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Bazy

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Everything posted by Bazy

  1. So the attack roll for them is different than other weapons? Or they have a smaller crit multiplier?
  2. Right... But I was responding to your point that this genre is not conducive to videos. Just saying I enjoy watching the ones that are done well.
  3. Yah he was good... But he is also a developer at Obsidian Then again so was Adam when he fought the beetles....
  4. The ones Im watching seem to be playing normally. A lot of these have had the game for days. This is not there first playthrough... Also I've seen some very good streams of this game. The first one was done last night was by a developer and was good. Sensuki's was good. Josh's stream in January was excellent and the PAX stream as well.... Thus, not sure I agree this genre is not conducive as you say
  5. It does. And seems to explains things pretty well... but most of these streamers just brush them off when they pop up. Also this is not there first playthrough
  6. Wizard was locked in engagement. So the guy attempts to kite his wizard away... suffering disengagement attack after disengagement attack. The more damage he took the more he yelled at the wizard to get away... /sigh www.youtube.com/watch?v=E_WVdrwoPUo&t=1847#t=30m08s These are people that got a review copy? Are paid to play games? And talk about how much they loved IE games? /mind blown This is almost as good as Adam during the first beta demo Edit: They all seem to brush off the tutorial tips...
  7. Nah that's actually Mechanics. I thought it was Perception too, but the BB Rogue has high Mechanics and Perception so it can be confusing, and cheers. WTB mod for this. Perception or Stealth for finding traps imo.
  8. Depends. Sometimes higher difficulty can just be tedious instead of challenging over the course of 60+ hours.
  9. Thanks. That is good to know. Ill let you know. According to Sensuki... "The % damage thing is a lie, all difficulty does is add or remove creatures. Path of the Damned modifies stats."
  10. Enemies do full damage? Traps do more damage? Do you have a source for this information? My understanding was that stat scaling like this only occurs on POTD. Easy/Normal/Hard are only differ by which particular enemies spawn. For example... Easy: Wolf Normal: 2 Wolf Hard: Wolf + Elder Wolf POTD: All of the above + some stat scaling
  11. Watching the video now... a couple things: 1) You say that it's possible for chanters to overlap chants with high enough intellect. The last time I check chant durations were not being effected by intellect. Can someone confirm whether this is true or not? 2) The script is fine... but you don't need one, and I think if you will probably sound better without one.
  12. True. But I think that shows my point even more. Some low level boots give the wizard +42% endurance if they have low CON. You don't want your gear to have to make up for your stats. I'm guessing a dps wizard would want to be able to use dps boots than to have to rely on +endurance boots to make him survivable. But overall it's a value judgement. Trade off a little dps just in case there happens to be a dragon that does an aoe fire breath. But to each their own. No matter what the wizard is going to be squishy. It shows your point less since the large endurance gap between the 3 CON wizard and BB Wizard wasn't due to the CON difference but rather the boots. You are confusing two different issues. Me being wrong about the boots only means that CON scaling isn't as good as I represented, not that you don't still need some CON. It bolsters the latter issue. It means the BB wizard only has 64 health!!!! Showing just how important it is to have some CON. And that wizards arguably need it more anyone because of low base health. Yes CON scaling is not amazing, nobody is arguing otherwise... but it's still important for not getting one shot. The screenshot is an example of random aoe that is possible... If a level 4 wizard was on this fight with low CON he would be one shot....
  13. Buff does not show on character portrait, only on mouseover.
  14. Sabhan did not turn hostile or even come to the aid of Trygil if I attack Trygil while Sabhan is in (almost?) the fog of war. Even after Sabhan returned from the fog of war... didn't seem to care Trygil was getting attacked. However, spells that attack the target and bounce to other enemies did turn Sabhan hostile when targeted at Trygil even though Sabhan was still friendly at the time.
