-
Posts
8528 -
Joined
-
Last visited
-
Days Won
110
Content Type
Profiles
Forums
Blogs
Everything posted by Gromnir
-
again with the wacky reading skills. "Random questions to black people" weird. HA! Good Fun! Hm, nah, he does want to ask people in general, he just chose a stupid topic for it. You are right though, in a way, had the thread been meant to be on point with the title, you'd still end up with non-black people chiming in serious, what is with the reading skillz? if he wanted everybody input, then the following would make no sense and be utter unnecessary: "If you are from some other underrepresented country, skin color or whatever I would be interested in an answer too." asking "everybody" to get black input? sure. read again the questions asked. simple inclusion o' "everybody" didn't change what a normal person would/should read. "Random questions to black people." 'stead of reading "everybody" in context o' the post's entirety, some folks is doing the reverse and trying to complete change the meaning o' the post to fit how they is reading a single word. is complete bass ackwards. read 4-corners as a whole to find meaning is essential to any kinda reading comprehension. *shrug* gonna ruin the genesis poster's thread with such nonsense, and as such am apologizing, but really folks. HA! Good Fun!
-
Valians are awesome and so are Ciphers. So I think this is a fine problem to have. regardless o' their awesomeness, ciphers did receive the most extra class-specific dialogues in poe. thus there were/is a practical reason for choosing cipher. 'course obsidian admitted a few cipher dialogues were mistakes due in part to a misunderstanding resulting from numerous poe writers confusing cipher and watcher qualities. even so, an orlan cipher were benefiting from the bestest number o' additional poe dialogue options resulting from class and race choices. more isn't always better, but... HA! Good Fun!
-
again with the wacky reading skills. "Random questions to black people" weird. HA! Good Fun!
-
what is it 'bout asking for input from blacks or women or minorities which inspires so many white guys to respond with their perspective on the topic? is not a bad thing to respond, but seeming need for input is still kinda weird. "could any astronauts share their thoughts on what it is like to... " have plumbers and cpa respond to such ain't bad, but is nevertheless weird. HA! Good Fun!
-
http://www.coloradogators.com/gator-wrestling-class/ HA! Good Fun!
-
in poe it were ez to decide initial choices: priest and paladin. there were distinct advantages playing as a pc priest or paladin compared to a hireling or companion. pc faith and conviction bonuses as well as holy radiance bonuses were substantial. am personal favoring support characters as they tend to be the most valuable in a party even if they is least popular. priests ended up being an extreme powerful all-round class choice in poe, combining typical invaluable support qualities as well as strong offensive spellcasting choices and potent, if limited, weapon potential. poe paladins were arguable the bestest tank option. for deadfire, paladin is current 'mongst the class o' the classes. paladin or paladin/anything is gonna be a strong choice. so, templar is an obvious Gromnir option. the thing is, with faith and Faith being so central to poe, we had expectations for more priest-specific content. those expectations went unfulfilled. sure, obsidian insisted faith were not quite as central to poe as some would suggest, but such protests were hardly convincing. to have priests receive so little additional poe content were disappointing given how vital were faith. nevertheless, we will be carrying over a priest from poe in some form. got a colossal god-possessed statue stalking the land after having consumed at least a portion o' the protagonist's soul. would bet we are again setting our self up for disappointment, but am having a hard time not choosing a priest or priest/something for deadfire. templar or contemplative is our likely first run choices, for reasons stated already. HA! Good Fun!
