-
Posts
12586 -
Joined
-
Last visited
-
Days Won
103
Content Type
Profiles
Forums
Blogs
Everything posted by Gorth
-
Ah yes, Visc was the lead designer of Kotor2... :-"
-
Odds are, they are busy working on NWN2 now. A few might be left to do some adjustments for various PC configurations (different number of audiospeakers, different screen resolutions etc.) With a tiny bit of luck, they will also fix the top 5 games stopping bugs making the pc/internatiol x-box a version 1.01 or some such...
-
well pc kotor1 was a bit smoother but just as buggy and didn't look as pretty as the xbox version. with the lightsaber most noticably the beutiful glare and bloom of it. in the pc version they looked like X's Sounds almost (from your description) as if you made the same mistake as I did on my first run throug the game. Once I discovered that little toggle button under advanced video settings it became a very different visual experience. It made the x-box version look somewhat outdated by comparison.
-
And that entitles you to deliberatedly trying to destroy this thread by posting flamebait how ? My life sucks, therefore everybody elses have to suck too ? The original post was funny, so was Oerwinde's, sadly it only takes one troll to ruin it...
-
Not sure that would qualify as humorous...
-
Not sure what it has to do with "ridiculing", but then, I'm not very sensitive to religious matters. Having read the Bible, I know that there are some funny passages in there although I can't remember them from top of my head anymore
-
What bothers me here is that they aint talking about your usual grain here... :D Sounds like bad xxx stuff... and the guy got divinely nuked for the crime of failing to... ehh... nevermind :">
-
Already released (December) in the US for tne x-box. Everybody else (pc users and x-box users outside the US) in February.
-
I just bought Pirates today on dvd, cost me 5 dollars more than the cd version (because the slapped some "limited edition" label on it). Can't really see why more multi cd games can't be released the same way :cool: Would love to see Kotor2 on one cd. Even better with no cd check...
-
KOTOR 2 Voice Actors (Minor Spoilers)
Gorth replied to Bastilla_Skywalker's topic in Star Wars: General Discussion
Funny, Nalia/Viconia is back -
Never had a single problem with performance issues on my PC version of Kotor... Og course, I also managed to play all the way through the game the first time with all frame buffer effects off Played through it 6 more times with all effects on as well as a 1280x1024 resolution. I tried higher resolutions, but it didn't improve the looks, so I switched back. Loading times were not noticable at all. The only technical issues the engine gave me were two cutscenes that crashed the game to the desktop. Trial and error revealed the resolution to be the problem. Changing to 800x600 during those two particular scripts solved that. Mildly annoying but not overwhelming. If Kotor2 performs similar, or at least not significantly worse, I'll be a happy gamer.
-
I'm not really that much into internal north american politics, but doesn't that sound like, erh... thwarting the purpose of seperation of state and church and freedom of (and from) religion etc. ? >_
-
the dreaded musha shuka puka
Gorth replied to steelfiredragon's topic in Star Wars: General Discussion
Stop!... STOP!... PLEASE???... >_ -
Heh, yes, that is exactly the opposite of what I was thinking of. I don't appreciate the "relatively" long load times and waiting for games that runs off their cd's/dvd's. I still have a handful of very old games that doesn't have such a thing as full install. They have been converted in the virtual cd images now, much to my relief. Especially Master of Orion 2 would create a constant whirring on my drive because it plays the ambient music of the cd... :p" I occasionally buy "protected" movies from Amazon.com... Something in the menu software of the dvd's checks your drives region setting. If it is region-free (can't remember if that one is RPC-1 or RPC-2) then it refuses to play the movie. It even refuses to work on software players that runs the menus...
-
It would be nice if they just put both in the box. At least, if they are going to put X number of cd's in there anyway. I definitely prefer to just put in one disk, run the installer, put everything on my hd, then archive the original disk somewhere away from greasy fingers, sunlight etc... Oh, and I do have a couple of DVD drives. Damn region coding of movies makes it easier to have a drive for each of your favourite regions (1,2 & 4 in my case ))
-
Pretty much how I interpreted that part too, yes
-
Well nice to know. According to the reviewer, Bioware is currently working on the followup to the game I would say, there is some credibility problems somewhere in that text...
-
:D Be nice
-
Somehow, people who says "trust me" always make me nervous. Sure you didn't just forget about adding that part ? :blink:"
-
do you wish more time was spent on the game?
Gorth replied to Exar_Kun's topic in Star Wars: General Discussion
Aw come on, x-boxers make such good beta-testers Seriously though, games could always use a bit more QA time than they get. An unfortunate trend, ship it ASAP to make some return of investment for the publisher... -
Reason for console version appearing before PC
Gorth replied to ZekeWolf's topic in Star Wars: General Discussion
I'm not quite sure how this works, somebody correct me if I get it wrong. Micro$oft doesn't make any money on the hardware they sell, but they do get a royalty from each title sold, that runs on their hardware ? Makes sort of sense using all means at your disposal then to force (no pun intended) the issue and rush the x-box release date to get in on the x-mas madness ? -
They might pick up a few the more obvious (easily fixable ?) ones from the feedback, that the guinea pi... I mean the X-Boxers runs into the next few weeks. That would be stuff like missing triggers, wrong ability checks, stuff that is usually stored in datafiles and scripts. Something always get overlooked. Some of it might be just annoying, some potentially game breaking. Let's lean back, get the popcorn and listen to the wailing of those who get the first release batch of the game :-"
-
I hope they don't even consider adding stuff to the PC version. I would rather see them getting as many scripting bugs, wrong item definition files etc. fixed before going gold. Personally, I think the US X-Box version was rushed by the powers that be. It might have gotten the game out of the door for the X-Mas sales (wonder if there is something about the X-Thing there), but it might not have gotten the spit and polish bit that an extra month of QA could have given it. Crossing fingers for the PC (and the international X-Box version for those who might care) version already including the first patch before it goes gold >_
-
Actually, their main grievance seemed to be that it ran on the Kotor engine and something I suspect is an x-box performance problem (didn't have enything even remotely like that on my PC version of Kotor). That leaves a small issue, real or perceived, with the end story part
-
There was a reason for some of the cutscenes, not all were "skippable" on the PC... How about the ability to "jump to the end" to each individual script ? It may have been my imagination, but in some cutscenes you could "fastforward" it by clicking a couple of times, by others you couldn't. It was as if you had to wait for the voice over to finish, before the script could progress. One from top of my head is the introductions to the duel arena, where some lines of text could be skipped, others you had to wait for the guy finishing his introduction lines... If you could "speed up" things a bit. it wouldn't need to skip it entirely. Especially nice if reloading before long scenes or even when playing through the game for the umpteenth time. Yeah... what you saw there in the Arena was a certain 'delay' that you had to wait through before you could start skipping over the dialog nodes quickly. That delay was the time necessary to set up a lot of things via script in order for the arena to work right. To keep you from breaking the arena, they keep you from skipping over certain key nodes, or skipping too quickly, until the stage has been set. While it seems to tie in with the voice-over, it's actually not connected. It was just an issue of 'necessary delay so that things work'. There will be places in KotOR2 where you run into some of the same things unfortunately. It's something we can't get around in the engine. On the other hand, I'm pretty sure that we'll be more careful in forcing you to undergo a cutscene over and over again. I found the opening to the arena tedious as well, especially since I kept dying and having to do it over and over, and couldn't just skip over the intro to it. Then again, maybe we want to force you to watch a cutscene over and over so you can get a feeling for what it's like debugging one! -Akari Shooting down sith fighters was fun once... Fortunately somebody made a patch that would remove all the random ones