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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. I agree with Hell Kitty and mkreku. Excuse me while I try to find a portal out of Bizarro world In any case I can't say much since it's still in development and the movie isn't depicting the game as is. There's no telling how much in it is a bad choice for design (ie, the mech standing still and taking shots) and how much is just to give a taste of what may come.
  2. You sure about that? I will. It's not out in Portuguistan yet, though. Oh, and - Resident Evil 4 in the house, b!tches!
  3. Funny thing, today I had the chance to try out a Wii for the first time, along with a Twilight Princess demo. The demo was rigged to play two scenarios, a sort of training area and fishing. After selecting the manly option, I was tossed the newfangled thingy controller type. Whoa. It was kind of hard at first managing the two separate bits, but I managed somewhat. Making a swiping motion will have Link drawing his sword, while quick motions to the sides will make him slash forth in a combo style similar to Ocarina of Time. On the other hand, a frantic left and right wiggle will trigger his spin attack. The pointer portion, by the way, has a nice wrist holder so you can grab it without worring about it falling. I trudged on and was ocasionally interrupted by what seemed to be an Imp playing the part of Navi, that of the inquisitive and action-breaking reminder for those with short attention span. The lock on system and sword swipes were tested on a nearby scarecrow, with the bow being used against another one on a high place. There were some box lifting and throwing, swimming and minor combat. The combat was standard fare although to be honest I took one or two hits while trying to adapt to the pointer. It's all just a matter of getting used to since the blows were direct results of a different button placement than that of a standard gamepad. Unfortunately I couldn't try much else since I was in a hurry but it felt the same old familiar Zelda, with only the controlling device getting a bit used to. I can't say the sword fighting felt satisfactory, though: I tried swinging the damn thing quickly to see if Link would do the same but he was slow to respond, up to a point where he just stood there because he didn't register my motion. I suspect that I should move my hand in a preset speed so he can register them but if that is the case then it felt too slow. I may buy Twilight Princess for the Gamecube instead.
  4. I've registered very few games. The Sims 2 and Beyond Good and Evil were two of them, and I can't remember many others beyond that. When I don't register games it's because either a) sometimes there isn't a way to register the games (old games, for instance), or b) sometimes it just so happens Nintendo doesn't like Portugal and won't let me register my Gamecube, Cube titles, Gameboy Advance and GBA titles at all because they'll only accept other countries.
  5. Uh, hadn't thought of that seriously. Most of the time I just rant about games on forums. Actual reviews I usually dump them over at Mobygames... Only exception was Legacy of Kain: Defiance because metadigital wanted to know about the game so I posted the review here first, and later submitted it to the site. Don't think people care much of anything about what I write, games-related or otherwise, but if I have the chance I'll drop by some reviews here.
  6. Juicy info there, thanks. Seems strangely appealing, even as a way to show everyone how lousy I am at singing. I wish the money I spent on this had come easy, but I'm working hard on a part time so this month and next month's salary are going to be spent on gaming. All else will pay my university since I'm mostly the only one financing myself at the moment. In a similarly and eerie fashion that was what I did as well. Except I realized that both the Cube and the PS2 has good titles and choosing one over the other would considerably lessen my enjoyment.
  7. And stocked up on goodies. I actually went there to get a Nintendo DS instead but it was pretty short on good games. And by pretty short, I mean absolutely lacking. Best game they had there was New Super Mario Bros. All else was subpar, licensed drivel aimed for eight year olds. PS: Eu sei que sou fraco. Especialmente porque prometi a mim mesmo ficar-me pela Gamecube e depois, deu nisto. N
  8. Akira Grave of the Fireflies Memories Howl's Moving Castle
  9. Yes. I've noticed the PC doesn't really have that many of those, and only a few are good. Ordered and salivating for it Own it, currently replaying. FAJITAS! I never liked Tomb Raider and after this review, I think I may well avoid the entire series. Warning: contains profanity. In queue
  10. I've heard nothing but praise from the game, and I'm pretty excited to find out just how much of it is deserved. This Wikipedia article really seems to ring true:
  11. Twilight Princess is still going to take a while (December 8, to be precise). I'll get it when it comes out, or very soon afterwards.