-
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Gromnir replied to Blarghagh's topic in Way Off-Topic
My wife and daughter will tell you they are dealing with all of their hair. women is odd 'bout hair. our hair were long 'til we near got our neck broken in high school when we were tackled by hair playing football. cut hair short the next day and have never gotten anywhere near true long since then. even so, long hair does require an extra minute (or two if is extreme long as were Gromnir's) but don't buy the double-x chromosome nonsense 'bout shower time. our hair were middle-of-back long and we were working construction, doing ranch jobs, or playing sports so as to be dealing with maximum filth hair cleaning. long hair added a mere two minute max (which %wise were a significant increase) to our total shower times. have been told by women how shaving legs ('n stuff) requires considerable time as well, but is no excuse for having the water running the entire time during such. HA! Good Fun! -
if you are maxing engagement, is worth considering a shield bearer votary. there is a powha for the monk which reflects disengagement attacks: blade turning. disengagement attacks get a serious damage boost, so if you manage to engage five targets, then purposeful disengage after activating blade turning, the foes pretty much kill each other. clarity o' agony, soul mirror and other monk powhaz is also fantastic tanky abilities, but blade turning is potential exploitive at the moment. HA! Good Fun! ps clarification: blade turning affects all melee attacks, including disengagement. we weren't clear.
-
Gromnir did. is the point. So you're answering my post and try to argue about something I didn't even talk about? Like *zoom* right over my head? Slick lordy. is genuine tough to tell if you is this obtuse or is acting for effect. stubborn horse is gonna die o' thirst 'fore we can get him to see the water at his hooves, eh? you did indeed "talk about"/question/mock the genesis poster's approbation. is Gromnir who observed how pointless were such a critique given the complete subjectivity o' the genesis poster's praise. duh. subjectivity were an essential quality from the start and there never were a question as to who first mentioned subjectivity. but as is usual, we have hit fatigue point trying to illuminate what should be obvious. will once again leave you at the edge o' the water. HA! Good Fun!
-
pallegina is actual one o' the characters am seeing most difficult to easily slip into deadfire as her endings were resulting in her having significant variation in her standing and relationship with a key player in the deadfire: the vallian trading company. is difficult to envision pallegina as a static or fixed quantity, which is kinda what she needs be at the start o' deadfire. the other characters, other than devil, is requiring only a bit o' imagination or creativity to get 'em into deadfire in such a way as is plausible, but pallegina, while having good reason to be involved in a story involving the vtc as a major player, is gonna be the character am most concerned. no plausible reason to be in deadfire is hardly a significant hurdle to a decent writer, particular in a fantasy story where the implausible is ordinary. converse, pallegina has history and baggage, and her relevant history and baggage is gonna be different depending on how a player concluded her poe companion quest. in addition to the fact we did not like how pallegina were written, she appears to be one o' the more difficult poe companions to integrate into deadfire. sure, the obsidian folks could functional ignore the poe endings for pallegina, but such would be a rather unsatisfactory starting point, no? HA! Good Fun!
-
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Gromnir replied to Blarghagh's topic in Way Off-Topic
have been doing navy showers since we were a sprout. a long hot shower, particular during winter months, were a costly extravagance for us as a child. even now, no hollywood showers save when on vacation or business trips... and perhaps when enjoying lady company. ... am admitting we do enjoy long showers, even if we do so infrequent. 'course, turn a long and relaxing shower indulgence into more work or internet time strikes us as quirky and counterintuitive at best. then again, am equal puzzled by folks who put widescreen tv in their bathroom. HA! Good Fun! -
ah, 'cause "absolutely" makes it less subjective. gotcha. HA! Good Fun! Nice. High Five! But who argued about subjectivity anyway? Gromnir did. is the point. *zoom* right over your head. is also odd to both claim to be making a funny And defend. self-contradiction is kinda the norm though. genesis poster makes a subjective observation o' approval: he likes the pie. boereor focuses on an adverb? the genesis poster said he really likes the pie. the really bit is what makes it weird. you not wanting to draw attention to subjectivity o' the genesis poster's approval is understandable, but utter misses the point. real question is whether cheesecake is a cake or a pie. cheesecake typical has a crust, but for all intents and purposes, it uses an egg-leavening batter. HA! Good Fun!
