always come up for reasons to explain away developer shortcuts. bethesda went more in direction o' diablo for their crpgs, which is maybe the smart thing to be doing given how popular diablo were. oblivion has lots o' repetitive locations that provide many opportunities to kill & 1007. heck, as multiplayer ain't an issue in oblivion the developers not had to worry overmuch 'bout balance concerns (and it is obvious that they did not worry at all.) also, story and quests is kinda secondary concerns. make a diablo in a sandbox world w/o multiplayer... throw in some handful of very simple quests and 1-dimensional characters and you ends up with oblivion. *chuckle* we will note once again that in spite of fact that oblivion ain't our cup 'o tea, we is glad that it were made. all those candy-arse developers at obsidian and bioware and other places who liked to tell us that 80 hour games were no longer possible and that 40 hour games were soon gonna be out of reach were looking kinda silly after oblivion were released. oblivion helped slow the increasingly disturbing trend o' developers and publishers making ever smaller crpgs. HA! Good Fun!
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Sammael's NWN2 Experience
there ain't much to do in neverwinter that ain't part o' the critical path... 'least not in chapter 1. btw, the worstest respawns in game for Gromnir were in the portion o' the game that for you is coming up next... but things gets better after that. if you is gonna use crafting, then crank difficulty up a notch to max... even so, crafting can break this game real easy if you let it.... specially as a warlock with high umd. wands for any occasion coupled with an enchanted mithral small shield, some uber armour, and one of those nymph cloaks +6 or +8 can really kills any challenge HA! Good Fun!
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NWN2: Discussion
am not sure what game people is recalling when they talk of bg1 difficulty. yeah, the first 3-4 levels could be tough 'cause you not necessary get max hps and 'cause is SSSSSOOOOOOO easy to die at levels 1-3 in d&d. most d&d games following bg1 has done away with low levels... effectively start you out at 3 or 4. level 1-3 o' d&d is terrible... just as levels over 12 is equally poor balanced. in bg1 from the moment you can summons critters ('round level 5) the game is over. 1) summon a horde o' defenders (undead prefered as they stick 'round for a long time and 'cause they is immune to much stuff.) 2) cast web or entangle or grease or some combo when enemy is sighted. 3) if you gots zero patience or is having to fight sarevok or drizz't, cast haste... 4) destroy enemies with ranged weapons every single battle could be defeated using same basic strategy... as enemies gots tougher, your number o' summons increased and your ranged weapons skills more than compensated... and it not matter what difficulty level you got game set to, 'cause to kills a lowly skeleton still is requiring at least 1 attack... and you could always summon more skeletons or other critters. totsc, iwd and bg2 were slightly tougher 'cause developers took into account the over-power o' ranged weapons and summons... at least to some degree. as for nwn2 difficulty... have been down this road with spider a few times, so we won't revisit yet again. HA! Good Fun! ps... would really kills balance to lets you be able to use joinable npcs for social skills. in d&d pnp you control 1 character, not a party. sure, we knows some folks who willful tank their character's int... 'specially fighters, but rare is you seeing such a thing with a vet dm at the helm. skills shoulds be useful, and the party dynamic o' a game likes nwn2, where you controls a party and not just a character makes it so that with 4+ party members you coulds easily max out all useful skills even if every non-wizard npc had an int of 8 or less... which is bad balance. one of the things obsidian did right were to make sure that all social skill dc were based 'pon the pc's skills. 'corse crafting is still busted...
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Oblivion Thread
diablo were a pretty popular crpg that had limited character customization options and gameplay were offering little save for an opportunity to kill hordes o' baddies and gather 10075. story? pretty damn shallow. quests? *chuckle* character interactions. HA! list Gromnir's favorite crpgs and diablo ain't gonna make top 10... or 20. regardless, the blizzard guys managed to creates a gameplay formula that were mighty popular with most gamers in spite o' fact that there were little in diablo that Gromnir would wants in a crpg. oblivion reminded Gromnir o' a sandbox version o' diablo. no doubt this is reason why it weren't popular with Gromnir, but were popular with many fans and reviewers. names the number o' game reviewers that gots journalism degree from an ivy league school... or has written reviews for new york times or a similar publication. any fat arsed couch jockey with an internet connection can becomes a game reviewer. you suprised that reviews seems unprofesh-nul ? oblivion is a crpg... says so on box. reviewer likes oblivion. so, oblivion obviously gots all those qualities that makes for a good crpg. reverse is equal bad. just 'cause oblivion not got many qualities that Gromnir believes is integral for making a good crpg not mean that oblivion is a bad game. Gromnir didn't like oblivion, but we didn't like diablo neither. that being said, we can see why some people did like. sidenote: as much as oblivion were not our cup-o'-tea, we is glad that bethesda made it. for how long has developers at places likes obsidian been telling us that makings a really big game just weren't possible nowadays... we started hearing talk o' sub-thirty hour crpgs becoming typical. all of a sudden it seems that bigger games ain't so impossible after all. HA! Good Fun!
