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Gromnir

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Everything posted by Gromnir

  1. we keep quoting self in this thread. odd. http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1514076 we noted that the replay value for wl2 would come from role-play options and not combat. am not seeing enough role-play depth, but perhaps when we get deeper into the game, that will change. HA! Good Fun!
  2. if you can kill honey badgers, there is a recruitable npc with decent demolitions skillz. HA! Good Fun!
  3. Yes, the combat does get repetitive after a while, but it does so in almost every game that has a lot of combat. I think the only way to have combat not get repetitive is to make every encounter essentially a boss battle, and even then. well, that ain't true, or fair. fo:t and iwd2 is examples that is noteworthy. not every encounter were boss fights, but the level design were far superior in iwd2 and fo:t. many memorable fights in the aforementioned games were not boss fights, and that were 'cause o' level design and creative ai. now, to be fair, neither iwd2 nor fo:t were the first game that the respective developers were developing with their engine. get creative on game 3 or 4 or 8 is likely easier than with game 1. even so, is not that combat invariably becomes tedious or need become tedious. HA! Good Fun!
  4. Wait, since when did Islam become a person with a skin pigmentation? You do realize that Islam is a fascistic, superstition-based ideology and not a race? Political correctness really diminishes mental capacity. coming from a guy that has used the same abrasive board persona for +15 years, take this advice as serious: dump your malignacious account and try and get a fresh start. Why should he? I think it's refreshing to have someone like Malignacious on the forums. If a bunch of SJWs get pissed off because of his opinions, then so be it. is not his views on the game that inspire our advice. the censored meltdown were irrational and complete unprovoked. the mods actual helped him by removing the evidence of his little rage spiral, but he doesn't realize or appreciate that fact. am doubting he gets a fair shot from the mods or from numerous posters henceforth. this is off-topic and will be killed by the mods in any event. HA! Good Fun!
  5. Wait, since when did Islam become a person with a skin pigmentation? You do realize that Islam is a fascistic, superstition-based ideology and not a race? Political correctness really diminishes mental capacity. coming from a guy that has used the same abrasive board persona for +15 years, take this advice as serious: dump your malignacious account and try and get a fresh start.
  6. http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1514076 it is a bit disappointing that the game doesn't reach the level o' tactical sophistication fo:t had. once we get a new patch that addresses at least some o' our greatest concerns, am certain we will play through the game at least once, but it we do play more than once, it won't be the combat that inspires a second play. HA! Good Fun!
  7. I'm talking about D&D not some half-arsed MMO. What the hell are you on about? Maybe it's the vino talking here, but DnD STR doesn't make you more durable. it helps you carry more and do more damage. It doesn't do a damned thing to avoid or survive more damage. It doesn't do so in any version of DnD up to and including 3.x as far as I remember. We're not talking any MMORPGs here. We're talking ol' skool RPGs. I'm confused as hell as to why they named the things they did, but I don't think there's any real disconnect in how the attributes work. I would, to be honest, wish they'd try to find a way to make the names of the attributes more intuitive, but might seems to me to be *more* helpful for tanking in PoE than in DnD, if only in a kind of tertiary way. Okay, in the logic straining sense that doing more damage kills enemies more quickly and thus you prevent damage to your tank, it works in exactly the same way as DnD. MMO? Give me a break. ...And, any version other than 2nd edition (and perhaps some 3.x) would break with the much venerated IE gameplay mechanics anyhow. much as with the perception that rogues and fighters is boring in PoE, we believe a problem regarding obsidian's naming scheme is at fault for continued confusion. mc and others has played fighters in the ie games and in any number of pc crpgs. everybody knows that to make a fighter more efficacious, you boost strength and constitution, or whatever is the equivalent o' strength and constitution in the given game. therefore, if one is building a PoE fighter, one should ratchet up might and constitution, yes? if the fighter were called by an complete new name, am doubting this confusion would persist. call the fighter a snarffleblargen and who is gonna be shocked to discover that as a low maintenance damage sink, the uniquely PoE character constructed with a seeming evolving attribute system, might be most effective at its stated role by boosting intellect and constitution? the PoE fighter has an initial hurdle to overcome-- expectations. one wonders is such an obstacle will be insurmountable for many. HA! Good Fun!