  15. When you load a save game that has unlooted corpses. The Graphic for the corpse changes from the original graphic to a default. Not sure if this is a bug or intended but it's certianly an immersion killer to see a bettle turn into a pile of gold and items... and then only contain a bettle shell
  16. The tooltip says raw damage. The spell page says pierce damage. The damage does not seem to be mitigated by DR so I think that the pierce damage description is incorrect
  17. If you don't like the feel of the chanter don't play it. Fighter/Pally/Chanter all totally viable for tanking. In the end they all have almost equal passive deflection. I think the pally actually get a few more from faith and conviction. But you get a lot of flexibilty with the chanter from his songs. For example, "blunt the edge, dull the point" can reduce all damage done by 10%. A fighter or pally can't even think about doing that. And I'm not even familiar with the total array of possible chants. Also chanters have summons which can soak up a lot of damage and provide flanking bonuses (AND THE PHANTOMS STUN!!!) For chanter stats you can go: 3 18 3 18 18 18 You don't have to sacrifice anything important to get intellect. Might is pretty bad on any tank. You are not going to be doing any damage anyway. And Chanter's songs are not affected by might nor are the summoned creatures. This is why I think chanter's are the best tanks specifically because you can get the full class benefit without trading off tankiness. But you are right the chanter does have lower base health than the fighter... so that is a tradeoff. Dex is also pretty worthless as a chanter because your auto attacks dont matter and your songs are not based on attack speed. I'm not sold on the +2 engagement. In theory it sounds good, but from my experience you should more than be able to handle everything with 2 tanks because the AI so far has not really shown much proclivity for changing targets. Concentration is only really important for the deflection. Almost everyone will tell you right now its a dump stat for all non-tanks. IIRC This has a decent discussion on the issue of chanter tanks... http://forums.obsidian.net/topic/70802-chanters-phrase-linger-and-intelligence/page-1
  18. True. But I think that shows my point even more. Some low level boots give the wizard +42% endurance if they have low CON. You don't want your gear to have to make up for your stats. I'm guessing a dps wizard would want to be able to use dps boots than to have to rely on +endurance boots to make him survivable. But overall it's a value judgement. Trade off a little dps just in case there happens to be a dragon that does an aoe fire breath. But to each their own. No matter what the wizard is going to be squishy.
  19. This is simply not true. If you're not wearing armor then DEX can be very helpful. Even in short fights. What? On casters? On most fights he is not going to be chain casting. Even if he does you get 1 extra cast every 5 casts. "short fights" won't even last that long. If they are "long" cast times of 6 seconds it would take even longer. With 2 camping supplies I highly doubt he wants to be blowing his spells so quickly on the vast majority of fights. CON is one of the weaker attributes and many classes don't really benefit from it since it grants (if buffed) and punishes (if dumped) by percentage depending on your class. There is no relevant penalty for dumping CON on a mage for example. Nothing I said contradicts this. All I said is we have no idea what kind of aoe damage will be in the game. And he is banking on there being almost none. a 4th level wizard with 3 con has 1/2 the endurance of a the BB wizard at level 4. As squishy as wizards are 48 endurance compared to 84 is massive. A stone beetle will 1 shot him if he happens to be too close to the party when the lightning goes off. He has plenty of damage already. Putting the points in Con instead of dex at least give him some wiggle room in case **** happens.
  20. If you really want to min/max a chanter will probably be better tank than a fighter. Your fighter will bring nothing to a fight other than knockdowns. A chanter gets to do all the things a chanter can normally do, with just a slight health tradeoff compared to a fighter. For your secondary stats I don't know why you seem to prioritize resolve over perception. You might as well get the interrrupt. You are clearly playing as if your backline is not going to get hit so resolve is a dump stat. That being said, you are very very low on CON. While, in the Backer Beta your backline can avoid damage most of the time, this game is also very punishing. If you make a mistake, or if the game actually includes AI that get do anything to the back line, you are going to have a bad time. But who knows at this point. Dexterity I'm not sold on. Your casters are not going to be chain casting too often. If they do things are going to die fast anyway. It takes about 40 seconds of combat for 18 dex to really start to outshine 10 dex. Also, it seems for most fights you are going to be very reliant on your rogue doing most of the damage. You only get 2 camping supplies on hard and you are very caster heavy, with very little auto attack damage for the scrub fights. Though I guess your priest will help with that.
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