I did try it, but I got DCed when we got to the imperial ship. When I got back I was inside the republic and no way to get to the imperial ship. Up to that point it had been solid enough... perhaps bit too much dialogue though. If end game instances have that much dialogue and choices it becomes a chore to repeat.
All in all I was slightly disappointed by SW:TOR. Mainly by the two features that been marketed as it's key selling points: story and "full VO".
Story was disappointing, because it didn't affect the game world at all(kinda). I had understood from somewhere that this game would use phasing quite a lot, but the way it used it was just really weak. Basically you have a room that is phased and only you can go there and after the phase has been completed you can't go back there. So basically nothing happens.
Phasing is done quite beautifully in WoW's death knight's starting area where the whole area changes as you do quests. To compare that to a small room for a one person(or a group) that get's locked afterwards is just... meh.
"Full VO", meaning every character that has something to say has a voice over. This means quest givers(trainers and shop keepers have like one line) are the only ones you can interact with. Everyone else is a ghost: no name, no click, no nothing.
I think the most accurate description of SW:TOR would be vanilla World of Warcraft 1.1 with class stories and VO. It's not bad enough to be called outdated and not good enough to be called a classic.
I'm still going to buy it and play it for couple of months.