  8. e.g. I didn't bump up awareness for my sniper. Two shotgunners. No one has toaster repair. no toaster repair for us. starting four were a face-man who sucks at combat and has few ap, so we gave him hand guns. our sniper were co 4, lk 3, aw 8, st 1, sp 4, in 4, ch 4 with 7 ap and ci 15. remaining two is shot guns and assault rifle for their main weapons. am complete dependent on a joinable npc for med skills, even so, we didn't believe toasters were worth saving given how many other skills we had prioritized. heck, am gonna want/need some energy weapons skill at some point, but we got no idea where we is gonna cram that skill into our group. am kinda holding off playing further till some bugs is fixed. HA! Good Fun!
  9. to cant be careful of wl2 leadership skill too, 'cause it is 1/2 as useful as described... which makes it not particular useful. and animal whisperer can result in wall-o'-success bugs. and save often, 'cause lord knows how many quests is still borked. and there is clear correct v. bad builds and if you mistaken think that strength is an important ability for a melee build, you may end up with a near useless ranger. and... *shrug* to mal "You don't make any sense." right back at you. this were a kickstarter. the money they got from fans were specifically to build a retro game-- a throwback to the ie games. to take limited resources and invest them in some o' the style-over-substance suggestions you has made would be working completely at odds with the design goals for the project. nobody wants the game to look bad. nobody wants bad graphics to interfere with combat, but investing in "production values" is what many PoE backers see is wrong with current crpgs. major publishers spend so much time and effort and money adding rag doll physics (HA!) to a game and they forget that what is important in a squad-based tactical combat game with rpg elements is the depth and fluidity o' combat, and the role-play options. as for production values in general, the niche fans that have supported PoE seem far more concerned with the portrait selection than the stuff that has your shorts in a twist. with a kickstarter such as PoE, there ain't enough money to make this game appeal to everybody, but that weren't the goal. obsidian were seeking to satisfy the niche we described, and the niche we described would be satisfied with toee graphics if combat were fluid and compelling and if there were loads o' role-play options. this IS a niche game, for niche fans and it gots a relative small budget compared to current crpgs made by major publishers. you don't get it HA! Good Fun! ps edit: darn quote function keeps going weird on us... oh well
  10. PoE is reactionary. there is a niche o' crpg fans who have had to grudgingly accept mass effect, skyrim and dragon age as the current and future trend o' crpgs. this vocal and dedicated niche has been clamoring for a game more like bg2 for over a decade. obsidian recognized that while a major publisher would not, and perhaps could not make a game for that niche, a kickstarter could mine funds from that seemingly disenfranchised source o' the game buying community. in point o' fact, the amount o' funds obsidian were able to garner for a retro game that were emphasizing those qualities that made the ie game so popular exceeded expectations. the dedicated/rabid crpg purists (*chuckle*) who has sometimes unfairly looked at modern crpgs and seen the emphasis o' graphical flair over role-play substance recognized that PoE were aiming for the kinda reactionary nostalgia they had lobbying for these past many years. PoE is a kickstarter precisely 'cause it were aiming to offer a reactionary product to a disenfranchised niche o' crpg purchasers. the fact that you do not understand that basic premise is either the result o' you not reading the kickstarter page, or not believing that the goals o' obsidian stated in the kickstarter were meant to be taken seriously. in either case, your comments reveal a fundamental "unclear on the concept" kinda misconception on your part. HA! Good Fun!
  11. *shrug* am gonna be choosing culture for role-play reasons, not for attribute or, and we can't believe folks ain't joking when they point this out, starting equipment. if the attribute point were fixed, we might needs take a few extra seconds figuring out how we would be building our character, but allowing us to redistribute the point by simply going back one step in character creation after choosing culture makes this all rather moot... at least for Gromnir. HA! Good Fun!
  12. haven't played the new build. in previous builds you could simple click attributes banner After choosing your culture. functional you could re-distribute your +1 ability point however you wished. HA! Good Fun!
