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Gromnir

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Everything posted by Gromnir

  1. Oh, Gromnir's already there... they are changing spells AFAIK. From what I get theere will be less spells and they'll workf per encounter. I may be wrong tho. am not a fan of the warlock as a class in 3e, but the notion o' having a relative small number o' possible invocations that can be improved or customized as one levels seems like a good idea. the huge catalog o' spells is one thing that makes mages so powerful... is just no possible way to balance all possible spells and combinations o' spells and metamagic enhancements. with each new d&d supplement we gets new spells, which only seems to exacerbate the balance issues. if d&d 4th moves away from huge spell lists we will be pleased, but just as d&d 3e only started with a tiny number of prestige classes, it seems inevitable that the numbers will explode... 'less they revamp and does more similar to warlock. ultimately we would likes to see divine v. arcane split done away with... and abolish classes altogether, but that will have to wait for 10e we s'pose. HA! Good Fun!
  2. star wars/saga combat is better than d&d 3e... or 3.5 or wherever we is at now. the thing is that most of the things that is really busted with d&d for Gromnir will inevitably remain... alignment, prestige classes, growing number o' playable ecl races, excessive spells lists, etc. if d&d were a house on fire, wotc efforts to makes a new edition would be equivalent o' installing pergo in the kitchen. sure, the pergo is a cost-effective improvement, but for chrissakes, the house is on fire! HA! Good Fun!
  3. disagree. always listen to fans... just don't let what you learn from fans prevent you from doing what you thinks would make game better. HA! Good Fun!
  4. "It's a business matter about a really old trademark license-- it's nowhere close to molesting children or buying Bentleys for their executives." you and Gromnir both know that facts of the case will not be what plays in court of public opinion. media will dig and find dirt on both j&j and rc for just so long as this is a relevant and juicy news topic. the actual facts of the case will be dry and dull, and that wont stop journalists from making interesting. the rc has dirt... loads of dirt. as for walsingham points... there is many other charities that not spend donated money on organizational costs. you donate money for katrina victims or homeless in Albuquerque and you probably want more than 30 cents on dollar going to those particular causes, no? HA! Good Fun!
  5. "But irrespective of how good or bad the Red Cross are, they are certainly seen as good, and picking a fight with them? Sure, and why not punch a few nuns whle you're at it? Genius!" the red cross has loads of dirty laundry. they get a free pass from most of us 'cause they is the biggest charity in this country and we all recognize that they is present at every major disaster. your "punch a nun" example is actually worth mentioning, 'cause for a long time it were also taboo to sue the catholic church. the % of pedophile priests is actually far less than % o' pedophile school teachers or pedophile little league coaches, 'but 'cause of well-documented court cases the church has taken a serious pr hit with the general public. somebody had to be willing to punch a nun somewhere along the way, no? as for anecdotal evidence 'bout how wonderful individual red cross members is... please. taks already pointed out the flaw in that logic, so no need for us to reexamine. regardless, when you give money to the red cross, some significant % of every dollar you donate is going to cover their organizational costs and to be thrown into their interest bearing rainy-day funds. even w/o corruption concerns, the red cross is a business that is in business to stay in business. most people working for red cross is not volunteers. many such employees gots company cars and go to work at offices/facilities that is at least as nice as Gromnir's. you thinks people is gonna stop buying band-aids 'cause of this law suit? HA! red cross is the folks who has more to lose. johnson and johnson is still gonna sell toothpaste and band-aids as long as they makes a good product and sell at competitive prices. red cross, on the other hand, has no product to sell other than their reputation. HA! Good Fun!
  6. google it if you wish... we did the research a few years ago, but is not as if we saved it. search for red cross + corruption or embezzlement. search for american red cross + (add some foreign disaster here.) search for info regarding % of a donated $ that actually reaches victims. ... there is a reason that the well-paid red cross president resigned post 9/11. all that media exposure weren't good for red cross. most big charities with paid employees is gonna suffer similar problems... which is why Gromnir tends to avoid such organizations when we donate. HA! Good Fun!
  7. actually, the red cross has a pretty well documented history o' deceit and corruption. as a large charity with lots o' paid employees, it probably should come as no surprise that the red cross has taken some considerable pr hits of their own over the years. in point o' fact, in a complete 180 to gd pov, the red cross is one charity that Gromnir would never volunteer monies to as we is quite disappointed with their track record of actually getting a significant % of donated money/supplies to victims. HA! Good Fun!
  8. Gromnir

    pre-school

    by the time your son is in high school there probably won't be no textbooks anymore. and Gromnir loves standardized tests. the the federal bell-curve were invented so that we coulds stomp on our peers and embarrass our teachers. if meaning o' life were filling in the correct bubbles with a number 2 pencil, then Gromnir would be king o' the world. oh, and just so that we is all clear, Gromnir acknowledges that our preternatural ability to bust standardized tests is pretty much proof that they is worthless. HA! Good Fun!
  9. we got ours for free... an xbox 360 elite. is not having the new chip. however, as we got as a gift, we splurged and got the super extendo warranty. ... am considering whether we shoulds develop mysterious problems so as to get new model. is there a performance boost with the new chip? if not maybe we waits til they work out new kinks with new chip 'fore we experience our accidental meltdown. HA! Good Fun!
  10. Gromnir