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The Escapist: The Rise and Fall of Troika
the quality of troika games, from fan perspective, has always been based on what tim promised in early previews, not on what ended up in games. am not sure why other developers weren't able to benefit from fan loyalty the way timmy did, but tim were judged not based 'pon what he delivered, but based on what he promised... tim were a great developer 'cause the stuff he said were gonna be in toee sounded great. sure, the alignemnt-based openings in toee were lame, and the way he manipulated d&d skills to offer rp options were terrible, but his vision sounded kewl, no? see, you gotta pretend that tim coulda' actually delivered 'pon his promises... if he had just gotten a little reasonable publisher support. 3 opportunities. 3 different publishers spent lots of money to screw troika projects and lose money for everybody. gotta believe that there were some complex conspiracy 'gainst timmy that resulted in multiple unrelated publishers spending millions o' dollars in an attempt to tarnish tim/troika legacy, but that seems kinda far-fetched to Gromnir. still, many tim fans seems convinced that tim gots raw deal. go figure. HA! Good Fun!
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The Escapist: The Rise and Fall of Troika
I meant in RL... But Whatever grommy. <{POST_SNAPBACK}> HA! such insight... what made you choose not to respond with, "I know you are, but what am I?" perhaps a mother joke were your next option? you know better than everybody else simply 'cause you you know. lord only knows why more people ain't overwhelmed by your reasoned discourse. "I'm not saying, incidentaly, that all games publishers should be expected to foster 'artistic' games. I just think that if we want them we have to support them, and to a certain extent barrack when potential is squandered." even if you were interested in having a publisher foster artistic merit at expense of quarterly report, we not know what that gots to do with troika. arcanum weren't exactly breaking new grounds from gameplay or story pov... and toee? HA! there were some interview over at ign in which troikanauts explained goals of toee... before relationship with atari went into the crapper. toee were 'posed to be first in line of a series of quick development crpgs that replicated old d&d modules... and it seems like tim and the troika guys never did play d&d modules 'cause they simply tried to recreate toee exact, and any dm knows that even a highly developed mod likes toee were simply a framework. regardless, from start, troika were aware of the limited expectations for toee... and those expectations weren't exactly of the New Art type, eh? never played bloodlines, so maybe in spite of reviews that game were approaching art, but as far as we can tell, the first two troika games were not exactly attempts to breaks new ground or makes players weep 'cause of depth o' tim's vision. seemed likes some pretty mediocre plebian entertainment goals. HA! Good Fun!
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The Escapist: The Rise and Fall of Troika
"I know what I know from own experience, and through contacts in the industry, Core Design, Team 17, Smaller Developers such as Creative North." and Gromnir knows 'bout relative job difficulty of game developers from having spoken with developers at bioware and black isle and click and cave dog and a half dozen other places... a few of which no longer exist. with few exceptions, game developers will bemoan how tough their job is, right up until they start talking 'bout how tough other jobs they has had. *chuckle* you know what you know... ss knows what he knows and Gromnir knows what he knows. *shrug* HA! Good Fun!
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The Escapist: The Rise and Fall of Troika
as somebody who works for bethesda, regardless of the capacity, ss is no doubt able to observe first-hand the inner workings of a MAJOR game developer. if we is gonna subscribe to the whole Appeal to Authority stuff, then so far it looks like ss holds the trump card in this thread. HA! Good Fun!
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The Escapist: The Rise and Fall of Troika
so your seeming nuttyness is your way o' sending us all to a deep, dark place... and you enjoys doing so? fair 'nuff. HA! Good Fun! btw, (and this ain't directed at vol,) there is many jobs that require constant education to keeps pace with industry... we doubt game developer learning curve is tougher than doctor or lawyer or even accountant learning curve.
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The Escapist: The Rise and Fall of Troika
we gots common ground. HA! Good Fun!
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The Escapist: The Rise and Fall of Troika
Is that the Kanadian version of ROFLWTFBBQ? <{POST_SNAPBACK}> is best not to ask too many questions 'bout what vol is thinking. HA! Good Fun!
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The Escapist: The Rise and Fall of Troika
atari had sales numbers for toee in the 300k range... which made it a slight better seller than the nwn expansions. regardless, your numbers show that all troika games were pretty pathetic sellers... so am not sure what point is being made with the wiki stuff. and vol is again comparing xbox to pc... not same. don't go off on your je defense again. HA! Good Fun!