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Everything posted by Gromnir
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Mishandled development
Gromnir replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yeah, is nothing more funny than rampant antisemitism and racism. but you are correct that nothing you say will change our opinion based on considerable observation and some participation going back far longer than you has been posting at codex. sensuki joined codex in 2012? am thinking your opinion is the more shallow one. regardless, it not change the fact that you and other codexians fail to see that a free-for-all that allows and encourages bigotry discourages open debate. while obsidian has business reasons for discouraging bigotry, their model is the more enlightened and constructive one. oh, and do try and stay on-topic. you will get thread locked if you continue to fail at contributing to the thread. "Just stop listening to the incoherent nostalgia people" you do realize that those is the folks who paid the 4 million dollars, yes? unclear on the concept ... both of you. HA! Good Fun!- 80 replies
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Mishandled development
Gromnir replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"One of the admins is a jew and uses the jewgold emoticon himself, and one of the moderators is gay openly fabulous. Everyone is fair game on the codex :)" ... am not certain why you think that your observations is meaningful... is probably something you has heard over and over again at codex. codexian group-think is strong. have a couple feeble dissenters actual reinforces the group-think, but the codexians don't get that either. even so, am not caring how many latino and lesbian or jewish quadriplegic moderators there is at codex. in point o' fact, is actual kinda sad that you got a jewish "moderator" at the codex given the "rampant Hitler-worship and Jew-baiting" mc identified. everyone is fair game? *chuckle* fine, but there ain't nothing fair or right about attacking a person for no other reason than the color o' their skin or their religion. the codexians don't realize that bigotry chills open debate rather than promotes, and to genuine believe that a jewish moderator makes their cesspit less fetid is asinine. but to stay on topic, am not certain that the genesis poster knows what a false dichotomy is, but am thinking that the illusion o' choice is a fundamental requirement in a role-play crpg based on the ie games. sure, you only have what choices the developers allow, and those choices all is limited and defined by the developers/writers, but choice, even if it is ultimate illusory, is prerequisite in a game such as PoE. oh, and am not certain why the genesis poster sees a major difference 'tween six and eleven classes. Gromnir lobbied for zero classes and suggested two as an alternative. even so, as long as the classes is relative balanced (not balance o' power, but balance o' usefulness) and offer unique gameplay, we don't see a difference 'tween six or eleven. obsidian did a far better job o' making the gameplay o' the classes unique than we woulda' expected, and they still gots a few months to balance. we didn't see any need for classes, but am actual moderately impressed that the obsidian folks were able to offer eleven genuine unique classes for PoE. kudos to the developers. HA! Good Fun!- 80 replies
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Delayed to early 2015
Gromnir replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
actually, we woulda' been far more harsh if pj had used kotor 2 as an example. when we think o' how obsidian flubbed the business end o' things with the kotor 2 development, am reminded o' the ribbons o' shame clip from gung-ho. *shrug* the kotor 2 debacle were sad. am not feeling like embarrassing the obsidian folks by dredging up the details once more, but we suspect pj is aware oh why kotor 2 were a bit rushed at the end o' the development. not a good example. HA! Good Fun! -
Delayed to early 2015
Gromnir replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Icewind Dale 2. vol would say, "no." http://www.sorcerers.net/Games/IWD2/iwd2_pr.php pj is not having much luck with the release date stuff... unless he is krogan, he is gonna run outta testicles. HA! Good Fun! ps if it makes you feel better, most o' us on the bis boards were pleased with the delay 'cause we got d20 outta the wait. -
Delayed to early 2015
Gromnir replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
we will say that providing more development time is likely to result in many folks being more upset. many folks want more time so that PoE can become more the game Bob or Sandy or Phil wants the game to be. if obsidian uses the time they got to make the game better as obsidian envisions, that will anger many folks. "with two extra months you managed to make the game worse instead of better!" am hopeful that obsidian doesn't use extra time to give PoE broader appeal-- that would be a mistake. the more a developer or writer or whatever tries to appeal to everybody, the less chance he/she gots of impressing anybody. use the extra time to make PoE better. use extra time to make PoE different is unlikely to end well. unsolicited advice to obsidian: stick with the vision you has been following for two years. listen to feedback? sure, but don't let those folks make you second guess whether fundamental choices made two years ago were right or wrong. adjust and improve, but don't make PoE a different game. am gonna play the role of cassandra and prophesize that many people in this thread who is expressing relief at announcement o' the release date extension will be lambasting obsidian in 2015 for failing to live up to imagined promises and unrealized potential. oh well, being right didn't work out so well for cassandra. HA! Good Fun! -
Delayed to early 2015
Gromnir replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
mid-march were our initial guess many moons ago. 'course we assumed some last minute delay(s) would push back release til first week o' the 3rd fiscal quarter... plus, 1 april 2015 were simple too good to pass. even so, when taking chuckle value out o' consideration, march 17, 24, or 31 all strike us as likely release dates. HA! Good Fun! -
Delayed to early 2015
Gromnir replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
the release date being pushed back surprises us not at all. the only surprise is just how tenaciously the obsidians were holding onto 2014. we expected this announcement long ago. this is good news for Gromnir, and not simply 'cause we were guessing correct that release would be delayed. PoE is envisioned as the first game in a new franchise. far more important than squeezing every farthing and shilling out o' the kickstarter is making a game that demands a sequel. the expansions and sequels is where developers can afford to get cheap and lazy. *cough* HoW? the first game in a new franchise shouldn't bankrupt you, but you can't afford to get it wrong either. this is the smart, if overdue, move. HA! Good Fun! -
am thinking that if vol likes character generation in wl2, that in itself is compelling evidence that the inxile design is dumb. to make smart character generation choices in wl2 requires meta-knowledge rather than reason or intelligence. bad design. all one needs do is review this thread and see how many otherwise intelligent gamers got X hours into playing wl2 before they realized that they borked their rangers in the first five minutes, during character generation. am all in favor o' giving the player hard choices, but the fact o' the matter is that without meta-knowledge, you won't know if you "chose poorly" til fifteen hours into the game. following developer boards to avoid bad skills or character builds doesn't make a player smart, and the fact that such a precaution is a prerequisite to avoid reasonable-but-terrible builds is a flaw in design o' the game. HA! Good Fun!
