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Everything posted by Diogo Ribeiro
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Fallout MMO going to happen after all
Diogo Ribeiro replied to Spider's topic in Computer and Console
Finally I can experience my dream of being surround by Vault Dwellers telling me to 'stfu n00b'. -
Which Trilogy do you prefer?
Diogo Ribeiro replied to ThEvIlLiAgEiDiOt's topic in Star Wars: General Discussion
I've just purchased a special edition of the original trilogy while sidestepping the recent titles that were available. Guess that counts as a vote of sorts. -
That would explain the tension that always existed between both of us. Anyway. Bioshock Spore Age of Decadence Hellgate: London Twilight Princess Phantom Hourglass Supreme Commander Knigths of the Old Republic 2 and Jade Empire, only because I'll probably review them for the Codex.
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Does Obsidian intend to make an RPG like FO?
Diogo Ribeiro replied to roshan's topic in Computer and Console
Fallout was never as text-heavy as Baldur's Gate or Planescape: Torment, though. -
Well, time travelling lizards aren't exactly the end of the game; they pop up earlier. You actually just spoiled her by saying they would be at the end of the game, alan
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Does Obsidian intend to make an RPG like FO?
Diogo Ribeiro replied to roshan's topic in Computer and Console
Oh. Not having played NWN2 extensively I really can't say how much more open ended a game would need to be to qualify as having a design similar to Fallout. Though I'm not sure this would be the solution since there's a bit more to the game's design than being open ended. My gripe is that Fallout is not a perfect roleplaying game but a damn good framework which really hasn't been surpassed ever since it's inception. At times it feels we're actually getting worse than Fallout nowadays, with limited options to advance in a story or gameworld (ie, unkillable NPCs, the need to be the Hero or the Cruel, Bloodthirsty and Greedy... Hero), bland gameworlds, forced companions, and so on. I guess that kind of breaks down some of the issues I'd try to work around but as I've stated, I'm no developer. -
Does Obsidian intend to make an RPG like FO?
Diogo Ribeiro replied to roshan's topic in Computer and Console
I didn't mean to imply it was originally aimed at a mainstream market; simply that said market is where Obsidian is now aiming its crosshairs. Also I'm not a developer so I don't really get why you're asking me that -
Does Obsidian intend to make an RPG like FO?
Diogo Ribeiro replied to roshan's topic in Computer and Console
I think he would like some consequences to go with those options so the Elder Scrolls, at least in their current state, would be a no. I don't think Obsidian would develop a Fallout styled game for today's mainstream market, even if they wanted to. Fortunately there is a semblance of that design in their games until now. Small comfort for someone who enjoy seeing a spiritual successor, but comfort nonetheless. -
I'd gladly let them have Dragon Quest IX in exchange for Metal Gear Solid: Portable Ops.
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R00fles!
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So we can safely disregard your stance on a game you don't like if we just tell you that many people found it to be fun? Regardless if we have any knowledge of just how many people is "many people"?
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You can randomly explore areas in just about any CRPG. Now, if we're talking about exploring randomly-generated areas, Baldur's Gate didn't had any. Torment was the only Infinity Engine game that randomly generated areas and it was used for Modron maze. To the best of my memory, random encounters in Baldur's Gate always used the same area map and the same creature positioning, and only changed the creature types. Ditto for Baldur's Gate 2. Fallout 2 didn't had any particularly better way of handling random area generation than Fallout either. One of the best random map generators I've seen recently was in Fate.
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Anachronox Knights of the Old Republic The Bard's Tale oh and there's this Nintendo DS Lite by my side with Castlevania Double Pack (Harmony of Dissonance and Aria of Sorrow) and Zelda: The Minish Cap.
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Late welcome thread for two new Obsidz workers.
Diogo Ribeiro replied to kirottu's topic in Way Off-Topic
Cuevas... Any connection to the developer that worked in that Fallout console title? -
With all that Lucas editing and whatnot what recent Star Wars movie remastered edition doesn't tamper too much (or nothing at all) with the original trilogy?
