Funny,
I always though of game design as an artform. Either you had it, or you didn't (I dont ) . A bit like a painter, either you have talent or you don't. A painter can learn to improve his technique through instruction and practise, but the technique is only a tool. Question: What do they actually teach students in such courses, apart from the technical aspects ? Or is it all tools for the student to figure out how to use ?