Everything posted by metadigital
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Obsidian Forums Diplomacy Game 1 (OBS-1)
Ink and paper rationing ..?
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So uh, why was KOTOR2 rushed?
The sidequests also added some non-critical-path narrative to explore, too. I enjoyed the whole Genohadran (or whatever they were called) and the bonus Trandoshans parts. It just adds to the overall hurried ambience of K2, because there was nothing to do except the single narrative.
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kotor 2 restoration WIP
Atris was to be the nemesis of a LS Exile.
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KotOR II for Mac ?
Run the Windows emulator for Mac.
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HAPPY! HAPPY! JOY! JOY!
WTF? Are you posting relevant stuff in WO-T ? What are you trying to do, ruin WO-T ? Yes, but you would start to see real results after a month, and people would notice a big difference after about three months. Also, you begin to feel a lot better, which creates its own little "virtuous feedback cycle", so that you really enjoy getting fit, and achieving results. It needn't take up as much time as you think: an hour of training four times a week is sufficient to make a big difference. Getting fit, I've cut two hours a night off my total sleeping time, making a net gain of one hour a day, for example.
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Kotor 3: Ideas and Suggestions
Congratulations, Steve, you've created your own recursive logic loop!
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Kotor 3: Ideas and Suggestions
I wonder why Lucasarts doesn't decide to do them simultaneously? I mean, I'm assuming KOTOR is a money maker (if I'm wrong, then there's no point to this thread since K3 will never be made in that case), so why not get two different development houses to work on this. One works on K3, the other works on a different SW RPG. Especially since it's outsourced, I don't see the problem. I could understand their trepedation if they had to handle all development themselves, but with outsourcing the games, I'm not sure why not. <{POST_SNAPBACK}> I guess the obvious answer to that is the doubling of fixed costs at the beginning of the production cycle: two developers equals twice the start-up investment. It's an interesting idea, though, and well worth some serious thought: the costs would be balanced against the probability that further series would not capitalise on the current series to the same extent as two, simulataneously, would now. Then again, I'm sure some marketing types have lots of pretty (useless) graphs to demonstrate the (lack of) wisdom with this idea. After all, who would play as a non-FS in a SW universe ... "
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Civ IV
Or just destroying the other civs, in a wave of fervent genocide, before they can capitalise on their pan-communistic ideals ...
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The official late 80's eary 90's TV series thread
Do you look like Molly Ringwald on smack?
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Zen Thought For the Day
That's tribalism. We are in the era of body art by permanent disfigurement.
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HAPPY! HAPPY! JOY! JOY!
Gaining muscle mass is not easy. That's why there are loads of body-building books, videos and "magic formul
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Zen Thought For the Day
Maybe because we are more accutely aware of our own abilities, ourselves as opposed to other beings? Or because hating and destroying is easier to us than loving and creating? <{POST_SNAPBACK}> Humans (and higher apes) are smart enough to understand the social network, and to attempt to deconstruct it and rebuild it in a more "useful" framework for them. This entails destroying the existing framework and building a new one, as happens periodically in history (1917 Communist revolution in Tzarist Russia, where a bunch of middle-class bourgesois men overthrough the ruling class claiming "rights for the proleteriat" and promptly put them all back to work as an underclass, for example.)
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Zen Thought For the Day
I just wanted to make a quick observation before tackling the meat of your well made post; it is interesting that you phrased it "risk-seeking", because I saw a programme recently on a particular (bacteria, I think, some sort of plasmosis-inducing) organism that infects sentient animals, like fish. What is causes them to do is take egregious risks. (IIRC it assists in the organisms reproductive process, I think the animal eating another infected animal will be infected in turn.) For example, the Koi carp will swim outside the camouflage of the overhead foliage in some bizarre risk-taking dare to the piscavorean bird standing over its head. What is interesting is that this organism has been found in cats. And it may indeed, therefore, have spread to humans. ... In a slightly tangential but oddly related fact, there is a type of moss that grows on the carapace of a sea crab species, that eventually grows into the shell and takes over the brain functions of the crab, turning it into a moveable (semi-autonomous) platform.
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Kotor 3: Ideas and Suggestions
I didn't read 1984, I know what's it about, a part from that....but when I saw things on the link I posted, well come on dude <{POST_SNAPBACK}> Well, if you can't be bothered to read one of the seminal philosophical works of the twentieth century, at least read the summary: 1984!
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Kotor 3: Ideas and Suggestions
Um, Hildie, have you ever read 1984 ? And thanks for the link. Back On-Topic: please read Saberist: (<{POST_SNAPBACK}>)
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KotOR II: Inside & Out!
See Saberist: (<{POST_SNAPBACK}>)
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So uh, why was KOTOR2 rushed?
I agree, except it wasn't necessary to act DS for any covert reasons; what I mean is, the PC didn't blow their cover by acting like a Jedi on Korriban, and this ruined the suspension of disbelief there, for me. All the encounters with Sith were compartmentalised, so that, even if a fight broke out because my PC acted in a a particular way, the next encounter would occur with the same beginning, middle and scripted ends. There really needs to be a good reputation system, at least locally.
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So uh, why was KOTOR2 rushed?
You can blame it on sunshine, moonlight, good times, but don't blame it on the Boogie.
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Turn-Based Strat?
I haven't, but it apparently is not as good as the first two games, but still worth playing.
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Civ IV
Civ4 is apparently rebuilt from the ground up, so perhaps the developers have been far-sighted enough to add real difficulty levels.
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Computer Engineering
Maybe your reading comprehension is not the best.
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Kotor 3: Ideas and Suggestions
I did a level 3 PC (I tested the idea of a level 2); Bendak wasn't necessary to kill if you were lightside. I always killed the Rancor with combat (Run away!); i could never get him to eat explosives. :"> INGSOC Mr Barlast is the artiste what created it for me. Nice person! :cool:
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Kotor 3: Ideas and Suggestions
I enjoyed playing KotOR a lot more; I played it through probably a dozen times. As I've sid before, I was hoping the sequel would just be more of the same, just bigger (more planets, etc). I don't envy the developers making a sequel; it isn't easy deciding what features to keep, what to improve and what to cut: not everybody is going to be happy with the result. (Still, the lack of an apparently cohesive QA process certainly impacted negatively on the end product; a lot of the issues, I'm confident, would have been detected and fixed by a good test phase.)
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Kotor 3: Ideas and Suggestions
I concur with this. One of the best parts of KotOR was the pre-Jedi character building, IMO. (Also the different physical models for each class was a cool idea: a soldier was taller and stockier than a fleet-of-foot (fleet-of-feet? ) scoundrel ...
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General question for computer types...
What model Thinkpad? I've got a T41p, and it has an ATi Mobility Radeon T2 128MB. Failing that, Ender's advice is sound: IBM have a very good update service now, it has improved out of sight since I bought this model, and it was as good as M$ before.