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Everything posted by Gorth
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There is always the option that he is guilty, there is also the option that he became the victim of a pair of "groupies" wanting a bit of fame for themselves... happens to rock bands all the time, but I suppose it is more fun to think up big conspiracy theories, even if the guy has no redeeming qualities.
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Are you playing the original or Lost Company? Either way, as you said, they're fun, old-school FPSes. I bought both from Gamersgate, but currently just playing NecroVision (even though I know the sequel is actually a prequel)
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The party had too many elves anyway (said the human racist)
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Well, if they are indeed increasing the GST Rate, that is in itself a bad sign. Especially since it is not likely to be a spending curbing measure, but rather to patch holes in the states finances.
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Like this: The Architect? Replace "The Architect" with a copy of the story Edit: In a related story, the shrinking Moon is really not a serious problem, as the Moon is moving further and further away from Earth. Eventually Earths gravity will not be enough to keep the Moon in orbit and it will pack up and leave.
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RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
Gorth replied to CoM_Solaufein's topic in Computer and Console
See, this is where you go wrong. The very thing that makes JA2 is its combat and its combat mechanics. Sure, it has some quirky characters and fun dialogues, but at its heart, it is the combat you spend 90% of the time doing. It sure isn't the generic island setting or the simple gfx. So, take out the 90% of the game that made it stand out from the crowd and make it yet another rts? What would be it's selling point? Grey goo #238? A pox upon Westwood Studios All because they decided to compensate for a mediocre and uninspired Dune release by adding more "twitch" to Dune 2, hoping that it could make up for it's short comings by adding a contrived sense of urgency by moving all the counters on the board at once. Unfortunately, it turned out in the long run to be financially successful formula that killed off innovation. Therefore we are still, 20 years later, stuck with same old, same old. Sure, sometimes they tried changing the viscosity of the goo, sometimes trying lighter or darker shades of grey, but in the end, it is still the same old stale, grey goo. -
You could replace him with Nick-i-am
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NecroVision. Good old fashioned FPS ultra violence Not quite as slick as Painkiller, but quite Ok. Besides that, a bit of Nationstates.
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It is a mafia game, what did you expect?
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RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
Gorth replied to CoM_Solaufein's topic in Computer and Console
See, that is exactly the attitude that killed off good tactical games (and a lot of other genres). Why turn it into RTS #237 when there are already 236 pre-existing ones? They are re-skinned action games with the focus on action and it's games mechanics designed aroung keeping up a certain pace. It joined the club of Action-Roleplaying games (more action, less rpg), Action-Adventure games (more action, less adventure) and now Real Time (action) Strategy (Lots of action, strategy paid a token lip service to) etc. Like it or not, there are still a group of people (i.e. ME!) who likes things the other way around and slap their foreheads when people out there wants whatever franchise in a completely different genre to turn into an Action-Something (more action, less something), hence my previous comment about grey goo. It just becomes a remake with no relevance other than name recognition. -
RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
Gorth replied to CoM_Solaufein's topic in Computer and Console
Not saying it isn't possible, but I haven't seen a good combination of real time and tactical squad based combat yet. Much less anything that combines action games and strategy. The only thing that came close was the Infinity Engine games and they weren't genuine real time games (nor able to handle three dozen individuals). -
RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
Gorth replied to CoM_Solaufein's topic in Computer and Console
They better play it safe. If the player runs the risk of being exposed to impending fun, they can always throw real-time action, QTE's and minigames at the player to protect him against a joyful experience. Minigames are particularly effective at ensuring a title ends up in the grey goo that seems to be the majoritys favourite these days. Gaming gruel for the people -
RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
Gorth replied to CoM_Solaufein's topic in Computer and Console
"Adressing the weak spots".... what weak spots?!? The game will now have have 3d cutscenes and more explosions. Ah yes, not enough immersion, cinematic, epic, heroic, hand holding, spoon feeding etc. -
RANDOM VIDEO GAME NEWS THREAD!, just a dumping ground
Gorth replied to CoM_Solaufein's topic in Computer and Console
"Adressing the weak spots".... what weak spots?!? -
How can he choose chocolate? Edit: 60 hours and 30 quests solved... not too shabby
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Arghh... instead of getting rid of the awful boxing minigame, they are throwing more resources at it The voice acting was quite decent, but the facial animations and body "language" was completely stiff and at odds with what the characters were saying Umm, yeah I guess that was to be expected, showing off all the epic, actiony, heroic, immersive, cinematic, buzzword 17, etc. stuff on an event like this. Cerebral stuff just isn't sexy. I haven't given up on the game yet
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It had plenty of nice swamps to make up for the shortage of sewers
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You're still going to get crazy lag for stuff hosted outside of Australia, though. And, you know, that's kind of the beauty of it - 22 million lazy Australians with more bandwidth and speed than they could possibly hope to use, but constrained to traffic within the mainland? I imagine some pretty cool and uniquely Australian applications, inventions, social networks and entertainment sources are going to pop up, catering solely to Aussies. Not that I dislike what the rest of the world produces, but it dilutes our identity somewhat by the sheer numbers involved - something like 2 billion people on the net compared to 22 million Australians. I thought it was because of all the Swedish immigrants Meh, this country is fubar. Election coming up in a few days and the choice is between Abbot and Costello or Julia "Backstabber" Gillard. We are all doomed. No interest in the Greens? They will be controlling the balance of power after all. If even the Greens don't interest you then I can see why you might feel that way (perhaps the Australian Sex Party would get you excited?), but even so I don't think a ****ty election is justification to feel the country is ****ed. Because by most measures you care to name we're at the forefront of the world (although there's still so, so much about this country we can improve). My residency application is still being processed (soon to enter its fourth month), so I can't vote even if I wanted to Since I can't vote, I've only followed the campaigns rather sporadically (and what I did see made me cringe). If I was forced to vote, I might indeed vote for something green or independent.
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I thought it was because of all the Swedish immigrants Meh, this country is fubar. Election coming up in a few days and the choice is between Abbot and Costello or Julia "Backstabber" Gillard. We are all doomed.
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Oh come on, even Chess Boxing is turn based
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Either the security guy who manages their internal surveillance camera system or Feargus' alt
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A thread with an identity crisis It's just a jump to the left...
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The Witcher had a very good combat system, somewhat similar to Blade of Darkness. I hope DA2's combat is more action-oriented like in ME2. because this might force Bio to revamp the level design. Aiieee!... Begone vile person! Dragon Age was a mixed experience (imnsho), but the combat mechanics were actually quite decent. I didn't feel the same way about the set encounters and the horrible habit of scripting most encounters making things like sneaking worthless, but thats a different design issue. Now, if they could just improve the horrible corridor shooter mechanics in Mass Effect games to be more like Dragon Age 1
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Such excitement... Take a deep breath and relax Volourn
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Moved to the DS III section... I did consider Developers Corner for a moment, but that would just be too cruel
