
leombruno
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Everything posted by leombruno
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Lording the female condition over Islamic people is kind of hollow. When their not getting bombed with more add dollars than anyone they are free to go fake 100% of their looks and go make out with each other at the club while the boys look on and drool. We must want to make the muslim world realize they wish they had our gig...
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Its hard not to sell this one short even before I know much about it. Classes, multiplayer, bioware, baggage, ect... Probably will be great and enjoyable approached open mindedly but not likely to address the continuing 'Black Isle void' of no actual crunchy rpgs...
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Volourn's Final Jade Empire Review: I Am The Law!
leombruno replied to Volourn's topic in Computer and Console
I've been playing it, its strong as an action RPG imo. The writing and flow smack of bioware and their previous stuff, which can be good or bad or both. The return to certain bioware standby/crutch story and character elements made me cringe on my first play through personally. There is also much that can be easily criticized such as the action. I read the bioware boards it looks like a 50/50 split between parapalegics and would have you think Soul Calibur masters. It is liniear and short with burn through later chapters... As an end sum I consider it a very good offering. I felt like it was key hole glimpse into the IP's full potential though. -
I'm playing the big man with white demon, goldstar and heaven whatever stunner styles mostly just getting part way into chapter 2. Over all the game is a lot of fun but the writing is striking me as overall very weird and the art style and interface are a bit disappointing. The 'flavor' I expected isn't really there...
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This and They Came From Hollywood both struck me as certain hoaxes. Apparently they're both real vaporware. I hate April fools day, I haven't seen anything funny on April fools day since I was eight and young enough to think a special day could make otherwise stupid jokes funny, when they actually hit the ground with twice the thud. Anyway his english is fine, he is using lots of jargon. He is making big gameplay promises imo, hopefully it will pan out into a little something.
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Full control party members in IE games kind of put me off to the games after a while. In those games that feature allowed you and the crack commando squad to be almost unreasonably effective as you swarmed and swept the maps with basicly perfect soldiers. The battles felt and looked like multiple good players playing a shooting game together...units all had the same perfect awareness of the entire battle and reacted in perfect unison. So perception and reaction of the so called characters was always out of character good. The result was chaotic but no simulation of actual 'real fighting chaos'. Don't know if I am expressing my opinion very well... Moral was almost never an issue and characters did what ever you wanted or had to while you weren't looking like out of character slaughter of accidentally hostiled towns person or whatever. Also off puting were some of the aspects of 2eD&D and how it was implemented in IE games. Such as warriors being able to run right past each other safely due to static attack and damage chances. Walling off enemies with my fighters took some stupid tap dancing since they couldn't simply cut down foes who weren't properly defending themselves. A lock on forced engagement feature would have been nicer, with a counter of skills like tumbling or expertise to by pass them. I can go either way tho AI(if 'good enough') or full control with some checks and balances to keep characters performance more inline with their fantasy world abilities rather than their full exploitable potential in game. basicly JA2 squad battle=good. BG2 or IE squad battle=bad.
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Crash and the Boy's Street Challenge was a lot of fun. Like konami's olympic button mash games but with art like river city ransom, and you could sabotage you're opponent in alot of the heads up challenges... Simon's quest was awesome. I also liked Castlevania 3(i think) with Sypha, Grant and Alucard as aquirable characters... Edit Clash at Demonhead was a very cool nintendo game with inventory and aquired skills, supersuits and weapons you used to explore the rather large game world like a funky metroid.
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Earlier spiderman who could throw a VW bug before his strength became out of character and got down played. Or comic book spiderman if you ment something more sarcastic? Jabbing the chimps inability to demonstrate superhuman strength in the comic book sense which seems the standard in this thread for determining their level of dangerousness.
