
kanisatha
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Everything posted by kanisatha
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I've been wondering about Surviving Mars myself, wanting to try out a space builder. My concern is that even as I like micromanaging, I hate having to micromanage down to the level of every individual colonist. Any thoughts/feedback?
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@Wormerine, P:K is getting an enhanced edition soon so you may want to wait for that. On D:OS, I bought the first game on sale and slogged through over 350 hours on it even though I really disliked the game, and especially the combat, just so I could say I really gave it an honest chance. You cannot pay me to try D:OS2.
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Having a party with me (even if they're called cohorts) is why I loved NwN2 and hated NwN1. I'm continuing to slog through The Witcher 3 right now but am beginning to lose some interest ... and not having a party with me is definitely *the* reason why.
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You should consider also picking up the Mysteries of Westgate DLC. That was so worth the money imo.
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Clearly someone has a Death Star. Yeah me too. The bastards!
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It's a sign Syfy should bring back the show Dark Matter
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Boeroer and Gromnir, I agree with you both very much. And Gromnir's point about the pitfalls of adapting from one system to another are exactly my issue as well. The gameplay mechanics that work well for RT don't for TB and vice versa. So adapting the mechanics developed for one to the other will always leave the latter in a less than desirable state. So in my view, the only way a developer can offer both RTwP and TB as equally well-balanced options in a game is by independently developing separate, parallel sets of mechanics for the two modes. And I'm not convinced any developer will be willing to throw that much in resources into their game. Boeroer is correct in the assesment that for Deadfire this was somewhat possible because Obsidian had already invested in tinkering with TB mechanics for the game, to which I would also add that it likely serves as an experiment for them for future games and as such provides some useful value. But I just don't see this being a thing for Obsidian or other developers going forward.
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Ah, so I'm supposed to be happy about a game that I will hate and not play just because it will be a game you will like? Yeah no. I'd rather have the PoE series end up dead than turned into a D:OS clone. Besides, why stop at making it TB because it will be more popular? By that logic Obs should go even further and turn the game into an MMO shooter, because that will surely make it a whole heck of a lot more popular. Also, show me the evidence that RTwP games "don't make money." PoE1 made a good amount of money for Obs. And furthermore, there is no evidence that TB is what made the D:OS games popular. My reading of those games tells me that cooperative multiplayer is what made those games popular, and having TB combat was merely a necessary artifact of having coop multiplayer.
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That's your opinion. I'm entitled to mine, as I am also entitled to my feelings. I despice TB combat and find it to be vastly inferior to RTwP in every conceivable way, and will not play and be very angry with a TB PoE3. A TB PoE Tactics game I won't care about, so long as it is not represented as PoE3.
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Well this is what horrifies me. I can live with a PoE3 built as a RTwP game with a TB option, but would hate and be, as an early backer of PoE1, angry with a decision to go TB as the default. If Obs wants to make a TB game in the PoE world, then they should go and do that with a completely new game and not alienate and throw under the bus the original PoE fans by fundamentally changing the core characteristics of the PoE games - isometric, party-based, and RTwP.
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I also liked Enterprise which, alongside DS9, were my favorite ST series. Never understood all the complaints about Enterprise; seemed rather nittpicky. And yes, many TNG episodes were lousy and Picard routinely annoyed the heck out of me.
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Fair enough. I liked DA3, and by contrast have hated the Elder Scrolls games. I abandoned Skyrim at about the halfway point and have never gone back to it.
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A very interesting ... and sad read. I was so looking forward to DA4. I still hope it eventually turns out good as a single-player game, but if it is an MP game with SP as a secondary afterthought I can't see myself buying it.
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I'm on the "It's CDPR or Larian" bandwagon. Both have talked about their yet to be revealed RPG as using an existing well-known IP that is new for them, so D&D would be a very likely fit. Also, Larian's denial was that they were not working on BG3, which could very well just be semantics because it is very likely a new game set in the Realms and BG-esque, but NOT named BG3. However, CDPR bought a whole bunch of additional office space and hired an addtional 150 or so new personnel recently, which would fit with a huge AAA new game which is exactly what the current WotC boss has been wanting for a new D&D game. So either of these studios is a very good and likely possibility, though my personal preference would be for CDPR.
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Yup. Was extremely pissed when they killed Jadzia off. My crush too.
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To be fair to RAS, the Dark Elf Trilogy was quite good, imo, truly made you feel the suffering of someone who doesn't want to be who he was raised to be and who doesn't belong anywhere, both under ground as well as on the surface. It was the series of novels that introduced me to the Realms and to D&D novels.
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They said on their discord that next update will be really soon. They are also responding to questions on their forum.
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That's the smart way to do it. You don't piss off the superfans of your game and you actually get them to buy the game when it's released. Rest of the crown will most likely gladly wait a year or two for sales anyways. Weird though, that even Ubisoft is turning to Epic Store, since they have their own store. Epic must be paying a lot to get someone like Ubisoft to ditch thier own store. Sorry but I don't see how this is any sort of compromise. You still don't get the game for a year. What meaningful difference does having it as a preorder make?
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Can't find anywhere whether this is the new game (Project Gustav) they've been working on. Very likely not, and hope not, since this seems to be largely the work of another studio that Larian has contracted.
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I gotta admit, I'm much more forgiving of these types of issues if the game has a great story and sidequest design. For instance, especially in RPGs, combat ranks way down on my list of me caring if it's good or not. It's probably why I'm so forgiving of the Witcher 3's faults. The things it did well are the things I look for most in RPGs. Couldn't agree more. So long as combat isn't frustrating to the point of pulling my hair out I don't really care about it one way or the other. Combat is my least liked part of an RPG too. Also, yes, filler combat is especially loathsome, not just in TW3 but RPGs generally. I don't understand why wild animals, even if they're wolves and bears, should automatically and aggressively attack you. Just plain silly and annoying.
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source? https://twitter.com/VtM_Bloodlines/status/1108948381127204865 well that effing stupid, there was ton of melee combat, I can't imagine good melee in FP. WTF? Thanks, @ShadySands. Yeah I agree it really sucks. On the game's website they say "mostly" first person though the camera will pull back to third person for a few of the melee animations, which makes it all the more stupid that they didn't just include a full-on third person option. I guess in today's high end graphics games, it's just too much of an extra cost for devs to include multiple camera positions.
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This actually looks really good. Too bad that it too, like TOW, is only in first-person so it's out for me.