  12. (With apologies to metadigitial) So I accepted mkreku's suggestion (though I'm not sure he even remembers it) and am going to purchase Resident Evil 4 for the Gamecube. I'm also going to get Psychonauts for PC, and Koji Korimoto's Memories on DVD. I might order something else but am not sure at the moment. Most of what I want is still too expensive, and the genre I'm into right now - action adventure - doesn't seem to be particularly prominent or good either on the PC or Cube.
  13. From what I remember, Planescape was a setting where phylosophical discourse, the questioning of one's nature and other such matters weighed much more than the standard combat and errand boy antics of other D&D settings (although I'm sure this would vary wildly depending on whatever Dungeon/Game Master was running the game). To me, it seems that enforcing this perspective would be the best way to rekindle Torment's best elements - to have players mostly advance in the game by rewarding (and in some cases enforcing) actual roleplaying as opposed to mass PMs asking for specific characters in mob hunting jaunts. These could tie in with specific DM-created and run quests, story arcs and could cross over with specific setting elements - plane travelling, factions and so on. Eventually, player actions could also tie into an everchanging major story arc (as it did in the official last days of the setting itself, with PCs siding with the Lady of Pain to end the Faction Wars). Other elements such as combat and questing needn't be necessarily removed, but the twist is to remember gamers of the setting's motto ("Belief if power") and run with it. Of course, just how many people would sign up for a MMORPG where the core gameplay revolved much around roleplaying as opposed to looking at hot elf boobs and clicking mad at gobs of Vorpal Bunnies of Absurd Experience Amount +45?
  14. Registering myself at dozens of forums just so I can get happy birthday messages from someone, even if they're automated.
  15. There's all kinds of fluff in videogames that aren't particularly memorable but still add to the game itself. Some vignettes in ToEE were relevant to the gameworld although they were obviously poorly written and handled. The Arcanum Backgrounds didn't add anything memorable to the game but dictated how the game was experienced.
  16. They were more hit and miss, I think. The Chaotic Evil vignette was pretty lousy, what with the party just killing things at random and then going off to Hommlet to tell the priest that... They killed at random. However, others seemed to connect more to the story such as the alignment which had the party search for Elven royalty (which you do find later in the temple). But yes, it could have been much better.
  17. The Housemartins - The People Who Grinned Themselves To Death
  18. Considering we're talking about Bioware I don't find that too surprising. The suggested simplistic nature of the game's several elements isn't much of a problem... Unless they plan on touting it as yet another revolutionary and deep roleplaying experience in the lines of great groundbreaking classics such as... You get the picture. It may sound stupid but gigantic creature battles is something I'm keen on. We don't get to see it often in western themed CRPGs, or games period, in the same scale as japanese games. Targetting multiple body parts or engaging in something in the style of Shadow of the Colossus is something that I'd enjoy watching being used in the overly formulaic nature of CRPG combat.
  19. A Dragon Age thread not started by Volourn? *GASP!* All men proceed to battle stations!!!
  20. Best two PC gamepads I've found are the original MS Sidewinder, and the Logitech Dual Action (which is the one I currently have). The Logitech pad is the one I'd recommend, since it's ergonomic enough and those who play on a PS2 will feel right at home since it's basically the same design minus the vibration. As for the timing issue, I don't know what else to say. I recall having issues like those some time ago but it's been a while since I've experienced them again. It's been a pretty smooth ride for me. And we'll have to see how that whole functionality bit goes. Many maybes at this point.
  21. @kirottu and kumquat: Wii points. Unless the ROMs had been hacked or tampered with previously (ie, hacker groups inserting their own advertising intros and trainers into the games themselves, or translation groups releasing translated ROMs with warped headers), most of the time lag or timing issues came down to emulator compatibility. Eventually improvements to the emulators allowed many games to be run better - close to, or at their original speeds. Additionally other things such as full emulation of specific cartridge chipsets (such as those found in Megaman X2 and X3) or effects have been dealt with. Problem is that while these games are basically overpriced digital copies of original carts which don't seem to take advantage of their new target platform. With ZSNES you not only get a perfect SRAM emulation, you also get things like save stating, movie options, fastforward and rewinding, screen resolutions, great video modes, image capture, and ocasional online play (depending on title).

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