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I'm convinced now. Chimp advocates are crazy, and have SP on their side. I must revert due to his planescape veiws. 5 to 7 times human strength? That's spiderman's strength, chimps don't have spiderman strength. Not even close. Chimp goes down in 2 after crushing left hook and sleeper hold from Kumquat. Edit; I mean crazy in the nicest possible way Like Columbo or Murdock from the A-team crazy
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oh no! Hope your feelings get better. Try some hot coco.
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Volourn once again your comprehension is questionable and comments are off kilter and barely relavent. Kumquat is sure he can survive a raging chimp attack unassisted and possibly with an improvised weapon(as if there would be all the time in the world). I understand the idea that you always bet on the house... but that is the same thing as fantasizing about fighting Ken Shamrock(or insert other billy bad ass). What would I do? Well I'd fight him to the death!! Sure that's a winning plan. Hell as long as I'm just typing it I'd fish hook him too! There you have it I beat Ken shamrock 8 out of 10 times. I also kill the chimp 7 out of 10 times since reports of their strength are clearly false since you don't see them throwning buicks at gazelles in the wild.
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Freedom Force vs. the 3rd Reich. IGN preview
leombruno replied to kumquatq3's topic in Computer and Console
I liked the creativeness and power balance of the new characters shown, due to the dialog Tomestone is probably the mandatory leader on this level and maybe a stretch of levels...Their were points where a random party member could chirp in with some cheesy quip, which imo freshens up and enhances the comicbookyness of the action. Green Genie has high success rates on her debilitating attacks, and tomestones dancing dead has far too short a duration it should be twice to be much use since it requires allies to be downed to use at all. Also KO'd heros can use hero points to recover with 1/4 life. The difficulty scaler altered damage levels and HPs instead of adding more foes which it will hopefully do in the final. With out more enemies(or giving them more abilities and resistances) it is still easy to manipulate a limited number of stronger foes. The regenerating energy bar now has three blocks and there are four cost levels for actions(none, a third, 2/3, or all) this difference is fine in game. the change does take some of the mechanics of energy management you could customize into custome characters, it's hard to explain right but the simplification takes a little something away. Camera seems even more akward than before... -
My answers yeilded "INTJ" strength preferences read 22 67 33 22 Slightly expressed introvert distinctly expressed intuitive personality moderately expressed thinking personality slightly expressed judging personality The ego stroking profiles were pretty hit and miss, but I loved this "they possess the unusual trait combination of imagination and reliability." *head swells* :D Editing on some of the swell crowd I have been catagorized into the bottom of; Dan Aykroyd, Arthur Ash, Jane Austin, Raymond Burr, Michael Dukakis, C. S. Lewis...
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I will watch some more episodes but the first show seemed weak to me, and none of the characters struck me as inherently funny, the two nonhuman characters don't look like they can get any funnier either. Some of the jokes were a lot bolder than most of the family guy stuff and I might have been laughing my ass off if other elements were stronger but the pilot seemed weak and forced, and was really creeping me out. I watched it with two friends though who both thought it was great...
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I would say... A path of 'evolution' Maybe to advance by living or dieing for biological feedback, with the current success and reduced selection pressure maybe 'do something for the team' or 'strive for some sort of societal perfection' Anyway you can do it most likely. Runner up 'under socialism' Nothing personally observable I expect. I would hope to pass from an unconsious state whatever way I go. No real support of another conclusion? Very poor and a high mainteniance 'faith' dependent on charletans and coersion. In the turn of an apocalyptic event that shook current human knowledge various sit down self study type 'religions' would eventually rearrise, Christianity would require the survival of bibles(and fools or charletans if thats not too harsh). Note christians can't be counted weak or worthless as a block obviously but I would have to do some research to find a belief system held by any signifigant number of human beings, that seemed more cancerous than christianity. Review and time, influence... Maybe major scientific discoveries towards the end of my life that encouraged me to entertain possibilities seeming absurd now. If I could even fully(enough) grasp the ideas as a layman.
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I would definately be behind the spiritual successor to torment. They don't need to(and can't) make a directly related sequel to go back to the well but I would love another game in this vein, in an obsidian generated IP a couple projects down the road.
