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archangel979

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Everything posted by archangel979

  1. Considering engagement main purpose is to prevent kiting and moving easily to back lines best way would be to make it so its penalty is not bonus attacks but slowed movement. Try to run through melee? You move so slow enemy melee kicks your ass while you waste time just moving. Try to kite someone that engaged you? You move slow and they can still attack you easily as their attacks are not slow. Considering in PoE everyone does lots of damage and attacks fast, just slowing movement should be enough as enemies will get enough extra attacks on you while you move away/through but a good defensive character can still move away when badly damaged so to have someone else take his place without suffering mortal blows that make moving away pointless in the first place. I really think OE should experiment with this instead of engagement attacks doing crazy damage.
  2. Since when am I promoting this? Look up my post history, you'll see me frequently requesting and advocating for better AI targeting and robust target re-acquisition. Melee Engagement removes the need for a lot of it, which is one of the (many) reasons why I want it removed. OK so finally we are getting somewhere where we can state precisely on what we are not agreeing. I think that melee engagement doesnt remove it, just add another tactical level to consider doing it instead of just doing it without consequences All it does it force OE to make a much, much more complicated AI so this new tactical level makes sense. In addition to all Sensuki question they need to put in if it is worth breaking engagement to do anything and if it is worth entering and exiting engagement to get at a wizard. This AI will need to be better than one in IE games or players will be abusing engagement like crazy. Players will know how to block enemy melee from getting to the mage but AI will not. If AI stays simple (but better than current one) it will know to switch target so it does not provoke engagement attacks. It will switch target to closest guy that threatens him but how is that different than what we had in IE games that didn't have engagement except now you cannot pull your melee from front line once his health is <25%?
  3. On reddit AMA Beamdog had recently. Also there is a topic about Adventure Y on their forums with all known info.
  4. If Beamdog can get Irenicus voice actor for their Adventure Y, Obsidian could get Sarevok voice actor
  5. Raz brings points about changes needed so engagement is not scrapped. In its current state, engagement is bad (and you will also soon see what kind of exploits it currently allows when Sensuki posts his topic; he gave rpgcodex a preview of his videos).
  6. I really hope there will be casting voices, it was a very cool feature from IE games.
  7. This topic is very nice but I voted NO. I would vote YES if OE did implement most of your suggestions as I agree with those but I don't believe they will so I would rather have no engagement system than this broken one.
  8. That is not a price drop worth buying this game. Maybe when it is 10$ it might be worth buying. And if I am super bored and my only choices are to kill myself or play DAI.
  9. This topic has turned into such a funny one
  10. Now that you mention models the god races also like humans with a special hat. I understand it was easier to do it that way but that is what goes through my mind each time I look at them, especially that Death one. At least in D&D, Thieflings usually had a tail or such.
  11. I would actually love if indeed there was a pack animal that was implemented into the game, even if it was invulnerable to all damage. It could wait for you outside dungeons and outside Inns and travel behind the party in wilderness.
  12. In IE games even plain helmets were interesting as you could find those with different design and I would usually take them if I liked them to put on another of my characters.
  13. No, but naked wizards. They fight with the power of naked. Don't play this way around other people; it'll be humiliating. I hope due to this beta, Obsidian adds an NPC into the game that has only one trigger: If any player party member that is a wizard and does not have any armor walks by him that NPC starts making fun of a naked wizard dude :D
  14. IWD games sold well. Not as well as BG but well enough. PST sold much less than its fame within classic RPG community. Fallout games also sold much less than BG games.
  15. More wrong assumptions. Honestly I don't really know what you are talking about. What is Katniss? Never mind, I don't want to know. Katniss is main character from Hunger Games. She is face of people opposing the faceless corporation he is talking about. I don't know how this relates to this forums, but Shevek is a special sort.
  16. I am playing Blade and he only has the basic bard song so I got no clue :D Skalds have all kinds of songs, maybe they have those.
