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Everything posted by Gorth
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
I was just reading Gromnirs experiments with influence. My max influence level is a Scorpio with level 16. Still some work to do Doesn't help that I have no time at the moment. Gave up trying to find pug groups for killing WB's and too lazy to kill Wampas, so started playing a consular through the story to get Qyzen. Edit: Ironically, the only character I have with valor level high enough (has valor 60+ iirc) to get Pierce is my old vengeance juggernaut, so he would get Pierce anyway if trying to recruit him. -
That was my first thought too, could have done it for the 1/10th of the cost then But that isn't good enough for the UK banks anymore. You need to drag the landlord to a solicitor then and have the solicitor to co-sign and rubber stamp the agreement as genuine and then it's still questionable if they would take it (more likely if you are a UK citizen). A signed piece of paper from an accredited real estate agent they have no issues with. Edit: Just for good measure, it's not a legislation thing, it's something the members of some bankers association all agreed upon this year, so it wasn't much of a problem earlier. Now, even returning UK citizens can't open a bank account (hope they hung unto their old ones before leaving). Exemption are those working for the Crown, that is armed forces personnel etc. Also not a problem if you are wealthy enough, then they still want your money. Just deposit 25000 pounds and prove that you have an annual income of more than 150000 pounds. Then they send the business to the overseas branches and circumvent the local rules that they all agreed upon (yes, I checked all the major banks, they all have similar rules in that regard).
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
I think Bioware has a thing against female Twileks (I can't believe it took me 2 years to realise that was a word play on two lekkus), since two of the most dislikeable characters in the game are Asara and Saresh (sp?). Not getting much game time outside weekends at the moment. Crappy motel wifi doesn't help (1000 ms lag on Red Eclipse) -
Beating the system. Sort of. Solved my banking problem by renting the cheapest place I could find through an agent, even if i'm never going to set foot on the premises. Got the tenancy agreement in the bank and all was good, got a new bank account. Now I just need a *real* address to call home (and a car). It sure was an expense I could have been without though, but whatever. Should make the revenue service happy too
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Found out the hard way that German banks can take lessons from UK banks in anal retentiveness. No way can you open a bank account (even if you are a returning UK citizen, no kidding) unless you have a permanent address in the UK. So, had to go out and rent a place where I'm never going to set foot, just so I can visit the bank tomorrow with a piece of paper that says, yes Gorth lives here, even if it's just for show. Bloody paper pushers :roll: Also getting intimately familiar with the M4, M3, M25 and M5.
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Not so much a spoiler, but just endless bugs. I guess they got their schedule worked out the next couple of months if they want to just fix the most obvious ones. I did laugh when Corso Riggs no longer can use "Torchy", the gun he's been moaning about since Ord Mantell. Now he doesn't have the skill to use it. It really is like they just have three characters now and a number of different "skins" you can pull over them. Already miss HK's assassination attack, Khem's life drain/heal, i'm sure those who like treek are peeved that all toons now can do everything, no story related bonuses to crafting, etc. They lost some of their individual flavour. Bought some armour sets off GTN, unlocked them and noticed they didn't show as unlocked in my collections... then harbinger crashed again (third time in a week?) and now my in game and web site accounts shows different balances of Cartel Coins. Way to go, Cartel Market is not 100% stable when the server is going down Yes, put in a ticket a couple of days ago. No answer yet and not going to try unlocked those items again. A number of the Bazaar vendor items are now unlockable in collections... presumably. Some who should aren't, some who are, I'm sure shouldn't and one item you can clone ad infinitum and sell for 1 credit. No, not going to sit the next 5 million seconds and cloning and selling. Should probably file a bug report, but that seems pointless. Got bug reports that are years old now with stuff that never got fixed. Did a level 65 HM flashpoint just for nostalgia's sake and it was a relief going up against opponents with a tank and a healer on your side. Hadn't done Assault on Tython in ages anyway. Wiped twice on last boss, but I ascribe that to the novelty of characters with no min/maxed stats, freshly bolstered. This was on a dps with now way too much accuracy. Noticed that my tank stats on my tank alts are completely fubar. Not sure i would do anything other than solo'ing the heroics 2+ missions on those for a while. For all the damage they did to the main game, the single player story in the expansion is nice. Might not appreciate it as much when the 10th or 16th alt has to do it, but for the first one and a half toon getting to the end of chapter nine, it was a nice experience. Yes, the very long cut scene in the graveyard chapter (iirc) was hilarious. Managed to spit out my coffee. Edit: Since they removed lots of stuff from companions, I should probably check if Theran Cedrax still has Holiday. If not, I'm going to be not just disappointed, but very disappointed. -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Lucky you (with the Ilum fp) I was the only "high level" gunslinger in that group, with a another level 20 something slinger, a lsevel 18 sentinel and a level 30 something shadow dps. Not s single self heal between us and a couple of guys missing most of their abilities (and defensive cd's) I just checked out the gift vendors. Look like prices have been reduced a lot for the old curator gifts. I guess those years of spamming treasure hunting gift missions come in handy now as i have literally *hundreds* of purple gift fragments (and close to a thousand of the blue ones) -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Best class for giving gifts is a combat sentinel popping zen and an alacrity adrenal. Watch those gifts getting force fed your companion in no time (alacrity reduces the time it takes for the gift giving to channel) Made it to chapter 5 so far. Will check out what those gift giving options are, as my old toons were "still" at affection level 10 (had maxed out all of them in the old system). -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Try "large" fortune. Didn't count, but between my alts, it's millions of credits. The archive was a good idea, but too buggy. My armourmech and synthweavers had more or less complete collections of the moddable armour from the Underworld Trading crits. 