  13. This is the most important bit, across all gaming genres. In fact, animations are much more important than graphics and more significant because there is a clear ceiling for it. Poor animations just destroy any enthusiasm for a game, most people feel it but can't pinpoint it. ... again, complete unclear on the concept. PoE is a throwback game with a purposeful retro look. graphics do matter but for this game, the kinda graphic features and nuance you seem overly concerned with are less important than almost any game we would care to mention. in fact, am betting that if this game looked exact like toee, the majority o' backers would be ok with that. if we were recreating an asteroids or space invaders arcade game simulator and we got complaints 'bout dated graphics, we would be similarly dismissive. honest. you are not getting it. HA! Good Fun!
  14. *chuckle* ok, that were funny. HA! Good Fun!
  15. we has experienced the wall-of-success from animal whisperer twice.... which, when we consider how frequent we has had an opportunity to utilize animal whisperer, that is actual significant. HA! Good Fun!
  16. ah. well, at least now we is on same page. is settled then that gifted likes to dish out spam. gotcha. HA! Good Fun!
  17. http://forums.obsidian.net/topic/66380-update-81-the-front-line-fighters-and-barbarians/ right there at the start o' the update. HA! Good Fun!
  18. oh, don't sell yourself short. we has seen you serving up spam with such vigor that we thought, perhaps, you were a native hawaiian. http://www.spam.com/spam-101/why-spam-products-popular-in-hawaii http://www.spamjamhawaii.com/ HA! Good Fun!
  19. our recollection is that the front-line classes were identified as barbarian, fighter and monk. now keep in mind that front-line may mean something different to you than to Gromnir or to the developers. we plan to build our rogue as a melee combatant wielding the most damaging weapon we can find, but am not thinking that will make him a "front-line" combatant as we is gonna have him flanking whenever possible. HA! Good Fun!
  20. point o' clarification: "But that's only because you've been giving far too much importance to that moment: developers name minor characters after their obnoxious neighbour, dog, or favourite hooker all the time. So get a grip, man." we have always corrected folks when they suggested that Gromnir earned inclusion in tob or similar such nonsense. in our case, the developers were gonna do a small joke encounter in bg2 (or such were our expectation,) but the maps got cut, so dave gaider expanded our character's role in tob. nevertheless, we have invariably respond to people who suggest we earned a cameo by telling such folks that they is wrong. sorry, but you is gonna need some other reason to get your panties in a twist. or, in the alternative, HA! Good Fun!
  21. we know how much gifted likes spam, so, just for you, http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1515803 HA! Good Fun!
  22. ... http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1515803 HA! Good Fun! ps am wondering if we can create a mobius loop with this kinda posting. if you get stuck in the Twilight Zone, it ain't our fault.
  23. https://forums.inxile-entertainment.com//search.php?keywords=animal&fid%5B0%5D=34&sid=ebddeae0638677be9bfed96f082a27f9 HA! Good Fun!
  24. am wondering who made such a complaint? not us. we said, "this is guy who is surprised that PoE combat is too similar to iwd in spite o' that being a stated goal on the kickstarter page, while at same time complaining that absence o' a mention o' kill xp on the kickstarter page prevented him from realizing that kill xp would be in the game... even though such info were emailed starting with update #7. you don't read. when you do read, you don't believe or don't comprehend. can't blame on Gromnir persona neither as it is clear that you don't comprehend when obsidian explains either. " we did Not claim you is in favor o' kill xp. you can't be accidental this obtuse. thanks for yet again proving our point. sheesh. HA! Good Fun!
  25. so, from the patch notes we see that alarm disarm were addressed, but we see no mention o' the other broken skills such as leadership and animal whisperer. it appears we wait for patch #2. is quite annoying to spend points in a skill or ability (luck is broken too) only to find that you ain't getting what were being sold. the thing is, as we don't know how inxile will fix such skills and abilities, am thinking it makes sense for us to wait till they address issues, or at least respond regarding how they plan on fixing. gotta give obsidian, and josh in particular, credit for his feedback efforts. inxile reticence is, by comparison, annoying. am much preferring the obsidian and biowarian approach to feedback and relative transparency. HA! Good Fun!
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