    pre-school

    were not til high school that Gromnir started going to school on a regular basis, so our pov regarding formal education is atypical at best... and the school we first went to on a regular basis were widely considered to be one of the worst in Chicago. very little o' Gromnir's education (pre-university) ever happened in a school. in any event, we thinks that the biggest mistake many parents make with their kids is that they feels that formal education ends parental responsibility insofar as teaching their kids is concerned (no suggestion that taks is such a fool.) sure, maybe mom or dad helps with a science project or a homework question, but for the most part it seems that parents leaves the teaching o' their kids to teachers. is a mistake? thinks back and try to recall the number o' teachers who got you to enjoy learning. is you more or less likely to be able to instill love of science, reading and/or history in your child than than some yutz who only gots a teaching job 'cause their GRE/MCAT/LSAT scores weren't good 'nuff to get 'em into a good grad school? ... who gots time to genuine teach their children? not Gromnir... which is why we not have children. even so, we thinks that more important than paying for expensive education is the continuing parental duty to attempt to show children that learning can be fun. read to 'em. take'em to museums. does basic science experiments in the garage... whatever. other than those weird asian kids with the pocket protectors and 0 social life, the kids who did good in school always seemed to be the ones who liked to learn. parents got inside track. taks not need Gromnir advice... but we is a preachy bastard by nature. HA! Good Fun!
  11. from games radar "Neverwinter Nights 2: Mask of the Betrayer is currently scheduled to release on December 10. " tack on another few months? can't recall the last expansion that got this kinda development time... but we didn't pay attention to that oblivion expansion, so maybe over a year is now nomal? hope it pays off with a better product. HA! Good Fun!
  12. based on i can't recall how many years worth of posts, i'm convinced you'd give vol's right or left anything to get such things, maybe even both. i've never been a cleric fan from an RP perspective so the issue never bothered me. i can understand, sort of, why it bugs those of you that are bigger into pnp, however. taks taks is the guy that developers such as obsidian and bio has to make games for. in spite o' what fergie said, rules accuracy is not a big concern for the average fan, so we understands why stuff likes domain spell lists is low priority. nevertheless, being an unreasonable guy our self, and recognizing that josh's big complaint 'bout bg were the way it mangled d&d rules, we hopes that maybe josh can reconcile his personal standards with the demands o' obsidian. if bg were so broken 'cause of busted rules... this is a crpg. is simple reality that not all pnp rules can be actualized accurate in a crpg... 'least not in a cost effective manner. but for those rules that can be done right... why not? HA! Good Fun! ps makes skills more important in motb than they was in nwn2. thanks in advance.
  13. do what you can. one of the things in iwd2 that impressed the heck out of Gromnir were your domain implementation. sure, it were all deity specific, but the results were clerics with spells lists far more recognizable as 3e cleric spell lists than we ever has seen in any nwn game. josh getting stuck playing a nwn2 red knight cleric with horribly butchered spell lists? unthinkable. HA! Good Fun!
  14. is this possible patch fodder, or simply a dead end feature that if it not make it into motb won't make it into nwn2? after all, fergie made a specific 'point in q&a suggesting that more accurate rulez implementation issues were a big deal/focus for obsidian with motb. HA! good Fun!
  15. that was kinda our point. nevertheless, as to the interview, this is well-trodden ground and chrisA has said little that is new... though your contribution to the thread is notable in that it seems that chrisA will finally admit that mechanics were clunky/bad. is maybe a good way for collin to get his name back into public conscious just in time for his book... but that might be just our cynicism speaking. HA! Good Fun!
  16. btw, domain spells shoulds fills a domain slot... is not simply added to cleric's spell list. some of the domain spells (such as the new and improved 3.5 disintegrate) is pretty powerful and shoulds probably be limited to a 1-a-day use situation. air were a real popular nwn1 domain 'cause call lightning and chain lightning were simply added to spell lists... which ain't really resulting in good balance compared to some other domains. g1 explanation makes sense... al we know is that we asked nwn2 developers if domains would be fixed in nwn2 so as to match da rulez more close, and they said, "No." were pretty much the end of the story. HA! Good Fun!
  17. where we say it was his fault alone? is a reading comprehension issue or is you too being purposefully obtuse? Gromnir were happily beating on kel every step of the way. clearly we were involved... but he ain't contributing no more, so what is point? am not apologizing for nothing and am not playing victim as some others do. *shrug* HA! Good Fun!
