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Everything posted by Billy O
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When I have the whole party selected and then click on a portrait to select that party member the whole party is still selected. Only by clicking the character in the field can I select a single character.
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Same here.
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Bug: Character trapped in the inn
Billy O replied to Grand_Commander13's question in Backer Beta Bugs and Support
Same problem here. -
Backer Beta going live at 3:00 PM PDT
Billy O replied to BAdler's topic in Backer Beta Announcements
Mine says 2.9 GB. Download will be done in 3 minutes.- 92 replies
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- Backer Beta
- Live
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(and 1 more)
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5PM eastern the download will begin. Kids in bed at 7:30, then game time!
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"I would take a nap. It will probably be this afternoon Pacific time." " From Adam Brennecke twitter
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He also said "Looking forward to the live backer beta today" Hopefully this means no delays.
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He also said "Looking forward to the live backer beta today" Hopefully this means no delays.
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Site is loading so slowly now. Too much refreshing going on? lol
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What are you basing this on?
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So has there still been no official update on the release time? I hope I'm wrong but this feels like it will be delayed.
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Fog of War
Billy O replied to Billy O's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What if the various types of enemies and creatures have different seeing? A beetle, presumably, won't really see that much beyond 10 meters, whereas a bandit might have quite the exceptional eyesight and spot you from 100 meters. This makes the most sense to me. It should probably be based upon some sort of stat roll whether they attack. Some combo of enemy perception x distance away adjusted for your stealth. -
Watching the video this morning i noticed when the party was exploring the cave the fog of war evaporating revealed things on the other side of walls. Specifically you can see it around the 1:45 mark. You can see parts of the Ogre's lair long before it is in the line of sight of any of the characters. Do you think this is intentional? It seems unfair to be able to scout out rooms without entering them from the other side of the wall.
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Spell queue
Billy O replied to ryukenden's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd mainly just use action queues to combine action with movement. Not to chain abilities together. For example pull your caster back 10 yards and then cast upon reaching their destination, or run your warrior into the fray and use an ability. -
Hopefully you can solve most of your resolution/refresh rate problems by setting up a custom profile in your GPU settings. I imagine color blind mode would use patterns rather than colors to differentiate between friendlies and enemies. The standard green is friendly/red is an enemy could be a nightmare for someone who sees those colors as the same. Perhaps friendlies get a dashed line and enemies get a solid one or something like that. Overall I agree that the more options available for customizing the UI, selection circles, etc. the better.
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Spell queue
Billy O replied to ryukenden's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd like an action queue but perhaps limit it to only two actions. I really can't imagine needing to plan further ahead than that anyway. -
Thoughts on Gamescon Stream
Billy O replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I noticed that too. I assumed it was a bug. -
Thoughts on Gamescon Stream
Billy O replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Can someone make a .gif of this? It's sort of hard to notice. -
Thoughts on Gamescon Stream
Billy O replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This demo really has my hopes up about the games. The pacing and difficulty of the combat seems very well done. I really don't see the need for additional animations for spell casting as long as all spells have unique effects. I'd much rather the devs focus their energy on balancing combat and squashing bugs at this point. I'm fine with the style of the gear, though I do agree though that the characters seem to blend in a bit too much in certain environments. Maybe there could be some sort of option to silhouette them with shadow or something to give them a tiny but more pop.