Everything posted by Billy O
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Rogue builds anyone?
Here's what I get with vulnerable attack active. This looks a bit better.
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Rogue builds anyone?
This is the feedback I'm looking for. @SilchasRuin I only have the speed bonus on the dual wield. There are a lot of hidden numbers in the spreadsheet. The attack speed is multiplies by the bonus. I will add might damage and sneak attack to see if it makes a large difference. If I dual wield maces do the DR numbers stack?
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Rogue builds anyone?
Dual wielding with the rogue just feels broken. You take extra risk fighting in close quarters with little added benefit. Two handers just do so much more damage.
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Damage Calculator
Hey guys. This is a damage calculator I have been working on to compare weapons. Basically you just enter the stats for two weapons. Put in adjusted accuracy and the damage reduction and deflection of the enemy. It will give you comparative DPS. I built it to figure out which weapons were best for my dual wielding rogue. What it does is simulate 1,000 attacks with the weapon, adjusting for crits and grazes, and then multiplies the damage by time. Change any yellow fields to rerun the simulation. Keep in mind this is an early version. It does not currently account for the following factors: Interrupts, misses, concerting grazes to hits, converting hits to crits, and other magical effects. The formulas are hidden below. Let me know if you find any errors or have any suggestions. http://1drv.ms/1Hi4NRo
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Weapon speed in digits.
I'm curious as well.
- BB 278 Combat Log
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Second impressions thread! [Build 278 version]
This is a great improvement. Combat is slower (as it should be). I feel as if I really need to use my abilities wisely to prevail. The quest system seems to finally be working. It does seem much more difficult but I really don't know the classes well enough to fully judge it. I'm sure once I improve my tactics it will get easier. I fell with this build we can finally give some real feedback on class balance.
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Here's the maths. Enjoy: DPS spreadsheet VERSION 2! Calculate DPS based on 17 different variables. Also MIG vs DEX revisited.
This is incredible, thank you for doing this!
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On Ranged Weapons
Some of this can be solved through itemization. If they give us bows that cause status effects (chance on hit) the faster attacking weapon should proc more frequently. I do agree with both of the above suggestions.
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Sensuki's Suggestions #014: Non-Terrible Inventory [Mockup]
I mostly agree with this though I do not like unlimited inventory space through the stash or any other means. It should be bigger though, perhaps 20 items per character. I also wonder how characters leaving the party will be affected. If a character has a ring of awesomeness equipped and leaves the party do you lose the item? Does it go to the stash?
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Sensuki's Suggestions #012: Non-Terrible Main HUD [Mockup]
One thing I do not like is the red filling the character portrait for stamina. Depending on the portrait colors this is sometimes hard to see. Could we have the option for a stamina bar beside the health bar?
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SOS Suggestions: Combat Feedback / MOB Aggro & Taunt
I have not tried it myself but I suppose "Into the Fray" is sort of like a taunt. I do really like the engagement system too.
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SOS Suggestions: Combat Feedback / MOB Aggro & Taunt
I would like a taunt as well. Short of that perhaps an ability that slows a target who breaks engagement. A front line fighter should have some tools at their disposal to keep enemies on them and away from ranged characters.
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The case against Interrupt.
A quick question for clarification. If you are casting a spell and are interrupted is it simply delayed or cancelled?
- 41 replies
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- Interrupt
- Combat
- Perception
- PER
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Tagged with:
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Sensuki's Suggestions #009: Inventory and Item Tooltips
I think item comparison is a must. I'm not sure why anyone would not want it.
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The General Combat Thread
This truly is a no brainier but I thought they were already doing it. I get icons on my characters but they are bugged and just show up as white or green squares. i assume that is what they will represent.
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The General Builds Thread
But in the end it would not matter, lets asume we know all stats in the game and know which combination of crit/damage/accuracy gives the best damage. If we know that than we would spend our points accordingly and in the end a bow user, spell thrower or whatever you get the point would be basicaly the same. It would also mean that a bow is inferior in every way because spells offer so much more. Furthermore a spell user could always grap a bow and get the same results with it as with a single target spell. Thiers no reason to specialize. But the bow user can have an animal companion. Essentially a second tank which makes it much less likely that enemies get past the front line. Damage isn't everything if you are squishy.
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"No Bad Builds" a failure in practice?
The problem for me personally is that when building my character I feel like I have very few choices for my build. I was building a ranger (bow and arrow) and the build requires no thought or sacrifice. Maximum might and dex obviously. Perception for interrupts I guess, and some points in constitution, and the rest seems useless.
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Game difficulty
If something is so easy you kill it without a thought for strategy what is the point? I like that every encounter could kill you if mismanaged.
- How exactly do I flank?
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Individual stealth?
Please not rocks. I hated that.
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Game size
Right. Especially since there is no primary disc based release there is no need to compress the files I think.
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A "How to" on Revamping the 6 Attribute System!
I certainly like it much better than what currently exists. I was creating a character in my head as I went down your list.
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Game difficulty
We have seen such a limited number of enemies that I think it's too early to draw this conclusion. For the beta it makes sense to balance the classes against these fairly basic enemies before giving us more complex encounters.
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Individual stealth?
Seems like a bug. Stealth positioning is essential.