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Everything posted by 213374U
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Female Romance option SUCKS!
213374U replied to Woodsprite4's topic in Star Wars: General Discussion
That was no ninja. That was just lil' ol' me cowering in fear. :ph34r: -
If I told you, I'd have to kill you...
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Female Romance option SUCKS!
213374U replied to Woodsprite4's topic in Star Wars: General Discussion
:ph34r: -
If you need to rely on drugs and alcohol to make your life more social, I pity you (and your liver). Basically what you're doing with your post is a big 'get a life!' to the people who care about this stuff, only without the 12 year old-ish attitude. If it's been blown out of proportion, if they are actually right, only time will tell. I personally would like to see a better ending, but I couldn't be bothered to sign the petition. Still, it's amusing how some people feel like they have a right to tell others what their priorities should be. How about you let people live their lives? So you're a troll. Not that there's anything wrong with that, but it tends to hurt your overall credibilty. If your comments draw flak, don't come crying.
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Every single aspect contributes in some way. But if I had to choose the single thing that hooks me to a RPG (or any game for that matter) and can be enough to make me overlook other flaws, it would be the overall atmosphere. I'm a sucker for involving games.
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And how exactly are those things more important than a game? Man, I just love it when people give come in and provide insightful advice about life like that.
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Heh. I had forgotten about the gold pirate ship. And her captain is pretty lame too. I recommend you get Jedi: Dooku. And for some great mercenary stories, try Jango Fett: Open seasons. It's a departure from your usual Jedi-centered storytelling. Good stuff.
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Huh? That might be true for the workbench on board the Hawk, but the others depend on which character you activate it with.
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The posters on the official SW forums
213374U replied to Matt7895's topic in Star Wars: General Discussion
It's good to see that bigotry is still alive and well. -
Nah. All that is about K2 bashing being out of place in the Bio NWN2 boards. Since K2 bashing belongs here, they couldn't really complain about it.
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Well, the higher versions of sneak attack the Sith Assassin gets are pretty sweet. Combined with Insanity, the Sith Assassin can be deadlier than a Weapons Master.
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Well, Sith Lords and Jedi Masters get to spam Force powers like there was no tomorrow. For many, that's reason enough.
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Even though those are pretty silly comments, I must admit this is one of the funniest thread derailment cases I've seen around here. And man, you guys do like to derail threads.
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The problem with that is that the Xbox version lacks the update feature. If they were to release a 'fixed' version of the game, Xbox users (and hence MS) would be very pissed.
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No true Dark Lord of the Sith would be anyone's errand boy. And you spend half the game doing unimportant errands. And where the hell are my [Force Choke] dialogue options??? :angry:
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Those are good points indeed. I would definitely pay for such an expansion pack.
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The List of Continuity Mistakes
213374U replied to Darth Nuke's topic in Star Wars: General Discussion
Um, actually, HK explicitly states that he believes that the battle of Malachor V could have made Revan reflect on other ways than genocide to achieve his goals. Thus, HK-47 was born. Even if HK is wrong, he wouldn't make this assumption if he had been created before Malachor V. So, yes, it's a continuity mistake no matter how you look at it. -
Kreia: I'll be in my chambers. Atton: Yeah, I'll be in my chambers, too. But since I don't have any, I'll just go to the c0ckpit, as I always do.
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The List of Continuity Mistakes
213374U replied to Darth Nuke's topic in Star Wars: General Discussion
Um, IIRC, there was no explicit mention to to the *exact* moment Mandalore was killed. But that's still irrelevant because HK implies that he was built after the battle of MV, and that was the final battle of the war. A continuity mistake indeed. But that's the price you've got to pay to have old characters back, I suppose. Nobody likes to work with other people's characters and I can understand they took certain... liberties. -
That's just you making assumptions. In fact I'm modding the game to put back in the level 20 cap, and adjust the XP-level table and PrC script to reflect that. That, so far. When I get some playtesting done I might get into some more serious rebalancing. That's not 'advanced' in any way, more like the opposite. You see, I'm not too hard to please. If it ain't broke, don't fix it. I stuck to unmodded items with my Guardian/Weapon master and still swept through the game without breaking a sweat. And there were a few fights in K1 where you could actually die if you charged blindly (the trandoshan encounter in Yavin, for instance). There is no such risk in K2, as things are. But still, the item upgrades are part of the game, and as such, they should be taken into consideration as part of the game balance equation. Artificial gimping to make the game more challenging isn't any better than powergaming.
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How do Stealth/Awareness checks work in TSL?
213374U replied to Darth Frog's topic in Star Wars: General Discussion
Yep. That severely decreases the overall effectiveness of the Stealth mode. A pity, because stealthy characters are a lot of fun to play. -
It worked for BGII. Not ToB, but ToB screwed game balance big time, too. A perfect example of what happens when you listen to the whining crowds asking for more power instead of relying on common sense. That is a good point. If the game actually let you configure your own difficulty level from an ingame interface, add on top of that some preconfigured templates, and tada, you have difficulties for everyone. Bottom line is, if people like me are already modding it, it couldn't have been so difficult to include many more skill levels. For some reason that wasn't a priority for them. You are taking the extremes of the sample as an example, which renders the example invalid. Most gamers aren't as demanding as you when it comes to labeling a game 'challenging' but neither are total n00bs. Um, no. While Bio adapted the original ruleset to suit their needs, they were smart enough not to mess with it past beyond the point where game balance would be blown to pieces. Removal of the level cap wasn't Bio's idea, for instance. Incidentally, the first game was more challenging than this one.
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No. That's what difficulty settings are for. See, a difficulty slider a la BG would be enough. I know it's impossible to make a game challenging for everyone, since a lot of people powergame and powergaming by definition takes advantage of loopholes in the rule set. But the majority of people aren't powergamers. Not by default, anyway. However not balancing the game at all it's just like saying, hey, since we can't make a game that everyone will find challenging, let's just throw the balance out the window and make combat fully automated or enemies that die automatically after two rounds. After all, people will buy our game anyway. No. We are not talking about mods that add new content to the game. The mods we're talking about just intend to make the game as it was supposedly before the content cuts took place. That changes the argument completely. Let's get back to my original twisting of your argument. If a game was released half finished and the other half was still there, waiting to be put back into the game, there would be modding efforts to do so. Yeah, some people's vision of the game would have it be actually complete. Crazy guys... And tell you what, I don't really like very much the hardcore mods that are out there right now. They just buff up the enemies even more, making the game even more unbalanced and lame if you ask me. You say that making the game a bit more challenging for everyone would be impossible without further deviation from the rules. That's false. It's precisely that deviation that has made the game a total pushover. If the game truly respected the d20 ruleset upon which it's based, it would have been much easier to implement effective difficulty settings. Agreed. But that doesn't mean you can't try to make the most people happy. They haven't tried to do so with the game balance in this game, and you know it.
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Get it. You might be lucky and not run into any bugs. And don't pay too much attention to the negative posts. IMO the pros offset the cons by far.