  18. Gromnir worked at a Juvenile Hall in Northern California for a year and a half while we were in law school... cheez-its or strawberry pop-tarts were common bedtime snacks. am not a fan o' either such foodstuff no more. see some crazy kid's room smeared with poop and pop tarts/cheez-its a few times gives one a real adverse reflex reaction afterwards. nevertheless, if kel not really wanna discuss issue he/she raised initially or how he waffles and wiffles, then Gromnir sees no need to chase him 'round no more. give him/her one more free shot if he/she feels need. HA! Good Fun!
  19. the thing we don't get is why the spell lists is wrong even when the appropriate spell is available. not got any of the lists in front of us, but am recalling that destruction domain not get disintegrate spell. why not? spell is in game. too powerful? not powerful 'nuff? is there even a reason or did obsidian largely simply grab nwn1 domains and import into nwn2? just one example of Many such oddities. HA! Good Fun!
  20. this is you being ironic, right? paragraph 1 makes complaint... then you does in paragraph 2 what you accuse us of... neat. you trying to one-up each o' your previous posts... get worse and worse? and as for tale response, we does think that fo3 will be useful to dispel myths. ps:t were portrayed as different. fo3 is portrayed as different. both is 'possedly dark. both is atypical crppg fare. if simply being dark and unfamiliar were the problem with ps:t as many have suggested, then should that not spell doom for fo3? no? fo1 and fo2 didn't sell all that great after all. if fo3 sells as good as the first two titles, it will be considered as big a failure as were ps:t, given the 'mount o' money that is going into development and the multiple platforms it will be available 'pon. HA! Good Fun!
  21. developers seem to suggest that it ain't easy... or they woulda' done for nwn2. am honestly not certain what the difficulty is as we ain't a programmer, but there has been some very poor attempts by community members to gets right spells/powers combos to correspond with the nwn2 domains. fact that results is so terrible seems to suggest that this ain't an easy fix, but am only guessing based on limited info. HA! Good Fun!
  22. personally, we would give vol's right arm if obsidian would fix cleric domains rather than giving us new crap likes races and classes n' such, but we understand why obsidian gotta do what they is doing... follow the wotc model as it were. ... Gromnir were pretty damned impressed with the recent raveloft hardcover adventure release. 1 new prc and some spells and a couple class modification options, but mostly it were all 'bout the adventure... and keeps in mind that we weren't a big fan o' the original ravenloft adventure that we played through way back in the 80s. would prefer if obsidian had approached motb likes wotc did ravenloft revisit, but such is life. so we gets epic and prcs and new sub races... crap. HA! Good Fun!
  23. My impression, from what I've read, is that you're entirely right. MotB seems like NWN2's older smarter brother. I guess we'll see. too bad it is nwn2's shorter and more streamlined brother. is too bad that the organizational problems facing the nwn2 got bad 'nuff to hamper development 'cause we actually liked nwn2 for the most part... were just too critical path focused and many characters/quests seemed underdeveloped and rushed... were not as bad as a troika development, but... HA! Good Fun!
  24. there is no question that the unfamiliar setting contributed to failure of ps:t... is always one of Gromnir's top reasons as to why we thinks ps:t failed, and is possibly the main reason. 'course, is kinda a cheap dodge too. ps:t universe were big 'nuff to include those aspects of fantasy crpgs that people seem to need... like elves and dwarves n' such, and is not as if dark is universal doomed. there seemed to be a great deal of anticipation regarding ps:t pre-release. the game magazines were hyping and there were a great deal o' buzz... is not as if people were turned off by ps:t w/o having seen anything more than an advert or two. this were a major release by interplay. they clearly didn't thinks that there where problems with the setting pre-release. also, we suspect that fo3 is gonna sell like hotcakes. if it does will that finally put to rest the nonsense that a dark setting can't work in a crpg? will have to wait and see. btw, another factor that maybe were a problem for ps:t sales that rare gets mentioned: bugs. ps:t were buggy and had terrible memory leak issues that almost made impossible to play for even Gromnir, who loved the game. somehow the performance issues gets forgotten as the years roll slowly by, but they were a big factor at the time. HA! Good Fun!
  25. gamespot article am not a big fan of new classes and prcs, but favored soul (if some of the cheese is made more mild) is probably gonna get a run through from Gromnir. hopefully they makes skills more useful in the expansion. nwn 2 weren't half bad in this respect, 'specially compared to nwn 1, but almost always seems likes there is little reason to has high int non mages in a d&d 3e crpg... is wasted attribute points. 'course this goes counter to how Gromnir plays d&d... when we plays d&d. skills is always much important in our campaigns. heck, we actually were moderate intrigued by some of the prcs in the complete adventurer book simply 'cause o' skills focus... and we hate prcs. 'course we still didn't buy the book, but it were a close thing. anyways, we were somewhat surprised that nobody 'round here mentioned the new fergie info... is not too much new stuff, but there is some. HA! Good Fun!
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