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wasteland 2 character generation explained via a 43 second video clip HA! Good Fun!
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probably not what is meant. http://www.boardgameauthority.com/ticket-to-ride-10th-anniversary-edition/ *shrug* we like board games. HA! Good Fun!
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is a pre-ww2 (1931?) monowheel. supposed could do 150kph... though am guessing the ride were a bit rough. HA! Good Fun!
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SW: The Old Republic - Episode VI (The Old Menace)
Gromnir replied to Gorth's topic in Computer and Console
double xp weekends are your friend. Gromnir only levels characters at such times. can get from level 40 to 55 in one weekend if you got the flashpoint xp bonus perk maxed plus you use the 1-3 hour +25% xp bonus buffs. level 35-50 is likely the slowest leveling portion o' the game. do only planet critical path, and stay in fp que all the time. in any event, three such weekends is all it takes to complete level a toon. however, there is three (four) drawbacks: 1) 2x xp weekends happen 'bout once per month, so this is a three month plan. 2) you will need to spend five hours per day on friday, saturday and sunday o' a 2xp weekend to get enough xp. 3) doing fps with the people who do flashpoints will make you hate everybody. edit 4) your companions will likely be having relative low affection... if you care 'bout such stuff. ... am only slight kidding 'bout #3. if you constant run fps, you will run into many horrible players who gots bad attitudes and limited vocabularies. you will grow to hate fps and the people on your server. HA! Good Fun! ps we use fps to level 'cause typical the xp is better and 'cause it means we stay well-geared without wasting time sending gear from one toon to another. you do run the risk o' over-leveling from the fps, so sometimes you will need to drop your fp que as you don't wanna be wasting game time wherein you will be receiving no xp. it is kinda surprising just how brief a planet's critical path typical is.- 505 replies
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yeah, that is... creepy. and yes, am fully understanding the fact that realism is not a goal, but capes, hooded or otherwise, annoy us as adventurer garb. HA! Good Fun!
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yeah, initial character creation choices for abilities is extreme important and a couple points put into the wrong ability can result in your ranger being a handicap. discover that after 15 hours of gameplay you irreparably screwed yourself in the first five minutes is what the fallout fans call old skool, but Gromnir refers to as bad design. choose wrong skills is also frustrating, particularly when you won't know til many hours into the game that a particular skill is relative useless. nevertheless, wl2 can be fun, and perhaps the rp will make up for some o' the combat shortcomings. am gonna wait for the next patch before giving it another try. nevertheless, it is a bit shocking to be seeing just how much the developers did to improve wl2 after the initial beta release. HA! Good Fun!
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we can't help but feel that we lose iq points by responding to vol. *sigh* http://www.gamebanshee.com/icewinddaleii/walkthrough/shaeriver.php first time that those orcs ran out and ignited the fire barrels were kinda a surprise, no? regardless, the orc on this map were different than the fight at the palisade that had multiple incursions occurring simultaneously, but managed to not be overwhelming for a low level d&d party. low level d&d is a pain to design... and say "LOL, no, it isn't," hardly counts as an effective reply. low level d&d characters is extreme vulnerable with a single critical hit possibly resulting in death. your spell-casters is defined by their spell list,and low-level spell casters maybe has a few spells. is more surprising when a low-level d&d crpg encounter is done well. http://www.gamebanshee.com/icewinddaleii/walkthrough/fortgate.php those darn shamans were annoying. how dare they call down lightning on us. *chuckle* the war drums were also a nice touch. http://www.gamebanshee.com/icewinddaleii/walkthrough/icetempleext.php the sherinical fight at the gate were fun. the first time the stairs flattened out and dropped us back at the bottom o' the staircase were more than a bit surprising. etc. like iwd2, or hate it... is your choice and ultimately a matter o' taste, but the combats in iwd2 were far more varied than wl2 combats, and those iwd2 combats were more intelligently designed as well. HA! Good Fun!