-
removing the paladin malus were a mistake. am not suggesting it is bad to have paladins who do not suffer a limiting drawback, but the thing is, the paladin boons were seeming balanced 'gainst the malus. give up auras would be a serious handicap for a goldpact knight, but the armour bonus is also strong. kindwayfarer bonus, on the other hand, while a nice little free heal, particular at lower levels, isn't in the same class as the goldpact bonus. sure, there is rp reasons for choosing kindwayfarer over goldpact, and there is a handful o' builds which would still have Gromnir choose kindwayfarer instead o' goldpact, but in general, choose kindwayfarer or darcozzi paladini is a bit underwhelming. paladins were a strong choice for single class or multi-class when they all suffered malus. the paladin orders were also relative balanced, if imperfectly so. remove malus made an already powerful class even stronger and made it so a couple paladin orders now appear to be clear wins relative to the remaining orders. as such, the obsidian choice to remove the paladin malus were... odd. removal did not appear to address a gameplay or balance need, and the removal actual introduced a class imbalance which did not exist previous. however, is oldish kinda news. HA! Good Fun!
-
as we reflect a bit, am thinking the beta is a bad test for tanks. the poe beta punished tanks. the cave bears and beetles were making a mockery o' high deflection and high dr. weren't long after the release o' poe 'fore we got serious tank nerfs. is complete opposite for deadfire beta with almost no foes genuine capable o' hurting a paladin or paladin/anything with defense as a primary or even secondary goal during level-ups. am suspecting we got only a vague notion as to how tanky we need make tanks for deadfire. HA! Good Fun!
-
or, while he believes the "casting system," problems is noteworthy, for him/her, such problems is not significant enough to serious detract from an otherwise "epic" game. does genesis poster otherwise enjoy tactical combat and character development choices, and dialogue checks and aesthetics and ship mini game and _____ and ______, and whatever such that casting system is an otherwise minor blip in an "epic" game? or... whatever. best not to project. am personal not even knowing what is meant by casting system, and am not knowing what it takes to be 'epic, neither. is the "casting system" a reference to vancian v. deadfire's take on per encounter? something else? lengthier relative casting times + interrupt/concentration + retarget features, etc. as what is meant by "casting system"? both. neither. am sure not gonna get all judgey and preachy particular w/o knowing what is intended. even then we wouldn't get all judgey and preachy as this is one o' those pure subjective, "i like pie" posts. am sure not gonna try and convince somebody they do not like the pie... even if cake is objective better. HA! Good Fun! ps 'cause is the kinda thing we actual need say on this board, the cake bit were joking. although cake is superior.
-
Well, she looks like she is at the very least. complete agree. is as if obsidian reached into our brain and discovered our two most favorite things in the whole world: goth cosplay and elves. ... on the positive side, am having found an early frontrunner for ritualistic sacrifice if such is available in deadfire as were the case in poe. HA! Good Fun!
-
no doubt am gonna be in the minority, but am thinking it would be prudent to not make any changes to the official release build based 'pon feedback o' the anticipated final beta build. last second changes and fixes, rushed through testing, lead to predictable problems. reckless assault? most folks likely do not recall, but a number o' modals were utter borked with the poe release. save and reload would result in stacking o' bonuses and penalties which were seeming permanent. took the community more than a few weeks to find a workaround, and took obsidian even longer to fix via a patch. were a problem not evident in any poe beta build as were a fix envisioned and implemented in smallish widow 'tween final beta and actual release o' poe. if obsidian is gonna make changes based 'pon feedback from final beta release, am thinking it may be too late to implement and test such changes in a single month, particular as am willing to bet every available obsidian developer man-hour is already accounted, and well and truly stretched. is the real reason josh posted images o' ydwin: he is hoping elves show up and help finish the game during the hour of the wolf. maybe not exact like the traditional fairytale, but you get the jist. regardless, obsidian should save changes made in reliance 'pon final beta for the first patch. HA! Good Fun!
-
are you an alpha?