  17. I agree that AD&D attribute system was not good enough (and a reason why it is not longer used in D&D for 15+ years now). But even with it , IE games felt like once you got your attribute high enough it made a difference in the game. Like my lvl 2 wizard with 16 con vs lvl 2 wizard with 10 con. The 10 con one died from one random projectile ALL the time. The 16 con one was able to survive one and let me move him back
  18. 15 STR gives you a +2 to hit with a melee weapon, a +2 to melee damage, and of course it lets you carry more weight. 14 Dex gives a +2 to AC, a +2 to projectile damage, and a +2 to your chance to hit with a projectile. A fighter with 15 STR can be just fine; if his DEX is high he'll be accurate with a bow, and still strong enough to weild a composite longbow or heavy crossbow. Also strong enough to wear decent armor, and even use a melee weapon competently as a secondary weapon choice. I guess it's you who never played the IE games. Not true. That are 3e rules and only worked in IWD2. Just checked BG1EE. I was 100% right about strength. DEX though... It seems 14 DEX doesn't do anything. Funny that. I guess we were all a bit wrong. This http://www.ancientscrossroads.com/adnd_tools/str_table.htm says you are wrong. 15 Str gives 0 And so does this: http://baldursgate.wikia.com/wiki/Strength
  19. Except there does not need to be only one. At least not in BG1 when that is only thing you know. Sarevok plan was to create mass murder and that way ascend to his father's throne. Actually that general storyline was used by Bioware in most of their future games. Games that broke that most noticeably were PST, MotB and Dragonfall (not Bioware games). I didn't mention IWD1 and IWD2 as they are not really story games that revolve around one main character.
  20. Str 15 in BG, BG2 and IWD1 gave you access to heavy armor and longbows (also I think two handed weapons). I remember I was not happy Viconia could not use half the armors due to her 9 Str and had to give her Ogre Strength gauntlets just so she can weapon better armor.
  21. 15 STR gives you a +2 to hit with a melee weapon, a +2 to melee damage, and of course it lets you carry more weight. 14 Dex gives a +2 to AC, a +2 to projectile damage, and a +2 to your chance to hit with a projectile. A fighter with 15 STR can be just fine; if his DEX is high he'll be accurate with a bow, and still strong enough to weild a composite longbow or heavy crossbow. Also strong enough to wear decent armor, and even use a melee weapon competently as a secondary weapon choice. I guess it's you who never played the IE games. Not true. That are 3e rules and only worked in IWD2.
  22. @Quetzalcoatl: Of course you needed Intelligence with wizards, it decided how many spells per spell level you could have and your chance to put new scrolls into your spellbook. not eveyone used Genius potions (and with minimal Int those potions still were not good enough) or savescummed. And how can you say Wisdom was not needed for clerics and druids?! Bonus spells is a bigger bonus than anything spellcasting stats give in PoE. Spells in AD&D were already very good, but all casters had low number of spell slots. Anything that gave them more spell slots was best.
  23. That is objectively not true. Make a melee character in the IE games, and dump strength. See how much of a difference it makes. You won't be able to wear any heavy armor. You'll miss nearly every melee attack you make. You won't be able to carry basically anything even remotely heavy, and you'll do almost no damage since you will have damage penalties and won't be able to use any heavy weapons. The attributes in the IE games have about the impact of attributes in poe. If you insist that I'm incorrect; I could literally do the math comparing a melee character with 4 STR in an IE game vs. a melee user with 4 MIG in poe. Most of the attributes in the IE games were useless for most classes, and most of the attributes didn't raise anything most of the time until you went really high or really low. CON, STR, and DEX were useful for everyone, and the other attributes that did matter had great impact. Your point about most attributes not raising anything unless high or low is not true. STR, CON, DEX: These are half the attributes; any modifier from them is important for any class. INT and WIS: These are the attributes you are referring to. They are less than half; far from most. CHA: This attribute is weird. It matters for Paladins and Bards no matter what (Sorcerers too in IWD2). Yet it is usually very important for 1 npc, and meaningless to the others. How important this attribute is varies greatly depending on the size of your party. Str was useful but not important to pure spellcasters. Int was important for any spellcaster as you needed at least Int 9 (or was it 11) to use scrolls. High wisdom gave any class a bonus to saves. Charisma was good for certain quests and vendor prices. No, Bards didn't need Charisma. They also used Intelligence to scribe spells and for determining how many they can have per level. (only in IWD2 Bards, Paladins and Sorcerers got a real benefit from having high Charisma).
  24. I agree that attribute system as a whole was not good enough in AD&D and IWD2 that used 3e system did that part better. Still attributes contributed more in IE than PoE even if your class needed only 2 or 3 attributes. Those made a big difference (high wisdom gave lots of extra spells to clerics and druids)
  25. It is well known only 10% of players ever visit forums of the games and such. And only 10% of those post anything. I already said that during the completely useless combat xp polls that mean **** because they only ask those 1% what they think about combat xp. It would be a good idea for OE to try to make some polls for all KS backers to see where they stand on some more hotly debated issues. Forum feedback is not good enough if they care to satisfy most of the backers.
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