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Too much reading wasn't really the issue. You're likely to read the same or as much in console RPGs and the quality of the writing in those ranges from passable to abysmal; yet, people still read them. The problem is that, like CrashGirl pointed out, editing was necessary. I'm not sure removing 'fluff' would have been beneficial (since much of the filler just gave a distinctive nature to the dialogue) but the flow of dialogue was often too much to handle. At given points we'd have tons of dialogue with some character that would last on for ages. Looking back at Ravel, she was one of the best NPCs I have ever encountered in a CRPG so the lenghtly exposition was welcomed and even necessary. The problem starts when you have such lenghtly convos with secondary or irrelevant NPCs which just drag the game's pace.
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Not surprisning. Have you checked out Atari's attempt at making every possible combination of D&D titles under their wing in special editions? It's a bit worse than what Lucasarts did here. Forgotten Realms Deluxe Contains: Neverwinter Nights, Shadows of the Undrentide, Hordes of the Underdark, Baldur's Gate 1, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Icewind Dale 1, Heart of Winter, and Icewind Dale 2. Totally Roleplaying Games Contains: Neverwinter Nights, and Temple of Elemental Evil. Neverwinter Nights Deluxe Which is basically NWN, the expansions and some premium modules. World of Neverwinter Nights Which is NWN, the expansions, and NWN2. Looking at those one could ask what was the criteria for selection since there's all kinds of weirdness, ie, why wouldn't World of Neverwinter include the premium modules from NWN Deluxe, or why isn't NWN2 integrated into the Forgotten Realms Deluxe package. I'd question the inclusion of KoTOR on that Best Of because even if it has good points, it's quite a departure from the kind of visceral thrill of the Jedi Knight games and gameplay - and JK gameplay is the closest to emulate Jedi combat. But hey, Bioware + game design that bludgeons any advances made in the genre in the last decades to the ground + Game of the Year for game sites whose knowledge of gaming amounts to a rotten vegetable = win.
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Can't and won't really argue with that since I agree.
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I was pretty interested on the setting they first mentioned, an abandoned complex used by Nazis during World War II. While the setting isn't new to shooters or shooteresque games, the thought of all the Nazi horrors being given new life had me more on edge than sci-fi or even System Shock 3.
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The alien setting was virtually unknown to most CRPG players, so it was a given that trying to market it to people who were familiar with more generic fantasy worlds was a risk that might not work out for the best. That took its toll as well. As for inconsequential stuff... The Baldur's Gate series and Knights of the Old Republic are grounded on pretty inconsequential elements, too. Players walk from A to B and are drowned out in repetitive combat that most often is irrelevant to their quest. I think Gromnir pointed out that with KoTOR, Bioware remade PS:T with a more recognizable setting, while replacing the reading with combat. I don't think he's too far off from that.
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Why should it be easy to veer towards a negative side? Different systems have different scenarios for alignment. Torment made it woefully easy to go from Neutral to Good to Evil in one single playthrough without me even trying hard. Fallout simply made it so it wasn't as easy to become evil but when you did, it was hard getting out of that role. And joining Slavers, going on Slaver runs, killing the Slags for Modoc or becoming a Childkiller were especially effective in awarding bad karma amounts.
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Don't diss on those wireframe graphics, man.
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While I haven't seen the movie, the game is turning out to be pretty fun.
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Gothic 3 was released in a poor state and there's undoubtedly some aspects that need tweaking. But much as the review is right on the money in some cases, some complaints seem too iffy. An excess of reliance in the LMB has been the bread and butter of action roleplaying games, such as Oblivion. The reviewer also goes into how the NPCs will "completely forget you attacked them even if approached only 10 seconds later", but doesn't seem to have a clue that Gothic 3's reputation system, like the past titles, makes it so NPCs will oppose the PC less the more powerful he is.