archangel979
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Are spells complex enough?
archangel979 replied to y3k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Baldur's Gate Invisibility - Turns the target invisible.Pillars of Eternity Dimensional Shift - Trade places with an ally, creating a shockwave and stunning anybody caught between you. Baldur's Gate Magic Missile - Fires magical missiles at the target. Pillars of Eternity Gaze of Adragan - Petrifies enemies within the area of effect. Baldur's Gate Command - Puts the target to sleep. Pillars of Eternity Searing Seal - If an enemy comes into contact with the seal it explodes, dealing burn damage and blinding the enemy. You're right. This works with everything... I can't believe how boring all those Baldur's Gate spells were. Except Invisibility is way more interesting than that spell and that petrify I bet will last a super short time. -
Are spells complex enough?
archangel979 replied to y3k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I feel that if modding capabilities of PoE will be good modders will soon make a much better game more similar to BG2. At least the base game resrmbles BG more than DAO ever did and will be easier to convert. -
"No Bad Builds" a failure in practice?
archangel979 replied to SergioCQH's topic in Backer Beta Discussion
In later versions of D&D all stats were useful to fighters except Charisma. To mages all were useful but strength and Charisma. A pattern was that most classes had one stat + charisma as less useful unless the class was based on Charisma. There was no need to reinvent the wheel , they could have just made charisma more useful for all classes. -
"No Bad Builds" a failure in practice?
archangel979 replied to SergioCQH's topic in Backer Beta Discussion
I will just be happy if the game will be moddable enough so we can restore IE stats and give them similar IE bonuses. No amount of explanation will make me like these gamism stats. I like simulation approach of IE games to stats even if there were dump stats. -
casting animations and sounds ask for a slower default game speed as currently everything is attacking fast, casting fast and moving fast.
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Yea, it is unrealistic to expect turn based to be added in any form or way, but maybe they could implement more passive abilities into different classes so people have a choice to make low maintenance characters and play the game more suited for RTwP. PoE is loosely based on 4e D&D, but that system is for Pen and Paper which is turn based and has way less combat than PoE (or IE games).
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Overall BG2 is a better RPG than SRR, but what SRR did it did very well. And if you tried to do that in IE engine it would have been worse of. Only getting xp from quests and discoveries worked well for SRR and it was closer to its pen and paper.
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I think there is a problem in basics of combat in PoE. RTwP system is not suited for type of combat PoE will be giving us. The biggest advantage of RTwP is that is goes faster and smoother than Turn Based. Now if you unload a combat system, where everyone has many active combat abilities and trash mobs fights last too long, into a RTwP as a result you didn't gain anything special. It might as well been Turn Based as it is superior to RTwP in most ways for tactical combat of this scope that PoE is giving us. RTwP worked well in IE games because most character just attacked, few buffed and only mages were high maintenance. Now, by what I seen it is a slogfest and it is more suited for Turn Based. Don't mistake me, I am happy to try something different with PoE although I have my reservations if it is going to be as fun as IE games combat was.
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This sounds bad. A guy that introduced perma death in PoE that has no way to raise the dead but load game complains about save or die spells in a game with save/load?! Really?! BTW, this forum code/UI is terrible. I cannot remove the upper empty quote without removing other stuff. The save/reload things are more insta-kill effects. A spell that could take someone from full health right to death-not because of overwhelming damage, just because- is cheap. Dying in PoE will hopefully take the other person just being better than you, not luckier on one single dice roll. While I would agree with you if were talking about a pen and paper system, in a cRPG this just removes diversity. If in the whole game there will not be monsters that can kill you with one ability I will be sad. Most epic battles were vs Basilisks, Elder Beholders and yes mages with Instant kill spells. Fighting these guys until you figured out how to fight them was epic and feeling of figuring out was also epic. Game that has no great challenges to overcome is worse than the one that has those.
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This sounds bad. A guy that introduced perma death in PoE that has no way to raise the dead but load game complains about save or die spells in a game with save/load?! Really?! BTW, this forum code/UI is terrible. I cannot remove the upper empty quote without removing other stuff.