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we keep quoting self in this thread. odd. http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1514076 we noted that the replay value for wl2 would come from role-play options and not combat. am not seeing enough role-play depth, but perhaps when we get deeper into the game, that will change. HA! Good Fun!
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if you can kill honey badgers, there is a recruitable npc with decent demolitions skillz. HA! Good Fun!
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Yes, the combat does get repetitive after a while, but it does so in almost every game that has a lot of combat. I think the only way to have combat not get repetitive is to make every encounter essentially a boss battle, and even then. well, that ain't true, or fair. fo:t and iwd2 is examples that is noteworthy. not every encounter were boss fights, but the level design were far superior in iwd2 and fo:t. many memorable fights in the aforementioned games were not boss fights, and that were 'cause o' level design and creative ai. now, to be fair, neither iwd2 nor fo:t were the first game that the respective developers were developing with their engine. get creative on game 3 or 4 or 8 is likely easier than with game 1. even so, is not that combat invariably becomes tedious or need become tedious. HA! Good Fun!
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Wait, since when did Islam become a person with a skin pigmentation? You do realize that Islam is a fascistic, superstition-based ideology and not a race? Political correctness really diminishes mental capacity. coming from a guy that has used the same abrasive board persona for +15 years, take this advice as serious: dump your malignacious account and try and get a fresh start. Why should he? I think it's refreshing to have someone like Malignacious on the forums. If a bunch of SJWs get pissed off because of his opinions, then so be it. is not his views on the game that inspire our advice. the censored meltdown were irrational and complete unprovoked. the mods actual helped him by removing the evidence of his little rage spiral, but he doesn't realize or appreciate that fact. am doubting he gets a fair shot from the mods or from numerous posters henceforth. this is off-topic and will be killed by the mods in any event. HA! Good Fun!
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Wait, since when did Islam become a person with a skin pigmentation? You do realize that Islam is a fascistic, superstition-based ideology and not a race? Political correctness really diminishes mental capacity. coming from a guy that has used the same abrasive board persona for +15 years, take this advice as serious: dump your malignacious account and try and get a fresh start.
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http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1514076 it is a bit disappointing that the game doesn't reach the level o' tactical sophistication fo:t had. once we get a new patch that addresses at least some o' our greatest concerns, am certain we will play through the game at least once, but it we do play more than once, it won't be the combat that inspires a second play. HA! Good Fun!
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I'm talking about D&D not some half-arsed MMO. What the hell are you on about? Maybe it's the vino talking here, but DnD STR doesn't make you more durable. it helps you carry more and do more damage. It doesn't do a damned thing to avoid or survive more damage. It doesn't do so in any version of DnD up to and including 3.x as far as I remember. We're not talking any MMORPGs here. We're talking ol' skool RPGs. I'm confused as hell as to why they named the things they did, but I don't think there's any real disconnect in how the attributes work. I would, to be honest, wish they'd try to find a way to make the names of the attributes more intuitive, but might seems to me to be *more* helpful for tanking in PoE than in DnD, if only in a kind of tertiary way. Okay, in the logic straining sense that doing more damage kills enemies more quickly and thus you prevent damage to your tank, it works in exactly the same way as DnD. MMO? Give me a break. ...And, any version other than 2nd edition (and perhaps some 3.x) would break with the much venerated IE gameplay mechanics anyhow. much as with the perception that rogues and fighters is boring in PoE, we believe a problem regarding obsidian's naming scheme is at fault for continued confusion. mc and others has played fighters in the ie games and in any number of pc crpgs. everybody knows that to make a fighter more efficacious, you boost strength and constitution, or whatever is the equivalent o' strength and constitution in the given game. therefore, if one is building a PoE fighter, one should ratchet up might and constitution, yes? if the fighter were called by an complete new name, am doubting this confusion would persist. call the fighter a snarffleblargen and who is gonna be shocked to discover that as a low maintenance damage sink, the uniquely PoE character constructed with a seeming evolving attribute system, might be most effective at its stated role by boosting intellect and constitution? the PoE fighter has an initial hurdle to overcome-- expectations. one wonders is such an obstacle will be insurmountable for many. HA! Good Fun!
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e.g. I didn't bump up awareness for my sniper. Two shotgunners. No one has toaster repair. no toaster repair for us. starting four were a face-man who sucks at combat and has few ap, so we gave him hand guns. our sniper were co 4, lk 3, aw 8, st 1, sp 4, in 4, ch 4 with 7 ap and ci 15. remaining two is shot guns and assault rifle for their main weapons. am complete dependent on a joinable npc for med skills, even so, we didn't believe toasters were worth saving given how many other skills we had prioritized. heck, am gonna want/need some energy weapons skill at some point, but we got no idea where we is gonna cram that skill into our group. am kinda holding off playing further till some bugs is fixed. HA! Good Fun!