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Harry Easter

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Everything posted by Harry Easter

  1. 1) Legends of Grimrock 2. It's already more fun than the first game. Fascinating what an island does to me^^. 2) Dragon Age: Origins. The Origins are still fun, but I don't want to talk to Alistair ...
  2. @Stratagemini Thar reads complex but interesting. I guess it will be just the cleric for this game, but thanks! Maybe I will play cleric in my first playthrough.
  3. Thanks! That IS very informative! But now I'm curious about the deities: do they work like the ones from D&D or are they implented in another way?
  4. "Generic"doesn't need to be bad. I would like to play a good adventure for a change and the trolls already look charming over-the-top. Writing looks also good and the "sitting on the throne" - part seems to be fun. So thumps up, that the Kickstarter will be a success. But I have still a question: aren't there Aliens in Pathfinder? It would be fun, if we could plunder a spaceship, just for the pulpy weirdness-factor . It actually does. Ustaluv has your lovecraftian aliens, Mana wastes has your "Mars attack" aliens, then alot are sprinkled around the world with the name "outsiders" type.Mana wastes are where u wanna go with advanced technology This reads completey bonkers ... I demand a full dungeon with this creatures ^^! @algroth Fair point, we can only wait and hope. At least we finally get one big Stronghold - Quest as the Mainquest. I have hoped for this since NWN2.
  5. "Generic"doesn't need to be bad. I would like to play a good adventure for a change and the trolls already look charming over-the-top. Writing looks also good and the "sitting on the throne" - part seems to be fun. So thumps up, that the Kickstarter will be a success. But I have still a question: aren't there Aliens in Pathfinder? It would be fun, if we could plunder a spaceship, just for the pulpy weirdness-factor .
  6. An addition to my prior post: Not new and still new Let's be honest: Godlikes aren't a new idea and the Aumana could be orcs, for all we care. But that isn't a bad things. Stories are build around archetypes, all of fiction basically is. The little details make a world alive. For example: I like the World of Dragon Age, but it took me until the second part to really get IN the world. Some of the big themes were revealed, but most of them didn't get any depth (and you could turn the whole "Urn of Andraste" - Quest into the Mainstory!). Pillars did this better. We learned right from the start, that the game will be about reincarnation and souls and which role they take in society. This is still a world with Elves and Dwarves, but everyone has build their society around this concepts and it is revealed how the common person lives with this, not only adventurers. This is how you deepen a fantasyworld. You don't need to invent a lot new slang or weird cultures, you just have to show how it's people "live" in this world. And the Republics seem to be nice enough place to live in (except the slavery, but hey, they will learn the advantages of corporate slaves, I mean paid workers, soon enough^^).
  7. What reputation? He seems to work on any game that he is asked to work on at this point. His career at the moment seems to be more of a glorified KS stretch goal than an actual narrative designer. I would love him to focus on a project or two, instead of writing for multiple games at once. Then I could actually expect something from a game he is working on, instead of wondering how little work he actually did on the project and how he was paid and used to get some name recognition for the game. I think that's the point It would be fantastic if he had complete control creative control of a game. He still had a good reputation currently, which will suffer if he continues the way he's been going. Well, he also doesn't get any younger, so maybe he will keep this up for a while, to recharge his creative batteries? Let's wait and see. As for the game: - They aren't experienced as I understood it. Some of them worked on the old rpg "Evil Island" and "Heroes V". They just have to heave a game like this in their current team. Let's see, how it turns out. - "Kingmaker" does read like one big stronghold-quest. Works fine for me! I love me some rival barons to battle and my homebase to defend. - I'm interested in the setting. Isn't the Pathfinder one of those weird worlds, where my medieval warrior can fight monsters from space? That sounds pulpy enough to be very fun and could give them some ideas for interesting set pieces. - I'm curious how much threads will ask the developers, if they have any romances planned .
  8. I like everything about the setting. It just works and it is nice to see a new time-period in an CRPG. But what I really love about the world is this: There are no questions, that can't be answered by mortals. What do I mean by this? Well, in most fantasy worlds mortals are bound by the rules of very powerful gods (Forgotten Realms for example), who also deliver the answers to every mystery about the order in the world or the common people don't have the resources to make technological progress. In Pillars we reached a point where kith can ask the questions and answer them. They are researching and get closer to the answers ... but this opens a new can of questions! That's how it should be and it fits the theme of the game. A world doesn't become uninteresting just because it's inhabitants learn more about it's surroundings, it just get's more complicated. So does Eora and that's how it should be.
  9. It's a difficult decision, so you may only follow your gut. So, which one did you choose?
  10. That was suprisingly good, although I disagree with on the part with the rebells. It was hard enough, to keep the groups together and don't give in being a tyrant and that's what it made powerful within the context of the game.
  11. Well, there is a simple solution to this: Eora is all about Souls and the engwithan gods are supersouls, that just burn with more intensity than the others. But there could a minor god with a doghead, for example, that kith prayed to in ancient times. They prayed to and believed that it's corpse became a holy relict (there are stupider examples in our history) and then the soul of the dog stayed and people connected with it trough believing in it. They empowered the soul, until it became a "god" similiar to the big pantheon, but not as powerful as Woedica and Co. (I mean, they got a big powerboost right from the beginning and he got maybe six clerics every year). Result: God created, a lot of oppurtunities exist, as long as we don't forget, that the Enwithans mastered the art of supergods.
  12. Do you think it could be possible, that they also fix the narrative a bit? It wouldn't need much fixing, just a few more quests in the middle and the end.
  13. Finally Wasteland 2: Directors Cut. This is good ****. It needs time and this is my third try, but now I can't stop. It feels like Fallout 2 for me, but grittier and more desolate and I like the story so far.
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