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metadigital

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Everything posted by metadigital

  1. ) Yes, in the orgy of CGI-enabled Jedi-Sith comfrontation, a.k.a. the prequel trilogy. Of course, they could always make an RPG using the primary protagonist of SW: the astromech! You'd be forced to manipulate / cajole / convince / encourage others to your cause, rather than run in all-lightsabres-blazing ...
  2. Oh my gods, it's so true! <{POST_SNAPBACK}> He's a true hero: humble and unassuming, taking no medals or credit, just the happiness of his friends fates and the contentment of a job successfully completed. He is a lowly astromech that has to work with the incorrigible deeply-troubled and troubling humans of the galaxy to bring about his original master plan, which is not attainable through the meagre powers of a disposessed member of the last underclass ... ... It's such a shame that GL couldn't even leave R2 alone in the prequels: why did he have to give R2 jet-powered flight? <_<
  3. ... And was boring, too.
  4. I regard the whole matter as a piece of modern (performance) art: as long as it gets people discussing the subject matter, then it is good art. So, if a few more people read 1984, then that can only be a good thing. (nice pic)
  5. Businesses, when operating at best efficiencies, tend to keep their capital invested somewhere. So, although it doesn't seem like a big deal, doubling fixed costs at the beginning of the development cycle would mean that cash isn't available for something else (whether that's a new title or the Executive Superannuation Fund top-up), so there is definitely a feduciary decision to be made. Are you suggesting the second game would have both FS AND non-FS, and just include lots of narrative paths? Or a seperate "Han Solo" type adventure / RPG spin-off, set in the KotOR universe? Because if you want the former, I'd say it'd make more sense to combine them into one game. I guess a seperate game that doesn't have the protagonist as a FS in the SW universe might sell (heck, SWG managed to do it, without the dynamic of a first-person narrative to glue it together). Certainly I think FS are too over-powered, so a game where they are few and far between would have some scope for real role play and adventure.
  6. Very tough on the back, though, so be careful. Swimming is regarded as perhaps the best single activity (the water supports the body, whilst sapping the heat and massaging the internal organs as you swim). Gotta love an exercise that compels you to finish on pain of death
  7. When you say "takes a turn for the Sci-Fi", I assume you are using Sci-Fi as a perjorative and, further, you are implying a B-grade-film-type-Sci-Fi, as in poorly executed green-monsters-with-bug-eyes? Because a good, well executed SF RPG / FPS is an excellent game. I haven't played more than the demo of Far Cry, I thought it was okay, but I didn't like the long load times and the plot didn't really grab me.
  8. Ink and paper rationing ..?
  9. The sidequests also added some non-critical-path narrative to explore, too. I enjoyed the whole Genohadran (or whatever they were called) and the bonus Trandoshans parts. It just adds to the overall hurried ambience of K2, because there was nothing to do except the single narrative.
  10. Atris was to be the nemesis of a LS Exile.
  11. Run the Windows emulator for Mac.
  12. WTF? Are you posting relevant stuff in WO-T ? What are you trying to do, ruin WO-T ? Yes, but you would start to see real results after a month, and people would notice a big difference after about three months. Also, you begin to feel a lot better, which creates its own little "virtuous feedback cycle", so that you really enjoy getting fit, and achieving results. It needn't take up as much time as you think: an hour of training four times a week is sufficient to make a big difference. Getting fit, I've cut two hours a night off my total sleeping time, making a net gain of one hour a day, for example.
  13. Congratulations, Steve, you've created your own recursive logic loop!
  14. I wonder why Lucasarts doesn't decide to do them simultaneously? I mean, I'm assuming KOTOR is a money maker (if I'm wrong, then there's no point to this thread since K3 will never be made in that case), so why not get two different development houses to work on this. One works on K3, the other works on a different SW RPG. Especially since it's outsourced, I don't see the problem. I could understand their trepedation if they had to handle all development themselves, but with outsourcing the games, I'm not sure why not. <{POST_SNAPBACK}> I guess the obvious answer to that is the doubling of fixed costs at the beginning of the production cycle: two developers equals twice the start-up investment. It's an interesting idea, though, and well worth some serious thought: the costs would be balanced against the probability that further series would not capitalise on the current series to the same extent as two, simulataneously, would now. Then again, I'm sure some marketing types have lots of pretty (useless) graphs to demonstrate the (lack of) wisdom with this idea. After all, who would play as a non-FS in a SW universe ... "
  15. Or just destroying the other civs, in a wave of fervent genocide, before they can capitalise on their pan-communistic ideals ...
  16. Do you look like Molly Ringwald on smack?
  17. That's tribalism. We are in the era of body art by permanent disfigurement.
  18. Gaining muscle mass is not easy. That's why there are loads of body-building books, videos and "magic formul
  19. Maybe because we are more accutely aware of our own abilities, ourselves as opposed to other beings? Or because hating and destroying is easier to us than loving and creating? <{POST_SNAPBACK}> Humans (and higher apes) are smart enough to understand the social network, and to attempt to deconstruct it and rebuild it in a more "useful" framework for them. This entails destroying the existing framework and building a new one, as happens periodically in history (1917 Communist revolution in Tzarist Russia, where a bunch of middle-class bourgesois men overthrough the ruling class claiming "rights for the proleteriat" and promptly put them all back to work as an underclass, for example.)
  20. I just wanted to make a quick observation before tackling the meat of your well made post; it is interesting that you phrased it "risk-seeking", because I saw a programme recently on a particular (bacteria, I think, some sort of plasmosis-inducing) organism that infects sentient animals, like fish. What is causes them to do is take egregious risks. (IIRC it assists in the organisms reproductive process, I think the animal eating another infected animal will be infected in turn.) For example, the Koi carp will swim outside the camouflage of the overhead foliage in some bizarre risk-taking dare to the piscavorean bird standing over its head. What is interesting is that this organism has been found in cats. And it may indeed, therefore, have spread to humans. ... In a slightly tangential but oddly related fact, there is a type of moss that grows on the carapace of a sea crab species, that eventually grows into the shell and takes over the brain functions of the crab, turning it into a moveable (semi-autonomous) platform.
  21. I didn't read 1984, I know what's it about, a part from that....but when I saw things on the link I posted, well come on dude <{POST_SNAPBACK}> Well, if you can't be bothered to read one of the seminal philosophical works of the twentieth century, at least read the summary: 1984!
  22. Um, Hildie, have you ever read 1984 ? And thanks for the link. Back On-Topic: please read Saberist: (<{POST_SNAPBACK}>)
  23. See Saberist: (<{POST_SNAPBACK}>)
  24. I agree, except it wasn't necessary to act DS for any covert reasons; what I mean is, the PC didn't blow their cover by acting like a Jedi on Korriban, and this ruined the suspension of disbelief there, for me. All the encounters with Sith were compartmentalised, so that, even if a fight broke out because my PC acted in a a particular way, the next encounter would occur with the same beginning, middle and scripted ends. There really needs to be a good reputation system, at least locally.
  25. You can blame it on sunshine, moonlight, good times, but don't blame it on the Boogie.
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