Jump to content

archangel979

Members
  • Posts

    1614
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by archangel979

  1. I don't agree with you that the forum sample size represents the 75000 backers (+ backers like me + people that are super interested but don't want to buy before release). It is a random group of people we know nothing about and we don't know anything about the bigger group. When people in real life do prediction polls demographics are taken into account. Web polls mean nothing most of the time. This is not about math, it is about how proper polls are done.
  2. Wasteland 2 has this cool feature where you find Toasters and get special items from them with Toaster Repair. At first you don't know what to do with them but if you find a person that can use this item, you get a cool unique reward for it. So lets take this idea and implement something similar into PoE. Put a seemingly useless item as drop on one of the packs on the map (the item is randomly given so next time players cannot easily metagame) and then players need to find someone that can use it and get items/experience for it. So now, there is a reason beyond XP to fight everyone and you also do this cool finding game (NPCs that would take this give hints about wanting something like this if you talk to them before having such an item but don't put a quest in journal).
  3. Less then 0.5% is not most of the backers. Those polls don't mean anything either way, I would just like people to stop using them in any kind of argument. It is a small sample size - that said, it's the only sample they've got. I was just pointing out that regardless of the sample size (could do the math to quantify exactly how representative we expect it to be, but there's really not much point because) the polling that HAS been done shows support for the planned system. Come one. You are a smart man. Don't push this. Anyone that does statistics will tell you that poll means 0. Zilch. Nothing. If it was 100% for combat XP, it would still mean nothing. If OE did a poll like what InXile did for Torment 2 that one would get closer to relevant.
  4. Less then 0.5% is not most of the backers. Those polls don't mean anything either way, I would just like people to stop using them in any kind of argument.
  5. Maybe make is so that all damage companion receives is only taken from Stamina and only damage Ranger directly receives goes into health as well? Or at least give the pet an ability that can be turned on once per encounter that does this. Then there is no real penalty for using a companion with a ranged character and the companion/ranger synergy skills can be balanced around this.
  6. Both NWN1 and 2 were 3d games and were not that nice to look at and I would also rather have one that looks a bit nicer. Luckily PoE is going old school style and will be still cool to look at in 10-15 years.
  7. I guess we will need to wait for mods to fix the mess of the base game. Out of all the games I followed this is the first one where I am expecting mods even before the game is out. Or maybe I should not be wondering considering NWN2 was almost unplayable without couple of mods (AI, extra spells/classes, and so on)
  8. Is there something wrong with spell learning? Only two most popular pnp rpg systems have it (D&D and Pathfinder).
  9. The point is to extend adventuring day so you don't need to rest after 2-3 encounters while also giving players cool abilities (the other solution is to increase Health or Health/Stamina ratio which is boring).
  10. I don't know why are people talking about Healing potions. We don't need those, they cannot be controlled like per rest abilities are unless you put in some crazy rule where you can only use one potion per rest.
  11. I was talking about computer RPGs. That is what we are talking about here.
  12. yeah, like I keep saying Simulationism can die in a fire. A healthy dose of Simulationism is the only thing that separates good games from MMORPG bull**** combat. Um... What? I've played many RPGs that are not simulationist in the slightest and they don't have MMO combat. care to share their names?
  13. yeah, like I keep saying Simulationism can die in a fire. A healthy dose of Simulationism is the only thing that separates good games from MMORPG bull**** combat. I don't think the IE games were very realistic, but they had fantastic combat. Pillars of Eternity would do well to emulate them. 2e D&D was more on a simulationist side of the scale as far high fantasy goes.
  14. yeah, like I keep saying Simulationism can die in a fire. A healthy dose of Simulationism is the only thing that separates good games from MMORPG bull**** combat.
  15. Well I would not want to use mods that will make the game easier. Well I will not go back to town unless I cannot do the encounters in any other way. And going back to town means you sell stuff, buy better ones and maybe turn in some quest that gain a level. Then you come back and continue where you left off.
  16. I think the problem comes from the fact that many classes are pigeon holed into certain party roles (Rogues are DPSrs, if your not DPSing with your rouge you are sub optimal.) if the class system could be expanded so all classes could fill several party roles (with the correct stat/talent picks) then this stat balance would be perfect.I think we can all agree that a full class rebalance is totally out of the question, but some class rebalances (Sensuki sounds lake he want to take on that next) could work with this system very nicely. (I want me my dodge tank rogue). Rogue are utility/DPS in the IE games, why should it be different in PoE? Also, I like my class pigeonholed into specific roles, I don't need a pseudo-classless system where classes exist only to give different sparkles to the same abilities all the other classes can use. Rogue is many things in IE but DPS is not one of them. They can do burst damage with Backstab but as far as DPS goes they are behing fighters. Only high level Shadowdancer in BG2EE can have good dps and that is due to being able to go Stealth around enemies.
