metadigital
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Everything posted by metadigital
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I would also add that, as you are less than two weeks into the new role, I would doubt that any manager would expect any measurable amount of work from you; this is more a period for oritentation. You could screw up royally and I doubt they'd be concerned (it might give them cause to watch you closer than the others, and give the others some ammunition to call you names, but it shouldn't worry them overly, as you are still becoming acquainted with the company and its particular work ethic and methods).
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Stop, it's too much.
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In case anyone is interested, today is the Vesak, which is analogous to Christmas and Easter, only for Buddhists. (Some countries celebrated the first Full Moon in May, some the last full moon, so some countries celebrated Vesak on 2nd May this year, because of the two full moons in May this year.) Suffering: Birth is suffering, aging is suffering, illness is suffering, death is suffering; union with what is displeasing is suffering; separation from what is pleasing is suffering; not to get what one wants is suffering; in brief, the five aggregates subject to clinging are suffering. The cause of suffering: The craving which leads to renewed existence (rebirth) (the cycle of samsara) The cessation of suffering: The cessation of craving. The way leading to the cessation of suffering: The Noble Eightfold Path; namaste
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There is a fine balance between making death less trivialized, with permadeath, and making the game increasingly irritating for the sake of "realism". Especially with insta-savegames and quick-reload.
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Does a skeleton need its head? After all, it's not like it uses its eyes to see ...
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I see you've been spying again.
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Bank!
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I still can't understand a word Nihilus is saying. This came up when I finished the clip: And here's the ending ... spoilerz!
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You aren't telling me anything I do not know. Not everyone lives in the USA, however.
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An act genorusity or publicity
metadigital replied to ghosta's topic in Star Wars: General Discussion
The reason that gravity dominates the interaction between an apple and the Earth is that they are both electrically neutral, to a very high accuracy. In order for the electric force of repulsion between an apple and the Earth to be similar* to the gravitational force of attraction between them, only one atom in every 10^20 would have to lose an electron. We owe the downwards fall of the apple to the fact that matter is electrically neutral to an accuracy far better than 1 part in 10^20. * Electric forces can be attractive or repulsive because objects can possess either positive or negative electric charge, and like charges repel whilst unlike charges attract. Gravitational forces are always attractive -- there is no such thing as a repulsive gravitational force.** The reason for this is that mass only comes in one form -- 'negative mass' and 'antigravity' remain in the realm of science fiction. ** Negative gravity is not a new idea. Albert Einstein himself first suggested the idea when he developed his general theory of relativity in 1915. Having derived the equations that describe the overall behaviour of the universe, Einstein was concerned that his equations did not allow a static universe to exist. According to the equations of general relativity, the universe has to be either expanding or contracting. At the time there was no evidence that the universe was anything but static, so Einstein introduced an extra term into his equations which he called Λ (capital Greek letter Lambda) -- the so called cosmological constant. This took the form of a sort of negative gravity and was assumed to be just strong enough to counteract the pull of gravity and so result in a static universe. When, a few years later, Edwin Hubble announced his evidence that the universe is in fact expanding and not static at all, Einstein is said to have commented that the introduction of the cosmological constant was the biggest blunder of his life. However, in the light of Type Ia Supernovae results, maybe Einstein was on the right track after all ... -
lets try this again, shall we?
metadigital replied to Lord Mayyn's topic in Star Wars: General Discussion
What do you do if you see Buddha walking down the road? -
To the tavern, of course. KotOR: TSL, of course. :D
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That would make sense if "C:\" is used as a label in the first list to refer to the harddrive (as opposed to the floppy (A:\) or the CD-ROM (D:\)). The second list being a refinement of the first list, identifying the actual device.
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Court upholds death sentence for child rape
metadigital replied to Guard Dog's topic in Way Off-Topic
Yeah, no system, just anarchy: anyone who feels wronged should be able to take the law into their own hands. It works really well ... in Albania ... -
That's what I thought. Thanks for playing...... Buddy, just because you produce a list of your own opinionated garbage, doesn't make it authoritative. (Hell Kitty's response should have tipped you off, but then, judging by your slavish obsession with this franchise, I guess such subtleties are beyond you.) As you seem to want me to detail what's wrong with your "argument", here are some of the more obvious, below.
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Sounds like an excellent idea.
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No, you would just have to update the firmware.
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I have prioritized my text books above my recreational reading, so I have just finished: Teach Yourself Planets, and How The Universe Works (not published for the public).
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A girl's gotta work.
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I dont think Obsidian has any credibility. Their hype about epic battles in the original game turned out to be completely false. Not only that, they never informed gamers about gameplay decisions they had made such as forced resurrection. I was basically conned into purchasing NWN2. After playing NwN2, reading your assessment of it, reading the interview in full, and then reading your comments about it, I make a wildly different assessment.
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Sounds a bit awkward from a technical standpoint. Why not having a saved game file store state variables and thus achieving the same effect of carrying over the decisions of a previous episode? The next episode will then pick them up and use them in scripts and dialogues. Unless, of course, you want to cut development costs by producing a sequel episode tailored to N most popular submitted state combinations. Otherwise the same amount of effort is spent on implementing the possible story combinations, but the distribution of it is pushed online. You are not saying that developers should watch every single incoming savegame real-time and implement an appropriate set of outcomes, are you? That didn't make much sense technically at all, or I simply did not comprehend it. "Load it locally"? What is the point of a locally stored game data in such kind of a system then? The content still has to come from somewhere - either from optical media or be predownloaded (in which case you still have to pay for the same bandwidth). Just have a series of variables for each PC. (The games are basically graphical front ends to databases, anyway.) If a PC redoes a quest, overwrite the result on the last value of the variable.
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Yeah, it's a regular assessment here.
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Aha! Euston Square.