Gromnir replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
this kinda thing is getting folks in trouble. with addition o' penetration, absence o' dr and changes in combat speed, it is likely a mistake to use poe as the benchmark. is also different as classes don't have disperate acc and weapon proficiency is complete different--an entire party o' arquebus users is gonna be more viable in deadfire than it were in poe during alpha strike phase as you not need an initial accuracy buff to make many characters accurate enough with the arquebus. arquebus is a great deadfire choice as one also not need consider armour reduction debuffs save for particular pierce-resistant foes. etc. deadfire is different. a party with a couple burst kinda damage dealers, such as paladin/whatever and rogue/whatever, in addition to three other arquebus users, is doing silly alpha damage. deadfire combat is slower than poe, so an alpha strike during which speed is a relative non factor, is even more potent--5 relative high damage attacks, with excessive penetration, all happening simultaneous, is 'bout as fast as is possible in deadfire. even so, as we mentioned earlier, empowered fireballs from wizards, or empowered returning storm for druids, is a tactic worth considering as a replacement for the arquebus. the bursty single class and multiclass weapon users is seeing the comical virtual guaranteed numbers from an arquebus, but frequent when fighting groups, those empowered aoe or duration spells is a superior choice for an alpha 'weapon.' HA! Good Fun! -
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Gromnir replied to Blarghagh's topic in Way Off-Topic
Hmmm.... First AND Second Amendment protection.... GENIUS! as far as most religions is concerned, we s'pose a nietzschean and symbolic "worship" o' guns or weapons as a kinda statement o' individual empowerment makes sense to us and has appeal as well. (riddle of steel begins at 2:31) am technical catholic, but am suspecting you could say we worship steel... although such is a gross oversimplification. HA! Good Fun! -
are you an alpha?
Gromnir replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
yeah, the one mechanical/gameplay feature we simple do not understand, insofar as balance and alpha strikes is concerned, is the deadfire arquebus modal. scripted events as we mentioned with saints and skeletons and a few o' the quasi-boss battles akin to the one "in" the adra pillar which at least prevents a stealth alpha, is the ideal fix. enoch already noted how ranged weapons max range were decreased and is unlikely one wants such reduced further. lagufaeth, in wm, were subject to alpha striking, but the developers added large numbers and made 'em so fast moving such that maybe one alpha strike would be possible, but were often not worth the effort... though am genuine not so much in favor o' more such largely mindless swarm tactics from foes to increase challenge. imbalance is rare increasing the enjoyment o' a game. will be people who advocate improvements or changes based sole on some kinda elusive and elastic and highly subjective notions. don't even get us started on immersion or fun labels... as if either mean anything sans specifics. bad balance, however, is a genuine issue for game developers. sure, there is a subjective quality to balance as the degree o' balance needed to make dh happy will likely be different than Gromnir, but put a sword in deadfire which 3x per rest auto kills any enemy on the screen. fun? immersive? balanced? even the most obtuse advocate o' abandoning balance is gonna have a hard time suggesting such a sword does anything good for the game. balance is a real concern; is simple a matter o' finding appropriate balance. if a tactic is so overwhelming useful as to become ritual, it is likely unbalanced and need be looked at with greater scrutiny. alpha strikes, which became less potent in wm 'cause o' encounter design and enemy ai, is once again extreme effective in a large % o' combat situations. am not expecting a fix for deadfire, save perhaps a reduction o' the arquebus modal accuracy. is too late to make widespread changes to encounters and ai, but am hopeful the developers is cognizant o' the issue, and once again rebalance for expansions. HA! Good Fun! -
am knowing some folks don't care 'bout balance, but would caution folks who appear to be making suggestions which not only make resolve more appealing, but also empower empower and/or make the characters more powerful. should be trying to avoid such, no? find a scheme which would allow multiple empowers per encounter or numerous more powers per rest w/o serious reducing empower efficacy might just mess with game balance. HA! Good Fun!
-
why assume a change to max empowers per rest? HA! Good Fun!