9 out of 10 are in the heavy/medium/light armour sections and the remaining straggler is now amongst a gazillion green and blue schematics in the archive. Completely hopeless to get an overview of what you got now. I hope they enhance that particular interface to either let people create their own "folders" and send schematics to or at least get the items fixed so they show up in the correct folders. A number of classes keep dropping their power converter from their star ships after each and every area transition. All pub toons have lost their ship droids. Not only is he not there for crafting, hes not even on the ship (not complaining about the latter actually). My starship grade 7 component schematics requires 12 "obsolete crafting material" (iirc the number). I only got 2 in my inventory Still not sure what I'm going to do with the Isotope 5 i got in my inventory right now. haven't seen a schematic for it in ages (the fleet vendor still sells it for 35 basic coms) But those or hopefully bugs that gets fixed within the next year. Worse are the tactical flashpoints.... You can no longer queue for "real" flashpoints when leveling up. Tried Mandalorian Raiders and False Emperor as random picks. Both were unmitigated disasters. The latter took more than 2 hours and 25 wipes. Most flashpoints are completely unsuited for the task, when you got multiple golds, several silvers and a horde of trash swarming your lowbie team with no healers/tanks. Safe to say, I'm completely cured, not going to queue again ever for a flashpoint until end game where you get the "trinity" organisation back in the hard modes. Only redeeming factor so far is... ta da!... the story in the expansion is actually nice (only just arrived in chapter 4, not going to give spoilers yet) But jeebus, combat and group content took a nosedive. -
I'll one up you. I was like "Okay." when they announced the fourth movie (the first prequel movie) because Return of the Jedi was such a let down. Muppets and Ewoks... my fanboyism turned to "don't care" that night in the Cinema
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Corellia is deliberately designed to be as obnoxious as possible with completely unnecessary detours and roundabout ways. Probably part of the "grind" doctrine where everything had to take as long as possible to make the game last longer. A darn shame too, because the ruined city scape is one of my favourite backgrounds for questing. Should just have had more taxis and quick travel points to get around locally on each sector. My favourite hate class is Jedi Knight. Yegads it just drags out forever and forever with pointless mob killing. Completely anti-climactic, slowing the class story to a crawling stop. As for 4.0, looks like they had second thoughts about letting powertech/vanguard being the only melee tank class with no gap closer at all during the leveling up. Really trying to understand their "logic" here. First they bloat the level range with extra, completely unneeded levels, then they mess up the combat system to accommodate those unneeded levels, then they compound the problem by adding even more levels. As the crowning achievement, they then decide to introduce level scaling, taking away any point in leveling up in the first place (if there is anything level scaling is known for, it's removing the feeling of progress in a game). So, a lot of extra pointless levels making the game harder to fine tune, all for nothing? -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
I hate the finding group parts, but I must admit the most fun I've had the last 4-5 weeks were lowbie heroics (4 person) on places like Balmorra, Tattooine and Taris. High level combat turned boring (no idea what they were thinking with the changes in 3.0 and 4.0 looks like a bad situation getting worse), so haven't really done much ops or HM since 12x xp started. In my completely biased and uninformed opinion, things went downhill fast with the level increases and the roller coaster is gaining momentum -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Considering that I'm leveling up no less than two alts with Artifice (on two different servers, otherwise I would just stick to my current maxed out artifice guy), it was nice to know that I don't have to invest 200 man hours and enough credits to pay off the Greek national debt to spam those enhancements. Once upon a time in a bout of morbid curiosity, I actually registered the numbers in Excel and registered 1000 sample reverse-enginerings of enhancements (including all the "garbage" ones with shield/surge etc.) and the success rate was 83. I.e. 8.3% and not 20% as per the tool tip I also saw that they are going to remove fully half the mats from game and most exotic elements that I know of. Are the going to be replaced with equivalent grade mats or is it like a fort knox heist where they rob our storage bays with us having no say (off to sell mats to stim vendors or craft as much junk as possible to get at least something in return). Also, what about current schematics that relies heavily on those mats? Grade 7 space mission gear, Dark Projects etc. It still pisses me off that it sounds like they intend to completely remove all the schematics you've learned without any "compensation". Yes, my rear anatomy feels rather sore from feeling Biowares giant "Rod" doing some Invasive things to my lower intestines. Not that this is the first time. Apart from that, it sounds like an allocation of schematics that should have been there 3 years ago (i.e. armourings for the armour crafters, tech enhancements for the cybertechs etc.) edit: Although, IMHO it would make sense if Cybertech then got an augment or two, like Accuracy and Mastery. -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
yeah, "The Aurora Cannon". Such a joy killer. Honourable mention goes to "The Shrouds Last Stand". With a bit of work and patience, you can at least solo "All the Pieces" now. Operatives and Assassins can also solo the last of the Seeker Droid missions on Ilum (thanks to revive in place, stealth and cc during that turret/zombie swarm place). -
Not "hand drawn" per se (and unfortunately no screenshot), but I would add Trine (and Trine 2) to the list of absolutely gorgeous non-realisc gfx games.