  17. Lol gfted1. You do understand that the game will be easier for you as a result?
  18. Not all my suggestions were Healing spells. Lore excuse does not work against it. What is the difference between giving limited health replenish abilities or giving more health to your characters? Except one puts more control into player hands which is always a more fun choice.
  19. OK, this needs to be suggested as another possible solution to short adventuring day problem. It will also let us synch at least some per rest abilities with needing to rest due to lack of Health. It will also let us keep our front line defenders in combat longer (some people reported their solo defender managed to lose all health during one battle because of long battle and constant healing of stamina) You are going to say, "but what about Lore archy?" Frack Lore! Lore and common sense don't govern how many other parts of the game work. This suggestion makes the game better. That is all that matters. And to avoid Priests being must have each class can have useful and unique Health restoring abilities. Suggestions on restoring Health with "Per Rest Abilities" for some classes are below: Paladin - could have a special lay on hands that restores Health but only at melee range. Priest - could have a spell that heals similar amount as paladin lay on hands but at short range (they are Priests after all). Cipher - could steal Health from a target and give it to a friend near to that target. Chanter - could have a chant that restores a small amount of Health to everyone around him. Fighter - could have an ability that gives himself a small Health buff. All damage received after activating it is reduced from this Health first (Temporary Health in D&D terms). Barbarian - could have ability that when activated during Rage stops damage to Health and they only receive damage to Stamina for a short while Monk - can already restore their own health but they could gain an ability which give some of his health to another person and it would count as receiving wounds. Rangers - could activate an ability where damage received by the companion still reduces his Stamina but heals an amount of Health for a short while Wizard - could have a spell that removes magic from enemies (similar to dispel) and transfer it into Healing energy for the wizard. Rogue - could have special poisons that the apply to their weapon and it gives them a small amount of health dependant on damage dealt, a kind of a life leech. Anyone agrees?
  20. Power Attack, Critical Strike, Smite, Deathblow, Greater Deathblow, Whirlwind, Greater Whirlwind, Battle Cry, Hardiness and Resist Magic say hi (BG 2). And all of that is BG2:ToB. Before that you played BG1 and BG2 for 150 hours. Note that I like more simple fighters as I don't want to micromanage every party member (reason why I never tried all mage parties). I prefer to send my fighters to attack a target until they die and then just change their target while I micromanage my mages, clerics and rogues.
  21. That could work to make it more tactical. Like you could activate your encounter abilities X number times per encounter but you get to choose which ones and how many times. In that case each use of one makes it a tactical choice.
  22. Giving Per Rest Health restoring abilities to multiple classes would go a long way in fixing short adventuring days and it would link spending per rest abilities along with losing Health. Paladin could have a per rest lay on hand s that restores Health but only at melee range. Cleric could have one but at short range. Cipher could steal Health from a target and give it to a friend next to that target. Monks already restore their own health. Chanter could have a per rest song that restores a small amount to everyone around him. Fighter a per rest that gives himself a small Health buff or restores some lost health. Barbarian could have per rest ability that when activated during Rage gives a small amount of health dependant on damage dealt. Monk could give some of his health to another person and it would count as receiving wounds. And so on.
  23. To be fair TToN is using the engine Obsidian modified (base is Unity) and tools Obsidian developed. Obsidian did have to spend time modifying Unity and developing tools and technology. Also in that trailer there is 0 combat, it is easer to only show part of the game and make that part look good.
  24. Absolutely. Treading new ground here as far as television goes. It seems to me that to you the most popular = the best. This is not the case with anything.Nope. But I value numbers over emotions of single person. Most popular would be if I rated things by sales numbers. Average score is not a measure of most popular.Neither is Titanic or Avatar on top of IMDB list and GTAIV and LOL are not on top of metacritic.
  25. Dear god. you don't get it, do you? EDIT: OK, let me try once more. To YOU Rectify is better. To random Joe, Jack or Jill it is Game of Thrones. To another person it might be CSI X. In 10 years time when another person looks at the IMDB pages they will not care about what you exactly think or what I think or any one person but what the average score is. When people doing statistics come to IMDB they don't care what you think but what average score is. And so on.
×
×
  • Create New...