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213374U

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Everything posted by 213374U

  1. Funny. Most of the arguments presented here (save for those based on actual science) have the same weight as me tossing a coin. Let's do it. Oops. The coin says time travel isn't possible. Stupid coin... <_< Heisenberg's uncertainty principle doesn't like time travel, however. I don't think linear time travel is possible, as it's obvious that our notions of "past" and "future" are to time what an isometric projection is to a 3D figure, to put it somehow. And no, time dilation derived from relativistic speeds is not what most people would consider time travel.
  2. Bah. Supershadow knew this months ago. Months, I say!
  3. Yep. Perhaps you won too many battles. Um. It has a "good" ending in which WWIII is prevented, and one in which it's not. I think that's about it. The epilogues for the party members are different under some circumstances, I don't know how exactly.
  4. They look like screenshots taken from the kind of games I can't run.
  5. Seems to me you went through the short path. I've been playing this for a few days now, and I have to say it's a pretty fun game. However, I like the setting, and I liked S^2-3. The game is basically the same as its predecessors, but it allows you to make a few decisions here and there, that set you on the different branches of the plot. Roleplaying is not its strongest point, though. Character creation is basically restricted to face and stat selection, as you can't even play a female. Character interaction is... great for a tactical TB game, but only OK for an RPG. The game suffers from a few imbalance issues, such as the melee skill that a mid-level scout can easily use to murder a whole platoon with his bare hands in a single turn, and the ability to toss demolition charges as if they were grenades. Some of the skill problems of S^2-3 are still present, such as the practical inability to raise your Interrupt skill unless you want to play hide-and-seek with the enemy. This is particularly annoying as the enemy usually has nearly maxed Interrupt, and this means they constantly interrupt you while you can't interrupt them. It has a few interesting features, such as a high degree of difficulty customization. Oddly, the "normal" difficulty is quite hard, and I had to start over as I was getting consistently raped. And I'm not a newbie to this kind of games. The whole deal with the disguises is pretty cool too, as police officers will immediately shoot gun-toting bandits, but they will leave allied soldiers alone. The different plot branches are a plus, too, as it's impossible to do everything in a single playthrough since some branches are mutually exclusive. Interestingly enough, you can lose the game even if you win every battle. The only thing I miss in this game is multiplayer. The gameplay seems tailored to support it, but apparently they simply forgot about it. Hopefully they will some day release something in this engine that allows for some good ol' multiplayer carnage.
  6. Changeling is part of the old WoD.
  7. Defensive? Naw. I try my best to be quite offensive, though. )
  8. Funny. I guess you call putting some stupid random sh*t inside some quote tags under someone else's name "arguing", then. Apparently, making random unsupported claims and expecting everyone else to agree with you is a good way to argue, too. But what can I say, not everyone is possessed of the legendary burning wit you sport in your "creative quoting", as seen above. My, Jizzle himself would be impressed. Keep going man, I can tell you're pressing hard for the lamest post of the year award. The sooner you start, the greater your chances, eh? Come think of it, you're too lame to win even that.
  9. You might want to consider laying off the crack. Also, stop spamming, while you're at it.
  10. Extra game content ≠ better game.
  11. Well, that's a different thing. I don't like El Quijote, but I wouldn't go as far as saying "it sucks". But yeah, you could like it based on my opinions. That would work too.
  12. Yeah, and if I think the Earth is flat, then the Earth is flat to me. Go logic!
  13. Jeez, movie logos are so last year. Interactive, playable logos are so much cooler. Any of you have played Black & White 2? The Lionhead logo featured there is made of tiny color bits that drop on some sort of transparent jar with the outline of the logo. If you just watch it drop, eventually it forms the company logo. But if you start fooling around with the mouse, you can tilt the "jar", and have the color bits fall off the jar, spilling all over. All of this with realistic physics, although at a somewhat reduced gravity. The effect is really cool. Those of you who have seen the game know what I mean. When I first found out I spent like 5 minutes playing around with the thing. Maybe OE could have something like that, with the player directing lightning on an obsidian obelisk, or maybe move a huge obsidian boulder by dragging it with the mouse so that it crushes... stuff. I don't know, I'm sure some of the arts people at Obsidz could come up with something neat for an interactive logo. Is this cost-effective? I don't know, and I don't care.
  14. What's so interesting about abysmal games? You guys like to dwell on painful experiences, or what?
  15. SPAM isn't against the rules per se, and 99% of the threads that get locked are locked because of it. So, whatever.
  16. Nope. You use the report function when you find something that's against the forum guidelines. It's not the same thing.
  17. No. The ruleset wasn't balanced for that.
  18. I wouldn't know. I don't know what timetable they were working with when they began the project. Nor do you, btw.
  19. I doubt WW would authorize another VtM game. VtR it would have to be...
  20. Nah. If you had found it truly offensive, and couldn't stand it, you would have just stopped reading and be done with it. You were just feeling like whoring for attention, and that's about it.
  21. Mortal Kombat: Shaolin Monks. The Ko-op mode is some awesome fun a la Streets of Rage.
  22. Cool. You can redeem yourself by making this edition teeth-gnashingly PC. )
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