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A missed opportunity... he should just have stuck with "If it walks like a terrorist and it quacks like a terrorist..."
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It's a rather complicated situation, not unlike Europe before WWI... The Turks are cheering ISIS and trying not to get in their way because they are helping them to eliminate the Kurds as a unified force, the Americans are cheering for the Kurds, being their "boots on the ground" fighting ISIS. For both parties, Assad is the almost forgotten third part. I would put my bets on Russia seeing Assad as their "boots on the ground" fighting ISIS too, it being the bigger threat and wanting to keep their influence out of the Muslim parts of the Caucasus region.
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
As Gromnir said, augments are your friend when boosting crafting skills. Regardless of Synthweaving, Armstech or Armourmech. Find some on GTN if necessary under crafting schematics. There should be a wide variety of augments. Check out something like Absorb Augment 23, 26 and 28 (sorry can't remember any more which is which crafting skill, but should cover that range) Edit: Heh, ninjaed while I booted up the game to check. -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
If you craft items shown as green in your schematics list, you get 0.5 skill point, if you craft yellow items you get 1 skill point and if you craft orange difficulty items you get 2 skill points. That is, if i remember correctly. Make sure you craft something that isn't "grey" -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Yeah, 16 was also my original goal. One for each advanced class. Of course, things got complicated by the different skill trees (now called "disciplines") as I also wanted to try different specializations for each advanced class Since I skipped a few pictures the last few days. A duo from Jedi Covenant. My big, burly twilek (I suppose that word is related to two lekkus) Jedi guardian tank promoting Tython as a tourist resort for Twileks. One of the perks of being a Jedi, dominating the weak mind of the steak beast. Force Persuade: "Tell me friend Uxibeast, why stay out here in the cold wind? It's such a chilly day, come... I have a nice warm fireplace prepared for you" ...and a cyborg mercenary trying to survive on Nar Shaddaa That Stims Vendor should've known better than setting up shop here and not pay his "Health and Accident Insurance ©" fee. It's dirty, it's rotten and it's deadly, but it's Nar Shaddaa and it's home. Anyone hiring? In hindsight, I probably should relocate all those posts to the images thread. It might kill the thread loading speed for those not on fast net connections. -
«It would be well for your government to consider that having your ships and ours, your aircraft and ours, in such proximity... is inherently DANGEROUS. Wars have begun that way, Mr. Ambassador.» (lol @ "moderate rebels" btw. Yeah, the whole three of them need protecting!) You have to hand it to the Russians, they are good at this sleight of hand stuff. How many are currently thinking about the Ukrainian conflict?
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It should be mentioned that no cats were hurt in this quantum experiment.
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That's twentieth century colonial power thinking No. But you can't always force a cultural change at gunpoint. Sure, it would be nice to accelerate the process, but cultural changes sometimes takes generations. And without a cultural change and the embracing of new ideas, outside intervention will most likely have no positive long term effect. I.e. point in case the 3 above examples. Would you say the world is a better place now than it was before the west encouraged (and in some cases outright supported militarily) the destabilizing of the ruling regimes in the countries above? All of those conflicts had one thing in common, it was never about accepting "Western ideas", it was about religious differences, old grudges and tribal/clan affiliations.
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gorth replied to Blarghagh's topic in Computer and Console
Bonus question (sine I'm too lazy to read through the entire lore), is Darth Marr related to Visas Marr? I'm sure he could be a Miralukka under that helmet. Or in the case of a half-Miralukka, maybe wear a patch over one eye ....