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*minor downer* I haven't been able to get back into this game, the army building and customizing are very nice but the plot sequences were weak and bland enough(imo) to pull the rug out from under it. I found it hard to care about the mains or my phantoms much less objectives in the relatively bland missions, then it just comes down to juicing units up. Which leads to the game's japanese style RPG power curve which is out of place in a game like this imo. I could deal with mechanics like transmigration in Disgaea but I seriously hope those kind of hour stuffing gimics aren't a permanent fixture of Nippon Ichi games. I would perfer to 'earn' additional power for the army in other ways than random dungeon slaughtering, like meeting special conditions,maybe randomization of boons and such. Not to say the game is bad or anything just a dissapointment to me after hearing it bragged up pretty heavily.
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You "forgot" to use the force? oh, come on....
leombruno replied to Meshugger's topic in Star Wars: General Discussion
It doesn't seem to be the best way to go, but it doesn't really seem worth complaining about. So the character retires and wants the simple life farming potatoes and abandons all aspects of being a jedi letting the force go... I'm having a harder time with things like the returning characters and the choice of timeline. Poo I say. -
Don't force me to play a jedi
leombruno replied to triCritical's topic in Star Wars: General Discussion
You apparently forgot the silly cost vs reward excuse JE was making when he said the feature was decided against. -
Don't force me to play a jedi
leombruno replied to triCritical's topic in Star Wars: General Discussion
The game giving casual lip service to 64 different one dimensional class/race combos might keep you busy but that doesn't mean it's going to be much of an involving roleplaying game... I would rather have the game allow and respond to more actual character types than class race combos. Will I be able to be a idealistic but sort of weak willed jedi who slowly falls through repeated minor character failings into a cowardly little conniver, and play a domineering ego maniac feared by friend and foe alike, will long time companions treat the two any different? Or will it be: >15 darkside points you're just not cool anymore. Will the CNPCs have any value judgement on major events or will it be flirt, flirt, flirt, then secks them up for conversations? Can they form relationships between each other based on what each thinks of what is going on with your influence as a factor? -
Don't force me to play a jedi
leombruno replied to triCritical's topic in Star Wars: General Discussion
Don't force me to play a jedi... I don't mean to give offense here but it seems like fundamental design decisions have already been made, that's the bedrock of the project a story has been written for a jedi character. This is like some of the bad criticism that some people get for making class specific modules for NWN, "Yeah but I don't like that it forces you to play a paladin" !??? The gentleman wrote a module for a paladin, sheesh, if someone can't see the forest for the trees... The module may be great and more reactive to the player and a better story and rp experience than one that acknowledges your PC is a dwarf, but certain people would never know. Races I'm not sure I agree with either, I would rather they focus on the game respecting your character developement on more than the one axis of behavior instead of having people acknowledge 15 different possible avatar selections. I think races are usually a waste and hurt more than they help. I agree with the person though who said the whole jedi thing is getting 'played out' other than that though Star Wars has just about nothing going on, and is probably one of the worst inspirations to base a RPG on. -
I seriously hope the droids don't get carried over as some kind of homage or any character at all that can make the leap like Vandar(yoda-like), I think that would be terrible. I think the aspect of Kotor2 and obsidian in general that I look forward to most is the chance of quality CRPGs that aren't packed to the gills with Dave Gaider's goofy humor. Nothing against Dave but his style is very obvious and gets cumbersome.
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My one brush with rifts was pretty negative overall. I was invited to a game where all the players had absurdly powergamed class combos like jiucer/glitterboy/x/y, I got critized for making a feasable character, got whipped then observed a bit more of a senseless game and didn't return. Definately my most miserable PnP time ever. I have no idea if Rifts itself is any good since I haven't looked at it since but I think the license is so small that an original setting would be a better idea for sci fi since the tradeoff of freedom vs recognition would be unfavorable.
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Will a mod lock this useless slapfest already?