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I dont really think that spamming fireballs/clouds of whatever off screen was interesting or challenging. That wasn't what the mage battles were like. Of course they were like that, you closed the distance to the enemy wizard. When he started to cast his defensive spells you ran away, waited the spells out till he was defenseless and spammed him to death. That was one of the options. You could also attack him until he died. You could destroy his buffs with your spells or magic items and kill him faster. You could use stealth to make him not being able to target you. It worked great when combining stealth with boots of speed or haste spell as you could run fast behind the corner so you could stealth again. You could scout the enemy with your rogue or invisible caster and cast AoE spells off screen. You could buff yourself like crazy and run in solo so to let him use up his spells on your protective barriers while dispelling his and then have your fighter bash him to death. You could use your high level dwarf fighter that was basically immune to all spells (due to having saves that went in minus values which means he could only fail the save on roll of 1 on 1 to 20 roll), give him cloak of reflection and send him to murder Casters, Beholders and other spell slingers. You could do mass summon from spells or scrolls and confuse enemy AI with that. Or summon your Planetar in Throne of Bhaal to take care of some enemies. You could summon undead that were immune to many things challenges ahead used against your party let them tank. There were other tactics. The point is, combat was fun and you had many options. BG1 Sarevok fight, you use Protection from Magic scroll on yourself and just run around the traps having all of them fire off and kill Sarevok and his minions. How many cRPG even offered this kind of option for the boss fight (and I am sure it was not predicted by developers)? BG games had some much content and options that you could find so many combinations that you just cannot in modern games. Part of those options were result of AD&D that people are bashing here now. So far I doubt the Sawyer system will be equal although I am sure it will be fun as well.
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Is anyone else bothered by animals just attacking you?
archangel979 replied to dmbot's topic in Backer Beta Discussion
Trying to not get eaten is a pretty good reason -
Look. We are talking about RPG game that involves playing not 1 character but whole party of characters. So, some of them could be 'boring' from mechanics standpoint, yes. But overall, as you manage party, you will have whole bunch of abilities. /end thread In a more serious tone, it seems people don't understand this simple concept. You don't control your fighter or your mage but both. The challenges you meet are met by your whole party and all their abilities are yours to command and (ab)use. It does not matter if wizard is better in this or worse in that encounter as long as whole party wins all encounters. BTW, having one class in party be bland and another be all crazy is what created crazy fun mage battles BG2 is famous for. Now having two classes of power equal to something in the middle is not going to create these epic battles, but something more mediocre. Are you people really going to be happy that you are getting a worse gameplay experience in a singleplayer game just to cater to some interparty balance stupidity that is completely irrelevant in a singleplayer game?
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Sorry to say that, but this is nonsense. Most really difficult fights in the game (BG2) are nearly unbeatable by casters only due to very high Magic Resistance that Big Bad Guys have. Well, I soloed both BG1, BG2 and ToB with a Sorcerer so I would not say that. I would not have a chance to finish it with a Fighter.
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You do realise that Sawyer is not a fan of Baldur's Gate 2. Right? Out of curiosity, do you know the reason/s? He didn't like the quest density in the first chapter, he didn't like the (absolutely EPIC!) mage battles and he hates Imoen with a burning passion. Just a few of the reasons that I can remember. He also said that there isn't much that he likes about Baldur's Gate 2 (whatever that means). So he is Dustin Browder of Pillars of Eternity? We are doomed :D (for those that don't follow Starcraft 2, Dustin Browder is/was man in charge of creating Sc2 and he has a background from Red Alert games and he was brought to give Lazors, shiny Lazors to Starcraft....)
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Get that girl that did Skyrim songs on youtube to do some song for a tavern, she has amazing voice. I am sure someone here knows what she is called.
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Yes. But PoE so far is closer to 4e D&D than Neverwinter MMO is , or that DDO is to 3rd edition.
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Is anyone else bothered by animals just attacking you?
archangel979 replied to dmbot's topic in Backer Beta Discussion
So you are saying they are attacking you to protect their old Lion member? -
what mechanics are these, care to elaborate? from what I can tell this is exactly what BG2 was. or are you saying PoE differs too much from D&D? well, that's to be expected, since D&D is **** You say that without understanding anything, I am sorry to say this. PoE so far works very closely to D&D 4th edition. It is still D&D, but a different version.